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Set server_announce to world.mt and respect modes when changing subgame
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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef CLIENT_HEADER
21 #define CLIENT_HEADER
22
23 #include "network/connection.h"
24 #include "environment.h"
25 #include "irrlichttypes_extrabloated.h"
26 #include "jthread/jmutex.h"
27 #include <ostream>
28 #include <map>
29 #include <set>
30 #include <vector>
31 #include "clientobject.h"
32 #include "gamedef.h"
33 #include "inventorymanager.h"
34 #include "localplayer.h"
35 #include "hud.h"
36 #include "particles.h"
37 #include "network/networkpacket.h"
38
39 struct MeshMakeData;
40 class MapBlockMesh;
41 class IWritableTextureSource;
42 class IWritableShaderSource;
43 class IWritableItemDefManager;
44 class IWritableNodeDefManager;
45 //class IWritableCraftDefManager;
46 class ClientMediaDownloader;
47 struct MapDrawControl;
48 class MtEventManager;
49 struct PointedThing;
50 class Database;
51 class Mapper;
52 struct MinimapMapblock;
53
54 struct QueuedMeshUpdate
55 {
56         v3s16 p;
57         MeshMakeData *data;
58         bool ack_block_to_server;
59
60         QueuedMeshUpdate();
61         ~QueuedMeshUpdate();
62 };
63
64 enum LocalClientState {
65         LC_Created,
66         LC_Init,
67         LC_Ready
68 };
69
70 /*
71         A thread-safe queue of mesh update tasks
72 */
73 class MeshUpdateQueue
74 {
75 public:
76         MeshUpdateQueue();
77
78         ~MeshUpdateQueue();
79
80         /*
81                 peer_id=0 adds with nobody to send to
82         */
83         void addBlock(v3s16 p, MeshMakeData *data,
84                         bool ack_block_to_server, bool urgent);
85
86         // Returned pointer must be deleted
87         // Returns NULL if queue is empty
88         QueuedMeshUpdate * pop();
89
90         u32 size()
91         {
92                 JMutexAutoLock lock(m_mutex);
93                 return m_queue.size();
94         }
95
96 private:
97         std::vector<QueuedMeshUpdate*> m_queue;
98         std::set<v3s16> m_urgents;
99         JMutex m_mutex;
100 };
101
102 struct MeshUpdateResult
103 {
104         v3s16 p;
105         MapBlockMesh *mesh;
106         bool ack_block_to_server;
107
108         MeshUpdateResult():
109                 p(-1338,-1338,-1338),
110                 mesh(NULL),
111                 ack_block_to_server(false)
112         {
113         }
114 };
115
116 class MeshUpdateThread : public UpdateThread
117 {
118 private:
119         MeshUpdateQueue m_queue_in;
120
121 protected:
122         const char *getName()
123         { return "MeshUpdateThread"; }
124         virtual void doUpdate();
125
126 public:
127
128         MeshUpdateThread()
129         {
130         }
131
132         void enqueueUpdate(v3s16 p, MeshMakeData *data,
133                         bool ack_block_to_server, bool urgent);
134
135         MutexedQueue<MeshUpdateResult> m_queue_out;
136
137         v3s16 m_camera_offset;
138 };
139
140 enum ClientEventType
141 {
142         CE_NONE,
143         CE_PLAYER_DAMAGE,
144         CE_PLAYER_FORCE_MOVE,
145         CE_DEATHSCREEN,
146         CE_SHOW_FORMSPEC,
147         CE_SPAWN_PARTICLE,
148         CE_ADD_PARTICLESPAWNER,
149         CE_DELETE_PARTICLESPAWNER,
150         CE_HUDADD,
151         CE_HUDRM,
152         CE_HUDCHANGE,
153         CE_SET_SKY,
154         CE_OVERRIDE_DAY_NIGHT_RATIO,
155 };
156
157 struct ClientEvent
158 {
159         ClientEventType type;
160         union{
161                 //struct{
162                 //} none;
163                 struct{
164                         u8 amount;
165                 } player_damage;
166                 struct{
167                         f32 pitch;
168                         f32 yaw;
169                 } player_force_move;
170                 struct{
171                         bool set_camera_point_target;
172                         f32 camera_point_target_x;
173                         f32 camera_point_target_y;
174                         f32 camera_point_target_z;
175                 } deathscreen;
176                 struct{
177                         std::string *formspec;
178                         std::string *formname;
179                 } show_formspec;
180                 //struct{
181                 //} textures_updated;
182                 struct{
183                         v3f *pos;
184                         v3f *vel;
185                         v3f *acc;
186                         f32 expirationtime;
187                         f32 size;
188                         bool collisiondetection;
189                         bool vertical;
190                         std::string *texture;
191                 } spawn_particle;
192                 struct{
193                         u16 amount;
194                         f32 spawntime;
195                         v3f *minpos;
196                         v3f *maxpos;
197                         v3f *minvel;
198                         v3f *maxvel;
199                         v3f *minacc;
200                         v3f *maxacc;
201                         f32 minexptime;
202                         f32 maxexptime;
203                         f32 minsize;
204                         f32 maxsize;
205                         bool collisiondetection;
206                         bool vertical;
207                         std::string *texture;
208                         u32 id;
209                 } add_particlespawner;
210                 struct{
211                         u32 id;
212                 } delete_particlespawner;
213                 struct{
214                         u32 id;
215                         u8 type;
216                         v2f *pos;
217                         std::string *name;
218                         v2f *scale;
219                         std::string *text;
220                         u32 number;
221                         u32 item;
222                         u32 dir;
223                         v2f *align;
224                         v2f *offset;
225                         v3f *world_pos;
226                         v2s32 * size;
227                 } hudadd;
228                 struct{
229                         u32 id;
230                 } hudrm;
231                 struct{
232                         u32 id;
233                         HudElementStat stat;
234                         v2f *v2fdata;
235                         std::string *sdata;
236                         u32 data;
237                         v3f *v3fdata;
238                         v2s32 * v2s32data;
239                 } hudchange;
240                 struct{
241                         video::SColor *bgcolor;
242                         std::string *type;
243                         std::vector<std::string> *params;
244                 } set_sky;
245                 struct{
246                         bool do_override;
247                         float ratio_f;
248                 } override_day_night_ratio;
249         };
250 };
251
252 /*
253         Packet counter
254 */
255
256 class PacketCounter
257 {
258 public:
259         PacketCounter()
260         {
261         }
262
263         void add(u16 command)
264         {
265                 std::map<u16, u16>::iterator n = m_packets.find(command);
266                 if(n == m_packets.end())
267                 {
268                         m_packets[command] = 1;
269                 }
270                 else
271                 {
272                         n->second++;
273                 }
274         }
275
276         void clear()
277         {
278                 for(std::map<u16, u16>::iterator
279                                 i = m_packets.begin();
280                                 i != m_packets.end(); ++i)
281                 {
282                         i->second = 0;
283                 }
284         }
285
286         void print(std::ostream &o)
287         {
288                 for(std::map<u16, u16>::iterator
289                                 i = m_packets.begin();
290                                 i != m_packets.end(); ++i)
291                 {
292                         o<<"cmd "<<i->first
293                                         <<" count "<<i->second
294                                         <<std::endl;
295                 }
296         }
297
298 private:
299         // command, count
300         std::map<u16, u16> m_packets;
301 };
302
303 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
304 {
305 public:
306         /*
307                 NOTE: Nothing is thread-safe here.
308         */
309
310         Client(
311                         IrrlichtDevice *device,
312                         const char *playername,
313                         std::string password,
314                         MapDrawControl &control,
315                         IWritableTextureSource *tsrc,
316                         IWritableShaderSource *shsrc,
317                         IWritableItemDefManager *itemdef,
318                         IWritableNodeDefManager *nodedef,
319                         ISoundManager *sound,
320                         MtEventManager *event,
321                         bool ipv6
322         );
323
324         ~Client();
325
326         /*
327          request all threads managed by client to be stopped
328          */
329         void Stop();
330
331
332         bool isShutdown();
333
334         /*
335                 The name of the local player should already be set when
336                 calling this, as it is sent in the initialization.
337         */
338         void connect(Address address,
339                         const std::string &address_name,
340                         bool is_local_server);
341
342         /*
343                 Stuff that references the environment is valid only as
344                 long as this is not called. (eg. Players)
345                 If this throws a PeerNotFoundException, the connection has
346                 timed out.
347         */
348         void step(float dtime);
349
350         /*
351          * Command Handlers
352          */
353
354         void handleCommand(NetworkPacket* pkt);
355
356         void handleCommand_Null(NetworkPacket* pkt) {};
357         void handleCommand_Deprecated(NetworkPacket* pkt);
358         void handleCommand_Hello(NetworkPacket* pkt);
359         void handleCommand_AuthAccept(NetworkPacket* pkt);
360         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
361         void handleCommand_DenySudoMode(NetworkPacket* pkt);
362         void handleCommand_InitLegacy(NetworkPacket* pkt);
363         void handleCommand_AccessDenied(NetworkPacket* pkt);
364         void handleCommand_RemoveNode(NetworkPacket* pkt);
365         void handleCommand_AddNode(NetworkPacket* pkt);
366         void handleCommand_BlockData(NetworkPacket* pkt);
367         void handleCommand_Inventory(NetworkPacket* pkt);
368         void handleCommand_TimeOfDay(NetworkPacket* pkt);
369         void handleCommand_ChatMessage(NetworkPacket* pkt);
370         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
371         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
372         void handleCommand_Movement(NetworkPacket* pkt);
373         void handleCommand_HP(NetworkPacket* pkt);
374         void handleCommand_Breath(NetworkPacket* pkt);
375         void handleCommand_MovePlayer(NetworkPacket* pkt);
376         void handleCommand_PlayerItem(NetworkPacket* pkt);
377         void handleCommand_DeathScreen(NetworkPacket* pkt);
378         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
379         void handleCommand_Media(NetworkPacket* pkt);
380         void handleCommand_ToolDef(NetworkPacket* pkt);
381         void handleCommand_NodeDef(NetworkPacket* pkt);
382         void handleCommand_CraftItemDef(NetworkPacket* pkt);
383         void handleCommand_ItemDef(NetworkPacket* pkt);
384         void handleCommand_PlaySound(NetworkPacket* pkt);
385         void handleCommand_StopSound(NetworkPacket* pkt);
386         void handleCommand_Privileges(NetworkPacket* pkt);
387         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
388         void handleCommand_DetachedInventory(NetworkPacket* pkt);
389         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
390         void handleCommand_SpawnParticle(NetworkPacket* pkt);
391         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
392         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
393         void handleCommand_HudAdd(NetworkPacket* pkt);
394         void handleCommand_HudRemove(NetworkPacket* pkt);
395         void handleCommand_HudChange(NetworkPacket* pkt);
396         void handleCommand_HudSetFlags(NetworkPacket* pkt);
397         void handleCommand_HudSetParam(NetworkPacket* pkt);
398         void handleCommand_HudSetSky(NetworkPacket* pkt);
399         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
400         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
401         void handleCommand_EyeOffset(NetworkPacket* pkt);
402         void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
403
404         void ProcessData(NetworkPacket *pkt);
405
406         // Returns true if something was received
407         bool AsyncProcessPacket();
408         bool AsyncProcessData();
409         void Send(NetworkPacket* pkt);
410
411         void interact(u8 action, const PointedThing& pointed);
412
413         void sendNodemetaFields(v3s16 p, const std::string &formname,
414                 const StringMap &fields);
415         void sendInventoryFields(const std::string &formname,
416                 const StringMap &fields);
417         void sendInventoryAction(InventoryAction *a);
418         void sendChatMessage(const std::wstring &message);
419         void sendChangePassword(const std::string &oldpassword,
420                 const std::string &newpassword);
421         void sendDamage(u8 damage);
422         void sendBreath(u16 breath);
423         void sendRespawn();
424         void sendReady();
425
426         ClientEnvironment& getEnv()
427         { return m_env; }
428
429         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
430         void removeNode(v3s16 p);
431         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
432
433         void setPlayerControl(PlayerControl &control);
434
435         void selectPlayerItem(u16 item);
436         u16 getPlayerItem() const
437         { return m_playeritem; }
438
439         // Returns true if the inventory of the local player has been
440         // updated from the server. If it is true, it is set to false.
441         bool getLocalInventoryUpdated();
442         // Copies the inventory of the local player to parameter
443         void getLocalInventory(Inventory &dst);
444
445         /* InventoryManager interface */
446         Inventory* getInventory(const InventoryLocation &loc);
447         void inventoryAction(InventoryAction *a);
448
449         // Gets closest object pointed by the shootline
450         // Returns NULL if not found
451         ClientActiveObject * getSelectedActiveObject(
452                         f32 max_d,
453                         v3f from_pos_f_on_map,
454                         core::line3d<f32> shootline_on_map
455         );
456
457         std::list<std::string> getConnectedPlayerNames();
458
459         float getAnimationTime();
460
461         int getCrackLevel();
462         void setCrack(int level, v3s16 pos);
463
464         void setHighlighted(v3s16 pos, bool show_higlighted);
465         v3s16 getHighlighted(){ return m_highlighted_pos; }
466
467         u16 getHP();
468         u16 getBreath();
469
470         bool checkPrivilege(const std::string &priv)
471         { return (m_privileges.count(priv) != 0); }
472
473         bool getChatMessage(std::wstring &message);
474         void typeChatMessage(const std::wstring& message);
475
476         u64 getMapSeed(){ return m_map_seed; }
477
478         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
479         // Including blocks at appropriate edges
480         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
481         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
482
483         void updateCameraOffset(v3s16 camera_offset)
484         { m_mesh_update_thread.m_camera_offset = camera_offset; }
485
486         // Get event from queue. CE_NONE is returned if queue is empty.
487         ClientEvent getClientEvent();
488
489         bool accessDenied()
490         { return m_access_denied; }
491
492         std::string accessDeniedReason()
493         { return m_access_denied_reason; }
494
495         bool itemdefReceived()
496         { return m_itemdef_received; }
497         bool nodedefReceived()
498         { return m_nodedef_received; }
499         bool mediaReceived()
500         { return m_media_downloader == NULL; }
501
502         u8 getProtoVersion()
503         { return m_proto_ver; }
504
505         float mediaReceiveProgress();
506
507         void afterContentReceived(IrrlichtDevice *device);
508
509         float getRTT(void);
510         float getCurRate(void);
511         float getAvgRate(void);
512
513         Mapper* getMapper ()
514         { return m_mapper; }
515
516         // IGameDef interface
517         virtual IItemDefManager* getItemDefManager();
518         virtual INodeDefManager* getNodeDefManager();
519         virtual ICraftDefManager* getCraftDefManager();
520         virtual ITextureSource* getTextureSource();
521         virtual IShaderSource* getShaderSource();
522         virtual scene::ISceneManager* getSceneManager();
523         virtual u16 allocateUnknownNodeId(const std::string &name);
524         virtual ISoundManager* getSoundManager();
525         virtual MtEventManager* getEventManager();
526         virtual ParticleManager* getParticleManager();
527         virtual bool checkLocalPrivilege(const std::string &priv)
528         { return checkPrivilege(priv); }
529         virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
530
531         // The following set of functions is used by ClientMediaDownloader
532         // Insert a media file appropriately into the appropriate manager
533         bool loadMedia(const std::string &data, const std::string &filename);
534         // Send a request for conventional media transfer
535         void request_media(const std::vector<std::string> &file_requests);
536         // Send a notification that no conventional media transfer is needed
537         void received_media();
538
539         LocalClientState getState() { return m_state; }
540
541         void makeScreenshot(IrrlichtDevice *device);
542
543 private:
544
545         // Virtual methods from con::PeerHandler
546         void peerAdded(con::Peer *peer);
547         void deletingPeer(con::Peer *peer, bool timeout);
548
549         void initLocalMapSaving(const Address &address,
550                         const std::string &hostname,
551                         bool is_local_server);
552
553         void ReceiveAll();
554         void Receive();
555
556         void sendPlayerPos();
557         // Send the item number 'item' as player item to the server
558         void sendPlayerItem(u16 item);
559
560         void deleteAuthData();
561         // helper method shared with clientpackethandler
562         static AuthMechanism choseAuthMech(const u32 mechs);
563
564         void sendLegacyInit(const char* playerName, const char* playerPassword);
565         void sendInit(const std::string &playerName);
566         void startAuth(AuthMechanism chosen_auth_mechanism);
567         void sendDeletedBlocks(std::vector<v3s16> &blocks);
568         void sendGotBlocks(v3s16 block);
569         void sendRemovedSounds(std::vector<s32> &soundList);
570
571         // Helper function
572         inline std::string getPlayerName()
573         { return m_env.getLocalPlayer()->getName(); }
574
575         float m_packetcounter_timer;
576         float m_connection_reinit_timer;
577         float m_avg_rtt_timer;
578         float m_playerpos_send_timer;
579         float m_ignore_damage_timer; // Used after server moves player
580         IntervalLimiter m_map_timer_and_unload_interval;
581
582         IWritableTextureSource *m_tsrc;
583         IWritableShaderSource *m_shsrc;
584         IWritableItemDefManager *m_itemdef;
585         IWritableNodeDefManager *m_nodedef;
586         ISoundManager *m_sound;
587         MtEventManager *m_event;
588
589
590         MeshUpdateThread m_mesh_update_thread;
591         ClientEnvironment m_env;
592         ParticleManager m_particle_manager;
593         con::Connection m_con;
594         IrrlichtDevice *m_device;
595         Mapper *m_mapper;
596         // Server serialization version
597         u8 m_server_ser_ver;
598         // Used version of the protocol with server
599         u8 m_proto_ver;
600         u16 m_playeritem;
601         bool m_inventory_updated;
602         Inventory *m_inventory_from_server;
603         float m_inventory_from_server_age;
604         PacketCounter m_packetcounter;
605         bool m_show_highlighted;
606         // Block mesh animation parameters
607         float m_animation_time;
608         int m_crack_level;
609         v3s16 m_crack_pos;
610         v3s16 m_highlighted_pos;
611         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
612         //s32 m_daynight_i;
613         //u32 m_daynight_ratio;
614         std::queue<std::wstring> m_chat_queue;
615
616         // The authentication methods we can use to enter sudo mode (=change password)
617         u32 m_sudo_auth_methods;
618
619         // The seed returned by the server in TOCLIENT_INIT is stored here
620         u64 m_map_seed;
621
622         // Auth data
623         std::string m_playername;
624         std::string m_password;
625         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
626         std::string m_new_password;
627         // Usable by auth mechanisms.
628         AuthMechanism m_chosen_auth_mech;
629         void * m_auth_data;
630
631
632         bool m_access_denied;
633         std::string m_access_denied_reason;
634         std::queue<ClientEvent> m_client_event_queue;
635         bool m_itemdef_received;
636         bool m_nodedef_received;
637         ClientMediaDownloader *m_media_downloader;
638
639         // time_of_day speed approximation for old protocol
640         bool m_time_of_day_set;
641         float m_last_time_of_day_f;
642         float m_time_of_day_update_timer;
643
644         // An interval for generally sending object positions and stuff
645         float m_recommended_send_interval;
646
647         // Sounds
648         float m_removed_sounds_check_timer;
649         // Mapping from server sound ids to our sound ids
650         std::map<s32, int> m_sounds_server_to_client;
651         // And the other way!
652         std::map<int, s32> m_sounds_client_to_server;
653         // And relations to objects
654         std::map<int, u16> m_sounds_to_objects;
655
656         // Privileges
657         std::set<std::string> m_privileges;
658
659         // Detached inventories
660         // key = name
661         std::map<std::string, Inventory*> m_detached_inventories;
662
663         // Storage for mesh data for creating multiple instances of the same mesh
664         StringMap m_mesh_data;
665
666         // own state
667         LocalClientState m_state;
668
669         // Used for saving server map to disk client-side
670         Database *m_localdb;
671         IntervalLimiter m_localdb_save_interval;
672         u16 m_cache_save_interval;
673
674         // TODO: Add callback to update these when g_settings changes
675         bool m_cache_smooth_lighting;
676         bool m_cache_enable_shaders;
677 };
678
679 #endif // !CLIENT_HEADER