]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client.h
06c67105f72420c90d8afbfb23b4eb1fd412f732
[dragonfireclient.git] / src / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "clientenvironment.h"
23 #include "irrlichttypes_extrabloated.h"
24 #include <ostream>
25 #include <map>
26 #include <set>
27 #include <vector>
28 #include <unordered_set>
29 #include "clientobject.h"
30 #include "gamedef.h"
31 #include "inventorymanager.h"
32 #include "localplayer.h"
33 #include "hud.h"
34 #include "particles.h"
35 #include "mapnode.h"
36 #include "tileanimation.h"
37 #include "mesh_generator_thread.h"
38 #include "network/address.h"
39 #include "network/peerhandler.h"
40 #include <fstream>
41
42 #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
43
44 struct ClientEvent;
45 struct MeshMakeData;
46 struct ChatMessage;
47 class MapBlockMesh;
48 class IWritableTextureSource;
49 class IWritableShaderSource;
50 class IWritableItemDefManager;
51 class IWritableNodeDefManager;
52 //class IWritableCraftDefManager;
53 class ClientMediaDownloader;
54 struct MapDrawControl;
55 class ModChannelMgr;
56 class MtEventManager;
57 struct PointedThing;
58 class MapDatabase;
59 class Minimap;
60 struct MinimapMapblock;
61 class Camera;
62 class NetworkPacket;
63 namespace con {
64 class Connection;
65 }
66
67 enum LocalClientState {
68         LC_Created,
69         LC_Init,
70         LC_Ready
71 };
72
73 /*
74         Packet counter
75 */
76
77 class PacketCounter
78 {
79 public:
80         PacketCounter() = default;
81
82         void add(u16 command)
83         {
84                 std::map<u16, u16>::iterator n = m_packets.find(command);
85                 if(n == m_packets.end())
86                 {
87                         m_packets[command] = 1;
88                 }
89                 else
90                 {
91                         n->second++;
92                 }
93         }
94
95         void clear()
96         {
97                 for (auto &m_packet : m_packets) {
98                         m_packet.second = 0;
99                 }
100         }
101
102         void print(std::ostream &o)
103         {
104                 for (const auto &m_packet : m_packets) {
105                         o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
106                 }
107         }
108
109 private:
110         // command, count
111         std::map<u16, u16> m_packets;
112 };
113
114 class ClientScripting;
115 struct GameUIFlags;
116
117 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
118 {
119 public:
120         /*
121                 NOTE: Nothing is thread-safe here.
122         */
123
124         Client(
125                         const char *playername,
126                         const std::string &password,
127                         const std::string &address_name,
128                         MapDrawControl &control,
129                         IWritableTextureSource *tsrc,
130                         IWritableShaderSource *shsrc,
131                         IWritableItemDefManager *itemdef,
132                         IWritableNodeDefManager *nodedef,
133                         ISoundManager *sound,
134                         MtEventManager *event,
135                         bool ipv6,
136                         GameUIFlags *game_ui_flags
137         );
138
139         ~Client();
140         DISABLE_CLASS_COPY(Client);
141
142         // Load local mods into memory
143         void loadMods();
144         void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
145                                 std::string mod_subpath);
146         inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
147         {
148                 scanModSubfolder(mod_name, mod_path, "");
149         }
150
151         // Initizle the mods
152         void initMods();
153
154         /*
155          request all threads managed by client to be stopped
156          */
157         void Stop();
158
159
160         bool isShutdown();
161
162         /*
163                 The name of the local player should already be set when
164                 calling this, as it is sent in the initialization.
165         */
166         void connect(Address address, bool is_local_server);
167
168         /*
169                 Stuff that references the environment is valid only as
170                 long as this is not called. (eg. Players)
171                 If this throws a PeerNotFoundException, the connection has
172                 timed out.
173         */
174         void step(float dtime);
175
176         /*
177          * Command Handlers
178          */
179
180         void handleCommand(NetworkPacket* pkt);
181
182         void handleCommand_Null(NetworkPacket* pkt) {};
183         void handleCommand_Deprecated(NetworkPacket* pkt);
184         void handleCommand_Hello(NetworkPacket* pkt);
185         void handleCommand_AuthAccept(NetworkPacket* pkt);
186         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
187         void handleCommand_DenySudoMode(NetworkPacket* pkt);
188         void handleCommand_AccessDenied(NetworkPacket* pkt);
189         void handleCommand_RemoveNode(NetworkPacket* pkt);
190         void handleCommand_AddNode(NetworkPacket* pkt);
191         void handleCommand_BlockData(NetworkPacket* pkt);
192         void handleCommand_Inventory(NetworkPacket* pkt);
193         void handleCommand_TimeOfDay(NetworkPacket* pkt);
194         void handleCommand_ChatMessageOld(NetworkPacket *pkt);
195         void handleCommand_ChatMessage(NetworkPacket *pkt);
196         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
197         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
198         void handleCommand_Movement(NetworkPacket* pkt);
199         void handleCommand_HP(NetworkPacket* pkt);
200         void handleCommand_Breath(NetworkPacket* pkt);
201         void handleCommand_MovePlayer(NetworkPacket* pkt);
202         void handleCommand_DeathScreen(NetworkPacket* pkt);
203         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
204         void handleCommand_Media(NetworkPacket* pkt);
205         void handleCommand_NodeDef(NetworkPacket* pkt);
206         void handleCommand_ItemDef(NetworkPacket* pkt);
207         void handleCommand_PlaySound(NetworkPacket* pkt);
208         void handleCommand_StopSound(NetworkPacket* pkt);
209         void handleCommand_FadeSound(NetworkPacket *pkt);
210         void handleCommand_Privileges(NetworkPacket* pkt);
211         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
212         void handleCommand_DetachedInventory(NetworkPacket* pkt);
213         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
214         void handleCommand_SpawnParticle(NetworkPacket* pkt);
215         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
216         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
217         void handleCommand_HudAdd(NetworkPacket* pkt);
218         void handleCommand_HudRemove(NetworkPacket* pkt);
219         void handleCommand_HudChange(NetworkPacket* pkt);
220         void handleCommand_HudSetFlags(NetworkPacket* pkt);
221         void handleCommand_HudSetParam(NetworkPacket* pkt);
222         void handleCommand_HudSetSky(NetworkPacket* pkt);
223         void handleCommand_CloudParams(NetworkPacket* pkt);
224         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
225         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
226         void handleCommand_EyeOffset(NetworkPacket* pkt);
227         void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
228         void handleCommand_ModChannelMsg(NetworkPacket *pkt);
229         void handleCommand_ModChannelSignal(NetworkPacket *pkt);
230         void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
231         void handleCommand_CSMFlavourLimits(NetworkPacket *pkt);
232
233         void ProcessData(NetworkPacket *pkt);
234
235         void Send(NetworkPacket* pkt);
236
237         void interact(u8 action, const PointedThing& pointed);
238
239         void sendNodemetaFields(v3s16 p, const std::string &formname,
240                 const StringMap &fields);
241         void sendInventoryFields(const std::string &formname,
242                 const StringMap &fields);
243         void sendInventoryAction(InventoryAction *a);
244         void sendChatMessage(const std::wstring &message);
245         void clearOutChatQueue();
246         void sendChangePassword(const std::string &oldpassword,
247                 const std::string &newpassword);
248         void sendDamage(u8 damage);
249         void sendRespawn();
250         void sendReady();
251
252         ClientEnvironment& getEnv() { return m_env; }
253         ITextureSource *tsrc() { return getTextureSource(); }
254         ISoundManager *sound() { return getSoundManager(); }
255         static const std::string &getBuiltinLuaPath();
256         static const std::string &getClientModsLuaPath();
257
258         virtual const std::vector<ModSpec> &getMods() const;
259         virtual const ModSpec* getModSpec(const std::string &modname) const;
260
261         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
262         void removeNode(v3s16 p);
263
264         /**
265          * Helper function for Client Side Modding
266          * Flavour is applied there, this should not be used for core engine
267          * @param p
268          * @param is_valid_position
269          * @return
270          */
271         MapNode getNode(v3s16 p, bool *is_valid_position);
272         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
273
274         void setPlayerControl(PlayerControl &control);
275
276         void selectPlayerItem(u16 item);
277         u16 getPlayerItem() const
278         { return m_playeritem; }
279
280         // Returns true if the inventory of the local player has been
281         // updated from the server. If it is true, it is set to false.
282         bool getLocalInventoryUpdated();
283         // Copies the inventory of the local player to parameter
284         void getLocalInventory(Inventory &dst);
285
286         /* InventoryManager interface */
287         Inventory* getInventory(const InventoryLocation &loc);
288         void inventoryAction(InventoryAction *a);
289
290         const std::list<std::string> &getConnectedPlayerNames()
291         {
292                 return m_env.getPlayerNames();
293         }
294
295         float getAnimationTime();
296
297         int getCrackLevel();
298         v3s16 getCrackPos();
299         void setCrack(int level, v3s16 pos);
300
301         u16 getHP();
302
303         bool checkPrivilege(const std::string &priv) const
304         { return (m_privileges.count(priv) != 0); }
305
306         const std::unordered_set<std::string> &getPrivilegeList() const
307         { return m_privileges; }
308
309         bool getChatMessage(std::wstring &message);
310         void typeChatMessage(const std::wstring& message);
311
312         u64 getMapSeed(){ return m_map_seed; }
313
314         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
315         // Including blocks at appropriate edges
316         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
317         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
318
319         void updateCameraOffset(v3s16 camera_offset)
320         { m_mesh_update_thread.m_camera_offset = camera_offset; }
321
322         bool hasClientEvents() const { return !m_client_event_queue.empty(); }
323         // Get event from queue. If queue is empty, it triggers an assertion failure.
324         ClientEvent * getClientEvent();
325
326         bool accessDenied() const { return m_access_denied; }
327
328         bool reconnectRequested() const { return m_access_denied_reconnect; }
329
330         void setFatalError(const std::string &reason)
331         {
332                 m_access_denied = true;
333                 m_access_denied_reason = reason;
334         }
335
336         // Renaming accessDeniedReason to better name could be good as it's used to
337         // disconnect client when CSM failed.
338         const std::string &accessDeniedReason() const { return m_access_denied_reason; }
339
340         bool itemdefReceived()
341         { return m_itemdef_received; }
342         bool nodedefReceived()
343         { return m_nodedef_received; }
344         bool mediaReceived()
345         { return !m_media_downloader; }
346
347         u8 getProtoVersion()
348         { return m_proto_ver; }
349
350         bool connectedToServer();
351
352         float mediaReceiveProgress();
353
354         void afterContentReceived();
355
356         float getRTT();
357         float getCurRate();
358
359         Minimap* getMinimap() { return m_minimap; }
360         void setCamera(Camera* camera) { m_camera = camera; }
361
362         Camera* getCamera () { return m_camera; }
363
364         bool shouldShowMinimap() const;
365
366         // IGameDef interface
367         virtual IItemDefManager* getItemDefManager();
368         virtual INodeDefManager* getNodeDefManager();
369         virtual ICraftDefManager* getCraftDefManager();
370         ITextureSource* getTextureSource();
371         virtual IShaderSource* getShaderSource();
372         IShaderSource *shsrc() { return getShaderSource(); }
373         virtual u16 allocateUnknownNodeId(const std::string &name);
374         virtual ISoundManager* getSoundManager();
375         virtual MtEventManager* getEventManager();
376         virtual ParticleManager* getParticleManager();
377         bool checkLocalPrivilege(const std::string &priv)
378         { return checkPrivilege(priv); }
379         virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
380         const std::string* getModFile(const std::string &filename);
381
382         virtual std::string getModStoragePath() const;
383         virtual bool registerModStorage(ModMetadata *meta);
384         virtual void unregisterModStorage(const std::string &name);
385
386         // The following set of functions is used by ClientMediaDownloader
387         // Insert a media file appropriately into the appropriate manager
388         bool loadMedia(const std::string &data, const std::string &filename);
389         // Send a request for conventional media transfer
390         void request_media(const std::vector<std::string> &file_requests);
391
392         LocalClientState getState() { return m_state; }
393
394         void makeScreenshot();
395
396         inline void pushToChatQueue(ChatMessage *cec)
397         {
398                 m_chat_queue.push(cec);
399         }
400
401         ClientScripting *getScript() { return m_script; }
402         const bool moddingEnabled() const { return m_modding_enabled; }
403
404         void pushToEventQueue(ClientEvent *event);
405
406         void showGameChat(bool show = true);
407         void showGameHud(bool show = true);
408         void showMinimap(bool show = true);
409         void showProfiler(bool show = true);
410         void showGameFog(bool show = true);
411         void showGameDebug(bool show = true);
412
413         const Address getServerAddress();
414
415         const std::string &getAddressName() const
416         {
417                 return m_address_name;
418         }
419
420         inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
421         {
422                 return m_csm_flavour_limits & flag;
423         }
424
425         u32 getCSMNodeRangeLimit() const
426         {
427                 return m_csm_noderange_limit;
428         }
429
430         bool joinModChannel(const std::string &channel);
431         bool leaveModChannel(const std::string &channel);
432         bool sendModChannelMessage(const std::string &channel, const std::string &message);
433         ModChannel *getModChannel(const std::string &channel);
434
435 private:
436
437         // Virtual methods from con::PeerHandler
438         void peerAdded(con::Peer *peer);
439         void deletingPeer(con::Peer *peer, bool timeout);
440
441         void initLocalMapSaving(const Address &address,
442                         const std::string &hostname,
443                         bool is_local_server);
444
445         void ReceiveAll();
446         void Receive();
447
448         void sendPlayerPos();
449         // Send the item number 'item' as player item to the server
450         void sendPlayerItem(u16 item);
451
452         void deleteAuthData();
453         // helper method shared with clientpackethandler
454         static AuthMechanism choseAuthMech(const u32 mechs);
455
456         void sendInit(const std::string &playerName);
457         void startAuth(AuthMechanism chosen_auth_mechanism);
458         void sendDeletedBlocks(std::vector<v3s16> &blocks);
459         void sendGotBlocks(v3s16 block);
460         void sendRemovedSounds(std::vector<s32> &soundList);
461
462         // Helper function
463         inline std::string getPlayerName()
464         { return m_env.getLocalPlayer()->getName(); }
465
466         bool canSendChatMessage() const;
467
468         float m_packetcounter_timer = 0.0f;
469         float m_connection_reinit_timer = 0.1f;
470         float m_avg_rtt_timer = 0.0f;
471         float m_playerpos_send_timer = 0.0f;
472         IntervalLimiter m_map_timer_and_unload_interval;
473
474         IWritableTextureSource *m_tsrc;
475         IWritableShaderSource *m_shsrc;
476         IWritableItemDefManager *m_itemdef;
477         IWritableNodeDefManager *m_nodedef;
478         ISoundManager *m_sound;
479         MtEventManager *m_event;
480
481
482         MeshUpdateThread m_mesh_update_thread;
483         ClientEnvironment m_env;
484         ParticleManager m_particle_manager;
485         std::unique_ptr<con::Connection> m_con;
486         std::string m_address_name;
487         Camera *m_camera = nullptr;
488         Minimap *m_minimap = nullptr;
489         bool m_minimap_disabled_by_server = false;
490         // Server serialization version
491         u8 m_server_ser_ver;
492
493         // Used version of the protocol with server
494         // Values smaller than 25 only mean they are smaller than 25,
495         // and aren't accurate. We simply just don't know, because
496         // the server didn't send the version back then.
497         // If 0, server init hasn't been received yet.
498         u8 m_proto_ver = 0;
499
500         u16 m_playeritem = 0;
501         bool m_inventory_updated = false;
502         Inventory *m_inventory_from_server = nullptr;
503         float m_inventory_from_server_age = 0.0f;
504         PacketCounter m_packetcounter;
505         // Block mesh animation parameters
506         float m_animation_time = 0.0f;
507         int m_crack_level = -1;
508         v3s16 m_crack_pos;
509         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
510         //s32 m_daynight_i;
511         //u32 m_daynight_ratio;
512         std::queue<std::wstring> m_out_chat_queue;
513         u32 m_last_chat_message_sent;
514         float m_chat_message_allowance = 5.0f;
515         std::queue<ChatMessage *> m_chat_queue;
516
517         // The authentication methods we can use to enter sudo mode (=change password)
518         u32 m_sudo_auth_methods;
519
520         // The seed returned by the server in TOCLIENT_INIT is stored here
521         u64 m_map_seed = 0;
522
523         // Auth data
524         std::string m_playername;
525         std::string m_password;
526         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
527         std::string m_new_password;
528         // Usable by auth mechanisms.
529         AuthMechanism m_chosen_auth_mech;
530         void *m_auth_data = nullptr;
531
532
533         bool m_access_denied = false;
534         bool m_access_denied_reconnect = false;
535         std::string m_access_denied_reason = "";
536         std::queue<ClientEvent *> m_client_event_queue;
537         bool m_itemdef_received = false;
538         bool m_nodedef_received = false;
539         ClientMediaDownloader *m_media_downloader;
540
541         // time_of_day speed approximation for old protocol
542         bool m_time_of_day_set = false;
543         float m_last_time_of_day_f = -1.0f;
544         float m_time_of_day_update_timer = 0.0f;
545
546         // An interval for generally sending object positions and stuff
547         float m_recommended_send_interval = 0.1f;
548
549         // Sounds
550         float m_removed_sounds_check_timer = 0.0f;
551         // Mapping from server sound ids to our sound ids
552         std::unordered_map<s32, int> m_sounds_server_to_client;
553         // And the other way!
554         std::unordered_map<int, s32> m_sounds_client_to_server;
555         // And relations to objects
556         std::unordered_map<int, u16> m_sounds_to_objects;
557
558         // Privileges
559         std::unordered_set<std::string> m_privileges;
560
561         // Detached inventories
562         // key = name
563         std::unordered_map<std::string, Inventory*> m_detached_inventories;
564
565         // Storage for mesh data for creating multiple instances of the same mesh
566         StringMap m_mesh_data;
567
568         StringMap m_mod_files;
569
570         // own state
571         LocalClientState m_state;
572
573         // Used for saving server map to disk client-side
574         MapDatabase *m_localdb = nullptr;
575         IntervalLimiter m_localdb_save_interval;
576         u16 m_cache_save_interval;
577
578         ClientScripting *m_script = nullptr;
579         bool m_modding_enabled;
580         std::unordered_map<std::string, ModMetadata *> m_mod_storages;
581         float m_mod_storage_save_timer = 10.0f;
582         std::vector<ModSpec> m_mods;
583         GameUIFlags *m_game_ui_flags;
584
585         bool m_shutdown = false;
586
587         // CSM flavour limits byteflag
588         u64 m_csm_flavour_limits = CSMFlavourLimit::CSM_FL_NONE;
589         u32 m_csm_noderange_limit = 8;
590
591         std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
592 };