3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include <IFileSystem.h>
24 #include "threading/mutex_auto_lock.h"
25 #include "util/auth.h"
26 #include "util/directiontables.h"
27 #include "util/pointedthing.h"
28 #include "util/serialize.h"
29 #include "util/string.h"
32 #include "network/clientopcodes.h"
35 #include "mapblock_mesh.h"
42 #include "nodemetadata.h"
45 #include "clientmap.h"
46 #include "clientmedia.h"
48 #include "IMeshCache.h"
51 #include "drawscene.h"
52 #include "database-sqlite3.h"
53 #include "serialization.h"
54 #include "guiscalingfilter.h"
56 extern gui::IGUIEnvironment* guienv;
62 QueuedMeshUpdate::QueuedMeshUpdate():
65 ack_block_to_server(false)
69 QueuedMeshUpdate::~QueuedMeshUpdate()
79 MeshUpdateQueue::MeshUpdateQueue()
83 MeshUpdateQueue::~MeshUpdateQueue()
85 MutexAutoLock lock(m_mutex);
87 for(std::vector<QueuedMeshUpdate*>::iterator
89 i != m_queue.end(); ++i)
91 QueuedMeshUpdate *q = *i;
97 peer_id=0 adds with nobody to send to
99 void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
101 DSTACK(FUNCTION_NAME);
103 assert(data); // pre-condition
105 MutexAutoLock lock(m_mutex);
111 Find if block is already in queue.
112 If it is, update the data and quit.
114 for(std::vector<QueuedMeshUpdate*>::iterator
116 i != m_queue.end(); ++i)
118 QueuedMeshUpdate *q = *i;
124 if(ack_block_to_server)
125 q->ack_block_to_server = true;
133 QueuedMeshUpdate *q = new QueuedMeshUpdate;
136 q->ack_block_to_server = ack_block_to_server;
137 m_queue.push_back(q);
140 // Returned pointer must be deleted
141 // Returns NULL if queue is empty
142 QueuedMeshUpdate *MeshUpdateQueue::pop()
144 MutexAutoLock lock(m_mutex);
146 bool must_be_urgent = !m_urgents.empty();
147 for(std::vector<QueuedMeshUpdate*>::iterator
149 i != m_queue.end(); ++i)
151 QueuedMeshUpdate *q = *i;
152 if(must_be_urgent && m_urgents.count(q->p) == 0)
155 m_urgents.erase(q->p);
165 void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
166 bool ack_block_to_server, bool urgent)
168 m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
172 void MeshUpdateThread::doUpdate()
175 while ((q = m_queue_in.pop())) {
177 ScopeProfiler sp(g_profiler, "Client: Mesh making");
179 MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
184 r.ack_block_to_server = q->ack_block_to_server;
186 m_queue_out.push_back(r);
197 IrrlichtDevice *device,
198 const char *playername,
199 std::string password,
200 MapDrawControl &control,
201 IWritableTextureSource *tsrc,
202 IWritableShaderSource *shsrc,
203 IWritableItemDefManager *itemdef,
204 IWritableNodeDefManager *nodedef,
205 ISoundManager *sound,
206 MtEventManager *event,
209 m_packetcounter_timer(0.0),
210 m_connection_reinit_timer(0.1),
211 m_avg_rtt_timer(0.0),
212 m_playerpos_send_timer(0.0),
213 m_ignore_damage_timer(0.0),
220 m_mesh_update_thread(),
222 new ClientMap(this, this, control,
223 device->getSceneManager()->getRootSceneNode(),
224 device->getSceneManager(), 666),
225 device->getSceneManager(),
228 m_particle_manager(&m_env),
229 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
231 m_minimap_disabled_by_server(false),
232 m_server_ser_ver(SER_FMT_VER_INVALID),
235 m_inventory_updated(false),
236 m_inventory_from_server(NULL),
237 m_inventory_from_server_age(0.0),
242 m_password(password),
243 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
245 m_access_denied(false),
246 m_access_denied_reconnect(false),
247 m_itemdef_received(false),
248 m_nodedef_received(false),
249 m_media_downloader(new ClientMediaDownloader()),
250 m_time_of_day_set(false),
251 m_last_time_of_day_f(-1),
252 m_time_of_day_update_timer(0),
253 m_recommended_send_interval(0.1),
254 m_removed_sounds_check_timer(0),
259 m_env.addPlayer(new LocalPlayer(this, playername));
261 m_mapper = new Mapper(device, this);
262 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
264 m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
265 m_cache_enable_shaders = g_settings->getBool("enable_shaders");
266 m_cache_use_tangent_vertices = m_cache_enable_shaders && (
267 g_settings->getBool("enable_bumpmapping") ||
268 g_settings->getBool("enable_parallax_occlusion"));
273 //request all client managed threads to stop
274 m_mesh_update_thread.stop();
275 // Save local server map
277 infostream << "Local map saving ended." << std::endl;
278 m_localdb->endSave();
282 bool Client::isShutdown()
285 if (!m_mesh_update_thread.isRunning()) return true;
294 m_mesh_update_thread.stop();
295 m_mesh_update_thread.wait();
296 while (!m_mesh_update_thread.m_queue_out.empty()) {
297 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
302 delete m_inventory_from_server;
304 // Delete detached inventories
305 for (std::map<std::string, Inventory*>::iterator
306 i = m_detached_inventories.begin();
307 i != m_detached_inventories.end(); ++i) {
311 // cleanup 3d model meshes on client shutdown
312 while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
313 scene::IAnimatedMesh *mesh =
314 m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
317 m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
323 void Client::connect(Address address,
324 const std::string &address_name,
325 bool is_local_server)
327 DSTACK(FUNCTION_NAME);
329 initLocalMapSaving(address, address_name, is_local_server);
331 m_con.SetTimeoutMs(0);
332 m_con.Connect(address);
335 void Client::step(float dtime)
337 DSTACK(FUNCTION_NAME);
343 if(m_ignore_damage_timer > dtime)
344 m_ignore_damage_timer -= dtime;
346 m_ignore_damage_timer = 0.0;
348 m_animation_time += dtime;
349 if(m_animation_time > 60.0)
350 m_animation_time -= 60.0;
352 m_time_of_day_update_timer += dtime;
360 float &counter = m_packetcounter_timer;
366 infostream << "Client packetcounter (" << m_packetcounter_timer
368 m_packetcounter.print(infostream);
369 m_packetcounter.clear();
373 // UGLY hack to fix 2 second startup delay caused by non existent
374 // server client startup synchronization in local server or singleplayer mode
375 static bool initial_step = true;
377 initial_step = false;
379 else if(m_state == LC_Created) {
380 float &counter = m_connection_reinit_timer;
385 Player *myplayer = m_env.getLocalPlayer();
386 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
388 // Send TOSERVER_INIT_LEGACY
389 // [0] u16 TOSERVER_INIT_LEGACY
390 // [2] u8 SER_FMT_VER_HIGHEST_READ
391 // [3] u8[20] player_name
392 // [23] u8[28] password (new in some version)
393 // [51] u16 minimum supported network protocol version (added sometime)
394 // [53] u16 maximum supported network protocol version (added later than the previous one)
396 char pName[PLAYERNAME_SIZE];
397 char pPassword[PASSWORD_SIZE];
398 memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
399 memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
401 std::string hashed_password = translatePassword(myplayer->getName(), m_password);
402 snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
403 snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
405 sendLegacyInit(pName, pPassword);
406 if (LATEST_PROTOCOL_VERSION >= 25)
407 sendInit(myplayer->getName());
410 // Not connected, return
415 Do stuff if connected
419 Run Map's timers and unload unused data
421 const float map_timer_and_unload_dtime = 5.25;
422 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
423 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
424 std::vector<v3s16> deleted_blocks;
425 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
426 g_settings->getFloat("client_unload_unused_data_timeout"),
427 g_settings->getS32("client_mapblock_limit"),
432 NOTE: This loop is intentionally iterated the way it is.
435 std::vector<v3s16>::iterator i = deleted_blocks.begin();
436 std::vector<v3s16> sendlist;
438 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
449 sendDeletedBlocks(sendlist);
451 if(i == deleted_blocks.end())
457 sendlist.push_back(*i);
465 // Control local player (0ms)
466 LocalPlayer *player = m_env.getLocalPlayer();
467 assert(player != NULL);
468 player->applyControl(dtime);
477 ClientEnvEvent event = m_env.getClientEvent();
478 if(event.type == CEE_NONE) {
481 else if(event.type == CEE_PLAYER_DAMAGE) {
482 if(m_ignore_damage_timer <= 0) {
483 u8 damage = event.player_damage.amount;
485 if(event.player_damage.send_to_server)
488 // Add to ClientEvent queue
490 event.type = CE_PLAYER_DAMAGE;
491 event.player_damage.amount = damage;
492 m_client_event_queue.push(event);
495 else if(event.type == CEE_PLAYER_BREATH) {
496 u16 breath = event.player_breath.amount;
504 float &counter = m_avg_rtt_timer;
508 // connectedAndInitialized() is true, peer exists.
509 float avg_rtt = getRTT();
510 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
514 Send player position to server
517 float &counter = m_playerpos_send_timer;
519 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
527 Replace updated meshes
530 int num_processed_meshes = 0;
531 while (!m_mesh_update_thread.m_queue_out.empty())
533 num_processed_meshes++;
535 MinimapMapblock *minimap_mapblock = NULL;
536 bool do_mapper_update = true;
538 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
539 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
541 // Delete the old mesh
542 if (block->mesh != NULL) {
548 minimap_mapblock = r.mesh->moveMinimapMapblock();
549 if (minimap_mapblock == NULL)
550 do_mapper_update = false;
553 if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) {
556 // Replace with the new mesh
557 block->mesh = r.mesh;
563 if (do_mapper_update)
564 m_mapper->addBlock(r.p, minimap_mapblock);
566 if (r.ack_block_to_server) {
576 if (num_processed_meshes > 0)
577 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
583 if (m_media_downloader && m_media_downloader->isStarted()) {
584 m_media_downloader->step(this);
585 if (m_media_downloader->isDone()) {
587 delete m_media_downloader;
588 m_media_downloader = NULL;
593 If the server didn't update the inventory in a while, revert
594 the local inventory (so the player notices the lag problem
595 and knows something is wrong).
597 if(m_inventory_from_server)
599 float interval = 10.0;
600 float count_before = floor(m_inventory_from_server_age / interval);
602 m_inventory_from_server_age += dtime;
604 float count_after = floor(m_inventory_from_server_age / interval);
606 if(count_after != count_before)
608 // Do this every <interval> seconds after TOCLIENT_INVENTORY
609 // Reset the locally changed inventory to the authoritative inventory
610 Player *player = m_env.getLocalPlayer();
611 player->inventory = *m_inventory_from_server;
612 m_inventory_updated = true;
617 Update positions of sounds attached to objects
620 for(std::map<int, u16>::iterator
621 i = m_sounds_to_objects.begin();
622 i != m_sounds_to_objects.end(); ++i)
624 int client_id = i->first;
625 u16 object_id = i->second;
626 ClientActiveObject *cao = m_env.getActiveObject(object_id);
629 v3f pos = cao->getPosition();
630 m_sound->updateSoundPosition(client_id, pos);
635 Handle removed remotely initiated sounds
637 m_removed_sounds_check_timer += dtime;
638 if(m_removed_sounds_check_timer >= 2.32) {
639 m_removed_sounds_check_timer = 0;
640 // Find removed sounds and clear references to them
641 std::vector<s32> removed_server_ids;
642 for(std::map<s32, int>::iterator
643 i = m_sounds_server_to_client.begin();
644 i != m_sounds_server_to_client.end();) {
645 s32 server_id = i->first;
646 int client_id = i->second;
648 if(!m_sound->soundExists(client_id)) {
649 m_sounds_server_to_client.erase(server_id);
650 m_sounds_client_to_server.erase(client_id);
651 m_sounds_to_objects.erase(client_id);
652 removed_server_ids.push_back(server_id);
657 if(!removed_server_ids.empty()) {
658 sendRemovedSounds(removed_server_ids);
663 if (m_localdb && m_localdb_save_interval.step(dtime,
664 m_cache_save_interval)) {
665 m_localdb->endSave();
666 m_localdb->beginSave();
670 bool Client::loadMedia(const std::string &data, const std::string &filename)
672 // Silly irrlicht's const-incorrectness
673 Buffer<char> data_rw(data.c_str(), data.size());
677 const char *image_ext[] = {
678 ".png", ".jpg", ".bmp", ".tga",
679 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
682 name = removeStringEnd(filename, image_ext);
685 verbosestream<<"Client: Attempting to load image "
686 <<"file \""<<filename<<"\""<<std::endl;
688 io::IFileSystem *irrfs = m_device->getFileSystem();
689 video::IVideoDriver *vdrv = m_device->getVideoDriver();
691 // Create an irrlicht memory file
692 io::IReadFile *rfile = irrfs->createMemoryReadFile(
693 *data_rw, data_rw.getSize(), "_tempreadfile");
695 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
698 video::IImage *img = vdrv->createImageFromFile(rfile);
700 errorstream<<"Client: Cannot create image from data of "
701 <<"file \""<<filename<<"\""<<std::endl;
706 m_tsrc->insertSourceImage(filename, img);
713 const char *sound_ext[] = {
714 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
715 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
718 name = removeStringEnd(filename, sound_ext);
721 verbosestream<<"Client: Attempting to load sound "
722 <<"file \""<<filename<<"\""<<std::endl;
723 m_sound->loadSoundData(name, data);
727 const char *model_ext[] = {
728 ".x", ".b3d", ".md2", ".obj",
731 name = removeStringEnd(filename, model_ext);
734 verbosestream<<"Client: Storing model into memory: "
735 <<"\""<<filename<<"\""<<std::endl;
736 if(m_mesh_data.count(filename))
737 errorstream<<"Multiple models with name \""<<filename.c_str()
738 <<"\" found; replacing previous model"<<std::endl;
739 m_mesh_data[filename] = data;
743 errorstream<<"Client: Don't know how to load file \""
744 <<filename<<"\""<<std::endl;
748 // Virtual methods from con::PeerHandler
749 void Client::peerAdded(con::Peer *peer)
751 infostream << "Client::peerAdded(): peer->id="
752 << peer->id << std::endl;
754 void Client::deletingPeer(con::Peer *peer, bool timeout)
756 infostream << "Client::deletingPeer(): "
757 "Server Peer is getting deleted "
758 << "(timeout=" << timeout << ")" << std::endl;
761 m_access_denied = true;
762 m_access_denied_reason = gettext("Connection timed out.");
768 u16 number of files requested
774 void Client::request_media(const std::vector<std::string> &file_requests)
776 std::ostringstream os(std::ios_base::binary);
777 writeU16(os, TOSERVER_REQUEST_MEDIA);
778 size_t file_requests_size = file_requests.size();
780 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
782 // Packet dynamicly resized
783 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
785 pkt << (u16) (file_requests_size & 0xFFFF);
787 for(std::vector<std::string>::const_iterator i = file_requests.begin();
788 i != file_requests.end(); ++i) {
794 infostream << "Client: Sending media request list to server ("
795 << file_requests.size() << " files. packet size)" << std::endl;
798 void Client::received_media()
800 NetworkPacket pkt(TOSERVER_RECEIVED_MEDIA, 0);
802 infostream << "Client: Notifying server that we received all media"
806 void Client::initLocalMapSaving(const Address &address,
807 const std::string &hostname,
808 bool is_local_server)
810 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
814 const std::string world_path = porting::path_user
815 + DIR_DELIM + "worlds"
816 + DIR_DELIM + "server_"
817 + hostname + "_" + to_string(address.getPort());
819 fs::CreateAllDirs(world_path);
821 m_localdb = new Database_SQLite3(world_path);
822 m_localdb->beginSave();
823 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
826 void Client::ReceiveAll()
828 DSTACK(FUNCTION_NAME);
829 u32 start_ms = porting::getTimeMs();
832 // Limit time even if there would be huge amounts of data to
834 if(porting::getTimeMs() > start_ms + 100)
839 g_profiler->graphAdd("client_received_packets", 1);
841 catch(con::NoIncomingDataException &e) {
844 catch(con::InvalidIncomingDataException &e) {
845 infostream<<"Client::ReceiveAll(): "
846 "InvalidIncomingDataException: what()="
847 <<e.what()<<std::endl;
852 void Client::Receive()
854 DSTACK(FUNCTION_NAME);
860 inline void Client::handleCommand(NetworkPacket* pkt)
862 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
863 (this->*opHandle.handler)(pkt);
867 sender_peer_id given to this shall be quaranteed to be a valid peer
869 void Client::ProcessData(NetworkPacket *pkt)
871 DSTACK(FUNCTION_NAME);
873 ToClientCommand command = (ToClientCommand) pkt->getCommand();
874 u32 sender_peer_id = pkt->getPeerId();
876 //infostream<<"Client: received command="<<command<<std::endl;
877 m_packetcounter.add((u16)command);
880 If this check is removed, be sure to change the queue
881 system to know the ids
883 if(sender_peer_id != PEER_ID_SERVER) {
884 infostream << "Client::ProcessData(): Discarding data not "
885 "coming from server: peer_id=" << sender_peer_id
890 // Command must be handled into ToClientCommandHandler
891 if (command >= TOCLIENT_NUM_MSG_TYPES) {
892 infostream << "Client: Ignoring unknown command "
893 << command << std::endl;
898 * Those packets are handled before m_server_ser_ver is set, it's normal
899 * But we must use the new ToClientConnectionState in the future,
902 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
907 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
908 infostream << "Client: Server serialization"
909 " format invalid or not initialized."
910 " Skipping incoming command=" << command << std::endl;
915 Handle runtime commands
921 void Client::Send(NetworkPacket* pkt)
923 m_con.Send(PEER_ID_SERVER,
924 serverCommandFactoryTable[pkt->getCommand()].channel,
926 serverCommandFactoryTable[pkt->getCommand()].reliable);
929 void Client::interact(u8 action, const PointedThing& pointed)
931 if(m_state != LC_Ready) {
932 errorstream << "Client::interact() "
933 "Canceled (not connected)"
942 [5] u32 length of the next item
943 [9] serialized PointedThing
945 0: start digging (from undersurface) or use
946 1: stop digging (all parameters ignored)
948 3: place block or item (to abovesurface)
950 5: perform secondary action of item
953 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
956 pkt << (u16)getPlayerItem();
958 std::ostringstream tmp_os(std::ios::binary);
959 pointed.serialize(tmp_os);
961 pkt.putLongString(tmp_os.str());
966 void Client::deleteAuthData()
971 switch (m_chosen_auth_mech) {
972 case AUTH_MECHANISM_FIRST_SRP:
974 case AUTH_MECHANISM_SRP:
975 case AUTH_MECHANISM_LEGACY_PASSWORD:
976 srp_user_delete((SRPUser *) m_auth_data);
979 case AUTH_MECHANISM_NONE:
982 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
986 AuthMechanism Client::choseAuthMech(const u32 mechs)
988 if (mechs & AUTH_MECHANISM_SRP)
989 return AUTH_MECHANISM_SRP;
991 if (mechs & AUTH_MECHANISM_FIRST_SRP)
992 return AUTH_MECHANISM_FIRST_SRP;
994 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
995 return AUTH_MECHANISM_LEGACY_PASSWORD;
997 return AUTH_MECHANISM_NONE;
1000 void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
1002 NetworkPacket pkt(TOSERVER_INIT_LEGACY,
1003 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
1005 pkt << (u8) SER_FMT_VER_HIGHEST_READ;
1006 pkt.putRawString(playerName,PLAYERNAME_SIZE);
1007 pkt.putRawString(playerPassword, PASSWORD_SIZE);
1008 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1013 void Client::sendInit(const std::string &playerName)
1015 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
1017 // we don't support network compression yet
1018 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
1019 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
1020 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1026 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1028 m_chosen_auth_mech = chosen_auth_mechanism;
1030 switch (chosen_auth_mechanism) {
1031 case AUTH_MECHANISM_FIRST_SRP: {
1032 // send srp verifier to server
1033 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1034 char *salt, *bytes_v;
1035 std::size_t len_salt, len_v;
1037 getSRPVerifier(getPlayerName(), m_password,
1038 &salt, &len_salt, &bytes_v, &len_v);
1040 << std::string((char*)salt, len_salt)
1041 << std::string((char*)bytes_v, len_v)
1042 << (u8)((m_password == "") ? 1 : 0);
1048 case AUTH_MECHANISM_SRP:
1049 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1052 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1053 m_password = translatePassword(getPlayerName(), m_password);
1057 std::string playername_u = lowercase(getPlayerName());
1058 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1059 getPlayerName().c_str(), playername_u.c_str(),
1060 (const unsigned char *) m_password.c_str(),
1061 m_password.length(), NULL, NULL);
1064 SRP_Result res = srp_user_start_authentication(
1065 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1066 (unsigned char **) &bytes_A, &len_A);
1067 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1069 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1070 resp_pkt << std::string(bytes_A, len_A) << based_on;
1074 case AUTH_MECHANISM_NONE:
1075 break; // not handled in this method
1079 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1081 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1083 pkt << (u8) blocks.size();
1086 for(std::vector<v3s16>::iterator
1088 j != blocks.end(); ++j) {
1096 void Client::sendGotBlocks(v3s16 block)
1098 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1099 pkt << (u8) 1 << block;
1103 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1105 size_t server_ids = soundList.size();
1106 assert(server_ids <= 0xFFFF);
1108 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1110 pkt << (u16) (server_ids & 0xFFFF);
1112 for(std::vector<s32>::iterator i = soundList.begin();
1113 i != soundList.end(); ++i)
1119 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1120 const StringMap &fields)
1122 size_t fields_size = fields.size();
1124 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1126 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1128 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1130 StringMap::const_iterator it;
1131 for (it = fields.begin(); it != fields.end(); ++it) {
1132 const std::string &name = it->first;
1133 const std::string &value = it->second;
1135 pkt.putLongString(value);
1141 void Client::sendInventoryFields(const std::string &formname,
1142 const StringMap &fields)
1144 size_t fields_size = fields.size();
1145 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1147 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1148 pkt << formname << (u16) (fields_size & 0xFFFF);
1150 StringMap::const_iterator it;
1151 for (it = fields.begin(); it != fields.end(); ++it) {
1152 const std::string &name = it->first;
1153 const std::string &value = it->second;
1155 pkt.putLongString(value);
1161 void Client::sendInventoryAction(InventoryAction *a)
1163 std::ostringstream os(std::ios_base::binary);
1168 std::string s = os.str();
1170 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1171 pkt.putRawString(s.c_str(),s.size());
1176 void Client::sendChatMessage(const std::wstring &message)
1178 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1185 void Client::sendChangePassword(const std::string &oldpassword,
1186 const std::string &newpassword)
1188 Player *player = m_env.getLocalPlayer();
1192 std::string playername = player->getName();
1193 if (m_proto_ver >= 25) {
1194 // get into sudo mode and then send new password to server
1195 m_password = oldpassword;
1196 m_new_password = newpassword;
1197 startAuth(choseAuthMech(m_sudo_auth_methods));
1199 std::string oldpwd = translatePassword(playername, oldpassword);
1200 std::string newpwd = translatePassword(playername, newpassword);
1202 NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
1204 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1205 pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
1208 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1209 pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
1216 void Client::sendDamage(u8 damage)
1218 DSTACK(FUNCTION_NAME);
1220 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1225 void Client::sendBreath(u16 breath)
1227 DSTACK(FUNCTION_NAME);
1229 NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
1234 void Client::sendRespawn()
1236 DSTACK(FUNCTION_NAME);
1238 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1242 void Client::sendReady()
1244 DSTACK(FUNCTION_NAME);
1246 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1247 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1249 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1250 << (u8) 0 << (u16) strlen(g_version_hash);
1252 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1256 void Client::sendPlayerPos()
1258 LocalPlayer *myplayer = m_env.getLocalPlayer();
1259 if(myplayer == NULL)
1262 // Save bandwidth by only updating position when something changed
1263 if(myplayer->last_position == myplayer->getPosition() &&
1264 myplayer->last_speed == myplayer->getSpeed() &&
1265 myplayer->last_pitch == myplayer->getPitch() &&
1266 myplayer->last_yaw == myplayer->getYaw() &&
1267 myplayer->last_keyPressed == myplayer->keyPressed)
1270 myplayer->last_position = myplayer->getPosition();
1271 myplayer->last_speed = myplayer->getSpeed();
1272 myplayer->last_pitch = myplayer->getPitch();
1273 myplayer->last_yaw = myplayer->getYaw();
1274 myplayer->last_keyPressed = myplayer->keyPressed;
1278 //MutexAutoLock lock(m_con_mutex); //bulk comment-out
1279 our_peer_id = m_con.GetPeerID();
1282 // Set peer id if not set already
1283 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1284 myplayer->peer_id = our_peer_id;
1286 assert(myplayer->peer_id == our_peer_id);
1288 v3f pf = myplayer->getPosition();
1289 v3f sf = myplayer->getSpeed();
1290 s32 pitch = myplayer->getPitch() * 100;
1291 s32 yaw = myplayer->getYaw() * 100;
1292 u32 keyPressed = myplayer->keyPressed;
1294 v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
1295 v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
1298 [0] v3s32 position*100
1299 [12] v3s32 speed*100
1300 [12+12] s32 pitch*100
1301 [12+12+4] s32 yaw*100
1302 [12+12+4+4] u32 keyPressed
1305 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
1307 pkt << position << speed << pitch << yaw << keyPressed;
1312 void Client::sendPlayerItem(u16 item)
1314 Player *myplayer = m_env.getLocalPlayer();
1315 if(myplayer == NULL)
1318 u16 our_peer_id = m_con.GetPeerID();
1320 // Set peer id if not set already
1321 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1322 myplayer->peer_id = our_peer_id;
1323 assert(myplayer->peer_id == our_peer_id);
1325 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1332 void Client::removeNode(v3s16 p)
1334 std::map<v3s16, MapBlock*> modified_blocks;
1337 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1339 catch(InvalidPositionException &e) {
1342 for(std::map<v3s16, MapBlock *>::iterator
1343 i = modified_blocks.begin();
1344 i != modified_blocks.end(); ++i) {
1345 addUpdateMeshTaskWithEdge(i->first, false, true);
1349 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1351 //TimeTaker timer1("Client::addNode()");
1353 std::map<v3s16, MapBlock*> modified_blocks;
1356 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1357 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1359 catch(InvalidPositionException &e) {
1362 for(std::map<v3s16, MapBlock *>::iterator
1363 i = modified_blocks.begin();
1364 i != modified_blocks.end(); ++i) {
1365 addUpdateMeshTaskWithEdge(i->first, false, true);
1369 void Client::setPlayerControl(PlayerControl &control)
1371 LocalPlayer *player = m_env.getLocalPlayer();
1372 assert(player != NULL);
1373 player->control = control;
1376 void Client::selectPlayerItem(u16 item)
1378 m_playeritem = item;
1379 m_inventory_updated = true;
1380 sendPlayerItem(item);
1383 // Returns true if the inventory of the local player has been
1384 // updated from the server. If it is true, it is set to false.
1385 bool Client::getLocalInventoryUpdated()
1387 bool updated = m_inventory_updated;
1388 m_inventory_updated = false;
1392 // Copies the inventory of the local player to parameter
1393 void Client::getLocalInventory(Inventory &dst)
1395 Player *player = m_env.getLocalPlayer();
1396 assert(player != NULL);
1397 dst = player->inventory;
1400 Inventory* Client::getInventory(const InventoryLocation &loc)
1403 case InventoryLocation::UNDEFINED:
1406 case InventoryLocation::CURRENT_PLAYER:
1408 Player *player = m_env.getLocalPlayer();
1409 assert(player != NULL);
1410 return &player->inventory;
1413 case InventoryLocation::PLAYER:
1415 Player *player = m_env.getPlayer(loc.name.c_str());
1418 return &player->inventory;
1421 case InventoryLocation::NODEMETA:
1423 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1426 return meta->getInventory();
1429 case InventoryLocation::DETACHED:
1431 if(m_detached_inventories.count(loc.name) == 0)
1433 return m_detached_inventories[loc.name];
1437 FATAL_ERROR("Invalid inventory location type.");
1443 void Client::inventoryAction(InventoryAction *a)
1446 Send it to the server
1448 sendInventoryAction(a);
1451 Predict some local inventory changes
1453 a->clientApply(this, this);
1459 ClientActiveObject * Client::getSelectedActiveObject(
1461 v3f from_pos_f_on_map,
1462 core::line3d<f32> shootline_on_map
1465 std::vector<DistanceSortedActiveObject> objects;
1467 m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
1470 // After this, the closest object is the first in the array.
1471 std::sort(objects.begin(), objects.end());
1473 for(unsigned int i=0; i<objects.size(); i++)
1475 ClientActiveObject *obj = objects[i].obj;
1477 aabb3f *selection_box = obj->getSelectionBox();
1478 if(selection_box == NULL)
1481 v3f pos = obj->getPosition();
1483 aabb3f offsetted_box(
1484 selection_box->MinEdge + pos,
1485 selection_box->MaxEdge + pos
1488 if(offsetted_box.intersectsWithLine(shootline_on_map))
1497 std::list<std::string> Client::getConnectedPlayerNames()
1499 return m_env.getPlayerNames();
1502 float Client::getAnimationTime()
1504 return m_animation_time;
1507 int Client::getCrackLevel()
1509 return m_crack_level;
1512 void Client::setCrack(int level, v3s16 pos)
1514 int old_crack_level = m_crack_level;
1515 v3s16 old_crack_pos = m_crack_pos;
1517 m_crack_level = level;
1520 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1523 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1525 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1528 addUpdateMeshTaskForNode(pos, false, true);
1534 Player *player = m_env.getLocalPlayer();
1535 assert(player != NULL);
1539 u16 Client::getBreath()
1541 Player *player = m_env.getLocalPlayer();
1542 assert(player != NULL);
1543 return player->getBreath();
1546 bool Client::getChatMessage(std::wstring &message)
1548 if(m_chat_queue.size() == 0)
1550 message = m_chat_queue.front();
1555 void Client::typeChatMessage(const std::wstring &message)
1557 // Discard empty line
1562 sendChatMessage(message);
1565 if (message[0] == L'/')
1567 m_chat_queue.push((std::wstring)L"issued command: " + message);
1571 LocalPlayer *player = m_env.getLocalPlayer();
1572 assert(player != NULL);
1573 std::wstring name = narrow_to_wide(player->getName());
1574 m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
1578 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1580 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1585 Create a task to update the mesh of the block
1588 MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders,
1589 m_cache_use_tangent_vertices);
1592 //TimeTaker timer("data fill");
1594 // Debug: 1-6ms, avg=2ms
1596 data->setCrack(m_crack_level, m_crack_pos);
1597 data->setSmoothLighting(m_cache_smooth_lighting);
1600 // Add task to queue
1601 m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
1604 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1607 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1609 catch(InvalidPositionException &e){}
1612 for (int i=0;i<6;i++)
1615 v3s16 p = blockpos + g_6dirs[i];
1616 addUpdateMeshTask(p, false, urgent);
1618 catch(InvalidPositionException &e){}
1622 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1626 infostream<<"Client::addUpdateMeshTaskForNode(): "
1627 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1631 v3s16 blockpos = getNodeBlockPos(nodepos);
1632 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1635 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1637 catch(InvalidPositionException &e) {}
1640 if(nodepos.X == blockpos_relative.X){
1642 v3s16 p = blockpos + v3s16(-1,0,0);
1643 addUpdateMeshTask(p, false, urgent);
1645 catch(InvalidPositionException &e){}
1648 if(nodepos.Y == blockpos_relative.Y){
1650 v3s16 p = blockpos + v3s16(0,-1,0);
1651 addUpdateMeshTask(p, false, urgent);
1653 catch(InvalidPositionException &e){}
1656 if(nodepos.Z == blockpos_relative.Z){
1658 v3s16 p = blockpos + v3s16(0,0,-1);
1659 addUpdateMeshTask(p, false, urgent);
1661 catch(InvalidPositionException &e){}
1665 ClientEvent Client::getClientEvent()
1668 if(m_client_event_queue.size() == 0) {
1669 event.type = CE_NONE;
1672 event = m_client_event_queue.front();
1673 m_client_event_queue.pop();
1678 float Client::mediaReceiveProgress()
1680 if (m_media_downloader)
1681 return m_media_downloader->getProgress();
1683 return 1.0; // downloader only exists when not yet done
1686 typedef struct TextureUpdateArgs {
1687 IrrlichtDevice *device;
1688 gui::IGUIEnvironment *guienv;
1691 const wchar_t* text_base;
1692 } TextureUpdateArgs;
1694 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1696 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1697 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1699 // update the loading menu -- if neccessary
1700 bool do_draw = false;
1701 u32 time_ms = targs->last_time_ms;
1702 if (cur_percent != targs->last_percent) {
1703 targs->last_percent = cur_percent;
1704 time_ms = getTimeMs();
1705 // only draw when the user will notice something:
1706 do_draw = (time_ms - targs->last_time_ms > 100);
1710 targs->last_time_ms = time_ms;
1711 std::basic_stringstream<wchar_t> strm;
1712 strm << targs->text_base << " " << targs->last_percent << "%...";
1713 draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
1714 72 + (u16) ((18. / 100.) * (double) targs->last_percent));
1718 void Client::afterContentReceived(IrrlichtDevice *device)
1720 infostream<<"Client::afterContentReceived() started"<<std::endl;
1721 assert(m_itemdef_received); // pre-condition
1722 assert(m_nodedef_received); // pre-condition
1723 assert(mediaReceived()); // pre-condition
1725 const wchar_t* text = wgettext("Loading textures...");
1727 // Clear cached pre-scaled 2D GUI images, as this cache
1728 // might have images with the same name but different
1729 // content from previous sessions.
1730 guiScalingCacheClear(device->getVideoDriver());
1732 // Rebuild inherited images and recreate textures
1733 infostream<<"- Rebuilding images and textures"<<std::endl;
1734 draw_load_screen(text,device, guienv, 0, 70);
1735 m_tsrc->rebuildImagesAndTextures();
1739 infostream<<"- Rebuilding shaders"<<std::endl;
1740 text = wgettext("Rebuilding shaders...");
1741 draw_load_screen(text, device, guienv, 0, 71);
1742 m_shsrc->rebuildShaders();
1745 // Update node aliases
1746 infostream<<"- Updating node aliases"<<std::endl;
1747 text = wgettext("Initializing nodes...");
1748 draw_load_screen(text, device, guienv, 0, 72);
1749 m_nodedef->updateAliases(m_itemdef);
1750 std::string texture_path = g_settings->get("texture_path");
1751 if (texture_path != "" && fs::IsDir(texture_path))
1752 m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
1753 m_nodedef->setNodeRegistrationStatus(true);
1754 m_nodedef->runNodeResolveCallbacks();
1757 // Update node textures and assign shaders to each tile
1758 infostream<<"- Updating node textures"<<std::endl;
1759 TextureUpdateArgs tu_args;
1760 tu_args.device = device;
1761 tu_args.guienv = guienv;
1762 tu_args.last_time_ms = getTimeMs();
1763 tu_args.last_percent = 0;
1764 tu_args.text_base = wgettext("Initializing nodes");
1765 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1766 delete[] tu_args.text_base;
1768 // Preload item textures and meshes if configured to
1769 if(g_settings->getBool("preload_item_visuals"))
1771 verbosestream<<"Updating item textures and meshes"<<std::endl;
1772 text = wgettext("Item textures...");
1773 draw_load_screen(text, device, guienv, 0, 0);
1774 std::set<std::string> names = m_itemdef->getAll();
1775 size_t size = names.size();
1778 for(std::set<std::string>::const_iterator
1779 i = names.begin(); i != names.end(); ++i)
1781 // Asking for these caches the result
1782 m_itemdef->getInventoryTexture(*i, this);
1783 m_itemdef->getWieldMesh(*i, this);
1785 percent = (count * 100 / size * 0.2) + 80;
1786 draw_load_screen(text, device, guienv, 0, percent);
1791 // Start mesh update thread after setting up content definitions
1792 infostream<<"- Starting mesh update thread"<<std::endl;
1793 m_mesh_update_thread.start();
1797 text = wgettext("Done!");
1798 draw_load_screen(text, device, guienv, 0, 100);
1799 infostream<<"Client::afterContentReceived() done"<<std::endl;
1803 float Client::getRTT(void)
1805 return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1808 float Client::getCurRate(void)
1810 return ( m_con.getLocalStat(con::CUR_INC_RATE) +
1811 m_con.getLocalStat(con::CUR_DL_RATE));
1814 float Client::getAvgRate(void)
1816 return ( m_con.getLocalStat(con::AVG_INC_RATE) +
1817 m_con.getLocalStat(con::AVG_DL_RATE));
1820 void Client::makeScreenshot(IrrlichtDevice *device)
1822 irr::video::IVideoDriver *driver = device->getVideoDriver();
1823 irr::video::IImage* const raw_image = driver->createScreenShot();
1828 time_t t = time(NULL);
1829 struct tm *tm = localtime(&t);
1831 char timetstamp_c[64];
1832 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1834 std::string filename_base = g_settings->get("screenshot_path")
1836 + std::string("screenshot_")
1837 + std::string(timetstamp_c);
1838 std::string filename_ext = ".png";
1839 std::string filename;
1841 // Try to find a unique filename
1842 unsigned serial = 0;
1844 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1845 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1846 std::ifstream tmp(filename.c_str());
1848 break; // File did not apparently exist, we'll go with it
1852 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1853 infostream << "Could not find suitable filename for screenshot" << std::endl;
1855 irr::video::IImage* const image =
1856 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1859 raw_image->copyTo(image);
1861 std::ostringstream sstr;
1862 if (driver->writeImageToFile(image, filename.c_str())) {
1863 sstr << "Saved screenshot to '" << filename << "'";
1865 sstr << "Failed to save screenshot '" << filename << "'";
1867 m_chat_queue.push(narrow_to_wide(sstr.str()));
1868 infostream << sstr.str() << std::endl;
1876 // IGameDef interface
1878 IItemDefManager* Client::getItemDefManager()
1882 INodeDefManager* Client::getNodeDefManager()
1886 ICraftDefManager* Client::getCraftDefManager()
1889 //return m_craftdef;
1891 ITextureSource* Client::getTextureSource()
1895 IShaderSource* Client::getShaderSource()
1899 scene::ISceneManager* Client::getSceneManager()
1901 return m_device->getSceneManager();
1903 u16 Client::allocateUnknownNodeId(const std::string &name)
1905 errorstream << "Client::allocateUnknownNodeId(): "
1906 << "Client cannot allocate node IDs" << std::endl;
1907 FATAL_ERROR("Client allocated unknown node");
1909 return CONTENT_IGNORE;
1911 ISoundManager* Client::getSoundManager()
1915 MtEventManager* Client::getEventManager()
1920 ParticleManager* Client::getParticleManager()
1922 return &m_particle_manager;
1925 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
1927 StringMap::const_iterator it = m_mesh_data.find(filename);
1928 if (it == m_mesh_data.end()) {
1929 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1930 << "\"" << std::endl;
1933 const std::string &data = it->second;
1934 scene::ISceneManager *smgr = m_device->getSceneManager();
1936 // Create the mesh, remove it from cache and return it
1937 // This allows unique vertex colors and other properties for each instance
1938 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1939 io::IFileSystem *irrfs = m_device->getFileSystem();
1940 io::IReadFile *rfile = irrfs->createMemoryReadFile(
1941 *data_rw, data_rw.getSize(), filename.c_str());
1942 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1944 scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
1946 // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
1947 // of uniquely named instances and re-use them
1949 smgr->getMeshCache()->removeMesh(mesh);