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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include <iostream>
21 #include <algorithm>
22 #include <sstream>
23 #include <cmath>
24 #include <IFileSystem.h>
25 #include "client.h"
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/renderingengine.h"
32 #include "client/tile.h"
33 #include "util/auth.h"
34 #include "util/directiontables.h"
35 #include "util/pointedthing.h"
36 #include "util/serialize.h"
37 #include "util/string.h"
38 #include "util/srp.h"
39 #include "filesys.h"
40 #include "mapblock_mesh.h"
41 #include "mapblock.h"
42 #include "minimap.h"
43 #include "modchannels.h"
44 #include "mods.h"
45 #include "profiler.h"
46 #include "shader.h"
47 #include "gettext.h"
48 #include "clientmap.h"
49 #include "clientmedia.h"
50 #include "version.h"
51 #include "database/database-sqlite3.h"
52 #include "serialization.h"
53 #include "guiscalingfilter.h"
54 #include "script/scripting_client.h"
55 #include "game.h"
56 #include "chatmessage.h"
57 #include "translation.h"
58
59 extern gui::IGUIEnvironment* guienv;
60
61 /*
62         Client
63 */
64
65 Client::Client(
66                 const char *playername,
67                 const std::string &password,
68                 const std::string &address_name,
69                 MapDrawControl &control,
70                 IWritableTextureSource *tsrc,
71                 IWritableShaderSource *shsrc,
72                 IWritableItemDefManager *itemdef,
73                 IWritableNodeDefManager *nodedef,
74                 ISoundManager *sound,
75                 MtEventManager *event,
76                 bool ipv6,
77                 GameUIFlags *game_ui_flags
78 ):
79         m_tsrc(tsrc),
80         m_shsrc(shsrc),
81         m_itemdef(itemdef),
82         m_nodedef(nodedef),
83         m_sound(sound),
84         m_event(event),
85         m_mesh_update_thread(this),
86         m_env(
87                 new ClientMap(this, control, 666),
88                 tsrc, this
89         ),
90         m_particle_manager(&m_env),
91         m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
92         m_address_name(address_name),
93         m_server_ser_ver(SER_FMT_VER_INVALID),
94         m_last_chat_message_sent(time(NULL)),
95         m_password(password),
96         m_chosen_auth_mech(AUTH_MECHANISM_NONE),
97         m_media_downloader(new ClientMediaDownloader()),
98         m_state(LC_Created),
99         m_game_ui_flags(game_ui_flags),
100         m_modchannel_mgr(new ModChannelMgr())
101 {
102         // Add local player
103         m_env.setLocalPlayer(new LocalPlayer(this, playername));
104
105         if (g_settings->getBool("enable_minimap")) {
106                 m_minimap = new Minimap(this);
107         }
108         m_cache_save_interval = g_settings->getU16("server_map_save_interval");
109
110         m_modding_enabled = g_settings->getBool("enable_client_modding");
111         m_script = new ClientScripting(this);
112         m_env.setScript(m_script);
113         m_script->setEnv(&m_env);
114 }
115
116 void Client::loadMods()
117 {
118         // Load builtin
119         scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
120
121         // If modding is not enabled, don't load mods, just builtin
122         if (!m_modding_enabled) {
123                 return;
124         }
125         ClientModConfiguration modconf(getClientModsLuaPath());
126         m_mods = modconf.getMods();
127         std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
128         // complain about mods with unsatisfied dependencies
129         if (!modconf.isConsistent()) {
130                 modconf.printUnsatisfiedModsError();
131         }
132
133         // Print mods
134         infostream << "Client Loading mods: ";
135         for (const ModSpec &mod : m_mods)
136                 infostream << mod.name << " ";
137         infostream << std::endl;
138
139         // Load and run "mod" scripts
140         for (const ModSpec &mod : m_mods) {
141                 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
142                         throw ModError("Error loading mod \"" + mod.name +
143                                 "\": Mod name does not follow naming conventions: "
144                                         "Only characters [a-z0-9_] are allowed.");
145                 }
146                 scanModIntoMemory(mod.name, mod.path);
147         }
148 }
149
150 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
151                         std::string mod_subpath)
152 {
153         std::string full_path = mod_path + DIR_DELIM + mod_subpath;
154         std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
155         for (const fs::DirListNode &j : mod) {
156                 std::string filename = j.name;
157                 if (j.dir) {
158                         scanModSubfolder(mod_name, mod_path, mod_subpath
159                                         + filename + DIR_DELIM);
160                         continue;
161                 }
162                 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
163                 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path  + filename;
164         }
165 }
166
167 void Client::initMods()
168 {
169         m_script->loadModFromMemory(BUILTIN_MOD_NAME);
170
171         // If modding is not enabled, don't load mods, just builtin
172         if (!m_modding_enabled) {
173                 return;
174         }
175
176         // Load and run "mod" scripts
177         for (const ModSpec &mod : m_mods)
178                 m_script->loadModFromMemory(mod.name);
179 }
180
181 const std::string &Client::getBuiltinLuaPath()
182 {
183         static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
184         return builtin_dir;
185 }
186
187 const std::string &Client::getClientModsLuaPath()
188 {
189         static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
190         return clientmods_dir;
191 }
192
193 const std::vector<ModSpec>& Client::getMods() const
194 {
195         static std::vector<ModSpec> client_modspec_temp;
196         return client_modspec_temp;
197 }
198
199 const ModSpec* Client::getModSpec(const std::string &modname) const
200 {
201         return NULL;
202 }
203
204 void Client::Stop()
205 {
206         m_shutdown = true;
207         // Don't disable this part when modding is disabled, it's used in builtin
208         m_script->on_shutdown();
209         //request all client managed threads to stop
210         m_mesh_update_thread.stop();
211         // Save local server map
212         if (m_localdb) {
213                 infostream << "Local map saving ended." << std::endl;
214                 m_localdb->endSave();
215         }
216
217         delete m_script;
218 }
219
220 bool Client::isShutdown()
221 {
222         return m_shutdown || !m_mesh_update_thread.isRunning();
223 }
224
225 Client::~Client()
226 {
227         m_shutdown = true;
228         m_con->Disconnect();
229
230         m_mesh_update_thread.stop();
231         m_mesh_update_thread.wait();
232         while (!m_mesh_update_thread.m_queue_out.empty()) {
233                 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
234                 delete r.mesh;
235         }
236
237
238         delete m_inventory_from_server;
239
240         // Delete detached inventories
241         for (auto &m_detached_inventorie : m_detached_inventories) {
242                 delete m_detached_inventorie.second;
243         }
244
245         // cleanup 3d model meshes on client shutdown
246         while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
247                 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
248
249                 if (mesh)
250                         RenderingEngine::get_mesh_cache()->removeMesh(mesh);
251         }
252
253         delete m_minimap;
254 }
255
256 void Client::connect(Address address, bool is_local_server)
257 {
258         initLocalMapSaving(address, m_address_name, is_local_server);
259
260         m_con->SetTimeoutMs(0);
261         m_con->Connect(address);
262 }
263
264 void Client::step(float dtime)
265 {
266         // Limit a bit
267         if(dtime > 2.0)
268                 dtime = 2.0;
269
270         if(m_ignore_damage_timer > dtime)
271                 m_ignore_damage_timer -= dtime;
272         else
273                 m_ignore_damage_timer = 0.0;
274
275         m_animation_time += dtime;
276         if(m_animation_time > 60.0)
277                 m_animation_time -= 60.0;
278
279         m_time_of_day_update_timer += dtime;
280
281         ReceiveAll();
282
283         /*
284                 Packet counter
285         */
286         {
287                 float &counter = m_packetcounter_timer;
288                 counter -= dtime;
289                 if(counter <= 0.0)
290                 {
291                         counter = 20.0;
292
293                         infostream << "Client packetcounter (" << m_packetcounter_timer
294                                         << "):"<<std::endl;
295                         m_packetcounter.print(infostream);
296                         m_packetcounter.clear();
297                 }
298         }
299
300         // UGLY hack to fix 2 second startup delay caused by non existent
301         // server client startup synchronization in local server or singleplayer mode
302         static bool initial_step = true;
303         if (initial_step) {
304                 initial_step = false;
305         }
306         else if(m_state == LC_Created) {
307                 float &counter = m_connection_reinit_timer;
308                 counter -= dtime;
309                 if(counter <= 0.0) {
310                         counter = 2.0;
311
312                         LocalPlayer *myplayer = m_env.getLocalPlayer();
313                         FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
314
315                         sendInit(myplayer->getName());
316                 }
317
318                 // Not connected, return
319                 return;
320         }
321
322         /*
323                 Do stuff if connected
324         */
325
326         /*
327                 Run Map's timers and unload unused data
328         */
329         const float map_timer_and_unload_dtime = 5.25;
330         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
331                 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
332                 std::vector<v3s16> deleted_blocks;
333                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
334                         g_settings->getFloat("client_unload_unused_data_timeout"),
335                         g_settings->getS32("client_mapblock_limit"),
336                         &deleted_blocks);
337
338                 /*
339                         Send info to server
340                         NOTE: This loop is intentionally iterated the way it is.
341                 */
342
343                 std::vector<v3s16>::iterator i = deleted_blocks.begin();
344                 std::vector<v3s16> sendlist;
345                 for(;;) {
346                         if(sendlist.size() == 255 || i == deleted_blocks.end()) {
347                                 if(sendlist.empty())
348                                         break;
349                                 /*
350                                         [0] u16 command
351                                         [2] u8 count
352                                         [3] v3s16 pos_0
353                                         [3+6] v3s16 pos_1
354                                         ...
355                                 */
356
357                                 sendDeletedBlocks(sendlist);
358
359                                 if(i == deleted_blocks.end())
360                                         break;
361
362                                 sendlist.clear();
363                         }
364
365                         sendlist.push_back(*i);
366                         ++i;
367                 }
368         }
369
370         /*
371                 Send pending messages on out chat queue
372         */
373         if (!m_out_chat_queue.empty() && canSendChatMessage()) {
374                 sendChatMessage(m_out_chat_queue.front());
375                 m_out_chat_queue.pop();
376         }
377
378         /*
379                 Handle environment
380         */
381         // Control local player (0ms)
382         LocalPlayer *player = m_env.getLocalPlayer();
383         assert(player);
384         player->applyControl(dtime, &m_env);
385
386         // Step environment
387         m_env.step(dtime);
388         m_sound->step(dtime);
389
390         /*
391                 Get events
392         */
393         while (m_env.hasClientEnvEvents()) {
394                 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
395
396                 if (envEvent.type == CEE_PLAYER_DAMAGE) {
397                         if (m_ignore_damage_timer <= 0) {
398                                 u8 damage = envEvent.player_damage.amount;
399
400                                 if (envEvent.player_damage.send_to_server)
401                                         sendDamage(damage);
402
403                                 // Add to ClientEvent queue
404                                 ClientEvent *event = new ClientEvent();
405                                 event->type = CE_PLAYER_DAMAGE;
406                                 event->player_damage.amount = damage;
407                                 m_client_event_queue.push(event);
408                         }
409                 }
410         }
411
412         /*
413                 Print some info
414         */
415         float &counter = m_avg_rtt_timer;
416         counter += dtime;
417         if(counter >= 10) {
418                 counter = 0.0;
419                 // connectedAndInitialized() is true, peer exists.
420                 float avg_rtt = getRTT();
421                 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
422         }
423
424         /*
425                 Send player position to server
426         */
427         {
428                 float &counter = m_playerpos_send_timer;
429                 counter += dtime;
430                 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
431                 {
432                         counter = 0.0;
433                         sendPlayerPos();
434                 }
435         }
436
437         /*
438                 Replace updated meshes
439         */
440         {
441                 int num_processed_meshes = 0;
442                 while (!m_mesh_update_thread.m_queue_out.empty())
443                 {
444                         num_processed_meshes++;
445
446                         MinimapMapblock *minimap_mapblock = NULL;
447                         bool do_mapper_update = true;
448
449                         MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
450                         MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
451                         if (block) {
452                                 // Delete the old mesh
453                                 delete block->mesh;
454                                 block->mesh = nullptr;
455
456                                 if (r.mesh) {
457                                         minimap_mapblock = r.mesh->moveMinimapMapblock();
458                                         if (minimap_mapblock == NULL)
459                                                 do_mapper_update = false;
460
461                                         bool is_empty = true;
462                                         for (int l = 0; l < MAX_TILE_LAYERS; l++)
463                                                 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
464                                                         is_empty = false;
465
466                                         if (is_empty)
467                                                 delete r.mesh;
468                                         else
469                                                 // Replace with the new mesh
470                                                 block->mesh = r.mesh;
471                                 }
472                         } else {
473                                 delete r.mesh;
474                         }
475
476                         if (m_minimap && do_mapper_update)
477                                 m_minimap->addBlock(r.p, minimap_mapblock);
478
479                         if (r.ack_block_to_server) {
480                                 /*
481                                         Acknowledge block
482                                         [0] u8 count
483                                         [1] v3s16 pos_0
484                                 */
485                                 sendGotBlocks(r.p);
486                         }
487                 }
488
489                 if (num_processed_meshes > 0)
490                         g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
491         }
492
493         /*
494                 Load fetched media
495         */
496         if (m_media_downloader && m_media_downloader->isStarted()) {
497                 m_media_downloader->step(this);
498                 if (m_media_downloader->isDone()) {
499                         delete m_media_downloader;
500                         m_media_downloader = NULL;
501                 }
502         }
503
504         /*
505                 If the server didn't update the inventory in a while, revert
506                 the local inventory (so the player notices the lag problem
507                 and knows something is wrong).
508         */
509         if(m_inventory_from_server)
510         {
511                 float interval = 10.0;
512                 float count_before = floor(m_inventory_from_server_age / interval);
513
514                 m_inventory_from_server_age += dtime;
515
516                 float count_after = floor(m_inventory_from_server_age / interval);
517
518                 if(count_after != count_before)
519                 {
520                         // Do this every <interval> seconds after TOCLIENT_INVENTORY
521                         // Reset the locally changed inventory to the authoritative inventory
522                         LocalPlayer *player = m_env.getLocalPlayer();
523                         player->inventory = *m_inventory_from_server;
524                         m_inventory_updated = true;
525                 }
526         }
527
528         /*
529                 Update positions of sounds attached to objects
530         */
531         {
532                 for (auto &m_sounds_to_object : m_sounds_to_objects) {
533                         int client_id = m_sounds_to_object.first;
534                         u16 object_id = m_sounds_to_object.second;
535                         ClientActiveObject *cao = m_env.getActiveObject(object_id);
536                         if (!cao)
537                                 continue;
538                         m_sound->updateSoundPosition(client_id, cao->getPosition());
539                 }
540         }
541
542         /*
543                 Handle removed remotely initiated sounds
544         */
545         m_removed_sounds_check_timer += dtime;
546         if(m_removed_sounds_check_timer >= 2.32) {
547                 m_removed_sounds_check_timer = 0;
548                 // Find removed sounds and clear references to them
549                 std::vector<s32> removed_server_ids;
550                 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
551                                 i != m_sounds_server_to_client.end();) {
552                         s32 server_id = i->first;
553                         int client_id = i->second;
554                         ++i;
555                         if(!m_sound->soundExists(client_id)) {
556                                 m_sounds_server_to_client.erase(server_id);
557                                 m_sounds_client_to_server.erase(client_id);
558                                 m_sounds_to_objects.erase(client_id);
559                                 removed_server_ids.push_back(server_id);
560                         }
561                 }
562
563                 // Sync to server
564                 if(!removed_server_ids.empty()) {
565                         sendRemovedSounds(removed_server_ids);
566                 }
567         }
568
569         m_mod_storage_save_timer -= dtime;
570         if (m_mod_storage_save_timer <= 0.0f) {
571                 verbosestream << "Saving registered mod storages." << std::endl;
572                 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
573                 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
574                                 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
575                         if (it->second->isModified()) {
576                                 it->second->save(getModStoragePath());
577                         }
578                 }
579         }
580
581         // Write server map
582         if (m_localdb && m_localdb_save_interval.step(dtime,
583                         m_cache_save_interval)) {
584                 m_localdb->endSave();
585                 m_localdb->beginSave();
586         }
587 }
588
589 bool Client::loadMedia(const std::string &data, const std::string &filename)
590 {
591         // Silly irrlicht's const-incorrectness
592         Buffer<char> data_rw(data.c_str(), data.size());
593
594         std::string name;
595
596         const char *image_ext[] = {
597                 ".png", ".jpg", ".bmp", ".tga",
598                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
599                 NULL
600         };
601         name = removeStringEnd(filename, image_ext);
602         if (!name.empty()) {
603                 verbosestream<<"Client: Attempting to load image "
604                 <<"file \""<<filename<<"\""<<std::endl;
605
606                 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
607                 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
608
609                 // Create an irrlicht memory file
610                 io::IReadFile *rfile = irrfs->createMemoryReadFile(
611                                 *data_rw, data_rw.getSize(), "_tempreadfile");
612
613                 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
614
615                 // Read image
616                 video::IImage *img = vdrv->createImageFromFile(rfile);
617                 if (!img) {
618                         errorstream<<"Client: Cannot create image from data of "
619                                         <<"file \""<<filename<<"\""<<std::endl;
620                         rfile->drop();
621                         return false;
622                 }
623
624                 m_tsrc->insertSourceImage(filename, img);
625                 img->drop();
626                 rfile->drop();
627                 return true;
628         }
629
630         const char *sound_ext[] = {
631                 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
632                 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
633                 ".ogg", NULL
634         };
635         name = removeStringEnd(filename, sound_ext);
636         if (!name.empty()) {
637                 verbosestream<<"Client: Attempting to load sound "
638                 <<"file \""<<filename<<"\""<<std::endl;
639                 m_sound->loadSoundData(name, data);
640                 return true;
641         }
642
643         const char *model_ext[] = {
644                 ".x", ".b3d", ".md2", ".obj",
645                 NULL
646         };
647
648         name = removeStringEnd(filename, model_ext);
649         if (!name.empty()) {
650                 verbosestream<<"Client: Storing model into memory: "
651                                 <<"\""<<filename<<"\""<<std::endl;
652                 if(m_mesh_data.count(filename))
653                         errorstream<<"Multiple models with name \""<<filename.c_str()
654                                         <<"\" found; replacing previous model"<<std::endl;
655                 m_mesh_data[filename] = data;
656                 return true;
657         }
658
659         const char *translate_ext[] = {
660                 ".tr", NULL
661         };
662         name = removeStringEnd(filename, translate_ext);
663         if (!name.empty()) {
664                 verbosestream << "Client: Loading translation: "
665                                 << "\"" << filename << "\"" << std::endl;
666                 g_translations->loadTranslation(data);
667                 return true;
668         }
669
670         errorstream << "Client: Don't know how to load file \""
671                 << filename << "\"" << std::endl;
672         return false;
673 }
674
675 // Virtual methods from con::PeerHandler
676 void Client::peerAdded(con::Peer *peer)
677 {
678         infostream << "Client::peerAdded(): peer->id="
679                         << peer->id << std::endl;
680 }
681 void Client::deletingPeer(con::Peer *peer, bool timeout)
682 {
683         infostream << "Client::deletingPeer(): "
684                         "Server Peer is getting deleted "
685                         << "(timeout=" << timeout << ")" << std::endl;
686
687         if (timeout) {
688                 m_access_denied = true;
689                 m_access_denied_reason = gettext("Connection timed out.");
690         }
691 }
692
693 /*
694         u16 command
695         u16 number of files requested
696         for each file {
697                 u16 length of name
698                 string name
699         }
700 */
701 void Client::request_media(const std::vector<std::string> &file_requests)
702 {
703         std::ostringstream os(std::ios_base::binary);
704         writeU16(os, TOSERVER_REQUEST_MEDIA);
705         size_t file_requests_size = file_requests.size();
706
707         FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
708
709         // Packet dynamicly resized
710         NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
711
712         pkt << (u16) (file_requests_size & 0xFFFF);
713
714         for (const std::string &file_request : file_requests) {
715                 pkt << file_request;
716         }
717
718         Send(&pkt);
719
720         infostream << "Client: Sending media request list to server ("
721                         << file_requests.size() << " files. packet size)" << std::endl;
722 }
723
724 void Client::initLocalMapSaving(const Address &address,
725                 const std::string &hostname,
726                 bool is_local_server)
727 {
728         if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
729                 return;
730         }
731
732         const std::string world_path = porting::path_user
733                 + DIR_DELIM + "worlds"
734                 + DIR_DELIM + "server_"
735                 + hostname + "_" + std::to_string(address.getPort());
736
737         fs::CreateAllDirs(world_path);
738
739         m_localdb = new MapDatabaseSQLite3(world_path);
740         m_localdb->beginSave();
741         actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
742 }
743
744 void Client::ReceiveAll()
745 {
746         u64 start_ms = porting::getTimeMs();
747         for(;;)
748         {
749                 // Limit time even if there would be huge amounts of data to
750                 // process
751                 if(porting::getTimeMs() > start_ms + 100)
752                         break;
753
754                 try {
755                         Receive();
756                         g_profiler->graphAdd("client_received_packets", 1);
757                 }
758                 catch(con::NoIncomingDataException &e) {
759                         break;
760                 }
761                 catch(con::InvalidIncomingDataException &e) {
762                         infostream<<"Client::ReceiveAll(): "
763                                         "InvalidIncomingDataException: what()="
764                                         <<e.what()<<std::endl;
765                 }
766         }
767 }
768
769 void Client::Receive()
770 {
771         NetworkPacket pkt;
772         m_con->Receive(&pkt);
773         ProcessData(&pkt);
774 }
775
776 inline void Client::handleCommand(NetworkPacket* pkt)
777 {
778         const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
779         (this->*opHandle.handler)(pkt);
780 }
781
782 /*
783         sender_peer_id given to this shall be quaranteed to be a valid peer
784 */
785 void Client::ProcessData(NetworkPacket *pkt)
786 {
787         ToClientCommand command = (ToClientCommand) pkt->getCommand();
788         u32 sender_peer_id = pkt->getPeerId();
789
790         //infostream<<"Client: received command="<<command<<std::endl;
791         m_packetcounter.add((u16)command);
792
793         /*
794                 If this check is removed, be sure to change the queue
795                 system to know the ids
796         */
797         if(sender_peer_id != PEER_ID_SERVER) {
798                 infostream << "Client::ProcessData(): Discarding data not "
799                         "coming from server: peer_id=" << sender_peer_id
800                         << std::endl;
801                 return;
802         }
803
804         // Command must be handled into ToClientCommandHandler
805         if (command >= TOCLIENT_NUM_MSG_TYPES) {
806                 infostream << "Client: Ignoring unknown command "
807                         << command << std::endl;
808                 return;
809         }
810
811         /*
812          * Those packets are handled before m_server_ser_ver is set, it's normal
813          * But we must use the new ToClientConnectionState in the future,
814          * as a byte mask
815          */
816         if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
817                 handleCommand(pkt);
818                 return;
819         }
820
821         if(m_server_ser_ver == SER_FMT_VER_INVALID) {
822                 infostream << "Client: Server serialization"
823                                 " format invalid or not initialized."
824                                 " Skipping incoming command=" << command << std::endl;
825                 return;
826         }
827
828         /*
829           Handle runtime commands
830         */
831
832         handleCommand(pkt);
833 }
834
835 void Client::Send(NetworkPacket* pkt)
836 {
837         m_con->Send(PEER_ID_SERVER,
838                 serverCommandFactoryTable[pkt->getCommand()].channel,
839                 pkt,
840                 serverCommandFactoryTable[pkt->getCommand()].reliable);
841 }
842
843 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
844 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
845 {
846         v3f pf           = myplayer->getPosition() * 100;
847         v3f sf           = myplayer->getSpeed() * 100;
848         s32 pitch        = myplayer->getPitch() * 100;
849         s32 yaw          = myplayer->getYaw() * 100;
850         u32 keyPressed   = myplayer->keyPressed;
851         // scaled by 80, so that pi can fit into a u8
852         u8 fov           = clientMap->getCameraFov() * 80;
853         u8 wanted_range  = MYMIN(255,
854                         std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
855
856         v3s32 position(pf.X, pf.Y, pf.Z);
857         v3s32 speed(sf.X, sf.Y, sf.Z);
858
859         /*
860                 Format:
861                 [0] v3s32 position*100
862                 [12] v3s32 speed*100
863                 [12+12] s32 pitch*100
864                 [12+12+4] s32 yaw*100
865                 [12+12+4+4] u32 keyPressed
866                 [12+12+4+4+4] u8 fov*80
867                 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
868         */
869         *pkt << position << speed << pitch << yaw << keyPressed;
870         *pkt << fov << wanted_range;
871 }
872
873 void Client::interact(u8 action, const PointedThing& pointed)
874 {
875         if(m_state != LC_Ready) {
876                 errorstream << "Client::interact() "
877                                 "Canceled (not connected)"
878                                 << std::endl;
879                 return;
880         }
881
882         LocalPlayer *myplayer = m_env.getLocalPlayer();
883         if (myplayer == NULL)
884                 return;
885
886         /*
887                 [0] u16 command
888                 [2] u8 action
889                 [3] u16 item
890                 [5] u32 length of the next item (plen)
891                 [9] serialized PointedThing
892                 [9 + plen] player position information
893                 actions:
894                 0: start digging (from undersurface) or use
895                 1: stop digging (all parameters ignored)
896                 2: digging completed
897                 3: place block or item (to abovesurface)
898                 4: use item
899                 5: perform secondary action of item
900         */
901
902         NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
903
904         pkt << action;
905         pkt << (u16)getPlayerItem();
906
907         std::ostringstream tmp_os(std::ios::binary);
908         pointed.serialize(tmp_os);
909
910         pkt.putLongString(tmp_os.str());
911
912         writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
913
914         Send(&pkt);
915 }
916
917 void Client::deleteAuthData()
918 {
919         if (!m_auth_data)
920                 return;
921
922         switch (m_chosen_auth_mech) {
923                 case AUTH_MECHANISM_FIRST_SRP:
924                         break;
925                 case AUTH_MECHANISM_SRP:
926                 case AUTH_MECHANISM_LEGACY_PASSWORD:
927                         srp_user_delete((SRPUser *) m_auth_data);
928                         m_auth_data = NULL;
929                         break;
930                 case AUTH_MECHANISM_NONE:
931                         break;
932         }
933         m_chosen_auth_mech = AUTH_MECHANISM_NONE;
934 }
935
936
937 AuthMechanism Client::choseAuthMech(const u32 mechs)
938 {
939         if (mechs & AUTH_MECHANISM_SRP)
940                 return AUTH_MECHANISM_SRP;
941
942         if (mechs & AUTH_MECHANISM_FIRST_SRP)
943                 return AUTH_MECHANISM_FIRST_SRP;
944
945         if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
946                 return AUTH_MECHANISM_LEGACY_PASSWORD;
947
948         return AUTH_MECHANISM_NONE;
949 }
950
951 void Client::sendInit(const std::string &playerName)
952 {
953         NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
954
955         // we don't support network compression yet
956         u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
957
958         pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
959         pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
960         pkt << playerName;
961
962         Send(&pkt);
963 }
964
965 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
966 {
967         m_chosen_auth_mech = chosen_auth_mechanism;
968
969         switch (chosen_auth_mechanism) {
970                 case AUTH_MECHANISM_FIRST_SRP: {
971                         // send srp verifier to server
972                         std::string verifier;
973                         std::string salt;
974                         generate_srp_verifier_and_salt(getPlayerName(), m_password,
975                                 &verifier, &salt);
976
977                         NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
978                         resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
979
980                         Send(&resp_pkt);
981                         break;
982                 }
983                 case AUTH_MECHANISM_SRP:
984                 case AUTH_MECHANISM_LEGACY_PASSWORD: {
985                         u8 based_on = 1;
986
987                         if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
988                                 m_password = translate_password(getPlayerName(), m_password);
989                                 based_on = 0;
990                         }
991
992                         std::string playername_u = lowercase(getPlayerName());
993                         m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
994                                 getPlayerName().c_str(), playername_u.c_str(),
995                                 (const unsigned char *) m_password.c_str(),
996                                 m_password.length(), NULL, NULL);
997                         char *bytes_A = 0;
998                         size_t len_A = 0;
999                         SRP_Result res = srp_user_start_authentication(
1000                                 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1001                                 (unsigned char **) &bytes_A, &len_A);
1002                         FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1003
1004                         NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1005                         resp_pkt << std::string(bytes_A, len_A) << based_on;
1006                         Send(&resp_pkt);
1007                         break;
1008                 }
1009                 case AUTH_MECHANISM_NONE:
1010                         break; // not handled in this method
1011         }
1012 }
1013
1014 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1015 {
1016         NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1017
1018         pkt << (u8) blocks.size();
1019
1020         for (const v3s16 &block : blocks) {
1021                 pkt << block;
1022         }
1023
1024         Send(&pkt);
1025 }
1026
1027 void Client::sendGotBlocks(v3s16 block)
1028 {
1029         NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1030         pkt << (u8) 1 << block;
1031         Send(&pkt);
1032 }
1033
1034 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1035 {
1036         size_t server_ids = soundList.size();
1037         assert(server_ids <= 0xFFFF);
1038
1039         NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1040
1041         pkt << (u16) (server_ids & 0xFFFF);
1042
1043         for (int sound_id : soundList)
1044                 pkt << sound_id;
1045
1046         Send(&pkt);
1047 }
1048
1049 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1050                 const StringMap &fields)
1051 {
1052         size_t fields_size = fields.size();
1053
1054         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1055
1056         NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1057
1058         pkt << p << formname << (u16) (fields_size & 0xFFFF);
1059
1060         StringMap::const_iterator it;
1061         for (it = fields.begin(); it != fields.end(); ++it) {
1062                 const std::string &name = it->first;
1063                 const std::string &value = it->second;
1064                 pkt << name;
1065                 pkt.putLongString(value);
1066         }
1067
1068         Send(&pkt);
1069 }
1070
1071 void Client::sendInventoryFields(const std::string &formname,
1072                 const StringMap &fields)
1073 {
1074         size_t fields_size = fields.size();
1075         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1076
1077         NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1078         pkt << formname << (u16) (fields_size & 0xFFFF);
1079
1080         StringMap::const_iterator it;
1081         for (it = fields.begin(); it != fields.end(); ++it) {
1082                 const std::string &name  = it->first;
1083                 const std::string &value = it->second;
1084                 pkt << name;
1085                 pkt.putLongString(value);
1086         }
1087
1088         Send(&pkt);
1089 }
1090
1091 void Client::sendInventoryAction(InventoryAction *a)
1092 {
1093         std::ostringstream os(std::ios_base::binary);
1094
1095         a->serialize(os);
1096
1097         // Make data buffer
1098         std::string s = os.str();
1099
1100         NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1101         pkt.putRawString(s.c_str(),s.size());
1102
1103         Send(&pkt);
1104 }
1105
1106 bool Client::canSendChatMessage() const
1107 {
1108         u32 now = time(NULL);
1109         float time_passed = now - m_last_chat_message_sent;
1110
1111         float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1112                         (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1113
1114         if (virt_chat_message_allowance < 1.0f)
1115                 return false;
1116
1117         return true;
1118 }
1119
1120 void Client::sendChatMessage(const std::wstring &message)
1121 {
1122         const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1123         if (canSendChatMessage()) {
1124                 u32 now = time(NULL);
1125                 float time_passed = now - m_last_chat_message_sent;
1126                 m_last_chat_message_sent = time(NULL);
1127
1128                 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1129                 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1130                         m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1131
1132                 m_chat_message_allowance -= 1.0f;
1133
1134                 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1135
1136                 pkt << message;
1137
1138                 Send(&pkt);
1139         } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1140                 m_out_chat_queue.push(message);
1141         } else {
1142                 infostream << "Could not queue chat message because maximum out chat queue size ("
1143                                 << max_queue_size << ") is reached." << std::endl;
1144         }
1145 }
1146
1147 void Client::clearOutChatQueue()
1148 {
1149         m_out_chat_queue = std::queue<std::wstring>();
1150 }
1151
1152 void Client::sendChangePassword(const std::string &oldpassword,
1153         const std::string &newpassword)
1154 {
1155         LocalPlayer *player = m_env.getLocalPlayer();
1156         if (player == NULL)
1157                 return;
1158
1159         // get into sudo mode and then send new password to server
1160         m_password = oldpassword;
1161         m_new_password = newpassword;
1162         startAuth(choseAuthMech(m_sudo_auth_methods));
1163 }
1164
1165
1166 void Client::sendDamage(u8 damage)
1167 {
1168         NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1169         pkt << damage;
1170         Send(&pkt);
1171 }
1172
1173 void Client::sendRespawn()
1174 {
1175         NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1176         Send(&pkt);
1177 }
1178
1179 void Client::sendReady()
1180 {
1181         NetworkPacket pkt(TOSERVER_CLIENT_READY,
1182                         1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1183
1184         pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1185                 << (u8) 0 << (u16) strlen(g_version_hash);
1186
1187         pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1188         Send(&pkt);
1189 }
1190
1191 void Client::sendPlayerPos()
1192 {
1193         LocalPlayer *myplayer = m_env.getLocalPlayer();
1194         if (!myplayer)
1195                 return;
1196
1197         ClientMap &map = m_env.getClientMap();
1198
1199         u8 camera_fov    = map.getCameraFov();
1200         u8 wanted_range  = map.getControl().wanted_range;
1201
1202         // Save bandwidth by only updating position when something changed
1203         if(myplayer->last_position        == myplayer->getPosition() &&
1204                         myplayer->last_speed        == myplayer->getSpeed()    &&
1205                         myplayer->last_pitch        == myplayer->getPitch()    &&
1206                         myplayer->last_yaw          == myplayer->getYaw()      &&
1207                         myplayer->last_keyPressed   == myplayer->keyPressed    &&
1208                         myplayer->last_camera_fov   == camera_fov              &&
1209                         myplayer->last_wanted_range == wanted_range)
1210                 return;
1211
1212         myplayer->last_position     = myplayer->getPosition();
1213         myplayer->last_speed        = myplayer->getSpeed();
1214         myplayer->last_pitch        = myplayer->getPitch();
1215         myplayer->last_yaw          = myplayer->getYaw();
1216         myplayer->last_keyPressed   = myplayer->keyPressed;
1217         myplayer->last_camera_fov   = camera_fov;
1218         myplayer->last_wanted_range = wanted_range;
1219
1220         NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1221
1222         writePlayerPos(myplayer, &map, &pkt);
1223
1224         Send(&pkt);
1225 }
1226
1227 void Client::sendPlayerItem(u16 item)
1228 {
1229         LocalPlayer *myplayer = m_env.getLocalPlayer();
1230         if (!myplayer)
1231                 return;
1232
1233         NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1234
1235         pkt << item;
1236
1237         Send(&pkt);
1238 }
1239
1240 void Client::removeNode(v3s16 p)
1241 {
1242         std::map<v3s16, MapBlock*> modified_blocks;
1243
1244         try {
1245                 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1246         }
1247         catch(InvalidPositionException &e) {
1248         }
1249
1250         for (const auto &modified_block : modified_blocks) {
1251                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1252         }
1253 }
1254
1255 /**
1256  * Helper function for Client Side Modding
1257  * Flavour is applied there, this should not be used for core engine
1258  * @param p
1259  * @param is_valid_position
1260  * @return
1261  */
1262 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1263 {
1264         if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
1265                 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1266                 if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
1267                         *is_valid_position = false;
1268                         return {};
1269                 }
1270         }
1271         return m_env.getMap().getNodeNoEx(p, is_valid_position);
1272 }
1273
1274 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1275 {
1276         //TimeTaker timer1("Client::addNode()");
1277
1278         std::map<v3s16, MapBlock*> modified_blocks;
1279
1280         try {
1281                 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1282                 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1283         }
1284         catch(InvalidPositionException &e) {
1285         }
1286
1287         for (const auto &modified_block : modified_blocks) {
1288                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1289         }
1290 }
1291
1292 void Client::setPlayerControl(PlayerControl &control)
1293 {
1294         LocalPlayer *player = m_env.getLocalPlayer();
1295         assert(player);
1296         player->control = control;
1297 }
1298
1299 void Client::selectPlayerItem(u16 item)
1300 {
1301         m_playeritem = item;
1302         m_inventory_updated = true;
1303         sendPlayerItem(item);
1304 }
1305
1306 // Returns true if the inventory of the local player has been
1307 // updated from the server. If it is true, it is set to false.
1308 bool Client::getLocalInventoryUpdated()
1309 {
1310         bool updated = m_inventory_updated;
1311         m_inventory_updated = false;
1312         return updated;
1313 }
1314
1315 // Copies the inventory of the local player to parameter
1316 void Client::getLocalInventory(Inventory &dst)
1317 {
1318         LocalPlayer *player = m_env.getLocalPlayer();
1319         assert(player);
1320         dst = player->inventory;
1321 }
1322
1323 Inventory* Client::getInventory(const InventoryLocation &loc)
1324 {
1325         switch(loc.type){
1326         case InventoryLocation::UNDEFINED:
1327         {}
1328         break;
1329         case InventoryLocation::CURRENT_PLAYER:
1330         {
1331                 LocalPlayer *player = m_env.getLocalPlayer();
1332                 assert(player);
1333                 return &player->inventory;
1334         }
1335         break;
1336         case InventoryLocation::PLAYER:
1337         {
1338                 // Check if we are working with local player inventory
1339                 LocalPlayer *player = m_env.getLocalPlayer();
1340                 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1341                         return NULL;
1342                 return &player->inventory;
1343         }
1344         break;
1345         case InventoryLocation::NODEMETA:
1346         {
1347                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1348                 if(!meta)
1349                         return NULL;
1350                 return meta->getInventory();
1351         }
1352         break;
1353         case InventoryLocation::DETACHED:
1354         {
1355                 if (m_detached_inventories.count(loc.name) == 0)
1356                         return NULL;
1357                 return m_detached_inventories[loc.name];
1358         }
1359         break;
1360         default:
1361                 FATAL_ERROR("Invalid inventory location type.");
1362                 break;
1363         }
1364         return NULL;
1365 }
1366
1367 void Client::inventoryAction(InventoryAction *a)
1368 {
1369         /*
1370                 Send it to the server
1371         */
1372         sendInventoryAction(a);
1373
1374         /*
1375                 Predict some local inventory changes
1376         */
1377         a->clientApply(this, this);
1378
1379         // Remove it
1380         delete a;
1381 }
1382
1383 float Client::getAnimationTime()
1384 {
1385         return m_animation_time;
1386 }
1387
1388 int Client::getCrackLevel()
1389 {
1390         return m_crack_level;
1391 }
1392
1393 v3s16 Client::getCrackPos()
1394 {
1395         return m_crack_pos;
1396 }
1397
1398 void Client::setCrack(int level, v3s16 pos)
1399 {
1400         int old_crack_level = m_crack_level;
1401         v3s16 old_crack_pos = m_crack_pos;
1402
1403         m_crack_level = level;
1404         m_crack_pos = pos;
1405
1406         if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1407         {
1408                 // remove old crack
1409                 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1410         }
1411         if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1412         {
1413                 // add new crack
1414                 addUpdateMeshTaskForNode(pos, false, true);
1415         }
1416 }
1417
1418 u16 Client::getHP()
1419 {
1420         LocalPlayer *player = m_env.getLocalPlayer();
1421         assert(player);
1422         return player->hp;
1423 }
1424
1425 bool Client::getChatMessage(std::wstring &res)
1426 {
1427         if (m_chat_queue.empty())
1428                 return false;
1429
1430         ChatMessage *chatMessage = m_chat_queue.front();
1431         m_chat_queue.pop();
1432
1433         res = L"";
1434
1435         switch (chatMessage->type) {
1436                 case CHATMESSAGE_TYPE_RAW:
1437                 case CHATMESSAGE_TYPE_ANNOUNCE:
1438                 case CHATMESSAGE_TYPE_SYSTEM:
1439                         res = chatMessage->message;
1440                         break;
1441                 case CHATMESSAGE_TYPE_NORMAL: {
1442                         if (!chatMessage->sender.empty())
1443                                 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1444                         else
1445                                 res = chatMessage->message;
1446                         break;
1447                 }
1448                 default:
1449                         break;
1450         }
1451
1452         delete chatMessage;
1453         return true;
1454 }
1455
1456 void Client::typeChatMessage(const std::wstring &message)
1457 {
1458         // Discard empty line
1459         if (message.empty())
1460                 return;
1461
1462         // If message was ate by script API, don't send it to server
1463         if (m_script->on_sending_message(wide_to_utf8(message))) {
1464                 return;
1465         }
1466
1467         // Send to others
1468         sendChatMessage(message);
1469
1470         // Show locally
1471         if (message[0] != L'/') {
1472                 // compatibility code
1473                 if (m_proto_ver < 29) {
1474                         LocalPlayer *player = m_env.getLocalPlayer();
1475                         assert(player);
1476                         std::wstring name = narrow_to_wide(player->getName());
1477                         pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1478                 }
1479         }
1480 }
1481
1482 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1483 {
1484         // Check if the block exists to begin with. In the case when a non-existing
1485         // neighbor is automatically added, it may not. In that case we don't want
1486         // to tell the mesh update thread about it.
1487         MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1488         if (b == NULL)
1489                 return;
1490
1491         m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1492 }
1493
1494 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1495 {
1496         try{
1497                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1498         }
1499         catch(InvalidPositionException &e){}
1500
1501         // Leading edge
1502         for (int i=0;i<6;i++)
1503         {
1504                 try{
1505                         v3s16 p = blockpos + g_6dirs[i];
1506                         addUpdateMeshTask(p, false, urgent);
1507                 }
1508                 catch(InvalidPositionException &e){}
1509         }
1510 }
1511
1512 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1513 {
1514         {
1515                 v3s16 p = nodepos;
1516                 infostream<<"Client::addUpdateMeshTaskForNode(): "
1517                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1518                                 <<std::endl;
1519         }
1520
1521         v3s16 blockpos          = getNodeBlockPos(nodepos);
1522         v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1523
1524         try{
1525                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1526         }
1527         catch(InvalidPositionException &e) {}
1528
1529         // Leading edge
1530         if(nodepos.X == blockpos_relative.X){
1531                 try{
1532                         v3s16 p = blockpos + v3s16(-1,0,0);
1533                         addUpdateMeshTask(p, false, urgent);
1534                 }
1535                 catch(InvalidPositionException &e){}
1536         }
1537
1538         if(nodepos.Y == blockpos_relative.Y){
1539                 try{
1540                         v3s16 p = blockpos + v3s16(0,-1,0);
1541                         addUpdateMeshTask(p, false, urgent);
1542                 }
1543                 catch(InvalidPositionException &e){}
1544         }
1545
1546         if(nodepos.Z == blockpos_relative.Z){
1547                 try{
1548                         v3s16 p = blockpos + v3s16(0,0,-1);
1549                         addUpdateMeshTask(p, false, urgent);
1550                 }
1551                 catch(InvalidPositionException &e){}
1552         }
1553 }
1554
1555 ClientEvent *Client::getClientEvent()
1556 {
1557         FATAL_ERROR_IF(m_client_event_queue.empty(),
1558                         "Cannot getClientEvent, queue is empty.");
1559
1560         ClientEvent *event = m_client_event_queue.front();
1561         m_client_event_queue.pop();
1562         return event;
1563 }
1564
1565 bool Client::connectedToServer()
1566 {
1567         return m_con->Connected();
1568 }
1569
1570 const Address Client::getServerAddress()
1571 {
1572         return m_con->GetPeerAddress(PEER_ID_SERVER);
1573 }
1574
1575 float Client::mediaReceiveProgress()
1576 {
1577         if (m_media_downloader)
1578                 return m_media_downloader->getProgress();
1579
1580         return 1.0; // downloader only exists when not yet done
1581 }
1582
1583 typedef struct TextureUpdateArgs {
1584         gui::IGUIEnvironment *guienv;
1585         u64 last_time_ms;
1586         u16 last_percent;
1587         const wchar_t* text_base;
1588         ITextureSource *tsrc;
1589 } TextureUpdateArgs;
1590
1591 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1592 {
1593                 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1594                 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1595
1596                 // update the loading menu -- if neccessary
1597                 bool do_draw = false;
1598                 u64 time_ms = targs->last_time_ms;
1599                 if (cur_percent != targs->last_percent) {
1600                         targs->last_percent = cur_percent;
1601                         time_ms = porting::getTimeMs();
1602                         // only draw when the user will notice something:
1603                         do_draw = (time_ms - targs->last_time_ms > 100);
1604                 }
1605
1606                 if (do_draw) {
1607                         targs->last_time_ms = time_ms;
1608                         std::basic_stringstream<wchar_t> strm;
1609                         strm << targs->text_base << " " << targs->last_percent << "%...";
1610                         RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1611                                 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1612                 }
1613 }
1614
1615 void Client::afterContentReceived()
1616 {
1617         infostream<<"Client::afterContentReceived() started"<<std::endl;
1618         assert(m_itemdef_received); // pre-condition
1619         assert(m_nodedef_received); // pre-condition
1620         assert(mediaReceived()); // pre-condition
1621
1622         const wchar_t* text = wgettext("Loading textures...");
1623
1624         // Clear cached pre-scaled 2D GUI images, as this cache
1625         // might have images with the same name but different
1626         // content from previous sessions.
1627         guiScalingCacheClear();
1628
1629         // Rebuild inherited images and recreate textures
1630         infostream<<"- Rebuilding images and textures"<<std::endl;
1631         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1632         m_tsrc->rebuildImagesAndTextures();
1633         delete[] text;
1634
1635         // Rebuild shaders
1636         infostream<<"- Rebuilding shaders"<<std::endl;
1637         text = wgettext("Rebuilding shaders...");
1638         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1639         m_shsrc->rebuildShaders();
1640         delete[] text;
1641
1642         // Update node aliases
1643         infostream<<"- Updating node aliases"<<std::endl;
1644         text = wgettext("Initializing nodes...");
1645         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1646         m_nodedef->updateAliases(m_itemdef);
1647         for (const auto &path : getTextureDirs())
1648                 m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
1649         m_nodedef->setNodeRegistrationStatus(true);
1650         m_nodedef->runNodeResolveCallbacks();
1651         delete[] text;
1652
1653         // Update node textures and assign shaders to each tile
1654         infostream<<"- Updating node textures"<<std::endl;
1655         TextureUpdateArgs tu_args;
1656         tu_args.guienv = guienv;
1657         tu_args.last_time_ms = porting::getTimeMs();
1658         tu_args.last_percent = 0;
1659         tu_args.text_base =  wgettext("Initializing nodes");
1660         tu_args.tsrc = m_tsrc;
1661         m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1662         delete[] tu_args.text_base;
1663
1664         // Start mesh update thread after setting up content definitions
1665         infostream<<"- Starting mesh update thread"<<std::endl;
1666         m_mesh_update_thread.start();
1667
1668         m_state = LC_Ready;
1669         sendReady();
1670
1671         if (g_settings->getBool("enable_client_modding")) {
1672                 m_script->on_client_ready(m_env.getLocalPlayer());
1673                 m_script->on_connect();
1674         }
1675
1676         text = wgettext("Done!");
1677         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1678         infostream<<"Client::afterContentReceived() done"<<std::endl;
1679         delete[] text;
1680 }
1681
1682 float Client::getRTT()
1683 {
1684         return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1685 }
1686
1687 float Client::getCurRate()
1688 {
1689         return (m_con->getLocalStat(con::CUR_INC_RATE) +
1690                         m_con->getLocalStat(con::CUR_DL_RATE));
1691 }
1692
1693 void Client::makeScreenshot()
1694 {
1695         irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1696         irr::video::IImage* const raw_image = driver->createScreenShot();
1697
1698         if (!raw_image)
1699                 return;
1700
1701         time_t t = time(NULL);
1702         struct tm *tm = localtime(&t);
1703
1704         char timetstamp_c[64];
1705         strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1706
1707         std::string filename_base = g_settings->get("screenshot_path")
1708                         + DIR_DELIM
1709                         + std::string("screenshot_")
1710                         + std::string(timetstamp_c);
1711         std::string filename_ext = "." + g_settings->get("screenshot_format");
1712         std::string filename;
1713
1714         u32 quality = (u32)g_settings->getS32("screenshot_quality");
1715         quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1716
1717         // Try to find a unique filename
1718         unsigned serial = 0;
1719
1720         while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1721                 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1722                 std::ifstream tmp(filename.c_str());
1723                 if (!tmp.good())
1724                         break;  // File did not apparently exist, we'll go with it
1725                 serial++;
1726         }
1727
1728         if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1729                 infostream << "Could not find suitable filename for screenshot" << std::endl;
1730         } else {
1731                 irr::video::IImage* const image =
1732                                 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1733
1734                 if (image) {
1735                         raw_image->copyTo(image);
1736
1737                         std::ostringstream sstr;
1738                         if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1739                                 sstr << "Saved screenshot to '" << filename << "'";
1740                         } else {
1741                                 sstr << "Failed to save screenshot '" << filename << "'";
1742                         }
1743                         pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1744                                         narrow_to_wide(sstr.str())));
1745                         infostream << sstr.str() << std::endl;
1746                         image->drop();
1747                 }
1748         }
1749
1750         raw_image->drop();
1751 }
1752
1753 bool Client::shouldShowMinimap() const
1754 {
1755         return !m_minimap_disabled_by_server;
1756 }
1757
1758 void Client::pushToEventQueue(ClientEvent *event)
1759 {
1760         m_client_event_queue.push(event);
1761 }
1762
1763 void Client::showGameChat(const bool show)
1764 {
1765         m_game_ui_flags->show_chat = show;
1766 }
1767
1768 void Client::showGameHud(const bool show)
1769 {
1770         m_game_ui_flags->show_hud = show;
1771 }
1772
1773 void Client::showMinimap(const bool show)
1774 {
1775         m_game_ui_flags->show_minimap = show;
1776 }
1777
1778 void Client::showProfiler(const bool show)
1779 {
1780         m_game_ui_flags->show_profiler_graph = show;
1781 }
1782
1783 void Client::showGameFog(const bool show)
1784 {
1785         m_game_ui_flags->force_fog_off = !show;
1786 }
1787
1788 void Client::showGameDebug(const bool show)
1789 {
1790         m_game_ui_flags->show_debug = show;
1791 }
1792
1793 // IGameDef interface
1794 // Under envlock
1795 IItemDefManager* Client::getItemDefManager()
1796 {
1797         return m_itemdef;
1798 }
1799 INodeDefManager* Client::getNodeDefManager()
1800 {
1801         return m_nodedef;
1802 }
1803 ICraftDefManager* Client::getCraftDefManager()
1804 {
1805         return NULL;
1806         //return m_craftdef;
1807 }
1808 ITextureSource* Client::getTextureSource()
1809 {
1810         return m_tsrc;
1811 }
1812 IShaderSource* Client::getShaderSource()
1813 {
1814         return m_shsrc;
1815 }
1816
1817 u16 Client::allocateUnknownNodeId(const std::string &name)
1818 {
1819         errorstream << "Client::allocateUnknownNodeId(): "
1820                         << "Client cannot allocate node IDs" << std::endl;
1821         FATAL_ERROR("Client allocated unknown node");
1822
1823         return CONTENT_IGNORE;
1824 }
1825 ISoundManager* Client::getSoundManager()
1826 {
1827         return m_sound;
1828 }
1829 MtEventManager* Client::getEventManager()
1830 {
1831         return m_event;
1832 }
1833
1834 ParticleManager* Client::getParticleManager()
1835 {
1836         return &m_particle_manager;
1837 }
1838
1839 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
1840 {
1841         StringMap::const_iterator it = m_mesh_data.find(filename);
1842         if (it == m_mesh_data.end()) {
1843                 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1844                         << "\"" << std::endl;
1845                 return NULL;
1846         }
1847         const std::string &data    = it->second;
1848
1849         // Create the mesh, remove it from cache and return it
1850         // This allows unique vertex colors and other properties for each instance
1851         Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1852         io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
1853                         *data_rw, data_rw.getSize(), filename.c_str());
1854         FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1855
1856         scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1857         rfile->drop();
1858         // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
1859         // of uniquely named instances and re-use them
1860         mesh->grab();
1861         RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1862         return mesh;
1863 }
1864
1865 const std::string* Client::getModFile(const std::string &filename)
1866 {
1867         StringMap::const_iterator it = m_mod_files.find(filename);
1868         if (it == m_mod_files.end()) {
1869                 errorstream << "Client::getModFile(): File not found: \"" << filename
1870                         << "\"" << std::endl;
1871                 return NULL;
1872         }
1873         return &it->second;
1874 }
1875
1876 bool Client::registerModStorage(ModMetadata *storage)
1877 {
1878         if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1879                 errorstream << "Unable to register same mod storage twice. Storage name: "
1880                                 << storage->getModName() << std::endl;
1881                 return false;
1882         }
1883
1884         m_mod_storages[storage->getModName()] = storage;
1885         return true;
1886 }
1887
1888 void Client::unregisterModStorage(const std::string &name)
1889 {
1890         std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1891                 m_mod_storages.find(name);
1892         if (it != m_mod_storages.end()) {
1893                 // Save unconditionaly on unregistration
1894                 it->second->save(getModStoragePath());
1895                 m_mod_storages.erase(name);
1896         }
1897 }
1898
1899 std::string Client::getModStoragePath() const
1900 {
1901         return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1902 }
1903
1904 /*
1905  * Mod channels
1906  */
1907
1908 bool Client::joinModChannel(const std::string &channel)
1909 {
1910         if (m_modchannel_mgr->channelRegistered(channel))
1911                 return false;
1912
1913         NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1914         pkt << channel;
1915         Send(&pkt);
1916
1917         m_modchannel_mgr->joinChannel(channel, 0);
1918         return true;
1919 }
1920
1921 bool Client::leaveModChannel(const std::string &channel)
1922 {
1923         if (!m_modchannel_mgr->channelRegistered(channel))
1924                 return false;
1925
1926         NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1927         pkt << channel;
1928         Send(&pkt);
1929
1930         m_modchannel_mgr->leaveChannel(channel, 0);
1931         return true;
1932 }
1933
1934 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
1935 {
1936         if (!m_modchannel_mgr->canWriteOnChannel(channel))
1937                 return false;
1938
1939         if (message.size() > STRING_MAX_LEN) {
1940                 warningstream << "ModChannel message too long, dropping before sending "
1941                                 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
1942                                 << channel << ")" << std::endl;
1943                 return false;
1944         }
1945
1946         // @TODO: do some client rate limiting
1947         NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
1948         pkt << channel << message;
1949         Send(&pkt);
1950         return true;
1951 }
1952
1953 ModChannel* Client::getModChannel(const std::string &channel)
1954 {
1955         return m_modchannel_mgr->getModChannel(channel);
1956 }