3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "connection.h"
24 #include "environment.h"
25 #include "irrlichttypes_extrabloated.h"
30 #include "clientobject.h"
32 #include "inventorymanager.h"
34 #include "filecache.h"
35 #include "localplayer.h"
37 #include "util/pointedthing.h"
42 class IWritableTextureSource;
43 class IWritableShaderSource;
44 class IWritableItemDefManager;
45 class IWritableNodeDefManager;
46 //class IWritableCraftDefManager;
47 class ClientEnvironment;
48 struct MapDrawControl;
51 class ClientNotReadyException : public BaseException
54 ClientNotReadyException(const char *s):
59 struct QueuedMeshUpdate
63 bool ack_block_to_server;
70 A thread-safe queue of mesh update tasks
80 peer_id=0 adds with nobody to send to
82 void addBlock(v3s16 p, MeshMakeData *data,
83 bool ack_block_to_server, bool urgent);
85 // Returned pointer must be deleted
86 // Returns NULL if queue is empty
87 QueuedMeshUpdate * pop();
91 JMutexAutoLock lock(m_mutex);
92 return m_queue.size();
96 std::vector<QueuedMeshUpdate*> m_queue;
97 std::set<v3s16> m_urgents;
101 struct MeshUpdateResult
105 bool ack_block_to_server;
108 p(-1338,-1338,-1338),
110 ack_block_to_server(false)
115 class MeshUpdateThread : public SimpleThread
119 MeshUpdateThread(IGameDef *gamedef):
126 MeshUpdateQueue m_queue_in;
128 MutexedQueue<MeshUpdateResult> m_queue_out;
133 class MediaFetchThread : public SimpleThread
137 MediaFetchThread(IGameDef *gamedef):
144 core::list<MediaRequest> m_file_requests;
145 MutexedQueue<std::pair<std::string, std::string> > m_file_data;
146 core::list<MediaRequest> m_failed;
147 std::string m_remote_url;
155 CE_PLAYER_FORCE_MOVE,
162 ClientEventType type;
174 bool set_camera_point_target;
175 f32 camera_point_target_x;
176 f32 camera_point_target_y;
177 f32 camera_point_target_z;
184 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
188 NOTE: Nothing is thread-safe here.
192 IrrlichtDevice *device,
193 const char *playername,
194 std::string password,
195 MapDrawControl &control,
196 IWritableTextureSource *tsrc,
197 IWritableShaderSource *shsrc,
198 IWritableItemDefManager *itemdef,
199 IWritableNodeDefManager *nodedef,
200 ISoundManager *sound,
201 MtEventManager *event
206 The name of the local player should already be set when
207 calling this, as it is sent in the initialization.
209 void connect(Address address);
212 m_con.Connected() == true
213 AND m_server_ser_ver != SER_FMT_VER_INVALID
214 throws con::PeerNotFoundException if connection has been deleted,
217 bool connectedAndInitialized();
219 Stuff that references the environment is valid only as
220 long as this is not called. (eg. Players)
221 If this throws a PeerNotFoundException, the connection has
224 void step(float dtime);
226 void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
227 // Returns true if something was received
228 bool AsyncProcessPacket();
229 bool AsyncProcessData();
230 void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
232 void interact(u8 action, const PointedThing& pointed);
234 void sendNodemetaFields(v3s16 p, const std::string &formname,
235 const std::map<std::string, std::string> &fields);
236 void sendInventoryFields(const std::string &formname,
237 const std::map<std::string, std::string> &fields);
238 void sendInventoryAction(InventoryAction *a);
239 void sendChatMessage(const std::wstring &message);
240 void sendChangePassword(const std::wstring oldpassword,
241 const std::wstring newpassword);
242 void sendDamage(u8 damage);
245 ClientEnvironment& getEnv()
248 // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
249 void removeNode(v3s16 p);
250 void addNode(v3s16 p, MapNode n);
252 void setPlayerControl(PlayerControl &control);
254 void selectPlayerItem(u16 item);
255 u16 getPlayerItem() const
256 { return m_playeritem; }
258 // Returns true if the inventory of the local player has been
259 // updated from the server. If it is true, it is set to false.
260 bool getLocalInventoryUpdated();
261 // Copies the inventory of the local player to parameter
262 void getLocalInventory(Inventory &dst);
264 /* InventoryManager interface */
265 Inventory* getInventory(const InventoryLocation &loc);
266 void inventoryAction(InventoryAction *a);
268 // Gets closest object pointed by the shootline
269 // Returns NULL if not found
270 ClientActiveObject * getSelectedActiveObject(
272 v3f from_pos_f_on_map,
273 core::line3d<f32> shootline_on_map
276 // Prints a line or two of info
277 void printDebugInfo(std::ostream &os);
279 core::list<std::wstring> getConnectedPlayerNames();
281 float getAnimationTime();
284 void setCrack(int level, v3s16 pos);
288 bool checkPrivilege(const std::string &priv)
289 { return (m_privileges.count(priv) != 0); }
291 bool getChatMessage(std::wstring &message);
292 void typeChatMessage(const std::wstring& message);
294 u64 getMapSeed(){ return m_map_seed; }
296 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
297 // Including blocks at appropriate edges
298 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
299 void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
301 // Get event from queue. CE_NONE is returned if queue is empty.
302 ClientEvent getClientEvent();
305 { return m_access_denied; }
307 std::wstring accessDeniedReason()
308 { return m_access_denied_reason; }
310 float mediaReceiveProgress()
312 if (!m_media_receive_started) return 0;
313 return 1.0 * m_media_received_count / m_media_count;
316 bool texturesReceived()
317 { return m_media_receive_started && m_media_received_count == m_media_count; }
318 bool itemdefReceived()
319 { return m_itemdef_received; }
320 bool nodedefReceived()
321 { return m_nodedef_received; }
323 void afterContentReceived();
327 // IGameDef interface
328 virtual IItemDefManager* getItemDefManager();
329 virtual INodeDefManager* getNodeDefManager();
330 virtual ICraftDefManager* getCraftDefManager();
331 virtual ITextureSource* getTextureSource();
332 virtual IShaderSource* getShaderSource();
333 virtual u16 allocateUnknownNodeId(const std::string &name);
334 virtual ISoundManager* getSoundManager();
335 virtual MtEventManager* getEventManager();
336 virtual bool checkLocalPrivilege(const std::string &priv)
337 { return checkPrivilege(priv); }
341 // Insert a media file appropriately into the appropriate manager
342 bool loadMedia(const std::string &data, const std::string &filename);
344 void request_media(const core::list<MediaRequest> &file_requests);
346 // Virtual methods from con::PeerHandler
347 void peerAdded(con::Peer *peer);
348 void deletingPeer(con::Peer *peer, bool timeout);
353 void sendPlayerPos();
354 // This sends the player's current name etc to the server
355 void sendPlayerInfo();
356 // Send the item number 'item' as player item to the server
357 void sendPlayerItem(u16 item);
359 float m_packetcounter_timer;
360 float m_connection_reinit_timer;
361 float m_avg_rtt_timer;
362 float m_playerpos_send_timer;
363 float m_ignore_damage_timer; // Used after server moves player
364 IntervalLimiter m_map_timer_and_unload_interval;
366 IWritableTextureSource *m_tsrc;
367 IWritableShaderSource *m_shsrc;
368 IWritableItemDefManager *m_itemdef;
369 IWritableNodeDefManager *m_nodedef;
370 ISoundManager *m_sound;
371 MtEventManager *m_event;
373 MeshUpdateThread m_mesh_update_thread;
374 core::list<MediaFetchThread> m_media_fetch_threads;
375 ClientEnvironment m_env;
376 con::Connection m_con;
377 IrrlichtDevice *m_device;
378 // Server serialization version
381 bool m_inventory_updated;
382 Inventory *m_inventory_from_server;
383 float m_inventory_from_server_age;
384 core::map<v3s16, bool> m_active_blocks;
385 PacketCounter m_packetcounter;
386 // Block mesh animation parameters
387 float m_animation_time;
390 // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
392 //u32 m_daynight_ratio;
393 Queue<std::wstring> m_chat_queue;
394 // The seed returned by the server in TOCLIENT_INIT is stored here
396 std::string m_password;
397 bool m_access_denied;
398 std::wstring m_access_denied_reason;
399 Queue<ClientEvent> m_client_event_queue;
400 FileCache m_media_cache;
401 // Mapping from media file name to SHA1 checksum
402 core::map<std::string, std::string> m_media_name_sha1_map;
403 bool m_media_receive_started;
405 u32 m_media_received_count;
406 bool m_itemdef_received;
407 bool m_nodedef_received;
408 friend class FarMesh;
410 // time_of_day speed approximation for old protocol
411 bool m_time_of_day_set;
412 float m_last_time_of_day_f;
413 float m_time_of_day_update_timer;
415 // An interval for generally sending object positions and stuff
416 float m_recommended_send_interval;
419 float m_removed_sounds_check_timer;
420 // Mapping from server sound ids to our sound ids
421 std::map<s32, int> m_sounds_server_to_client;
422 // And the other way!
423 std::map<int, s32> m_sounds_client_to_server;
424 // And relations to objects
425 std::map<int, u16> m_sounds_to_objects;
428 std::set<std::string> m_privileges;
430 // Detached inventories
432 std::map<std::string, Inventory*> m_detached_inventories;
435 #endif // !CLIENT_HEADER