3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "network/connection.h"
24 #include "clientenvironment.h"
25 #include "irrlichttypes_extrabloated.h"
26 #include "threading/mutex.h"
31 #include "clientobject.h"
33 #include "inventorymanager.h"
34 #include "localplayer.h"
36 #include "particles.h"
38 #include "tileanimation.h"
42 class IWritableTextureSource;
43 class IWritableShaderSource;
44 class IWritableItemDefManager;
45 class IWritableNodeDefManager;
46 //class IWritableCraftDefManager;
47 class ClientMediaDownloader;
48 struct MapDrawControl;
53 struct MinimapMapblock;
57 struct QueuedMeshUpdate
61 bool ack_block_to_server;
67 enum LocalClientState {
74 A thread-safe queue of mesh update tasks
84 peer_id=0 adds with nobody to send to
86 void addBlock(v3s16 p, MeshMakeData *data,
87 bool ack_block_to_server, bool urgent);
89 // Returned pointer must be deleted
90 // Returns NULL if queue is empty
91 QueuedMeshUpdate * pop();
95 MutexAutoLock lock(m_mutex);
96 return m_queue.size();
100 std::vector<QueuedMeshUpdate*> m_queue;
101 std::set<v3s16> m_urgents;
105 struct MeshUpdateResult
109 bool ack_block_to_server;
112 p(-1338,-1338,-1338),
114 ack_block_to_server(false)
119 class MeshUpdateThread : public UpdateThread
122 MeshUpdateQueue m_queue_in;
125 virtual void doUpdate();
129 MeshUpdateThread() : UpdateThread("Mesh") {}
131 void enqueueUpdate(v3s16 p, MeshMakeData *data,
132 bool ack_block_to_server, bool urgent);
133 MutexedQueue<MeshUpdateResult> m_queue_out;
135 v3s16 m_camera_offset;
142 CE_PLAYER_FORCE_MOVE,
146 CE_ADD_PARTICLESPAWNER,
147 CE_DELETE_PARTICLESPAWNER,
152 CE_OVERRIDE_DAY_NIGHT_RATIO,
157 ClientEventType type;
169 bool set_camera_point_target;
170 f32 camera_point_target_x;
171 f32 camera_point_target_y;
172 f32 camera_point_target_z;
175 std::string *formspec;
176 std::string *formname;
179 //} textures_updated;
186 bool collisiondetection;
187 bool collision_removal;
189 std::string *texture;
190 struct TileAnimationParams animation;
206 bool collisiondetection;
207 bool collision_removal;
210 std::string *texture;
212 struct TileAnimationParams animation;
214 } add_particlespawner;
217 } delete_particlespawner;
246 video::SColor *bgcolor;
248 std::vector<std::string> *params;
253 } override_day_night_ratio;
268 void add(u16 command)
270 std::map<u16, u16>::iterator n = m_packets.find(command);
271 if(n == m_packets.end())
273 m_packets[command] = 1;
283 for(std::map<u16, u16>::iterator
284 i = m_packets.begin();
285 i != m_packets.end(); ++i)
291 void print(std::ostream &o)
293 for(std::map<u16, u16>::iterator
294 i = m_packets.begin();
295 i != m_packets.end(); ++i)
298 <<" count "<<i->second
305 std::map<u16, u16> m_packets;
308 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
312 NOTE: Nothing is thread-safe here.
316 IrrlichtDevice *device,
317 const char *playername,
318 std::string password,
319 MapDrawControl &control,
320 IWritableTextureSource *tsrc,
321 IWritableShaderSource *shsrc,
322 IWritableItemDefManager *itemdef,
323 IWritableNodeDefManager *nodedef,
324 ISoundManager *sound,
325 MtEventManager *event,
332 request all threads managed by client to be stopped
340 The name of the local player should already be set when
341 calling this, as it is sent in the initialization.
343 void connect(Address address,
344 const std::string &address_name,
345 bool is_local_server);
348 Stuff that references the environment is valid only as
349 long as this is not called. (eg. Players)
350 If this throws a PeerNotFoundException, the connection has
353 void step(float dtime);
359 void handleCommand(NetworkPacket* pkt);
361 void handleCommand_Null(NetworkPacket* pkt) {};
362 void handleCommand_Deprecated(NetworkPacket* pkt);
363 void handleCommand_Hello(NetworkPacket* pkt);
364 void handleCommand_AuthAccept(NetworkPacket* pkt);
365 void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
366 void handleCommand_DenySudoMode(NetworkPacket* pkt);
367 void handleCommand_InitLegacy(NetworkPacket* pkt);
368 void handleCommand_AccessDenied(NetworkPacket* pkt);
369 void handleCommand_RemoveNode(NetworkPacket* pkt);
370 void handleCommand_AddNode(NetworkPacket* pkt);
371 void handleCommand_BlockData(NetworkPacket* pkt);
372 void handleCommand_Inventory(NetworkPacket* pkt);
373 void handleCommand_TimeOfDay(NetworkPacket* pkt);
374 void handleCommand_ChatMessage(NetworkPacket* pkt);
375 void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
376 void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
377 void handleCommand_Movement(NetworkPacket* pkt);
378 void handleCommand_HP(NetworkPacket* pkt);
379 void handleCommand_Breath(NetworkPacket* pkt);
380 void handleCommand_MovePlayer(NetworkPacket* pkt);
381 void handleCommand_PlayerItem(NetworkPacket* pkt);
382 void handleCommand_DeathScreen(NetworkPacket* pkt);
383 void handleCommand_AnnounceMedia(NetworkPacket* pkt);
384 void handleCommand_Media(NetworkPacket* pkt);
385 void handleCommand_ToolDef(NetworkPacket* pkt);
386 void handleCommand_NodeDef(NetworkPacket* pkt);
387 void handleCommand_CraftItemDef(NetworkPacket* pkt);
388 void handleCommand_ItemDef(NetworkPacket* pkt);
389 void handleCommand_PlaySound(NetworkPacket* pkt);
390 void handleCommand_StopSound(NetworkPacket* pkt);
391 void handleCommand_Privileges(NetworkPacket* pkt);
392 void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
393 void handleCommand_DetachedInventory(NetworkPacket* pkt);
394 void handleCommand_ShowFormSpec(NetworkPacket* pkt);
395 void handleCommand_SpawnParticle(NetworkPacket* pkt);
396 void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
397 void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
398 void handleCommand_HudAdd(NetworkPacket* pkt);
399 void handleCommand_HudRemove(NetworkPacket* pkt);
400 void handleCommand_HudChange(NetworkPacket* pkt);
401 void handleCommand_HudSetFlags(NetworkPacket* pkt);
402 void handleCommand_HudSetParam(NetworkPacket* pkt);
403 void handleCommand_HudSetSky(NetworkPacket* pkt);
404 void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
405 void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
406 void handleCommand_EyeOffset(NetworkPacket* pkt);
407 void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
409 void ProcessData(NetworkPacket *pkt);
411 void Send(NetworkPacket* pkt);
413 void interact(u8 action, const PointedThing& pointed);
415 void sendNodemetaFields(v3s16 p, const std::string &formname,
416 const StringMap &fields);
417 void sendInventoryFields(const std::string &formname,
418 const StringMap &fields);
419 void sendInventoryAction(InventoryAction *a);
420 void sendChatMessage(const std::wstring &message);
421 void sendChangePassword(const std::string &oldpassword,
422 const std::string &newpassword);
423 void sendDamage(u8 damage);
424 void sendBreath(u16 breath);
428 ClientEnvironment& getEnv() { return m_env; }
429 ITextureSource *tsrc() { return getTextureSource(); }
430 ISoundManager *sound() { return getSoundManager(); }
432 // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
433 void removeNode(v3s16 p);
434 void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
436 void setPlayerControl(PlayerControl &control);
438 void selectPlayerItem(u16 item);
439 u16 getPlayerItem() const
440 { return m_playeritem; }
442 // Returns true if the inventory of the local player has been
443 // updated from the server. If it is true, it is set to false.
444 bool getLocalInventoryUpdated();
445 // Copies the inventory of the local player to parameter
446 void getLocalInventory(Inventory &dst);
448 /* InventoryManager interface */
449 Inventory* getInventory(const InventoryLocation &loc);
450 void inventoryAction(InventoryAction *a);
452 const std::list<std::string> &getConnectedPlayerNames()
454 return m_env.getPlayerNames();
457 float getAnimationTime();
460 void setCrack(int level, v3s16 pos);
464 bool checkPrivilege(const std::string &priv) const
465 { return (m_privileges.count(priv) != 0); }
467 bool getChatMessage(std::wstring &message);
468 void typeChatMessage(const std::wstring& message);
470 u64 getMapSeed(){ return m_map_seed; }
472 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
473 // Including blocks at appropriate edges
474 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
475 void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
477 void updateCameraOffset(v3s16 camera_offset)
478 { m_mesh_update_thread.m_camera_offset = camera_offset; }
480 // Get event from queue. CE_NONE is returned if queue is empty.
481 ClientEvent getClientEvent();
484 { return m_access_denied; }
486 bool reconnectRequested() { return m_access_denied_reconnect; }
488 std::string accessDeniedReason()
489 { return m_access_denied_reason; }
491 bool itemdefReceived()
492 { return m_itemdef_received; }
493 bool nodedefReceived()
494 { return m_nodedef_received; }
496 { return m_media_downloader == NULL; }
499 { return m_proto_ver; }
501 bool connectedToServer()
502 { return m_con.Connected(); }
504 float mediaReceiveProgress();
506 void afterContentReceived(IrrlichtDevice *device);
509 float getCurRate(void);
510 float getAvgRate(void);
515 void setCamera(Camera* camera)
516 { m_camera = camera; }
521 bool isMinimapDisabledByServer()
522 { return m_minimap_disabled_by_server; }
524 // IGameDef interface
525 virtual IItemDefManager* getItemDefManager();
526 virtual INodeDefManager* getNodeDefManager();
527 virtual ICraftDefManager* getCraftDefManager();
528 ITextureSource* getTextureSource();
529 virtual IShaderSource* getShaderSource();
530 IShaderSource *shsrc() { return getShaderSource(); }
531 scene::ISceneManager* getSceneManager();
532 virtual u16 allocateUnknownNodeId(const std::string &name);
533 virtual ISoundManager* getSoundManager();
534 virtual MtEventManager* getEventManager();
535 virtual ParticleManager* getParticleManager();
536 bool checkLocalPrivilege(const std::string &priv)
537 { return checkPrivilege(priv); }
538 virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
540 // The following set of functions is used by ClientMediaDownloader
541 // Insert a media file appropriately into the appropriate manager
542 bool loadMedia(const std::string &data, const std::string &filename);
543 // Send a request for conventional media transfer
544 void request_media(const std::vector<std::string> &file_requests);
545 // Send a notification that no conventional media transfer is needed
546 void received_media();
548 LocalClientState getState() { return m_state; }
550 void makeScreenshot(IrrlichtDevice *device);
554 // Virtual methods from con::PeerHandler
555 void peerAdded(con::Peer *peer);
556 void deletingPeer(con::Peer *peer, bool timeout);
558 void initLocalMapSaving(const Address &address,
559 const std::string &hostname,
560 bool is_local_server);
565 void sendPlayerPos();
566 // Send the item number 'item' as player item to the server
567 void sendPlayerItem(u16 item);
569 void deleteAuthData();
570 // helper method shared with clientpackethandler
571 static AuthMechanism choseAuthMech(const u32 mechs);
573 void sendLegacyInit(const char* playerName, const char* playerPassword);
574 void sendInit(const std::string &playerName);
575 void startAuth(AuthMechanism chosen_auth_mechanism);
576 void sendDeletedBlocks(std::vector<v3s16> &blocks);
577 void sendGotBlocks(v3s16 block);
578 void sendRemovedSounds(std::vector<s32> &soundList);
581 inline std::string getPlayerName()
582 { return m_env.getLocalPlayer()->getName(); }
584 float m_packetcounter_timer;
585 float m_connection_reinit_timer;
586 float m_avg_rtt_timer;
587 float m_playerpos_send_timer;
588 float m_ignore_damage_timer; // Used after server moves player
589 IntervalLimiter m_map_timer_and_unload_interval;
591 IWritableTextureSource *m_tsrc;
592 IWritableShaderSource *m_shsrc;
593 IWritableItemDefManager *m_itemdef;
594 IWritableNodeDefManager *m_nodedef;
595 ISoundManager *m_sound;
596 MtEventManager *m_event;
599 MeshUpdateThread m_mesh_update_thread;
600 ClientEnvironment m_env;
601 ParticleManager m_particle_manager;
602 con::Connection m_con;
603 IrrlichtDevice *m_device;
606 bool m_minimap_disabled_by_server;
607 // Server serialization version
610 // Used version of the protocol with server
611 // Values smaller than 25 only mean they are smaller than 25,
612 // and aren't accurate. We simply just don't know, because
613 // the server didn't send the version back then.
614 // If 0, server init hasn't been received yet.
618 bool m_inventory_updated;
619 Inventory *m_inventory_from_server;
620 float m_inventory_from_server_age;
621 PacketCounter m_packetcounter;
622 // Block mesh animation parameters
623 float m_animation_time;
626 // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
628 //u32 m_daynight_ratio;
629 std::queue<std::wstring> m_chat_queue;
631 // The authentication methods we can use to enter sudo mode (=change password)
632 u32 m_sudo_auth_methods;
634 // The seed returned by the server in TOCLIENT_INIT is stored here
638 std::string m_playername;
639 std::string m_password;
640 // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
641 std::string m_new_password;
642 // Usable by auth mechanisms.
643 AuthMechanism m_chosen_auth_mech;
647 bool m_access_denied;
648 bool m_access_denied_reconnect;
649 std::string m_access_denied_reason;
650 std::queue<ClientEvent> m_client_event_queue;
651 bool m_itemdef_received;
652 bool m_nodedef_received;
653 ClientMediaDownloader *m_media_downloader;
655 // time_of_day speed approximation for old protocol
656 bool m_time_of_day_set;
657 float m_last_time_of_day_f;
658 float m_time_of_day_update_timer;
660 // An interval for generally sending object positions and stuff
661 float m_recommended_send_interval;
664 float m_removed_sounds_check_timer;
665 // Mapping from server sound ids to our sound ids
666 UNORDERED_MAP<s32, int> m_sounds_server_to_client;
667 // And the other way!
668 UNORDERED_MAP<int, s32> m_sounds_client_to_server;
669 // And relations to objects
670 UNORDERED_MAP<int, u16> m_sounds_to_objects;
673 UNORDERED_SET<std::string> m_privileges;
675 // Detached inventories
677 UNORDERED_MAP<std::string, Inventory*> m_detached_inventories;
679 // Storage for mesh data for creating multiple instances of the same mesh
680 StringMap m_mesh_data;
683 LocalClientState m_state;
685 // Used for saving server map to disk client-side
687 IntervalLimiter m_localdb_save_interval;
688 u16 m_cache_save_interval;
690 // TODO: Add callback to update these when g_settings changes
691 bool m_cache_smooth_lighting;
692 bool m_cache_enable_shaders;
693 bool m_cache_use_tangent_vertices;
695 DISABLE_CLASS_COPY(Client);
698 #endif // !CLIENT_HEADER