1 #include "client/vertex.h"
3 void vertex_layout_configure(VertexLayout *layout)
7 for (GLuint i = 0; i < layout->count; i++) {
8 VertexAttribute *attrib = &layout->attributes[i];
10 glVertexAttribPointer(i, attrib->length, attrib->type, GL_FALSE, layout->size, (GLvoid *) offset);
11 glEnableVertexAttribArray(i);
13 offset += attrib->size;