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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef CLIENT_HEADER
21 #define CLIENT_HEADER
22
23 #include "connection.h"
24 #include "environment.h"
25 #include "irrlichttypes_extrabloated.h"
26 #include "jmutex.h"
27 #include <ostream>
28 #include <set>
29 #include <vector>
30 #include "clientobject.h"
31 #include "gamedef.h"
32 #include "inventorymanager.h"
33 #include "filesys.h"
34 #include "filecache.h"
35 #include "localplayer.h"
36 #include "server.h"
37 #include "particles.h"
38 #include "util/pointedthing.h"
39 #include <algorithm>
40
41 struct MeshMakeData;
42 class MapBlockMesh;
43 class IGameDef;
44 class IWritableTextureSource;
45 class IWritableShaderSource;
46 class IWritableItemDefManager;
47 class IWritableNodeDefManager;
48 //class IWritableCraftDefManager;
49 class ClientEnvironment;
50 struct MapDrawControl;
51 class MtEventManager;
52
53 class ClientNotReadyException : public BaseException
54 {
55 public:
56         ClientNotReadyException(const char *s):
57                 BaseException(s)
58         {}
59 };
60
61 struct QueuedMeshUpdate
62 {
63         v3s16 p;
64         MeshMakeData *data;
65         bool ack_block_to_server;
66
67         QueuedMeshUpdate();
68         ~QueuedMeshUpdate();
69 };
70
71 /*
72         A thread-safe queue of mesh update tasks
73 */
74 class MeshUpdateQueue
75 {
76 public:
77         MeshUpdateQueue();
78
79         ~MeshUpdateQueue();
80         
81         /*
82                 peer_id=0 adds with nobody to send to
83         */
84         void addBlock(v3s16 p, MeshMakeData *data,
85                         bool ack_block_to_server, bool urgent);
86
87         // Returned pointer must be deleted
88         // Returns NULL if queue is empty
89         QueuedMeshUpdate * pop();
90
91         u32 size()
92         {
93                 JMutexAutoLock lock(m_mutex);
94                 return m_queue.size();
95         }
96         
97 private:
98         std::vector<QueuedMeshUpdate*> m_queue;
99         std::set<v3s16> m_urgents;
100         JMutex m_mutex;
101 };
102
103 struct MeshUpdateResult
104 {
105         v3s16 p;
106         MapBlockMesh *mesh;
107         bool ack_block_to_server;
108
109         MeshUpdateResult():
110                 p(-1338,-1338,-1338),
111                 mesh(NULL),
112                 ack_block_to_server(false)
113         {
114         }
115 };
116
117 class MeshUpdateThread : public SimpleThread
118 {
119 public:
120
121         MeshUpdateThread(IGameDef *gamedef):
122                 m_gamedef(gamedef)
123         {
124         }
125
126         void * Thread();
127
128         MeshUpdateQueue m_queue_in;
129
130         MutexedQueue<MeshUpdateResult> m_queue_out;
131
132         IGameDef *m_gamedef;
133 };
134
135 class MediaFetchThread : public SimpleThread
136 {
137 public:
138
139         MediaFetchThread(IGameDef *gamedef):
140                 m_gamedef(gamedef)
141         {
142         }
143
144         void * Thread();
145
146         std::list<MediaRequest> m_file_requests;
147         MutexedQueue<std::pair<std::string, std::string> > m_file_data;
148         std::list<MediaRequest> m_failed;
149         std::string m_remote_url;
150         IGameDef *m_gamedef;
151 };
152
153 enum ClientEventType
154 {
155         CE_NONE,
156         CE_PLAYER_DAMAGE,
157         CE_PLAYER_FORCE_MOVE,
158         CE_DEATHSCREEN,
159         CE_TEXTURES_UPDATED,
160         CE_SHOW_FORMSPEC,
161         CE_SPAWN_PARTICLE,
162         CE_ADD_PARTICLESPAWNER,
163         CE_DELETE_PARTICLESPAWNER,
164         CE_HUDADD,
165         CE_HUDRM,
166         CE_HUDCHANGE
167 };
168
169 struct ClientEvent
170 {
171         ClientEventType type;
172         union{
173                 struct{
174                 } none;
175                 struct{
176                         u8 amount;
177                 } player_damage;
178                 struct{
179                         f32 pitch;
180                         f32 yaw;
181                 } player_force_move;
182                 struct{
183                         bool set_camera_point_target;
184                         f32 camera_point_target_x;
185                         f32 camera_point_target_y;
186                         f32 camera_point_target_z;
187                 } deathscreen;
188                 struct{
189                         std::string *formspec;
190                         std::string *formname;
191                 } show_formspec;
192                 struct{
193                 } textures_updated;
194                 struct{
195                         v3f *pos;
196                         v3f *vel;
197                         v3f *acc;
198                         f32 expirationtime;
199                         f32 size;
200                         bool collisiondetection;
201                         std::string *texture;
202                 } spawn_particle;
203                 struct{
204                         u16 amount;
205                         f32 spawntime;
206                         v3f *minpos;
207                         v3f *maxpos;
208                         v3f *minvel;
209                         v3f *maxvel;
210                         v3f *minacc;
211                         v3f *maxacc;
212                         f32 minexptime;
213                         f32 maxexptime;
214                         f32 minsize;
215                         f32 maxsize;
216                         bool collisiondetection;
217                         std::string *texture;
218                         u32 id;
219                 } add_particlespawner;
220                 struct{
221                         u32 id;
222                 } delete_particlespawner;
223                 struct{
224                         u32 id;
225                         u8 type;
226                         v2f *pos;
227                         std::string *name;
228                         v2f *scale;
229                         std::string *text;
230                         u32 number;
231                         u32 item;
232                         u32 dir;
233                         v2f *align;
234                         v2f *offset;
235                 } hudadd;
236                 struct{
237                         u32 id;
238                 } hudrm;
239                 struct{
240                         u32 id;
241                         HudElementStat stat;
242                         v2f *v2fdata;
243                         std::string *sdata;
244                         u32 data;
245                 } hudchange;
246         };
247 };
248
249 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
250 {
251 public:
252         /*
253                 NOTE: Nothing is thread-safe here.
254         */
255
256         Client(
257                         IrrlichtDevice *device,
258                         const char *playername,
259                         std::string password,
260                         MapDrawControl &control,
261                         IWritableTextureSource *tsrc,
262                         IWritableShaderSource *shsrc,
263                         IWritableItemDefManager *itemdef,
264                         IWritableNodeDefManager *nodedef,
265                         ISoundManager *sound,
266                         MtEventManager *event,
267                         bool ipv6
268         );
269         
270         ~Client();
271         /*
272                 The name of the local player should already be set when
273                 calling this, as it is sent in the initialization.
274         */
275         void connect(Address address);
276         /*
277                 returns true when
278                         m_con.Connected() == true
279                         AND m_server_ser_ver != SER_FMT_VER_INVALID
280                 throws con::PeerNotFoundException if connection has been deleted,
281                 eg. timed out.
282         */
283         bool connectedAndInitialized();
284         /*
285                 Stuff that references the environment is valid only as
286                 long as this is not called. (eg. Players)
287                 If this throws a PeerNotFoundException, the connection has
288                 timed out.
289         */
290         void step(float dtime);
291
292         void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
293         // Returns true if something was received
294         bool AsyncProcessPacket();
295         bool AsyncProcessData();
296         void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
297
298         void interact(u8 action, const PointedThing& pointed);
299
300         void sendNodemetaFields(v3s16 p, const std::string &formname,
301                         const std::map<std::string, std::string> &fields);
302         void sendInventoryFields(const std::string &formname,
303                         const std::map<std::string, std::string> &fields);
304         void sendInventoryAction(InventoryAction *a);
305         void sendChatMessage(const std::wstring &message);
306         void sendChangePassword(const std::wstring oldpassword,
307                         const std::wstring newpassword);
308         void sendDamage(u8 damage);
309         void sendRespawn();
310
311         ClientEnvironment& getEnv()
312         { return m_env; }
313         
314         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
315         void removeNode(v3s16 p);
316         void addNode(v3s16 p, MapNode n);
317         
318         void setPlayerControl(PlayerControl &control);
319
320         void selectPlayerItem(u16 item);
321         u16 getPlayerItem() const
322         { return m_playeritem; }
323
324         // Returns true if the inventory of the local player has been
325         // updated from the server. If it is true, it is set to false.
326         bool getLocalInventoryUpdated();
327         // Copies the inventory of the local player to parameter
328         void getLocalInventory(Inventory &dst);
329         
330         /* InventoryManager interface */
331         Inventory* getInventory(const InventoryLocation &loc);
332         void inventoryAction(InventoryAction *a);
333
334         // Gets closest object pointed by the shootline
335         // Returns NULL if not found
336         ClientActiveObject * getSelectedActiveObject(
337                         f32 max_d,
338                         v3f from_pos_f_on_map,
339                         core::line3d<f32> shootline_on_map
340         );
341
342         // Prints a line or two of info
343         void printDebugInfo(std::ostream &os);
344
345         std::list<std::string> getConnectedPlayerNames();
346
347         float getAnimationTime();
348
349         int getCrackLevel();
350         void setCrack(int level, v3s16 pos);
351
352         u16 getHP();
353         u16 getBreath();
354
355         bool checkPrivilege(const std::string &priv)
356         { return (m_privileges.count(priv) != 0); }
357
358         bool getChatMessage(std::wstring &message);
359         void typeChatMessage(const std::wstring& message);
360
361         u64 getMapSeed(){ return m_map_seed; }
362
363         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
364         // Including blocks at appropriate edges
365         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
366         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
367
368         // Get event from queue. CE_NONE is returned if queue is empty.
369         ClientEvent getClientEvent();
370         
371         bool accessDenied()
372         { return m_access_denied; }
373
374         std::wstring accessDeniedReason()
375         { return m_access_denied_reason; }
376
377         float mediaReceiveProgress()
378         {
379                 if (!m_media_receive_started) return 0;
380                 return 1.0 * m_media_received_count / m_media_count;
381         }
382
383         bool texturesReceived()
384         { return m_media_receive_started && m_media_received_count == m_media_count; }
385         bool itemdefReceived()
386         { return m_itemdef_received; }
387         bool nodedefReceived()
388         { return m_nodedef_received; }
389         
390         void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
391
392         float getRTT(void);
393
394         // IGameDef interface
395         virtual IItemDefManager* getItemDefManager();
396         virtual INodeDefManager* getNodeDefManager();
397         virtual ICraftDefManager* getCraftDefManager();
398         virtual ITextureSource* getTextureSource();
399         virtual IShaderSource* getShaderSource();
400         virtual u16 allocateUnknownNodeId(const std::string &name);
401         virtual ISoundManager* getSoundManager();
402         virtual MtEventManager* getEventManager();
403         virtual bool checkLocalPrivilege(const std::string &priv)
404         { return checkPrivilege(priv); }
405
406 private:
407         
408         // Insert a media file appropriately into the appropriate manager
409         bool loadMedia(const std::string &data, const std::string &filename);
410
411         void request_media(const std::list<MediaRequest> &file_requests);
412
413         // Virtual methods from con::PeerHandler
414         void peerAdded(con::Peer *peer);
415         void deletingPeer(con::Peer *peer, bool timeout);
416         
417         void ReceiveAll();
418         void Receive();
419         
420         void sendPlayerPos();
421         // This sends the player's current name etc to the server
422         void sendPlayerInfo();
423         // Send the item number 'item' as player item to the server
424         void sendPlayerItem(u16 item);
425         
426         float m_packetcounter_timer;
427         float m_connection_reinit_timer;
428         float m_avg_rtt_timer;
429         float m_playerpos_send_timer;
430         float m_ignore_damage_timer; // Used after server moves player
431         IntervalLimiter m_map_timer_and_unload_interval;
432
433         IWritableTextureSource *m_tsrc;
434         IWritableShaderSource *m_shsrc;
435         IWritableItemDefManager *m_itemdef;
436         IWritableNodeDefManager *m_nodedef;
437         ISoundManager *m_sound;
438         MtEventManager *m_event;
439
440         MeshUpdateThread m_mesh_update_thread;
441         std::list<MediaFetchThread*> m_media_fetch_threads;
442         ClientEnvironment m_env;
443         con::Connection m_con;
444         IrrlichtDevice *m_device;
445         // Server serialization version
446         u8 m_server_ser_ver;
447         u16 m_playeritem;
448         bool m_inventory_updated;
449         Inventory *m_inventory_from_server;
450         float m_inventory_from_server_age;
451         std::set<v3s16> m_active_blocks;
452         PacketCounter m_packetcounter;
453         // Block mesh animation parameters
454         float m_animation_time;
455         int m_crack_level;
456         v3s16 m_crack_pos;
457         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
458         //s32 m_daynight_i;
459         //u32 m_daynight_ratio;
460         Queue<std::wstring> m_chat_queue;
461         // The seed returned by the server in TOCLIENT_INIT is stored here
462         u64 m_map_seed;
463         std::string m_password;
464         bool m_access_denied;
465         std::wstring m_access_denied_reason;
466         Queue<ClientEvent> m_client_event_queue;
467         FileCache m_media_cache;
468         // Mapping from media file name to SHA1 checksum
469         std::map<std::string, std::string> m_media_name_sha1_map;
470         bool m_media_receive_started;
471         u32 m_media_count;
472         u32 m_media_received_count;
473         bool m_itemdef_received;
474         bool m_nodedef_received;
475         friend class FarMesh;
476
477         // time_of_day speed approximation for old protocol
478         bool m_time_of_day_set;
479         float m_last_time_of_day_f;
480         float m_time_of_day_update_timer;
481
482         // An interval for generally sending object positions and stuff
483         float m_recommended_send_interval;
484
485         // Sounds
486         float m_removed_sounds_check_timer;
487         // Mapping from server sound ids to our sound ids
488         std::map<s32, int> m_sounds_server_to_client;
489         // And the other way!
490         std::map<int, s32> m_sounds_client_to_server;
491         // And relations to objects
492         std::map<int, u16> m_sounds_to_objects;
493
494         // Privileges
495         std::set<std::string> m_privileges;
496
497         // Detached inventories
498         // key = name
499         std::map<std::string, Inventory*> m_detached_inventories;
500 };
501
502 #endif // !CLIENT_HEADER
503