1 #define STB_IMAGE_WRITE_IMPLEMENTATION
4 #include <stb_image_write.h>
7 #include "client/game.h"
8 #include "client/gl_debug.h"
9 #include "client/window.h"
13 // renderbuffer for depth & stencil buffer
15 glGenRenderbuffers(1, &rbo); GL_DEBUG
16 glBindRenderbuffer(GL_RENDERBUFFER, rbo); GL_DEBUG
17 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 8, GL_DEPTH24_STENCIL8, window.width, window.height); GL_DEBUG
19 // 2 textures, one with AA, one without
22 glGenTextures(2, txos); GL_DEBUG
24 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, txos[0]); GL_DEBUG
25 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 8, GL_RGB, window.width, window.height, GL_TRUE); GL_DEBUG
27 glBindTexture(GL_TEXTURE_2D, txos[1]); GL_DEBUG
28 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, window.width, window.height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); GL_DEBUG
30 // 2 framebuffers, one with AA, one without
33 glGenFramebuffers(2, fbos); GL_DEBUG
35 glBindFramebuffer(GL_FRAMEBUFFER, fbos[0]); GL_DEBUG
36 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, txos[0], 0); GL_DEBUG
37 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); GL_DEBUG
39 glBindFramebuffer(GL_FRAMEBUFFER, fbos[1]); GL_DEBUG
40 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, txos[1], 0); GL_DEBUG
43 glBindFramebuffer(GL_FRAMEBUFFER, fbos[0]); GL_DEBUG
45 glBindFramebuffer(GL_FRAMEBUFFER, 0); GL_DEBUG
47 // blit AA-buffer into no-AA buffer
48 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]); GL_DEBUG
49 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); GL_DEBUG
50 glBlitFramebuffer(0, 0, window.width, window.height, 0, 0, window.width, window.height, GL_COLOR_BUFFER_BIT, GL_NEAREST); GL_DEBUG
53 GLubyte data[window.width * window.height * 3];
54 glBindFramebuffer(GL_FRAMEBUFFER, fbos[1]); GL_DEBUG
55 glPixelStorei(GL_PACK_ALIGNMENT, 1); GL_DEBUG
56 glReadPixels(0, 0, window.width, window.height, GL_RGB, GL_UNSIGNED_BYTE, data); GL_DEBUG
59 char filename[BUFSIZ];
60 time_t timep = time(0);
61 strftime(filename, BUFSIZ, "screenshot-%Y-%m-%d-%H:%M:%S.png", localtime(&timep));
64 stbi_flip_vertically_on_write(true);
65 stbi_write_png(filename, window.width, window.height, 3, data, window.width * 3);
68 glDeleteRenderbuffers(1, &rbo); GL_DEBUG
69 glDeleteTextures(2, txos); GL_DEBUG
70 glDeleteFramebuffers(2, fbos); GL_DEBUG
72 return strdup(filename);