3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/tile.h"
34 #include "util/auth.h"
35 #include "util/directiontables.h"
36 #include "util/pointedthing.h"
37 #include "util/serialize.h"
38 #include "util/string.h"
41 #include "mapblock_mesh.h"
44 #include "modchannels.h"
49 #include "clientmap.h"
50 #include "clientmedia.h"
52 #include "database/database-sqlite3.h"
53 #include "serialization.h"
54 #include "guiscalingfilter.h"
55 #include "script/scripting_client.h"
57 #include "chatmessage.h"
58 #include "translation.h"
60 extern gui::IGUIEnvironment* guienv;
67 const char *playername,
68 const std::string &password,
69 const std::string &address_name,
70 MapDrawControl &control,
71 IWritableTextureSource *tsrc,
72 IWritableShaderSource *shsrc,
73 IWritableItemDefManager *itemdef,
74 IWritableNodeDefManager *nodedef,
76 MtEventManager *event,
86 m_mesh_update_thread(this),
88 new ClientMap(this, control, 666),
91 m_particle_manager(&m_env),
92 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
93 m_address_name(address_name),
94 m_server_ser_ver(SER_FMT_VER_INVALID),
95 m_last_chat_message_sent(time(NULL)),
97 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
98 m_media_downloader(new ClientMediaDownloader()),
101 m_modchannel_mgr(new ModChannelMgr())
104 m_env.setLocalPlayer(new LocalPlayer(this, playername));
106 if (g_settings->getBool("enable_minimap")) {
107 m_minimap = new Minimap(this);
109 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
111 m_modding_enabled = g_settings->getBool("enable_client_modding");
112 m_script = new ClientScripting(this);
113 m_env.setScript(m_script);
114 m_script->setEnv(&m_env);
117 void Client::loadBuiltin()
120 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
122 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
125 void Client::loadMods()
127 // Don't permit to load mods twice
132 // If modding is not enabled or flavour disable it, don't load mods, just builtin
133 if (!m_modding_enabled) {
134 warningstream << "Client side mods are disabled by configuration." << std::endl;
138 if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOAD_CLIENT_MODS)) {
139 warningstream << "Client side mods are disabled by server." << std::endl;
140 // If mods loading is disabled and builtin integrity is wrong, disconnect user.
141 if (!checkBuiltinIntegrity()) {
142 // @TODO disconnect user
147 ClientModConfiguration modconf(getClientModsLuaPath());
148 m_mods = modconf.getMods();
149 // complain about mods with unsatisfied dependencies
150 if (!modconf.isConsistent()) {
151 modconf.printUnsatisfiedModsError();
155 infostream << "Client Loading mods: ";
156 for (const ModSpec &mod : m_mods)
157 infostream << mod.name << " ";
158 infostream << std::endl;
160 // Load and run "mod" scripts
161 for (const ModSpec &mod : m_mods) {
162 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
163 throw ModError("Error loading mod \"" + mod.name +
164 "\": Mod name does not follow naming conventions: "
165 "Only characters [a-z0-9_] are allowed.");
167 scanModIntoMemory(mod.name, mod.path);
170 // Load and run "mod" scripts
171 for (const ModSpec &mod : m_mods)
172 m_script->loadModFromMemory(mod.name);
174 m_mods_loaded = true;
177 bool Client::checkBuiltinIntegrity()
183 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
184 std::string mod_subpath)
186 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
187 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
188 for (const fs::DirListNode &j : mod) {
189 std::string filename = j.name;
191 scanModSubfolder(mod_name, mod_path, mod_subpath
192 + filename + DIR_DELIM);
195 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
196 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
200 const std::string &Client::getBuiltinLuaPath()
202 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
206 const std::string &Client::getClientModsLuaPath()
208 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
209 return clientmods_dir;
212 const std::vector<ModSpec>& Client::getMods() const
214 static std::vector<ModSpec> client_modspec_temp;
215 return client_modspec_temp;
218 const ModSpec* Client::getModSpec(const std::string &modname) const
226 // Don't disable this part when modding is disabled, it's used in builtin
227 m_script->on_shutdown();
228 //request all client managed threads to stop
229 m_mesh_update_thread.stop();
230 // Save local server map
232 infostream << "Local map saving ended." << std::endl;
233 m_localdb->endSave();
239 bool Client::isShutdown()
241 return m_shutdown || !m_mesh_update_thread.isRunning();
249 m_mesh_update_thread.stop();
250 m_mesh_update_thread.wait();
251 while (!m_mesh_update_thread.m_queue_out.empty()) {
252 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
257 delete m_inventory_from_server;
259 // Delete detached inventories
260 for (auto &m_detached_inventorie : m_detached_inventories) {
261 delete m_detached_inventorie.second;
264 // cleanup 3d model meshes on client shutdown
265 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
266 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
269 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
275 void Client::connect(Address address, bool is_local_server)
277 initLocalMapSaving(address, m_address_name, is_local_server);
279 m_con->SetTimeoutMs(0);
280 m_con->Connect(address);
283 void Client::step(float dtime)
289 m_animation_time += dtime;
290 if(m_animation_time > 60.0)
291 m_animation_time -= 60.0;
293 m_time_of_day_update_timer += dtime;
301 float &counter = m_packetcounter_timer;
307 infostream << "Client packetcounter (" << m_packetcounter_timer
309 m_packetcounter.print(infostream);
310 m_packetcounter.clear();
314 // UGLY hack to fix 2 second startup delay caused by non existent
315 // server client startup synchronization in local server or singleplayer mode
316 static bool initial_step = true;
318 initial_step = false;
320 else if(m_state == LC_Created) {
321 float &counter = m_connection_reinit_timer;
326 LocalPlayer *myplayer = m_env.getLocalPlayer();
327 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
329 sendInit(myplayer->getName());
332 // Not connected, return
337 Do stuff if connected
341 Run Map's timers and unload unused data
343 const float map_timer_and_unload_dtime = 5.25;
344 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
345 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
346 std::vector<v3s16> deleted_blocks;
347 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
348 g_settings->getFloat("client_unload_unused_data_timeout"),
349 g_settings->getS32("client_mapblock_limit"),
354 NOTE: This loop is intentionally iterated the way it is.
357 std::vector<v3s16>::iterator i = deleted_blocks.begin();
358 std::vector<v3s16> sendlist;
360 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
371 sendDeletedBlocks(sendlist);
373 if(i == deleted_blocks.end())
379 sendlist.push_back(*i);
385 Send pending messages on out chat queue
387 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
388 sendChatMessage(m_out_chat_queue.front());
389 m_out_chat_queue.pop();
395 // Control local player (0ms)
396 LocalPlayer *player = m_env.getLocalPlayer();
398 player->applyControl(dtime, &m_env);
402 m_sound->step(dtime);
407 while (m_env.hasClientEnvEvents()) {
408 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
410 if (envEvent.type == CEE_PLAYER_DAMAGE) {
411 u8 damage = envEvent.player_damage.amount;
413 if (envEvent.player_damage.send_to_server)
416 // Add to ClientEvent queue
417 ClientEvent *event = new ClientEvent();
418 event->type = CE_PLAYER_DAMAGE;
419 event->player_damage.amount = damage;
420 m_client_event_queue.push(event);
427 float &counter = m_avg_rtt_timer;
431 // connectedAndInitialized() is true, peer exists.
432 float avg_rtt = getRTT();
433 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
437 Send player position to server
440 float &counter = m_playerpos_send_timer;
442 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
450 Replace updated meshes
453 int num_processed_meshes = 0;
454 while (!m_mesh_update_thread.m_queue_out.empty())
456 num_processed_meshes++;
458 MinimapMapblock *minimap_mapblock = NULL;
459 bool do_mapper_update = true;
461 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
462 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
464 // Delete the old mesh
466 block->mesh = nullptr;
469 minimap_mapblock = r.mesh->moveMinimapMapblock();
470 if (minimap_mapblock == NULL)
471 do_mapper_update = false;
473 bool is_empty = true;
474 for (int l = 0; l < MAX_TILE_LAYERS; l++)
475 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
481 // Replace with the new mesh
482 block->mesh = r.mesh;
488 if (m_minimap && do_mapper_update)
489 m_minimap->addBlock(r.p, minimap_mapblock);
491 if (r.ack_block_to_server) {
501 if (num_processed_meshes > 0)
502 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
508 if (m_media_downloader && m_media_downloader->isStarted()) {
509 m_media_downloader->step(this);
510 if (m_media_downloader->isDone()) {
511 delete m_media_downloader;
512 m_media_downloader = NULL;
517 If the server didn't update the inventory in a while, revert
518 the local inventory (so the player notices the lag problem
519 and knows something is wrong).
521 if(m_inventory_from_server)
523 float interval = 10.0;
524 float count_before = floor(m_inventory_from_server_age / interval);
526 m_inventory_from_server_age += dtime;
528 float count_after = floor(m_inventory_from_server_age / interval);
530 if(count_after != count_before)
532 // Do this every <interval> seconds after TOCLIENT_INVENTORY
533 // Reset the locally changed inventory to the authoritative inventory
534 LocalPlayer *player = m_env.getLocalPlayer();
535 player->inventory = *m_inventory_from_server;
536 m_inventory_updated = true;
541 Update positions of sounds attached to objects
544 for (auto &m_sounds_to_object : m_sounds_to_objects) {
545 int client_id = m_sounds_to_object.first;
546 u16 object_id = m_sounds_to_object.second;
547 ClientActiveObject *cao = m_env.getActiveObject(object_id);
550 m_sound->updateSoundPosition(client_id, cao->getPosition());
555 Handle removed remotely initiated sounds
557 m_removed_sounds_check_timer += dtime;
558 if(m_removed_sounds_check_timer >= 2.32) {
559 m_removed_sounds_check_timer = 0;
560 // Find removed sounds and clear references to them
561 std::vector<s32> removed_server_ids;
562 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
563 i != m_sounds_server_to_client.end();) {
564 s32 server_id = i->first;
565 int client_id = i->second;
567 if(!m_sound->soundExists(client_id)) {
568 m_sounds_server_to_client.erase(server_id);
569 m_sounds_client_to_server.erase(client_id);
570 m_sounds_to_objects.erase(client_id);
571 removed_server_ids.push_back(server_id);
576 if(!removed_server_ids.empty()) {
577 sendRemovedSounds(removed_server_ids);
581 m_mod_storage_save_timer -= dtime;
582 if (m_mod_storage_save_timer <= 0.0f) {
583 verbosestream << "Saving registered mod storages." << std::endl;
584 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
585 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
586 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
587 if (it->second->isModified()) {
588 it->second->save(getModStoragePath());
594 if (m_localdb && m_localdb_save_interval.step(dtime,
595 m_cache_save_interval)) {
596 m_localdb->endSave();
597 m_localdb->beginSave();
601 bool Client::loadMedia(const std::string &data, const std::string &filename)
603 // Silly irrlicht's const-incorrectness
604 Buffer<char> data_rw(data.c_str(), data.size());
608 const char *image_ext[] = {
609 ".png", ".jpg", ".bmp", ".tga",
610 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
613 name = removeStringEnd(filename, image_ext);
615 verbosestream<<"Client: Attempting to load image "
616 <<"file \""<<filename<<"\""<<std::endl;
618 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
619 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
621 // Create an irrlicht memory file
622 io::IReadFile *rfile = irrfs->createMemoryReadFile(
623 *data_rw, data_rw.getSize(), "_tempreadfile");
625 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
628 video::IImage *img = vdrv->createImageFromFile(rfile);
630 errorstream<<"Client: Cannot create image from data of "
631 <<"file \""<<filename<<"\""<<std::endl;
636 m_tsrc->insertSourceImage(filename, img);
642 const char *sound_ext[] = {
643 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
644 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
647 name = removeStringEnd(filename, sound_ext);
649 verbosestream<<"Client: Attempting to load sound "
650 <<"file \""<<filename<<"\""<<std::endl;
651 m_sound->loadSoundData(name, data);
655 const char *model_ext[] = {
656 ".x", ".b3d", ".md2", ".obj",
660 name = removeStringEnd(filename, model_ext);
662 verbosestream<<"Client: Storing model into memory: "
663 <<"\""<<filename<<"\""<<std::endl;
664 if(m_mesh_data.count(filename))
665 errorstream<<"Multiple models with name \""<<filename.c_str()
666 <<"\" found; replacing previous model"<<std::endl;
667 m_mesh_data[filename] = data;
671 const char *translate_ext[] = {
674 name = removeStringEnd(filename, translate_ext);
676 verbosestream << "Client: Loading translation: "
677 << "\"" << filename << "\"" << std::endl;
678 g_translations->loadTranslation(data);
682 errorstream << "Client: Don't know how to load file \""
683 << filename << "\"" << std::endl;
687 // Virtual methods from con::PeerHandler
688 void Client::peerAdded(con::Peer *peer)
690 infostream << "Client::peerAdded(): peer->id="
691 << peer->id << std::endl;
693 void Client::deletingPeer(con::Peer *peer, bool timeout)
695 infostream << "Client::deletingPeer(): "
696 "Server Peer is getting deleted "
697 << "(timeout=" << timeout << ")" << std::endl;
700 m_access_denied = true;
701 m_access_denied_reason = gettext("Connection timed out.");
707 u16 number of files requested
713 void Client::request_media(const std::vector<std::string> &file_requests)
715 std::ostringstream os(std::ios_base::binary);
716 writeU16(os, TOSERVER_REQUEST_MEDIA);
717 size_t file_requests_size = file_requests.size();
719 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
721 // Packet dynamicly resized
722 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
724 pkt << (u16) (file_requests_size & 0xFFFF);
726 for (const std::string &file_request : file_requests) {
732 infostream << "Client: Sending media request list to server ("
733 << file_requests.size() << " files. packet size)" << std::endl;
736 void Client::initLocalMapSaving(const Address &address,
737 const std::string &hostname,
738 bool is_local_server)
740 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
744 const std::string world_path = porting::path_user
745 + DIR_DELIM + "worlds"
746 + DIR_DELIM + "server_"
747 + hostname + "_" + std::to_string(address.getPort());
749 fs::CreateAllDirs(world_path);
751 m_localdb = new MapDatabaseSQLite3(world_path);
752 m_localdb->beginSave();
753 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
756 void Client::ReceiveAll()
758 u64 start_ms = porting::getTimeMs();
761 // Limit time even if there would be huge amounts of data to
763 if(porting::getTimeMs() > start_ms + 100)
768 g_profiler->graphAdd("client_received_packets", 1);
770 catch(con::NoIncomingDataException &e) {
773 catch(con::InvalidIncomingDataException &e) {
774 infostream<<"Client::ReceiveAll(): "
775 "InvalidIncomingDataException: what()="
776 <<e.what()<<std::endl;
781 void Client::Receive()
784 m_con->Receive(&pkt);
788 inline void Client::handleCommand(NetworkPacket* pkt)
790 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
791 (this->*opHandle.handler)(pkt);
795 sender_peer_id given to this shall be quaranteed to be a valid peer
797 void Client::ProcessData(NetworkPacket *pkt)
799 ToClientCommand command = (ToClientCommand) pkt->getCommand();
800 u32 sender_peer_id = pkt->getPeerId();
802 //infostream<<"Client: received command="<<command<<std::endl;
803 m_packetcounter.add((u16)command);
806 If this check is removed, be sure to change the queue
807 system to know the ids
809 if(sender_peer_id != PEER_ID_SERVER) {
810 infostream << "Client::ProcessData(): Discarding data not "
811 "coming from server: peer_id=" << sender_peer_id
816 // Command must be handled into ToClientCommandHandler
817 if (command >= TOCLIENT_NUM_MSG_TYPES) {
818 infostream << "Client: Ignoring unknown command "
819 << command << std::endl;
824 * Those packets are handled before m_server_ser_ver is set, it's normal
825 * But we must use the new ToClientConnectionState in the future,
828 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
833 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
834 infostream << "Client: Server serialization"
835 " format invalid or not initialized."
836 " Skipping incoming command=" << command << std::endl;
841 Handle runtime commands
847 void Client::Send(NetworkPacket* pkt)
849 m_con->Send(PEER_ID_SERVER,
850 serverCommandFactoryTable[pkt->getCommand()].channel,
852 serverCommandFactoryTable[pkt->getCommand()].reliable);
855 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
856 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
858 v3f pf = myplayer->getPosition() * 100;
859 v3f sf = myplayer->getSpeed() * 100;
860 s32 pitch = myplayer->getPitch() * 100;
861 s32 yaw = myplayer->getYaw() * 100;
862 u32 keyPressed = myplayer->keyPressed;
863 // scaled by 80, so that pi can fit into a u8
864 u8 fov = clientMap->getCameraFov() * 80;
865 u8 wanted_range = MYMIN(255,
866 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
868 v3s32 position(pf.X, pf.Y, pf.Z);
869 v3s32 speed(sf.X, sf.Y, sf.Z);
873 [0] v3s32 position*100
875 [12+12] s32 pitch*100
876 [12+12+4] s32 yaw*100
877 [12+12+4+4] u32 keyPressed
878 [12+12+4+4+4] u8 fov*80
879 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
881 *pkt << position << speed << pitch << yaw << keyPressed;
882 *pkt << fov << wanted_range;
885 void Client::interact(u8 action, const PointedThing& pointed)
887 if(m_state != LC_Ready) {
888 errorstream << "Client::interact() "
889 "Canceled (not connected)"
894 LocalPlayer *myplayer = m_env.getLocalPlayer();
895 if (myplayer == NULL)
902 [5] u32 length of the next item (plen)
903 [9] serialized PointedThing
904 [9 + plen] player position information
906 0: start digging (from undersurface) or use
907 1: stop digging (all parameters ignored)
909 3: place block or item (to abovesurface)
911 5: perform secondary action of item
914 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
917 pkt << (u16)getPlayerItem();
919 std::ostringstream tmp_os(std::ios::binary);
920 pointed.serialize(tmp_os);
922 pkt.putLongString(tmp_os.str());
924 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
929 void Client::deleteAuthData()
934 switch (m_chosen_auth_mech) {
935 case AUTH_MECHANISM_FIRST_SRP:
937 case AUTH_MECHANISM_SRP:
938 case AUTH_MECHANISM_LEGACY_PASSWORD:
939 srp_user_delete((SRPUser *) m_auth_data);
942 case AUTH_MECHANISM_NONE:
945 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
949 AuthMechanism Client::choseAuthMech(const u32 mechs)
951 if (mechs & AUTH_MECHANISM_SRP)
952 return AUTH_MECHANISM_SRP;
954 if (mechs & AUTH_MECHANISM_FIRST_SRP)
955 return AUTH_MECHANISM_FIRST_SRP;
957 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
958 return AUTH_MECHANISM_LEGACY_PASSWORD;
960 return AUTH_MECHANISM_NONE;
963 void Client::sendInit(const std::string &playerName)
965 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
967 // we don't support network compression yet
968 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
970 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
971 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
977 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
979 m_chosen_auth_mech = chosen_auth_mechanism;
981 switch (chosen_auth_mechanism) {
982 case AUTH_MECHANISM_FIRST_SRP: {
983 // send srp verifier to server
984 std::string verifier;
986 generate_srp_verifier_and_salt(getPlayerName(), m_password,
989 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
990 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
995 case AUTH_MECHANISM_SRP:
996 case AUTH_MECHANISM_LEGACY_PASSWORD: {
999 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1000 m_password = translate_password(getPlayerName(), m_password);
1004 std::string playername_u = lowercase(getPlayerName());
1005 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1006 getPlayerName().c_str(), playername_u.c_str(),
1007 (const unsigned char *) m_password.c_str(),
1008 m_password.length(), NULL, NULL);
1011 SRP_Result res = srp_user_start_authentication(
1012 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1013 (unsigned char **) &bytes_A, &len_A);
1014 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1016 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1017 resp_pkt << std::string(bytes_A, len_A) << based_on;
1021 case AUTH_MECHANISM_NONE:
1022 break; // not handled in this method
1026 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1028 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1030 pkt << (u8) blocks.size();
1032 for (const v3s16 &block : blocks) {
1039 void Client::sendGotBlocks(v3s16 block)
1041 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1042 pkt << (u8) 1 << block;
1046 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1048 size_t server_ids = soundList.size();
1049 assert(server_ids <= 0xFFFF);
1051 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1053 pkt << (u16) (server_ids & 0xFFFF);
1055 for (int sound_id : soundList)
1061 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1062 const StringMap &fields)
1064 size_t fields_size = fields.size();
1066 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1068 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1070 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1072 StringMap::const_iterator it;
1073 for (it = fields.begin(); it != fields.end(); ++it) {
1074 const std::string &name = it->first;
1075 const std::string &value = it->second;
1077 pkt.putLongString(value);
1083 void Client::sendInventoryFields(const std::string &formname,
1084 const StringMap &fields)
1086 size_t fields_size = fields.size();
1087 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1089 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1090 pkt << formname << (u16) (fields_size & 0xFFFF);
1092 StringMap::const_iterator it;
1093 for (it = fields.begin(); it != fields.end(); ++it) {
1094 const std::string &name = it->first;
1095 const std::string &value = it->second;
1097 pkt.putLongString(value);
1103 void Client::sendInventoryAction(InventoryAction *a)
1105 std::ostringstream os(std::ios_base::binary);
1110 std::string s = os.str();
1112 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1113 pkt.putRawString(s.c_str(),s.size());
1118 bool Client::canSendChatMessage() const
1120 u32 now = time(NULL);
1121 float time_passed = now - m_last_chat_message_sent;
1123 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1124 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1126 if (virt_chat_message_allowance < 1.0f)
1132 void Client::sendChatMessage(const std::wstring &message)
1134 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1135 if (canSendChatMessage()) {
1136 u32 now = time(NULL);
1137 float time_passed = now - m_last_chat_message_sent;
1138 m_last_chat_message_sent = time(NULL);
1140 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1141 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1142 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1144 m_chat_message_allowance -= 1.0f;
1146 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1151 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1152 m_out_chat_queue.push(message);
1154 infostream << "Could not queue chat message because maximum out chat queue size ("
1155 << max_queue_size << ") is reached." << std::endl;
1159 void Client::clearOutChatQueue()
1161 m_out_chat_queue = std::queue<std::wstring>();
1164 void Client::sendChangePassword(const std::string &oldpassword,
1165 const std::string &newpassword)
1167 LocalPlayer *player = m_env.getLocalPlayer();
1171 // get into sudo mode and then send new password to server
1172 m_password = oldpassword;
1173 m_new_password = newpassword;
1174 startAuth(choseAuthMech(m_sudo_auth_methods));
1178 void Client::sendDamage(u8 damage)
1180 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1185 void Client::sendRespawn()
1187 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1191 void Client::sendReady()
1193 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1194 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1196 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1197 << (u8) 0 << (u16) strlen(g_version_hash);
1199 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1203 void Client::sendPlayerPos()
1205 LocalPlayer *myplayer = m_env.getLocalPlayer();
1209 ClientMap &map = m_env.getClientMap();
1211 u8 camera_fov = map.getCameraFov();
1212 u8 wanted_range = map.getControl().wanted_range;
1214 // Save bandwidth by only updating position when something changed
1215 if(myplayer->last_position == myplayer->getPosition() &&
1216 myplayer->last_speed == myplayer->getSpeed() &&
1217 myplayer->last_pitch == myplayer->getPitch() &&
1218 myplayer->last_yaw == myplayer->getYaw() &&
1219 myplayer->last_keyPressed == myplayer->keyPressed &&
1220 myplayer->last_camera_fov == camera_fov &&
1221 myplayer->last_wanted_range == wanted_range)
1224 myplayer->last_position = myplayer->getPosition();
1225 myplayer->last_speed = myplayer->getSpeed();
1226 myplayer->last_pitch = myplayer->getPitch();
1227 myplayer->last_yaw = myplayer->getYaw();
1228 myplayer->last_keyPressed = myplayer->keyPressed;
1229 myplayer->last_camera_fov = camera_fov;
1230 myplayer->last_wanted_range = wanted_range;
1232 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1234 writePlayerPos(myplayer, &map, &pkt);
1239 void Client::sendPlayerItem(u16 item)
1241 LocalPlayer *myplayer = m_env.getLocalPlayer();
1245 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1252 void Client::removeNode(v3s16 p)
1254 std::map<v3s16, MapBlock*> modified_blocks;
1257 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1259 catch(InvalidPositionException &e) {
1262 for (const auto &modified_block : modified_blocks) {
1263 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1268 * Helper function for Client Side Modding
1269 * Flavour is applied there, this should not be used for core engine
1271 * @param is_valid_position
1274 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1276 if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
1277 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1278 if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
1279 *is_valid_position = false;
1283 return m_env.getMap().getNodeNoEx(p, is_valid_position);
1286 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1288 //TimeTaker timer1("Client::addNode()");
1290 std::map<v3s16, MapBlock*> modified_blocks;
1293 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1294 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1296 catch(InvalidPositionException &e) {
1299 for (const auto &modified_block : modified_blocks) {
1300 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1304 void Client::setPlayerControl(PlayerControl &control)
1306 LocalPlayer *player = m_env.getLocalPlayer();
1308 player->control = control;
1311 void Client::selectPlayerItem(u16 item)
1313 m_playeritem = item;
1314 m_inventory_updated = true;
1315 sendPlayerItem(item);
1318 // Returns true if the inventory of the local player has been
1319 // updated from the server. If it is true, it is set to false.
1320 bool Client::getLocalInventoryUpdated()
1322 bool updated = m_inventory_updated;
1323 m_inventory_updated = false;
1327 // Copies the inventory of the local player to parameter
1328 void Client::getLocalInventory(Inventory &dst)
1330 LocalPlayer *player = m_env.getLocalPlayer();
1332 dst = player->inventory;
1335 Inventory* Client::getInventory(const InventoryLocation &loc)
1338 case InventoryLocation::UNDEFINED:
1341 case InventoryLocation::CURRENT_PLAYER:
1343 LocalPlayer *player = m_env.getLocalPlayer();
1345 return &player->inventory;
1348 case InventoryLocation::PLAYER:
1350 // Check if we are working with local player inventory
1351 LocalPlayer *player = m_env.getLocalPlayer();
1352 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1354 return &player->inventory;
1357 case InventoryLocation::NODEMETA:
1359 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1362 return meta->getInventory();
1365 case InventoryLocation::DETACHED:
1367 if (m_detached_inventories.count(loc.name) == 0)
1369 return m_detached_inventories[loc.name];
1373 FATAL_ERROR("Invalid inventory location type.");
1379 void Client::inventoryAction(InventoryAction *a)
1382 Send it to the server
1384 sendInventoryAction(a);
1387 Predict some local inventory changes
1389 a->clientApply(this, this);
1395 float Client::getAnimationTime()
1397 return m_animation_time;
1400 int Client::getCrackLevel()
1402 return m_crack_level;
1405 v3s16 Client::getCrackPos()
1410 void Client::setCrack(int level, v3s16 pos)
1412 int old_crack_level = m_crack_level;
1413 v3s16 old_crack_pos = m_crack_pos;
1415 m_crack_level = level;
1418 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1421 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1423 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1426 addUpdateMeshTaskForNode(pos, false, true);
1432 LocalPlayer *player = m_env.getLocalPlayer();
1437 bool Client::getChatMessage(std::wstring &res)
1439 if (m_chat_queue.empty())
1442 ChatMessage *chatMessage = m_chat_queue.front();
1447 switch (chatMessage->type) {
1448 case CHATMESSAGE_TYPE_RAW:
1449 case CHATMESSAGE_TYPE_ANNOUNCE:
1450 case CHATMESSAGE_TYPE_SYSTEM:
1451 res = chatMessage->message;
1453 case CHATMESSAGE_TYPE_NORMAL: {
1454 if (!chatMessage->sender.empty())
1455 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1457 res = chatMessage->message;
1468 void Client::typeChatMessage(const std::wstring &message)
1470 // Discard empty line
1471 if (message.empty())
1474 // If message was ate by script API, don't send it to server
1475 if (m_script->on_sending_message(wide_to_utf8(message))) {
1480 sendChatMessage(message);
1483 if (message[0] != L'/') {
1484 // compatibility code
1485 if (m_proto_ver < 29) {
1486 LocalPlayer *player = m_env.getLocalPlayer();
1488 std::wstring name = narrow_to_wide(player->getName());
1489 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1494 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1496 // Check if the block exists to begin with. In the case when a non-existing
1497 // neighbor is automatically added, it may not. In that case we don't want
1498 // to tell the mesh update thread about it.
1499 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1503 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1506 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1509 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1511 catch(InvalidPositionException &e){}
1514 for (int i=0;i<6;i++)
1517 v3s16 p = blockpos + g_6dirs[i];
1518 addUpdateMeshTask(p, false, urgent);
1520 catch(InvalidPositionException &e){}
1524 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1528 infostream<<"Client::addUpdateMeshTaskForNode(): "
1529 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1533 v3s16 blockpos = getNodeBlockPos(nodepos);
1534 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1537 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1539 catch(InvalidPositionException &e) {}
1542 if(nodepos.X == blockpos_relative.X){
1544 v3s16 p = blockpos + v3s16(-1,0,0);
1545 addUpdateMeshTask(p, false, urgent);
1547 catch(InvalidPositionException &e){}
1550 if(nodepos.Y == blockpos_relative.Y){
1552 v3s16 p = blockpos + v3s16(0,-1,0);
1553 addUpdateMeshTask(p, false, urgent);
1555 catch(InvalidPositionException &e){}
1558 if(nodepos.Z == blockpos_relative.Z){
1560 v3s16 p = blockpos + v3s16(0,0,-1);
1561 addUpdateMeshTask(p, false, urgent);
1563 catch(InvalidPositionException &e){}
1567 ClientEvent *Client::getClientEvent()
1569 FATAL_ERROR_IF(m_client_event_queue.empty(),
1570 "Cannot getClientEvent, queue is empty.");
1572 ClientEvent *event = m_client_event_queue.front();
1573 m_client_event_queue.pop();
1577 bool Client::connectedToServer()
1579 return m_con->Connected();
1582 const Address Client::getServerAddress()
1584 return m_con->GetPeerAddress(PEER_ID_SERVER);
1587 float Client::mediaReceiveProgress()
1589 if (m_media_downloader)
1590 return m_media_downloader->getProgress();
1592 return 1.0; // downloader only exists when not yet done
1595 typedef struct TextureUpdateArgs {
1596 gui::IGUIEnvironment *guienv;
1599 const wchar_t* text_base;
1600 ITextureSource *tsrc;
1601 } TextureUpdateArgs;
1603 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1605 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1606 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1608 // update the loading menu -- if neccessary
1609 bool do_draw = false;
1610 u64 time_ms = targs->last_time_ms;
1611 if (cur_percent != targs->last_percent) {
1612 targs->last_percent = cur_percent;
1613 time_ms = porting::getTimeMs();
1614 // only draw when the user will notice something:
1615 do_draw = (time_ms - targs->last_time_ms > 100);
1619 targs->last_time_ms = time_ms;
1620 std::basic_stringstream<wchar_t> strm;
1621 strm << targs->text_base << " " << targs->last_percent << "%...";
1622 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1623 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1627 void Client::afterContentReceived()
1629 infostream<<"Client::afterContentReceived() started"<<std::endl;
1630 assert(m_itemdef_received); // pre-condition
1631 assert(m_nodedef_received); // pre-condition
1632 assert(mediaReceived()); // pre-condition
1634 const wchar_t* text = wgettext("Loading textures...");
1636 // Clear cached pre-scaled 2D GUI images, as this cache
1637 // might have images with the same name but different
1638 // content from previous sessions.
1639 guiScalingCacheClear();
1641 // Rebuild inherited images and recreate textures
1642 infostream<<"- Rebuilding images and textures"<<std::endl;
1643 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1644 m_tsrc->rebuildImagesAndTextures();
1648 infostream<<"- Rebuilding shaders"<<std::endl;
1649 text = wgettext("Rebuilding shaders...");
1650 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1651 m_shsrc->rebuildShaders();
1654 // Update node aliases
1655 infostream<<"- Updating node aliases"<<std::endl;
1656 text = wgettext("Initializing nodes...");
1657 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1658 m_nodedef->updateAliases(m_itemdef);
1659 for (const auto &path : getTextureDirs())
1660 m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
1661 m_nodedef->setNodeRegistrationStatus(true);
1662 m_nodedef->runNodeResolveCallbacks();
1665 // Update node textures and assign shaders to each tile
1666 infostream<<"- Updating node textures"<<std::endl;
1667 TextureUpdateArgs tu_args;
1668 tu_args.guienv = guienv;
1669 tu_args.last_time_ms = porting::getTimeMs();
1670 tu_args.last_percent = 0;
1671 tu_args.text_base = wgettext("Initializing nodes");
1672 tu_args.tsrc = m_tsrc;
1673 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1674 delete[] tu_args.text_base;
1676 // Start mesh update thread after setting up content definitions
1677 infostream<<"- Starting mesh update thread"<<std::endl;
1678 m_mesh_update_thread.start();
1683 if (g_settings->getBool("enable_client_modding")) {
1684 m_script->on_client_ready(m_env.getLocalPlayer());
1685 m_script->on_connect();
1688 text = wgettext("Done!");
1689 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1690 infostream<<"Client::afterContentReceived() done"<<std::endl;
1694 float Client::getRTT()
1696 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1699 float Client::getCurRate()
1701 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1702 m_con->getLocalStat(con::CUR_DL_RATE));
1705 void Client::makeScreenshot()
1707 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1708 irr::video::IImage* const raw_image = driver->createScreenShot();
1713 time_t t = time(NULL);
1714 struct tm *tm = localtime(&t);
1716 char timetstamp_c[64];
1717 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1719 std::string filename_base = g_settings->get("screenshot_path")
1721 + std::string("screenshot_")
1722 + std::string(timetstamp_c);
1723 std::string filename_ext = "." + g_settings->get("screenshot_format");
1724 std::string filename;
1726 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1727 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1729 // Try to find a unique filename
1730 unsigned serial = 0;
1732 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1733 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1734 std::ifstream tmp(filename.c_str());
1736 break; // File did not apparently exist, we'll go with it
1740 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1741 infostream << "Could not find suitable filename for screenshot" << std::endl;
1743 irr::video::IImage* const image =
1744 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1747 raw_image->copyTo(image);
1749 std::ostringstream sstr;
1750 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1751 sstr << "Saved screenshot to '" << filename << "'";
1753 sstr << "Failed to save screenshot '" << filename << "'";
1755 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1756 narrow_to_wide(sstr.str())));
1757 infostream << sstr.str() << std::endl;
1765 bool Client::shouldShowMinimap() const
1767 return !m_minimap_disabled_by_server;
1770 void Client::pushToEventQueue(ClientEvent *event)
1772 m_client_event_queue.push(event);
1775 void Client::showMinimap(const bool show)
1777 m_game_ui->showMinimap(show);
1780 // IGameDef interface
1782 IItemDefManager* Client::getItemDefManager()
1786 INodeDefManager* Client::getNodeDefManager()
1790 ICraftDefManager* Client::getCraftDefManager()
1793 //return m_craftdef;
1795 ITextureSource* Client::getTextureSource()
1799 IShaderSource* Client::getShaderSource()
1804 u16 Client::allocateUnknownNodeId(const std::string &name)
1806 errorstream << "Client::allocateUnknownNodeId(): "
1807 << "Client cannot allocate node IDs" << std::endl;
1808 FATAL_ERROR("Client allocated unknown node");
1810 return CONTENT_IGNORE;
1812 ISoundManager* Client::getSoundManager()
1816 MtEventManager* Client::getEventManager()
1821 ParticleManager* Client::getParticleManager()
1823 return &m_particle_manager;
1826 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1828 StringMap::const_iterator it = m_mesh_data.find(filename);
1829 if (it == m_mesh_data.end()) {
1830 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1831 << "\"" << std::endl;
1834 const std::string &data = it->second;
1836 // Create the mesh, remove it from cache and return it
1837 // This allows unique vertex colors and other properties for each instance
1838 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1839 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1840 *data_rw, data_rw.getSize(), filename.c_str());
1841 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1843 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1847 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1851 const std::string* Client::getModFile(const std::string &filename)
1853 StringMap::const_iterator it = m_mod_files.find(filename);
1854 if (it == m_mod_files.end()) {
1855 errorstream << "Client::getModFile(): File not found: \"" << filename
1856 << "\"" << std::endl;
1862 bool Client::registerModStorage(ModMetadata *storage)
1864 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1865 errorstream << "Unable to register same mod storage twice. Storage name: "
1866 << storage->getModName() << std::endl;
1870 m_mod_storages[storage->getModName()] = storage;
1874 void Client::unregisterModStorage(const std::string &name)
1876 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1877 m_mod_storages.find(name);
1878 if (it != m_mod_storages.end()) {
1879 // Save unconditionaly on unregistration
1880 it->second->save(getModStoragePath());
1881 m_mod_storages.erase(name);
1885 std::string Client::getModStoragePath() const
1887 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1894 bool Client::joinModChannel(const std::string &channel)
1896 if (m_modchannel_mgr->channelRegistered(channel))
1899 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1903 m_modchannel_mgr->joinChannel(channel, 0);
1907 bool Client::leaveModChannel(const std::string &channel)
1909 if (!m_modchannel_mgr->channelRegistered(channel))
1912 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1916 m_modchannel_mgr->leaveChannel(channel, 0);
1920 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
1922 if (!m_modchannel_mgr->canWriteOnChannel(channel))
1925 if (message.size() > STRING_MAX_LEN) {
1926 warningstream << "ModChannel message too long, dropping before sending "
1927 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
1928 << channel << ")" << std::endl;
1932 // @TODO: do some client rate limiting
1933 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
1934 pkt << channel << message;
1939 ModChannel* Client::getModChannel(const std::string &channel)
1941 return m_modchannel_mgr->getModChannel(channel);