]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/shadows/shadowsshadercallbacks.cpp
Shadow mapping render pass (#11244)
[dragonfireclient.git] / src / client / shadows / shadowsshadercallbacks.cpp
1 /*
2 Minetest
3 Copyright (C) 2021 Liso <anlismon@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "client/shadows/shadowsshadercallbacks.h"
21
22 void ShadowDepthShaderCB::OnSetConstants(
23                 video::IMaterialRendererServices *services, s32 userData)
24 {
25         video::IVideoDriver *driver = services->getVideoDriver();
26
27         core::matrix4 lightMVP = driver->getTransform(video::ETS_PROJECTION);
28         lightMVP *= driver->getTransform(video::ETS_VIEW);
29         lightMVP *= driver->getTransform(video::ETS_WORLD);
30
31         services->setVertexShaderConstant(
32                 services->getPixelShaderConstantID("LightMVP"),
33                 lightMVP.pointer(), 16);
34
35         services->setVertexShaderConstant(
36                 services->getPixelShaderConstantID("MapResolution"), &MapRes, 1);
37         services->setVertexShaderConstant(
38                 services->getPixelShaderConstantID("MaxFar"), &MaxFar, 1);
39
40         s32 TextureId = 0;
41         services->setPixelShaderConstant(
42                 services->getPixelShaderConstantID("ColorMapSampler"), &TextureId,
43                 1);
44 }