]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client.h
Add InvRef and InvStack (currently untested and unusable)
[dragonfireclient.git] / src / client.h
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef CLIENT_HEADER
21 #define CLIENT_HEADER
22
23 #ifndef SERVER
24
25 #include "connection.h"
26 #include "environment.h"
27 #include "common_irrlicht.h"
28 #include "jmutex.h"
29 #include <ostream>
30 #include "clientobject.h"
31 #include "utility.h" // For IntervalLimiter
32 #include "gamedef.h"
33 #include "inventorymanager.h"
34
35 struct MeshMakeData;
36 class IGameDef;
37 class IWritableTextureSource;
38 class IWritableToolDefManager;
39 class IWritableNodeDefManager;
40 //class IWritableCraftDefManager;
41 class IWritableCraftItemDefManager;
42
43 class ClientNotReadyException : public BaseException
44 {
45 public:
46         ClientNotReadyException(const char *s):
47                 BaseException(s)
48         {}
49 };
50
51 struct QueuedMeshUpdate
52 {
53         v3s16 p;
54         MeshMakeData *data;
55         bool ack_block_to_server;
56
57         QueuedMeshUpdate();
58         ~QueuedMeshUpdate();
59 };
60
61 /*
62         A thread-safe queue of mesh update tasks
63 */
64 class MeshUpdateQueue
65 {
66 public:
67         MeshUpdateQueue();
68
69         ~MeshUpdateQueue();
70         
71         /*
72                 peer_id=0 adds with nobody to send to
73         */
74         void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server);
75
76         // Returned pointer must be deleted
77         // Returns NULL if queue is empty
78         QueuedMeshUpdate * pop();
79
80         u32 size()
81         {
82                 JMutexAutoLock lock(m_mutex);
83                 return m_queue.size();
84         }
85         
86 private:
87         core::list<QueuedMeshUpdate*> m_queue;
88         JMutex m_mutex;
89 };
90
91 struct MeshUpdateResult
92 {
93         v3s16 p;
94         scene::SMesh *mesh;
95         bool ack_block_to_server;
96
97         MeshUpdateResult():
98                 p(-1338,-1338,-1338),
99                 mesh(NULL),
100                 ack_block_to_server(false)
101         {
102         }
103 };
104
105 class MeshUpdateThread : public SimpleThread
106 {
107 public:
108
109         MeshUpdateThread(IGameDef *gamedef):
110                 m_gamedef(gamedef)
111         {
112         }
113
114         void * Thread();
115
116         MeshUpdateQueue m_queue_in;
117
118         MutexedQueue<MeshUpdateResult> m_queue_out;
119
120         IGameDef *m_gamedef;
121 };
122
123 enum ClientEventType
124 {
125         CE_NONE,
126         CE_PLAYER_DAMAGE,
127         CE_PLAYER_FORCE_MOVE,
128         CE_DEATHSCREEN,
129         CE_TEXTURES_UPDATED
130 };
131
132 struct ClientEvent
133 {
134         ClientEventType type;
135         union{
136                 struct{
137                 } none;
138                 struct{
139                         u8 amount;
140                 } player_damage;
141                 struct{
142                         f32 pitch;
143                         f32 yaw;
144                 } player_force_move;
145                 struct{
146                         bool set_camera_point_target;
147                         f32 camera_point_target_x;
148                         f32 camera_point_target_y;
149                         f32 camera_point_target_z;
150                 } deathscreen;
151                 struct{
152                 } textures_updated;
153         };
154 };
155
156 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
157 {
158 public:
159         /*
160                 NOTE: Nothing is thread-safe here.
161         */
162
163         Client(
164                         IrrlichtDevice *device,
165                         const char *playername,
166                         std::string password,
167                         MapDrawControl &control,
168                         IWritableTextureSource *tsrc,
169                         IWritableToolDefManager *tooldef,
170                         IWritableNodeDefManager *nodedef,
171                         IWritableCraftItemDefManager *craftitemdef
172         );
173         
174         ~Client();
175         /*
176                 The name of the local player should already be set when
177                 calling this, as it is sent in the initialization.
178         */
179         void connect(Address address);
180         /*
181                 returns true when
182                         m_con.Connected() == true
183                         AND m_server_ser_ver != SER_FMT_VER_INVALID
184                 throws con::PeerNotFoundException if connection has been deleted,
185                 eg. timed out.
186         */
187         bool connectedAndInitialized();
188         /*
189                 Stuff that references the environment is valid only as
190                 long as this is not called. (eg. Players)
191                 If this throws a PeerNotFoundException, the connection has
192                 timed out.
193         */
194         void step(float dtime);
195
196         // Called from updater thread
197         // Returns dtime
198         //float asyncStep();
199
200         void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
201         // Returns true if something was received
202         bool AsyncProcessPacket();
203         bool AsyncProcessData();
204         void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
205
206         // Pops out a packet from the packet queue
207         //IncomingPacket getPacket();
208
209         void interact(u8 action, const PointedThing& pointed);
210
211         void sendSignNodeText(v3s16 p, std::string text);
212         void sendInventoryAction(InventoryAction *a);
213         void sendChatMessage(const std::wstring &message);
214         void sendChangePassword(const std::wstring oldpassword,
215                 const std::wstring newpassword);
216         void sendDamage(u8 damage);
217         void sendRespawn();
218         
219         // locks envlock
220         void removeNode(v3s16 p);
221         // locks envlock
222         void addNode(v3s16 p, MapNode n);
223         
224         void updateCamera(v3f pos, v3f dir, f32 fov);
225         
226         void renderPostFx();
227         
228         // Returns InvalidPositionException if not found
229         MapNode getNode(v3s16 p);
230         // Wrapper to Map
231         NodeMetadata* getNodeMetadata(v3s16 p);
232
233         LocalPlayer* getLocalPlayer();
234
235         void setPlayerControl(PlayerControl &control);
236
237         void selectPlayerItem(u16 item);
238         u16 getPlayerItem() const
239         { return m_playeritem; }
240
241         // Returns true if the inventory of the local player has been
242         // updated from the server. If it is true, it is set to false.
243         bool getLocalInventoryUpdated();
244         // Copies the inventory of the local player to parameter
245         void getLocalInventory(Inventory &dst);
246         
247         InventoryContext *getInventoryContext();
248
249         /* InventoryManager interface */
250         Inventory* getInventory(const InventoryLocation &loc);
251         //Inventory* getInventory(InventoryContext *c, std::string id);
252         void inventoryAction(InventoryAction *a);
253
254         // Gets closest object pointed by the shootline
255         // Returns NULL if not found
256         ClientActiveObject * getSelectedActiveObject(
257                         f32 max_d,
258                         v3f from_pos_f_on_map,
259                         core::line3d<f32> shootline_on_map
260         );
261
262         // Prints a line or two of info
263         void printDebugInfo(std::ostream &os);
264
265         u32 getDayNightRatio();
266
267         u16 getHP();
268
269         void setTempMod(v3s16 p, NodeMod mod);
270         void clearTempMod(v3s16 p);
271
272         float getAvgRtt()
273         {
274                 try{
275                         return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
276                 } catch(con::PeerNotFoundException){
277                         return 1337;
278                 }
279         }
280
281         bool getChatMessage(std::wstring &message)
282         {
283                 if(m_chat_queue.size() == 0)
284                         return false;
285                 message = m_chat_queue.pop_front();
286                 return true;
287         }
288
289         void addChatMessage(const std::wstring &message)
290         {
291                 if (message[0] == L'/') {
292                         m_chat_queue.push_back(
293                                 (std::wstring)L"issued command: "+message);
294                         return;
295                 }
296
297                 //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
298                 LocalPlayer *player = m_env.getLocalPlayer();
299                 assert(player != NULL);
300                 std::wstring name = narrow_to_wide(player->getName());
301                 m_chat_queue.push_back(
302                                 (std::wstring)L"<"+name+L"> "+message);
303         }
304
305         u64 getMapSeed(){ return m_map_seed; }
306
307         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
308         // Including blocks at appropriate edges
309         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
310
311         // Get event from queue. CE_NONE is returned if queue is empty.
312         ClientEvent getClientEvent();
313         
314         bool accessDenied()
315         { return m_access_denied; }
316
317         std::wstring accessDeniedReason()
318         { return m_access_denied_reason; }
319
320         float textureReceiveProgress()
321         { return m_texture_receive_progress; }
322
323         bool texturesReceived()
324         { return m_textures_received; }
325         bool tooldefReceived()
326         { return m_tooldef_received; }
327         bool nodedefReceived()
328         { return m_nodedef_received; }
329         bool craftitemdefReceived()
330         { return m_craftitemdef_received; }
331         
332         float getRTT(void);
333
334         // IGameDef interface
335         virtual IToolDefManager* getToolDefManager();
336         virtual INodeDefManager* getNodeDefManager();
337         virtual ICraftDefManager* getCraftDefManager();
338         virtual ICraftItemDefManager* getCraftItemDefManager();
339         virtual ITextureSource* getTextureSource();
340         virtual u16 allocateUnknownNodeId(const std::string &name);
341
342 private:
343         
344         // Virtual methods from con::PeerHandler
345         void peerAdded(con::Peer *peer);
346         void deletingPeer(con::Peer *peer, bool timeout);
347         
348         void ReceiveAll();
349         void Receive();
350         
351         void sendPlayerPos();
352         // This sends the player's current name etc to the server
353         void sendPlayerInfo();
354         // Send the item number 'item' as player item to the server
355         void sendPlayerItem(u16 item);
356         
357         float m_packetcounter_timer;
358         float m_connection_reinit_timer;
359         float m_avg_rtt_timer;
360         float m_playerpos_send_timer;
361         float m_ignore_damage_timer; // Used after server moves player
362         IntervalLimiter m_map_timer_and_unload_interval;
363
364         IWritableTextureSource *m_tsrc;
365         IWritableToolDefManager *m_tooldef;
366         IWritableNodeDefManager *m_nodedef;
367         IWritableCraftItemDefManager *m_craftitemdef;
368         MeshUpdateThread m_mesh_update_thread;
369         ClientEnvironment m_env;
370         con::Connection m_con;
371         IrrlichtDevice *m_device;
372         // Server serialization version
373         u8 m_server_ser_ver;
374         u16 m_playeritem;
375         bool m_inventory_updated;
376         core::map<v3s16, bool> m_active_blocks;
377         PacketCounter m_packetcounter;
378         // Received from the server. 0-23999
379         u32 m_time_of_day;
380         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
381         //s32 m_daynight_i;
382         //u32 m_daynight_ratio;
383         Queue<std::wstring> m_chat_queue;
384         // The seed returned by the server in TOCLIENT_INIT is stored here
385         u64 m_map_seed;
386         std::string m_password;
387         bool m_access_denied;
388         std::wstring m_access_denied_reason;
389         InventoryContext m_inventory_context;
390         Queue<ClientEvent> m_client_event_queue;
391         float m_texture_receive_progress;
392         bool m_textures_received;
393         bool m_tooldef_received;
394         bool m_nodedef_received;
395         bool m_craftitemdef_received;
396         friend class FarMesh;
397 };
398
399 #endif // !SERVER
400
401 #endif // !CLIENT_HEADER
402