6 #include <linmath.h/linmath.h>
7 #include <dragontype/bintree.h>
8 #include <dragontype/list.h>
9 #include <dragontype/number.h>
10 #include "client/object.h"
15 Bintree transparent_objects;
23 GLint max_texture_units;
32 void scene_add_object(Object *obj);
33 void scene_render(f64 dtime);
34 void scene_on_resize(int width, int height);
35 GLuint scene_get_max_texture_units();
36 void scene_get_view_proj(mat4x4 target);