3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "connection.h"
26 #include "environment.h"
27 #include "common_irrlicht.h"
30 #include "clientobject.h"
34 class ClientNotReadyException : public BaseException
37 ClientNotReadyException(const char *s):
42 struct QueuedMeshUpdate
46 bool ack_block_to_server;
53 A thread-safe queue of mesh update tasks
63 peer_id=0 adds with nobody to send to
65 void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server);
67 // Returned pointer must be deleted
68 // Returns NULL if queue is empty
69 QueuedMeshUpdate * pop();
73 JMutexAutoLock lock(m_mutex);
74 return m_queue.size();
78 core::list<QueuedMeshUpdate*> m_queue;
82 struct MeshUpdateResult
86 bool ack_block_to_server;
91 ack_block_to_server(false)
96 class MeshUpdateThread : public SimpleThread
106 MeshUpdateQueue m_queue_in;
108 MutexedQueue<MeshUpdateResult> m_queue_out;
120 ClientEventType type;
134 class Client : public con::PeerHandler, public InventoryManager
138 NOTE: Nothing is thread-safe here.
142 IrrlichtDevice *device,
143 const char *playername,
144 std::string password,
145 MapDrawControl &control
150 The name of the local player should already be set when
151 calling this, as it is sent in the initialization.
153 void connect(Address address);
156 m_con.Connected() == true
157 AND m_server_ser_ver != SER_FMT_VER_INVALID
158 throws con::PeerNotFoundException if connection has been deleted,
161 bool connectedAndInitialized();
163 Stuff that references the environment is valid only as
164 long as this is not called. (eg. Players)
165 If this throws a PeerNotFoundException, the connection has
168 void step(float dtime);
170 // Called from updater thread
174 void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
175 // Returns true if something was received
176 bool AsyncProcessPacket();
177 bool AsyncProcessData();
178 void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
180 // Pops out a packet from the packet queue
181 //IncomingPacket getPacket();
183 void groundAction(u8 action, v3s16 nodepos_undersurface,
184 v3s16 nodepos_oversurface, u16 item);
185 void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
186 void clickActiveObject(u8 button, u16 id, u16 item);
188 void sendSignText(v3s16 blockpos, s16 id, std::string text);
189 void sendSignNodeText(v3s16 p, std::string text);
190 void sendInventoryAction(InventoryAction *a);
191 void sendChatMessage(const std::wstring &message);
192 void sendChangePassword(const std::wstring oldpassword,
193 const std::wstring newpassword);
194 void sendDamage(u8 damage);
197 void removeNode(v3s16 p);
199 void addNode(v3s16 p, MapNode n);
201 void updateCamera(v3f pos, v3f dir);
203 // Returns InvalidPositionException if not found
204 MapNode getNode(v3s16 p);
206 NodeMetadata* getNodeMetadata(v3s16 p);
208 v3f getPlayerPosition();
210 void setPlayerControl(PlayerControl &control);
212 // Returns true if the inventory of the local player has been
213 // updated from the server. If it is true, it is set to false.
214 bool getLocalInventoryUpdated();
215 // Copies the inventory of the local player to parameter
216 void getLocalInventory(Inventory &dst);
218 InventoryContext *getInventoryContext();
220 Inventory* getInventory(InventoryContext *c, std::string id);
221 void inventoryAction(InventoryAction *a);
223 // Gets closest object pointed by the shootline
224 // Returns NULL if not found
225 MapBlockObject * getSelectedObject(
227 v3f from_pos_f_on_map,
228 core::line3d<f32> shootline_on_map
231 // Gets closest object pointed by the shootline
232 // Returns NULL if not found
233 ClientActiveObject * getSelectedActiveObject(
235 v3f from_pos_f_on_map,
236 core::line3d<f32> shootline_on_map
239 // Prints a line or two of info
240 void printDebugInfo(std::ostream &os);
242 u32 getDayNightRatio();
246 void setTempMod(v3s16 p, NodeMod mod);
247 void clearTempMod(v3s16 p);
251 //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
252 con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
255 return peer->avg_rtt;
258 bool getChatMessage(std::wstring &message)
260 if(m_chat_queue.size() == 0)
262 message = m_chat_queue.pop_front();
266 void addChatMessage(const std::wstring &message)
268 //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
269 LocalPlayer *player = m_env.getLocalPlayer();
270 assert(player != NULL);
271 std::wstring name = narrow_to_wide(player->getName());
272 m_chat_queue.push_back(
273 (std::wstring)L"<"+name+L"> "+message);
276 u64 getMapSeed(){ return m_map_seed; }
278 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
279 // Including blocks at appropriate edges
280 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
282 // Get event from queue. CE_NONE is returned if queue is empty.
283 ClientEvent getClientEvent();
285 inline bool accessDenied()
287 return m_access_denied;
290 inline std::wstring accessDeniedReason()
292 return m_access_denied_reason;
297 // Virtual methods from con::PeerHandler
298 void peerAdded(con::Peer *peer);
299 void deletingPeer(con::Peer *peer, bool timeout);
304 void sendPlayerPos();
305 // This sends the player's current name etc to the server
306 void sendPlayerInfo();
308 float m_packetcounter_timer;
309 float m_delete_unused_sectors_timer;
310 float m_connection_reinit_timer;
311 float m_avg_rtt_timer;
312 float m_playerpos_send_timer;
313 float m_ignore_damage_timer; // Used after server moves player
315 MeshUpdateThread m_mesh_update_thread;
317 ClientEnvironment m_env;
319 con::Connection m_con;
321 IrrlichtDevice *m_device;
324 v3f camera_direction;
326 // Server serialization version
329 // This is behind m_env_mutex.
330 bool m_inventory_updated;
332 core::map<v3s16, bool> m_active_blocks;
334 PacketCounter m_packetcounter;
336 // Received from the server. 0-23999
339 // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
341 //u32 m_daynight_ratio;
343 Queue<std::wstring> m_chat_queue;
345 // The seed returned by the server in TOCLIENT_INIT is stored here
348 std::string m_password;
349 bool m_access_denied;
350 std::wstring m_access_denied_reason;
352 InventoryContext m_inventory_context;
354 Queue<ClientEvent> m_client_event_queue;
356 friend class FarMesh;
361 #endif // !CLIENT_HEADER