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Fix player:set_animation() in third person view
[dragonfireclient.git] / src / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef CLIENT_HEADER
21 #define CLIENT_HEADER
22
23 #include "connection.h"
24 #include "environment.h"
25 #include "irrlichttypes_extrabloated.h"
26 #include "jthread/jmutex.h"
27 #include <ostream>
28 #include <map>
29 #include <set>
30 #include <vector>
31 #include "clientobject.h"
32 #include "gamedef.h"
33 #include "inventorymanager.h"
34 #include "localplayer.h"
35 #include "hud.h"
36 #include "particles.h"
37
38 struct MeshMakeData;
39 class MapBlockMesh;
40 class IWritableTextureSource;
41 class IWritableShaderSource;
42 class IWritableItemDefManager;
43 class IWritableNodeDefManager;
44 //class IWritableCraftDefManager;
45 class ClientMediaDownloader;
46 struct MapDrawControl;
47 class MtEventManager;
48 struct PointedThing;
49
50 struct QueuedMeshUpdate
51 {
52         v3s16 p;
53         MeshMakeData *data;
54         bool ack_block_to_server;
55
56         QueuedMeshUpdate();
57         ~QueuedMeshUpdate();
58 };
59
60 enum LocalClientState {
61         LC_Created,
62         LC_Init,
63         LC_Ready
64 };
65
66 /*
67         A thread-safe queue of mesh update tasks
68 */
69 class MeshUpdateQueue
70 {
71 public:
72         MeshUpdateQueue();
73
74         ~MeshUpdateQueue();
75         
76         /*
77                 peer_id=0 adds with nobody to send to
78         */
79         void addBlock(v3s16 p, MeshMakeData *data,
80                         bool ack_block_to_server, bool urgent);
81
82         // Returned pointer must be deleted
83         // Returns NULL if queue is empty
84         QueuedMeshUpdate * pop();
85
86         u32 size()
87         {
88                 JMutexAutoLock lock(m_mutex);
89                 return m_queue.size();
90         }
91         
92 private:
93         std::vector<QueuedMeshUpdate*> m_queue;
94         std::set<v3s16> m_urgents;
95         JMutex m_mutex;
96 };
97
98 struct MeshUpdateResult
99 {
100         v3s16 p;
101         MapBlockMesh *mesh;
102         bool ack_block_to_server;
103
104         MeshUpdateResult():
105                 p(-1338,-1338,-1338),
106                 mesh(NULL),
107                 ack_block_to_server(false)
108         {
109         }
110 };
111
112 class MeshUpdateThread : public JThread
113 {
114 public:
115
116         MeshUpdateThread(IGameDef *gamedef):
117                 m_gamedef(gamedef)
118         {
119         }
120
121         void * Thread();
122
123         MeshUpdateQueue m_queue_in;
124
125         MutexedQueue<MeshUpdateResult> m_queue_out;
126
127         IGameDef *m_gamedef;
128         
129         v3s16 m_camera_offset;
130 };
131
132 enum ClientEventType
133 {
134         CE_NONE,
135         CE_PLAYER_DAMAGE,
136         CE_PLAYER_FORCE_MOVE,
137         CE_DEATHSCREEN,
138         CE_SHOW_FORMSPEC,
139         CE_SPAWN_PARTICLE,
140         CE_ADD_PARTICLESPAWNER,
141         CE_DELETE_PARTICLESPAWNER,
142         CE_HUDADD,
143         CE_HUDRM,
144         CE_HUDCHANGE,
145         CE_SET_SKY,
146         CE_OVERRIDE_DAY_NIGHT_RATIO,
147 };
148
149 struct ClientEvent
150 {
151         ClientEventType type;
152         union{
153                 struct{
154                 } none;
155                 struct{
156                         u8 amount;
157                 } player_damage;
158                 struct{
159                         f32 pitch;
160                         f32 yaw;
161                 } player_force_move;
162                 struct{
163                         bool set_camera_point_target;
164                         f32 camera_point_target_x;
165                         f32 camera_point_target_y;
166                         f32 camera_point_target_z;
167                 } deathscreen;
168                 struct{
169                         std::string *formspec;
170                         std::string *formname;
171                 } show_formspec;
172                 struct{
173                 } textures_updated;
174                 struct{
175                         v3f *pos;
176                         v3f *vel;
177                         v3f *acc;
178                         f32 expirationtime;
179                         f32 size;
180                         bool collisiondetection;
181                         bool vertical;
182                         std::string *texture;
183                 } spawn_particle;
184                 struct{
185                         u16 amount;
186                         f32 spawntime;
187                         v3f *minpos;
188                         v3f *maxpos;
189                         v3f *minvel;
190                         v3f *maxvel;
191                         v3f *minacc;
192                         v3f *maxacc;
193                         f32 minexptime;
194                         f32 maxexptime;
195                         f32 minsize;
196                         f32 maxsize;
197                         bool collisiondetection;
198                         bool vertical;
199                         std::string *texture;
200                         u32 id;
201                 } add_particlespawner;
202                 struct{
203                         u32 id;
204                 } delete_particlespawner;
205                 struct{
206                         u32 id;
207                         u8 type;
208                         v2f *pos;
209                         std::string *name;
210                         v2f *scale;
211                         std::string *text;
212                         u32 number;
213                         u32 item;
214                         u32 dir;
215                         v2f *align;
216                         v2f *offset;
217                         v3f *world_pos;
218                 } hudadd;
219                 struct{
220                         u32 id;
221                 } hudrm;
222                 struct{
223                         u32 id;
224                         HudElementStat stat;
225                         v2f *v2fdata;
226                         std::string *sdata;
227                         u32 data;
228                         v3f *v3fdata;
229                 } hudchange;
230                 struct{
231                         video::SColor *bgcolor;
232                         std::string *type;
233                         std::vector<std::string> *params;
234                 } set_sky;
235                 struct{
236                         bool do_override;
237                         float ratio_f;
238                 } override_day_night_ratio;
239         };
240 };
241
242 /*
243         Packet counter
244 */
245
246 class PacketCounter
247 {
248 public:
249         PacketCounter()
250         {
251         }
252
253         void add(u16 command)
254         {
255                 std::map<u16, u16>::iterator n = m_packets.find(command);
256                 if(n == m_packets.end())
257                 {
258                         m_packets[command] = 1;
259                 }
260                 else
261                 {
262                         n->second++;
263                 }
264         }
265
266         void clear()
267         {
268                 for(std::map<u16, u16>::iterator
269                                 i = m_packets.begin();
270                                 i != m_packets.end(); ++i)
271                 {
272                         i->second = 0;
273                 }
274         }
275
276         void print(std::ostream &o)
277         {
278                 for(std::map<u16, u16>::iterator
279                                 i = m_packets.begin();
280                                 i != m_packets.end(); ++i)
281                 {
282                         o<<"cmd "<<i->first
283                                         <<" count "<<i->second
284                                         <<std::endl;
285                 }
286         }
287
288 private:
289         // command, count
290         std::map<u16, u16> m_packets;
291 };
292
293 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
294 {
295 public:
296         /*
297                 NOTE: Nothing is thread-safe here.
298         */
299
300         Client(
301                         IrrlichtDevice *device,
302                         const char *playername,
303                         std::string password,
304                         MapDrawControl &control,
305                         IWritableTextureSource *tsrc,
306                         IWritableShaderSource *shsrc,
307                         IWritableItemDefManager *itemdef,
308                         IWritableNodeDefManager *nodedef,
309                         ISoundManager *sound,
310                         MtEventManager *event,
311                         bool ipv6
312         );
313         
314         ~Client();
315
316         /*
317          request all threads managed by client to be stopped
318          */
319         void Stop();
320
321
322         bool isShutdown();
323         /*
324                 The name of the local player should already be set when
325                 calling this, as it is sent in the initialization.
326         */
327         void connect(Address address);
328
329         /*
330                 Stuff that references the environment is valid only as
331                 long as this is not called. (eg. Players)
332                 If this throws a PeerNotFoundException, the connection has
333                 timed out.
334         */
335         void step(float dtime);
336
337         void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
338         // Returns true if something was received
339         bool AsyncProcessPacket();
340         bool AsyncProcessData();
341         void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
342
343         void interact(u8 action, const PointedThing& pointed);
344
345         void sendNodemetaFields(v3s16 p, const std::string &formname,
346                         const std::map<std::string, std::string> &fields);
347         void sendInventoryFields(const std::string &formname,
348                         const std::map<std::string, std::string> &fields);
349         void sendInventoryAction(InventoryAction *a);
350         void sendChatMessage(const std::wstring &message);
351         void sendChangePassword(const std::wstring &oldpassword,
352                                 const std::wstring &newpassword);
353         void sendDamage(u8 damage);
354         void sendBreath(u16 breath);
355         void sendRespawn();
356         void sendReady();
357
358         ClientEnvironment& getEnv()
359         { return m_env; }
360         
361         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
362         void removeNode(v3s16 p);
363         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
364         
365         void setPlayerControl(PlayerControl &control);
366
367         void selectPlayerItem(u16 item);
368         u16 getPlayerItem() const
369         { return m_playeritem; }
370
371         // Returns true if the inventory of the local player has been
372         // updated from the server. If it is true, it is set to false.
373         bool getLocalInventoryUpdated();
374         // Copies the inventory of the local player to parameter
375         void getLocalInventory(Inventory &dst);
376         
377         /* InventoryManager interface */
378         Inventory* getInventory(const InventoryLocation &loc);
379         void inventoryAction(InventoryAction *a);
380
381         // Gets closest object pointed by the shootline
382         // Returns NULL if not found
383         ClientActiveObject * getSelectedActiveObject(
384                         f32 max_d,
385                         v3f from_pos_f_on_map,
386                         core::line3d<f32> shootline_on_map
387         );
388
389         std::list<std::string> getConnectedPlayerNames();
390
391         float getAnimationTime();
392
393         int getCrackLevel();
394         void setCrack(int level, v3s16 pos);
395
396         u16 getHP();
397         u16 getBreath();
398
399         bool checkPrivilege(const std::string &priv)
400         { return (m_privileges.count(priv) != 0); }
401
402         bool getChatMessage(std::wstring &message);
403         void typeChatMessage(const std::wstring& message);
404
405         u64 getMapSeed(){ return m_map_seed; }
406
407         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
408         // Including blocks at appropriate edges
409         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
410         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
411         
412         void updateCameraOffset(v3s16 camera_offset)
413         { m_mesh_update_thread.m_camera_offset = camera_offset; }
414
415         // Get event from queue. CE_NONE is returned if queue is empty.
416         ClientEvent getClientEvent();
417         
418         bool accessDenied()
419         { return m_access_denied; }
420
421         std::wstring accessDeniedReason()
422         { return m_access_denied_reason; }
423
424         bool itemdefReceived()
425         { return m_itemdef_received; }
426         bool nodedefReceived()
427         { return m_nodedef_received; }
428         bool mediaReceived()
429         { return m_media_downloader == NULL; }
430
431         float mediaReceiveProgress();
432
433         void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
434
435         float getRTT(void);
436         float getCurRate(void);
437         float getAvgRate(void);
438
439         // IGameDef interface
440         virtual IItemDefManager* getItemDefManager();
441         virtual INodeDefManager* getNodeDefManager();
442         virtual ICraftDefManager* getCraftDefManager();
443         virtual ITextureSource* getTextureSource();
444         virtual IShaderSource* getShaderSource();
445         virtual u16 allocateUnknownNodeId(const std::string &name);
446         virtual ISoundManager* getSoundManager();
447         virtual MtEventManager* getEventManager();
448         virtual bool checkLocalPrivilege(const std::string &priv)
449         { return checkPrivilege(priv); }
450         virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
451
452         // The following set of functions is used by ClientMediaDownloader
453         // Insert a media file appropriately into the appropriate manager
454         bool loadMedia(const std::string &data, const std::string &filename);
455         // Send a request for conventional media transfer
456         void request_media(const std::list<std::string> &file_requests);
457         // Send a notification that no conventional media transfer is needed
458         void received_media();
459
460         LocalClientState getState() { return m_state; }
461
462 private:
463
464         // Virtual methods from con::PeerHandler
465         void peerAdded(con::Peer *peer);
466         void deletingPeer(con::Peer *peer, bool timeout);
467         
468         void ReceiveAll();
469         void Receive();
470         
471         void sendPlayerPos();
472         // Send the item number 'item' as player item to the server
473         void sendPlayerItem(u16 item);
474         
475         float m_packetcounter_timer;
476         float m_connection_reinit_timer;
477         float m_avg_rtt_timer;
478         float m_playerpos_send_timer;
479         float m_ignore_damage_timer; // Used after server moves player
480         IntervalLimiter m_map_timer_and_unload_interval;
481
482         IWritableTextureSource *m_tsrc;
483         IWritableShaderSource *m_shsrc;
484         IWritableItemDefManager *m_itemdef;
485         IWritableNodeDefManager *m_nodedef;
486         ISoundManager *m_sound;
487         MtEventManager *m_event;
488
489         MeshUpdateThread m_mesh_update_thread;
490         ClientEnvironment m_env;
491         con::Connection m_con;
492         IrrlichtDevice *m_device;
493         // Server serialization version
494         u8 m_server_ser_ver;
495         u16 m_playeritem;
496         bool m_inventory_updated;
497         Inventory *m_inventory_from_server;
498         float m_inventory_from_server_age;
499         std::set<v3s16> m_active_blocks;
500         PacketCounter m_packetcounter;
501         // Block mesh animation parameters
502         float m_animation_time;
503         int m_crack_level;
504         v3s16 m_crack_pos;
505         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
506         //s32 m_daynight_i;
507         //u32 m_daynight_ratio;
508         Queue<std::wstring> m_chat_queue;
509         // The seed returned by the server in TOCLIENT_INIT is stored here
510         u64 m_map_seed;
511         std::string m_password;
512         bool m_access_denied;
513         std::wstring m_access_denied_reason;
514         Queue<ClientEvent> m_client_event_queue;
515         bool m_itemdef_received;
516         bool m_nodedef_received;
517         ClientMediaDownloader *m_media_downloader;
518
519         // time_of_day speed approximation for old protocol
520         bool m_time_of_day_set;
521         float m_last_time_of_day_f;
522         float m_time_of_day_update_timer;
523
524         // An interval for generally sending object positions and stuff
525         float m_recommended_send_interval;
526
527         // Sounds
528         float m_removed_sounds_check_timer;
529         // Mapping from server sound ids to our sound ids
530         std::map<s32, int> m_sounds_server_to_client;
531         // And the other way!
532         std::map<int, s32> m_sounds_client_to_server;
533         // And relations to objects
534         std::map<int, u16> m_sounds_to_objects;
535
536         // Privileges
537         std::set<std::string> m_privileges;
538
539         // Detached inventories
540         // key = name
541         std::map<std::string, Inventory*> m_detached_inventories;
542
543         // Storage for mesh data for creating multiple instances of the same mesh
544         std::map<std::string, std::string> m_mesh_data;
545
546         // own state
547         LocalClientState m_state;
548 };
549
550 #endif // !CLIENT_HEADER
551