1 #ifndef _TERRAIN_GFX_H_
2 #define _TERRAIN_GFX_H_
4 #include "client/cube.h"
11 } __attribute__((packed)) TerrainVertex;
13 void terrain_gfx_init();
14 void terrain_gfx_deinit();
15 void terrain_gfx_update();
16 void terrain_gfx_make_chunk_model(TerrainChunk *chunk);