6 #include <linmath.h/linmath.h>
7 #include <dragonstd/bintree.h>
8 #include <dragonstd/list.h>
10 #include "client/object.h"
15 Bintree transparent_objects;
22 GLint loc_ambientLight;
25 GLint max_texture_units;
34 void scene_add_object(Object *obj);
35 void scene_render(f64 dtime);
36 void scene_on_resize(int width, int height);
37 GLuint scene_get_max_texture_units();
38 void scene_get_view_proj(mat4x4 target);