3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/gameui.h"
32 #include "client/renderingengine.h"
33 #include "client/sound.h"
34 #include "client/tile.h"
35 #include "util/auth.h"
36 #include "util/directiontables.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/string.h"
42 #include "mapblock_mesh.h"
45 #include "modchannels.h"
46 #include "content/mods.h"
50 #include "clientmap.h"
51 #include "clientmedia.h"
53 #include "database/database-sqlite3.h"
54 #include "serialization.h"
55 #include "guiscalingfilter.h"
56 #include "script/scripting_client.h"
58 #include "chatmessage.h"
59 #include "translation.h"
61 extern gui::IGUIEnvironment* guienv;
68 const char *playername,
69 const std::string &password,
70 const std::string &address_name,
71 MapDrawControl &control,
72 IWritableTextureSource *tsrc,
73 IWritableShaderSource *shsrc,
74 IWritableItemDefManager *itemdef,
75 NodeDefManager *nodedef,
77 MtEventManager *event,
87 m_mesh_update_thread(this),
89 new ClientMap(this, control, 666),
92 m_particle_manager(&m_env),
93 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
94 m_address_name(address_name),
95 m_server_ser_ver(SER_FMT_VER_INVALID),
96 m_last_chat_message_sent(time(NULL)),
98 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
99 m_media_downloader(new ClientMediaDownloader()),
102 m_modchannel_mgr(new ModChannelMgr())
105 m_env.setLocalPlayer(new LocalPlayer(this, playername));
107 if (g_settings->getBool("enable_minimap")) {
108 m_minimap = new Minimap(this);
110 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
112 m_modding_enabled = g_settings->getBool("enable_client_modding");
113 m_script = new ClientScripting(this);
114 m_env.setScript(m_script);
115 m_script->setEnv(&m_env);
118 void Client::loadBuiltin()
121 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
123 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
126 void Client::loadMods()
128 // Don't permit to load mods twice
133 // If modding is not enabled or CSM restrictions disable it
134 // don't load CSM mods, only builtin
135 if (!m_modding_enabled) {
136 warningstream << "Client side mods are disabled by configuration." << std::endl;
140 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
141 warningstream << "Client side mods are disabled by server." << std::endl;
142 // If mods loading is disabled and builtin integrity is wrong, disconnect user.
143 if (!checkBuiltinIntegrity()) {
144 // @TODO disconnect user
149 ClientModConfiguration modconf(getClientModsLuaPath());
150 m_mods = modconf.getMods();
151 // complain about mods with unsatisfied dependencies
152 if (!modconf.isConsistent()) {
153 modconf.printUnsatisfiedModsError();
157 infostream << "Client Loading mods: ";
158 for (const ModSpec &mod : m_mods)
159 infostream << mod.name << " ";
160 infostream << std::endl;
162 // Load and run "mod" scripts
163 for (const ModSpec &mod : m_mods) {
164 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
165 throw ModError("Error loading mod \"" + mod.name +
166 "\": Mod name does not follow naming conventions: "
167 "Only characters [a-z0-9_] are allowed.");
169 scanModIntoMemory(mod.name, mod.path);
172 // Load and run "mod" scripts
173 for (const ModSpec &mod : m_mods)
174 m_script->loadModFromMemory(mod.name);
176 // Run a callback when mods are loaded
177 m_script->on_mods_loaded();
178 m_mods_loaded = true;
181 bool Client::checkBuiltinIntegrity()
187 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
188 std::string mod_subpath)
190 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
191 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
192 for (const fs::DirListNode &j : mod) {
193 std::string filename = j.name;
195 scanModSubfolder(mod_name, mod_path, mod_subpath
196 + filename + DIR_DELIM);
199 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
200 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
204 const std::string &Client::getBuiltinLuaPath()
206 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
210 const std::string &Client::getClientModsLuaPath()
212 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
213 return clientmods_dir;
216 const std::vector<ModSpec>& Client::getMods() const
218 static std::vector<ModSpec> client_modspec_temp;
219 return client_modspec_temp;
222 const ModSpec* Client::getModSpec(const std::string &modname) const
230 // Don't disable this part when modding is disabled, it's used in builtin
231 m_script->on_shutdown();
232 //request all client managed threads to stop
233 m_mesh_update_thread.stop();
234 // Save local server map
236 infostream << "Local map saving ended." << std::endl;
237 m_localdb->endSave();
243 bool Client::isShutdown()
245 return m_shutdown || !m_mesh_update_thread.isRunning();
255 m_mesh_update_thread.stop();
256 m_mesh_update_thread.wait();
257 while (!m_mesh_update_thread.m_queue_out.empty()) {
258 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
263 delete m_inventory_from_server;
265 // Delete detached inventories
266 for (auto &m_detached_inventorie : m_detached_inventories) {
267 delete m_detached_inventorie.second;
270 // cleanup 3d model meshes on client shutdown
271 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
272 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
275 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
279 delete m_media_downloader;
282 void Client::connect(Address address, bool is_local_server)
284 initLocalMapSaving(address, m_address_name, is_local_server);
286 m_con->SetTimeoutMs(0);
287 m_con->Connect(address);
290 void Client::step(float dtime)
296 m_animation_time += dtime;
297 if(m_animation_time > 60.0)
298 m_animation_time -= 60.0;
300 m_time_of_day_update_timer += dtime;
308 float &counter = m_packetcounter_timer;
314 infostream << "Client packetcounter (" << m_packetcounter_timer
316 m_packetcounter.print(infostream);
317 m_packetcounter.clear();
321 // UGLY hack to fix 2 second startup delay caused by non existent
322 // server client startup synchronization in local server or singleplayer mode
323 static bool initial_step = true;
325 initial_step = false;
327 else if(m_state == LC_Created) {
328 if (m_is_registration_confirmation_state) {
329 // Waiting confirmation
332 float &counter = m_connection_reinit_timer;
337 LocalPlayer *myplayer = m_env.getLocalPlayer();
338 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
340 sendInit(myplayer->getName());
343 // Not connected, return
348 Do stuff if connected
352 Run Map's timers and unload unused data
354 const float map_timer_and_unload_dtime = 5.25;
355 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
356 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
357 std::vector<v3s16> deleted_blocks;
358 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
359 g_settings->getFloat("client_unload_unused_data_timeout"),
360 g_settings->getS32("client_mapblock_limit"),
365 NOTE: This loop is intentionally iterated the way it is.
368 std::vector<v3s16>::iterator i = deleted_blocks.begin();
369 std::vector<v3s16> sendlist;
371 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
382 sendDeletedBlocks(sendlist);
384 if(i == deleted_blocks.end())
390 sendlist.push_back(*i);
396 Send pending messages on out chat queue
398 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
399 sendChatMessage(m_out_chat_queue.front());
400 m_out_chat_queue.pop();
406 // Control local player (0ms)
407 LocalPlayer *player = m_env.getLocalPlayer();
409 player->applyControl(dtime, &m_env);
413 m_sound->step(dtime);
418 while (m_env.hasClientEnvEvents()) {
419 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
421 if (envEvent.type == CEE_PLAYER_DAMAGE) {
422 u8 damage = envEvent.player_damage.amount;
424 if (envEvent.player_damage.send_to_server)
427 // Add to ClientEvent queue
428 ClientEvent *event = new ClientEvent();
429 event->type = CE_PLAYER_DAMAGE;
430 event->player_damage.amount = damage;
431 m_client_event_queue.push(event);
438 float &counter = m_avg_rtt_timer;
442 // connectedAndInitialized() is true, peer exists.
443 float avg_rtt = getRTT();
444 infostream << "Client: average rtt: " << avg_rtt << std::endl;
448 Send player position to server
451 float &counter = m_playerpos_send_timer;
453 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
461 Replace updated meshes
464 int num_processed_meshes = 0;
465 while (!m_mesh_update_thread.m_queue_out.empty())
467 num_processed_meshes++;
469 MinimapMapblock *minimap_mapblock = NULL;
470 bool do_mapper_update = true;
472 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
473 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
475 // Delete the old mesh
477 block->mesh = nullptr;
480 minimap_mapblock = r.mesh->moveMinimapMapblock();
481 if (minimap_mapblock == NULL)
482 do_mapper_update = false;
484 bool is_empty = true;
485 for (int l = 0; l < MAX_TILE_LAYERS; l++)
486 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
492 // Replace with the new mesh
493 block->mesh = r.mesh;
499 if (m_minimap && do_mapper_update)
500 m_minimap->addBlock(r.p, minimap_mapblock);
502 if (r.ack_block_to_server) {
512 if (num_processed_meshes > 0)
513 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
519 if (m_media_downloader && m_media_downloader->isStarted()) {
520 m_media_downloader->step(this);
521 if (m_media_downloader->isDone()) {
522 delete m_media_downloader;
523 m_media_downloader = NULL;
528 If the server didn't update the inventory in a while, revert
529 the local inventory (so the player notices the lag problem
530 and knows something is wrong).
532 if (m_inventory_from_server) {
533 float interval = 10.0f;
534 float count_before = std::floor(m_inventory_from_server_age / interval);
536 m_inventory_from_server_age += dtime;
538 float count_after = std::floor(m_inventory_from_server_age / interval);
540 if (count_after != count_before) {
541 // Do this every <interval> seconds after TOCLIENT_INVENTORY
542 // Reset the locally changed inventory to the authoritative inventory
543 m_env.getLocalPlayer()->inventory = *m_inventory_from_server;
544 m_inventory_updated = true;
549 Update positions of sounds attached to objects
552 for (auto &m_sounds_to_object : m_sounds_to_objects) {
553 int client_id = m_sounds_to_object.first;
554 u16 object_id = m_sounds_to_object.second;
555 ClientActiveObject *cao = m_env.getActiveObject(object_id);
558 m_sound->updateSoundPosition(client_id, cao->getPosition());
563 Handle removed remotely initiated sounds
565 m_removed_sounds_check_timer += dtime;
566 if(m_removed_sounds_check_timer >= 2.32) {
567 m_removed_sounds_check_timer = 0;
568 // Find removed sounds and clear references to them
569 std::vector<s32> removed_server_ids;
570 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
571 i != m_sounds_server_to_client.end();) {
572 s32 server_id = i->first;
573 int client_id = i->second;
575 if(!m_sound->soundExists(client_id)) {
576 m_sounds_server_to_client.erase(server_id);
577 m_sounds_client_to_server.erase(client_id);
578 m_sounds_to_objects.erase(client_id);
579 removed_server_ids.push_back(server_id);
584 if(!removed_server_ids.empty()) {
585 sendRemovedSounds(removed_server_ids);
589 m_mod_storage_save_timer -= dtime;
590 if (m_mod_storage_save_timer <= 0.0f) {
591 verbosestream << "Saving registered mod storages." << std::endl;
592 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
593 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
594 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
595 if (it->second->isModified()) {
596 it->second->save(getModStoragePath());
602 if (m_localdb && m_localdb_save_interval.step(dtime,
603 m_cache_save_interval)) {
604 m_localdb->endSave();
605 m_localdb->beginSave();
609 bool Client::loadMedia(const std::string &data, const std::string &filename)
611 // Silly irrlicht's const-incorrectness
612 Buffer<char> data_rw(data.c_str(), data.size());
616 const char *image_ext[] = {
617 ".png", ".jpg", ".bmp", ".tga",
618 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
621 name = removeStringEnd(filename, image_ext);
623 verbosestream<<"Client: Attempting to load image "
624 <<"file \""<<filename<<"\""<<std::endl;
626 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
627 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
629 // Create an irrlicht memory file
630 io::IReadFile *rfile = irrfs->createMemoryReadFile(
631 *data_rw, data_rw.getSize(), "_tempreadfile");
633 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
636 video::IImage *img = vdrv->createImageFromFile(rfile);
638 errorstream<<"Client: Cannot create image from data of "
639 <<"file \""<<filename<<"\""<<std::endl;
644 m_tsrc->insertSourceImage(filename, img);
650 const char *sound_ext[] = {
651 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
652 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
655 name = removeStringEnd(filename, sound_ext);
657 verbosestream<<"Client: Attempting to load sound "
658 <<"file \""<<filename<<"\""<<std::endl;
659 m_sound->loadSoundData(name, data);
663 const char *model_ext[] = {
664 ".x", ".b3d", ".md2", ".obj",
668 name = removeStringEnd(filename, model_ext);
670 verbosestream<<"Client: Storing model into memory: "
671 <<"\""<<filename<<"\""<<std::endl;
672 if(m_mesh_data.count(filename))
673 errorstream<<"Multiple models with name \""<<filename.c_str()
674 <<"\" found; replacing previous model"<<std::endl;
675 m_mesh_data[filename] = data;
679 const char *translate_ext[] = {
682 name = removeStringEnd(filename, translate_ext);
684 verbosestream << "Client: Loading translation: "
685 << "\"" << filename << "\"" << std::endl;
686 g_translations->loadTranslation(data);
690 errorstream << "Client: Don't know how to load file \""
691 << filename << "\"" << std::endl;
695 // Virtual methods from con::PeerHandler
696 void Client::peerAdded(con::Peer *peer)
698 infostream << "Client::peerAdded(): peer->id="
699 << peer->id << std::endl;
701 void Client::deletingPeer(con::Peer *peer, bool timeout)
703 infostream << "Client::deletingPeer(): "
704 "Server Peer is getting deleted "
705 << "(timeout=" << timeout << ")" << std::endl;
708 m_access_denied = true;
709 m_access_denied_reason = gettext("Connection timed out.");
715 u16 number of files requested
721 void Client::request_media(const std::vector<std::string> &file_requests)
723 std::ostringstream os(std::ios_base::binary);
724 writeU16(os, TOSERVER_REQUEST_MEDIA);
725 size_t file_requests_size = file_requests.size();
727 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
729 // Packet dynamicly resized
730 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
732 pkt << (u16) (file_requests_size & 0xFFFF);
734 for (const std::string &file_request : file_requests) {
740 infostream << "Client: Sending media request list to server ("
741 << file_requests.size() << " files. packet size)" << std::endl;
744 void Client::initLocalMapSaving(const Address &address,
745 const std::string &hostname,
746 bool is_local_server)
748 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
752 const std::string world_path = porting::path_user
753 + DIR_DELIM + "worlds"
754 + DIR_DELIM + "server_"
755 + hostname + "_" + std::to_string(address.getPort());
757 fs::CreateAllDirs(world_path);
759 m_localdb = new MapDatabaseSQLite3(world_path);
760 m_localdb->beginSave();
761 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
764 void Client::ReceiveAll()
766 u64 start_ms = porting::getTimeMs();
769 // Limit time even if there would be huge amounts of data to
771 if(porting::getTimeMs() > start_ms + 100)
776 g_profiler->graphAdd("client_received_packets", 1);
778 catch(con::NoIncomingDataException &e) {
781 catch(con::InvalidIncomingDataException &e) {
782 infostream<<"Client::ReceiveAll(): "
783 "InvalidIncomingDataException: what()="
784 <<e.what()<<std::endl;
789 void Client::Receive()
792 m_con->Receive(&pkt);
796 inline void Client::handleCommand(NetworkPacket* pkt)
798 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
799 (this->*opHandle.handler)(pkt);
803 sender_peer_id given to this shall be quaranteed to be a valid peer
805 void Client::ProcessData(NetworkPacket *pkt)
807 ToClientCommand command = (ToClientCommand) pkt->getCommand();
808 u32 sender_peer_id = pkt->getPeerId();
810 //infostream<<"Client: received command="<<command<<std::endl;
811 m_packetcounter.add((u16)command);
814 If this check is removed, be sure to change the queue
815 system to know the ids
817 if(sender_peer_id != PEER_ID_SERVER) {
818 infostream << "Client::ProcessData(): Discarding data not "
819 "coming from server: peer_id=" << sender_peer_id
824 // Command must be handled into ToClientCommandHandler
825 if (command >= TOCLIENT_NUM_MSG_TYPES) {
826 infostream << "Client: Ignoring unknown command "
827 << command << std::endl;
832 * Those packets are handled before m_server_ser_ver is set, it's normal
833 * But we must use the new ToClientConnectionState in the future,
836 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
841 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
842 infostream << "Client: Server serialization"
843 " format invalid or not initialized."
844 " Skipping incoming command=" << command << std::endl;
849 Handle runtime commands
855 void Client::Send(NetworkPacket* pkt)
857 m_con->Send(PEER_ID_SERVER,
858 serverCommandFactoryTable[pkt->getCommand()].channel,
860 serverCommandFactoryTable[pkt->getCommand()].reliable);
863 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
864 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
866 v3f pf = myplayer->getPosition() * 100;
867 v3f sf = myplayer->getSpeed() * 100;
868 s32 pitch = myplayer->getPitch() * 100;
869 s32 yaw = myplayer->getYaw() * 100;
870 u32 keyPressed = myplayer->keyPressed;
871 // scaled by 80, so that pi can fit into a u8
872 u8 fov = clientMap->getCameraFov() * 80;
873 u8 wanted_range = MYMIN(255,
874 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
876 v3s32 position(pf.X, pf.Y, pf.Z);
877 v3s32 speed(sf.X, sf.Y, sf.Z);
881 [0] v3s32 position*100
883 [12+12] s32 pitch*100
884 [12+12+4] s32 yaw*100
885 [12+12+4+4] u32 keyPressed
886 [12+12+4+4+4] u8 fov*80
887 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
889 *pkt << position << speed << pitch << yaw << keyPressed;
890 *pkt << fov << wanted_range;
893 void Client::interact(u8 action, const PointedThing& pointed)
895 if(m_state != LC_Ready) {
896 errorstream << "Client::interact() "
897 "Canceled (not connected)"
902 LocalPlayer *myplayer = m_env.getLocalPlayer();
903 if (myplayer == NULL)
910 [5] u32 length of the next item (plen)
911 [9] serialized PointedThing
912 [9 + plen] player position information
914 0: start digging (from undersurface) or use
915 1: stop digging (all parameters ignored)
917 3: place block or item (to abovesurface)
919 5: perform secondary action of item
922 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
925 pkt << (u16)getPlayerItem();
927 std::ostringstream tmp_os(std::ios::binary);
928 pointed.serialize(tmp_os);
930 pkt.putLongString(tmp_os.str());
932 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
937 void Client::deleteAuthData()
942 switch (m_chosen_auth_mech) {
943 case AUTH_MECHANISM_FIRST_SRP:
945 case AUTH_MECHANISM_SRP:
946 case AUTH_MECHANISM_LEGACY_PASSWORD:
947 srp_user_delete((SRPUser *) m_auth_data);
950 case AUTH_MECHANISM_NONE:
953 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
957 AuthMechanism Client::choseAuthMech(const u32 mechs)
959 if (mechs & AUTH_MECHANISM_SRP)
960 return AUTH_MECHANISM_SRP;
962 if (mechs & AUTH_MECHANISM_FIRST_SRP)
963 return AUTH_MECHANISM_FIRST_SRP;
965 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
966 return AUTH_MECHANISM_LEGACY_PASSWORD;
968 return AUTH_MECHANISM_NONE;
971 void Client::sendInit(const std::string &playerName)
973 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
975 // we don't support network compression yet
976 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
978 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
979 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
985 void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
987 m_chosen_auth_mech = chosen_auth_mechanism;
988 m_is_registration_confirmation_state = true;
991 void Client::confirmRegistration()
993 m_is_registration_confirmation_state = false;
994 startAuth(m_chosen_auth_mech);
997 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
999 m_chosen_auth_mech = chosen_auth_mechanism;
1001 switch (chosen_auth_mechanism) {
1002 case AUTH_MECHANISM_FIRST_SRP: {
1003 // send srp verifier to server
1004 std::string verifier;
1006 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1009 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1010 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1015 case AUTH_MECHANISM_SRP:
1016 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1019 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1020 m_password = translate_password(getPlayerName(), m_password);
1024 std::string playername_u = lowercase(getPlayerName());
1025 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1026 getPlayerName().c_str(), playername_u.c_str(),
1027 (const unsigned char *) m_password.c_str(),
1028 m_password.length(), NULL, NULL);
1031 SRP_Result res = srp_user_start_authentication(
1032 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1033 (unsigned char **) &bytes_A, &len_A);
1034 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1036 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1037 resp_pkt << std::string(bytes_A, len_A) << based_on;
1041 case AUTH_MECHANISM_NONE:
1042 break; // not handled in this method
1046 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1048 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1050 pkt << (u8) blocks.size();
1052 for (const v3s16 &block : blocks) {
1059 void Client::sendGotBlocks(v3s16 block)
1061 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1062 pkt << (u8) 1 << block;
1066 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1068 size_t server_ids = soundList.size();
1069 assert(server_ids <= 0xFFFF);
1071 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1073 pkt << (u16) (server_ids & 0xFFFF);
1075 for (int sound_id : soundList)
1081 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1082 const StringMap &fields)
1084 size_t fields_size = fields.size();
1086 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1088 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1090 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1092 StringMap::const_iterator it;
1093 for (it = fields.begin(); it != fields.end(); ++it) {
1094 const std::string &name = it->first;
1095 const std::string &value = it->second;
1097 pkt.putLongString(value);
1103 void Client::sendInventoryFields(const std::string &formname,
1104 const StringMap &fields)
1106 size_t fields_size = fields.size();
1107 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1109 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1110 pkt << formname << (u16) (fields_size & 0xFFFF);
1112 StringMap::const_iterator it;
1113 for (it = fields.begin(); it != fields.end(); ++it) {
1114 const std::string &name = it->first;
1115 const std::string &value = it->second;
1117 pkt.putLongString(value);
1123 void Client::sendInventoryAction(InventoryAction *a)
1125 std::ostringstream os(std::ios_base::binary);
1130 std::string s = os.str();
1132 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1133 pkt.putRawString(s.c_str(),s.size());
1138 bool Client::canSendChatMessage() const
1140 u32 now = time(NULL);
1141 float time_passed = now - m_last_chat_message_sent;
1143 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1144 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1146 if (virt_chat_message_allowance < 1.0f)
1152 void Client::sendChatMessage(const std::wstring &message)
1154 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1155 if (canSendChatMessage()) {
1156 u32 now = time(NULL);
1157 float time_passed = now - m_last_chat_message_sent;
1158 m_last_chat_message_sent = time(NULL);
1160 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1161 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1162 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1164 m_chat_message_allowance -= 1.0f;
1166 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1171 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1172 m_out_chat_queue.push(message);
1174 infostream << "Could not queue chat message because maximum out chat queue size ("
1175 << max_queue_size << ") is reached." << std::endl;
1179 void Client::clearOutChatQueue()
1181 m_out_chat_queue = std::queue<std::wstring>();
1184 void Client::sendChangePassword(const std::string &oldpassword,
1185 const std::string &newpassword)
1187 LocalPlayer *player = m_env.getLocalPlayer();
1191 // get into sudo mode and then send new password to server
1192 m_password = oldpassword;
1193 m_new_password = newpassword;
1194 startAuth(choseAuthMech(m_sudo_auth_methods));
1198 void Client::sendDamage(u8 damage)
1200 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1205 void Client::sendRespawn()
1207 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1211 void Client::sendReady()
1213 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1214 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1216 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1217 << (u8) 0 << (u16) strlen(g_version_hash);
1219 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1223 void Client::sendPlayerPos()
1225 LocalPlayer *myplayer = m_env.getLocalPlayer();
1229 ClientMap &map = m_env.getClientMap();
1231 u8 camera_fov = map.getCameraFov();
1232 u8 wanted_range = map.getControl().wanted_range;
1234 // Save bandwidth by only updating position when something changed
1235 if(myplayer->last_position == myplayer->getPosition() &&
1236 myplayer->last_speed == myplayer->getSpeed() &&
1237 myplayer->last_pitch == myplayer->getPitch() &&
1238 myplayer->last_yaw == myplayer->getYaw() &&
1239 myplayer->last_keyPressed == myplayer->keyPressed &&
1240 myplayer->last_camera_fov == camera_fov &&
1241 myplayer->last_wanted_range == wanted_range)
1244 myplayer->last_position = myplayer->getPosition();
1245 myplayer->last_speed = myplayer->getSpeed();
1246 myplayer->last_pitch = myplayer->getPitch();
1247 myplayer->last_yaw = myplayer->getYaw();
1248 myplayer->last_keyPressed = myplayer->keyPressed;
1249 myplayer->last_camera_fov = camera_fov;
1250 myplayer->last_wanted_range = wanted_range;
1252 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1254 writePlayerPos(myplayer, &map, &pkt);
1259 void Client::sendPlayerItem(u16 item)
1261 LocalPlayer *myplayer = m_env.getLocalPlayer();
1265 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1272 void Client::removeNode(v3s16 p)
1274 std::map<v3s16, MapBlock*> modified_blocks;
1277 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1279 catch(InvalidPositionException &e) {
1282 for (const auto &modified_block : modified_blocks) {
1283 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1288 * Helper function for Client Side Modding
1289 * CSM restrictions are applied there, this should not be used for core engine
1291 * @param is_valid_position
1294 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1296 if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
1297 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1298 if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
1299 *is_valid_position = false;
1303 return m_env.getMap().getNodeNoEx(p, is_valid_position);
1306 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1308 //TimeTaker timer1("Client::addNode()");
1310 std::map<v3s16, MapBlock*> modified_blocks;
1313 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1314 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1316 catch(InvalidPositionException &e) {
1319 for (const auto &modified_block : modified_blocks) {
1320 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1324 void Client::setPlayerControl(PlayerControl &control)
1326 LocalPlayer *player = m_env.getLocalPlayer();
1328 player->control = control;
1331 void Client::selectPlayerItem(u16 item)
1333 m_playeritem = item;
1334 m_inventory_updated = true;
1335 sendPlayerItem(item);
1338 // Returns true if the inventory of the local player has been
1339 // updated from the server. If it is true, it is set to false.
1340 bool Client::getLocalInventoryUpdated()
1342 bool updated = m_inventory_updated;
1343 m_inventory_updated = false;
1347 // Copies the inventory of the local player to parameter
1348 void Client::getLocalInventory(Inventory &dst)
1350 LocalPlayer *player = m_env.getLocalPlayer();
1352 dst = player->inventory;
1355 Inventory* Client::getInventory(const InventoryLocation &loc)
1358 case InventoryLocation::UNDEFINED:
1361 case InventoryLocation::CURRENT_PLAYER:
1363 LocalPlayer *player = m_env.getLocalPlayer();
1365 return &player->inventory;
1368 case InventoryLocation::PLAYER:
1370 // Check if we are working with local player inventory
1371 LocalPlayer *player = m_env.getLocalPlayer();
1372 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1374 return &player->inventory;
1377 case InventoryLocation::NODEMETA:
1379 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1382 return meta->getInventory();
1385 case InventoryLocation::DETACHED:
1387 if (m_detached_inventories.count(loc.name) == 0)
1389 return m_detached_inventories[loc.name];
1393 FATAL_ERROR("Invalid inventory location type.");
1399 void Client::inventoryAction(InventoryAction *a)
1402 Send it to the server
1404 sendInventoryAction(a);
1407 Predict some local inventory changes
1409 a->clientApply(this, this);
1415 float Client::getAnimationTime()
1417 return m_animation_time;
1420 int Client::getCrackLevel()
1422 return m_crack_level;
1425 v3s16 Client::getCrackPos()
1430 void Client::setCrack(int level, v3s16 pos)
1432 int old_crack_level = m_crack_level;
1433 v3s16 old_crack_pos = m_crack_pos;
1435 m_crack_level = level;
1438 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1441 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1443 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1446 addUpdateMeshTaskForNode(pos, false, true);
1452 LocalPlayer *player = m_env.getLocalPlayer();
1457 bool Client::getChatMessage(std::wstring &res)
1459 if (m_chat_queue.empty())
1462 ChatMessage *chatMessage = m_chat_queue.front();
1467 switch (chatMessage->type) {
1468 case CHATMESSAGE_TYPE_RAW:
1469 case CHATMESSAGE_TYPE_ANNOUNCE:
1470 case CHATMESSAGE_TYPE_SYSTEM:
1471 res = chatMessage->message;
1473 case CHATMESSAGE_TYPE_NORMAL: {
1474 if (!chatMessage->sender.empty())
1475 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1477 res = chatMessage->message;
1488 void Client::typeChatMessage(const std::wstring &message)
1490 // Discard empty line
1491 if (message.empty())
1494 // If message was ate by script API, don't send it to server
1495 if (m_script->on_sending_message(wide_to_utf8(message))) {
1500 sendChatMessage(message);
1503 if (message[0] != L'/') {
1504 // compatibility code
1505 if (m_proto_ver < 29) {
1506 LocalPlayer *player = m_env.getLocalPlayer();
1508 std::wstring name = narrow_to_wide(player->getName());
1509 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1514 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1516 // Check if the block exists to begin with. In the case when a non-existing
1517 // neighbor is automatically added, it may not. In that case we don't want
1518 // to tell the mesh update thread about it.
1519 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1523 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1526 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1529 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1531 catch(InvalidPositionException &e){}
1534 for (int i=0;i<6;i++)
1537 v3s16 p = blockpos + g_6dirs[i];
1538 addUpdateMeshTask(p, false, urgent);
1540 catch(InvalidPositionException &e){}
1544 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1548 infostream<<"Client::addUpdateMeshTaskForNode(): "
1549 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1553 v3s16 blockpos = getNodeBlockPos(nodepos);
1554 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1557 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1559 catch(InvalidPositionException &e) {}
1562 if(nodepos.X == blockpos_relative.X){
1564 v3s16 p = blockpos + v3s16(-1,0,0);
1565 addUpdateMeshTask(p, false, urgent);
1567 catch(InvalidPositionException &e){}
1570 if(nodepos.Y == blockpos_relative.Y){
1572 v3s16 p = blockpos + v3s16(0,-1,0);
1573 addUpdateMeshTask(p, false, urgent);
1575 catch(InvalidPositionException &e){}
1578 if(nodepos.Z == blockpos_relative.Z){
1580 v3s16 p = blockpos + v3s16(0,0,-1);
1581 addUpdateMeshTask(p, false, urgent);
1583 catch(InvalidPositionException &e){}
1587 ClientEvent *Client::getClientEvent()
1589 FATAL_ERROR_IF(m_client_event_queue.empty(),
1590 "Cannot getClientEvent, queue is empty.");
1592 ClientEvent *event = m_client_event_queue.front();
1593 m_client_event_queue.pop();
1597 bool Client::connectedToServer()
1599 return m_con->Connected();
1602 const Address Client::getServerAddress()
1604 return m_con->GetPeerAddress(PEER_ID_SERVER);
1607 float Client::mediaReceiveProgress()
1609 if (m_media_downloader)
1610 return m_media_downloader->getProgress();
1612 return 1.0; // downloader only exists when not yet done
1615 typedef struct TextureUpdateArgs {
1616 gui::IGUIEnvironment *guienv;
1619 const wchar_t* text_base;
1620 ITextureSource *tsrc;
1621 } TextureUpdateArgs;
1623 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1625 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1626 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1628 // update the loading menu -- if neccessary
1629 bool do_draw = false;
1630 u64 time_ms = targs->last_time_ms;
1631 if (cur_percent != targs->last_percent) {
1632 targs->last_percent = cur_percent;
1633 time_ms = porting::getTimeMs();
1634 // only draw when the user will notice something:
1635 do_draw = (time_ms - targs->last_time_ms > 100);
1639 targs->last_time_ms = time_ms;
1640 std::basic_stringstream<wchar_t> strm;
1641 strm << targs->text_base << " " << targs->last_percent << "%...";
1642 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1643 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1647 void Client::afterContentReceived()
1649 infostream<<"Client::afterContentReceived() started"<<std::endl;
1650 assert(m_itemdef_received); // pre-condition
1651 assert(m_nodedef_received); // pre-condition
1652 assert(mediaReceived()); // pre-condition
1654 const wchar_t* text = wgettext("Loading textures...");
1656 // Clear cached pre-scaled 2D GUI images, as this cache
1657 // might have images with the same name but different
1658 // content from previous sessions.
1659 guiScalingCacheClear();
1661 // Rebuild inherited images and recreate textures
1662 infostream<<"- Rebuilding images and textures"<<std::endl;
1663 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1664 m_tsrc->rebuildImagesAndTextures();
1668 infostream<<"- Rebuilding shaders"<<std::endl;
1669 text = wgettext("Rebuilding shaders...");
1670 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1671 m_shsrc->rebuildShaders();
1674 // Update node aliases
1675 infostream<<"- Updating node aliases"<<std::endl;
1676 text = wgettext("Initializing nodes...");
1677 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1678 m_nodedef->updateAliases(m_itemdef);
1679 for (const auto &path : getTextureDirs())
1680 m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
1681 m_nodedef->setNodeRegistrationStatus(true);
1682 m_nodedef->runNodeResolveCallbacks();
1685 // Update node textures and assign shaders to each tile
1686 infostream<<"- Updating node textures"<<std::endl;
1687 TextureUpdateArgs tu_args;
1688 tu_args.guienv = guienv;
1689 tu_args.last_time_ms = porting::getTimeMs();
1690 tu_args.last_percent = 0;
1691 tu_args.text_base = wgettext("Initializing nodes");
1692 tu_args.tsrc = m_tsrc;
1693 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1694 delete[] tu_args.text_base;
1696 // Start mesh update thread after setting up content definitions
1697 infostream<<"- Starting mesh update thread"<<std::endl;
1698 m_mesh_update_thread.start();
1703 if (g_settings->getBool("enable_client_modding")) {
1704 m_script->on_client_ready(m_env.getLocalPlayer());
1707 text = wgettext("Done!");
1708 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1709 infostream<<"Client::afterContentReceived() done"<<std::endl;
1713 // returns the Round Trip Time
1714 // if the RTT did not become updated within 2 seconds, e.g. before timing out,
1715 // it returns the expired time instead
1716 float Client::getRTT()
1718 float avg_rtt = m_con->getPeerStat(PEER_ID_SERVER, con::AVG_RTT);
1719 float time_from_last_rtt =
1720 m_con->getPeerStat(PEER_ID_SERVER, con::TIMEOUT_COUNTER);
1721 if (avg_rtt + 2.0f > time_from_last_rtt)
1723 return time_from_last_rtt;
1726 float Client::getCurRate()
1728 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1729 m_con->getLocalStat(con::CUR_DL_RATE));
1732 void Client::makeScreenshot()
1734 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1735 irr::video::IImage* const raw_image = driver->createScreenShot();
1740 time_t t = time(NULL);
1741 struct tm *tm = localtime(&t);
1743 char timetstamp_c[64];
1744 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1746 std::string filename_base = g_settings->get("screenshot_path")
1748 + std::string("screenshot_")
1749 + std::string(timetstamp_c);
1750 std::string filename_ext = "." + g_settings->get("screenshot_format");
1751 std::string filename;
1753 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1754 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1756 // Try to find a unique filename
1757 unsigned serial = 0;
1759 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1760 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1761 std::ifstream tmp(filename.c_str());
1763 break; // File did not apparently exist, we'll go with it
1767 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1768 infostream << "Could not find suitable filename for screenshot" << std::endl;
1770 irr::video::IImage* const image =
1771 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1774 raw_image->copyTo(image);
1776 std::ostringstream sstr;
1777 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1778 sstr << "Saved screenshot to '" << filename << "'";
1780 sstr << "Failed to save screenshot '" << filename << "'";
1782 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1783 narrow_to_wide(sstr.str())));
1784 infostream << sstr.str() << std::endl;
1792 bool Client::shouldShowMinimap() const
1794 return !m_minimap_disabled_by_server;
1797 void Client::pushToEventQueue(ClientEvent *event)
1799 m_client_event_queue.push(event);
1802 void Client::showMinimap(const bool show)
1804 m_game_ui->showMinimap(show);
1807 // IGameDef interface
1809 IItemDefManager* Client::getItemDefManager()
1813 const NodeDefManager* Client::getNodeDefManager()
1817 ICraftDefManager* Client::getCraftDefManager()
1820 //return m_craftdef;
1822 ITextureSource* Client::getTextureSource()
1826 IShaderSource* Client::getShaderSource()
1831 u16 Client::allocateUnknownNodeId(const std::string &name)
1833 errorstream << "Client::allocateUnknownNodeId(): "
1834 << "Client cannot allocate node IDs" << std::endl;
1835 FATAL_ERROR("Client allocated unknown node");
1837 return CONTENT_IGNORE;
1839 ISoundManager* Client::getSoundManager()
1843 MtEventManager* Client::getEventManager()
1848 ParticleManager* Client::getParticleManager()
1850 return &m_particle_manager;
1853 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1855 StringMap::const_iterator it = m_mesh_data.find(filename);
1856 if (it == m_mesh_data.end()) {
1857 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1858 << "\"" << std::endl;
1861 const std::string &data = it->second;
1863 // Create the mesh, remove it from cache and return it
1864 // This allows unique vertex colors and other properties for each instance
1865 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1866 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1867 *data_rw, data_rw.getSize(), filename.c_str());
1868 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1870 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1874 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1878 const std::string* Client::getModFile(const std::string &filename)
1880 StringMap::const_iterator it = m_mod_files.find(filename);
1881 if (it == m_mod_files.end()) {
1882 errorstream << "Client::getModFile(): File not found: \"" << filename
1883 << "\"" << std::endl;
1889 bool Client::registerModStorage(ModMetadata *storage)
1891 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1892 errorstream << "Unable to register same mod storage twice. Storage name: "
1893 << storage->getModName() << std::endl;
1897 m_mod_storages[storage->getModName()] = storage;
1901 void Client::unregisterModStorage(const std::string &name)
1903 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1904 m_mod_storages.find(name);
1905 if (it != m_mod_storages.end()) {
1906 // Save unconditionaly on unregistration
1907 it->second->save(getModStoragePath());
1908 m_mod_storages.erase(name);
1912 std::string Client::getModStoragePath() const
1914 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1921 bool Client::joinModChannel(const std::string &channel)
1923 if (m_modchannel_mgr->channelRegistered(channel))
1926 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1930 m_modchannel_mgr->joinChannel(channel, 0);
1934 bool Client::leaveModChannel(const std::string &channel)
1936 if (!m_modchannel_mgr->channelRegistered(channel))
1939 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1943 m_modchannel_mgr->leaveChannel(channel, 0);
1947 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
1949 if (!m_modchannel_mgr->canWriteOnChannel(channel))
1952 if (message.size() > STRING_MAX_LEN) {
1953 warningstream << "ModChannel message too long, dropping before sending "
1954 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
1955 << channel << ")" << std::endl;
1959 // @TODO: do some client rate limiting
1960 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
1961 pkt << channel << message;
1966 ModChannel* Client::getModChannel(const std::string &channel)
1968 return m_modchannel_mgr->getModChannel(channel);