6 #include <linmath.h/linmath.h>
7 #include <dragontype/list.h>
8 #include <dragontype/number.h>
9 #include "client/object.h"
21 GLint max_texture_units;
30 void scene_add_object(Object *obj);
31 void scene_render(f64 dtime);
32 void scene_on_resize(int width, int height);
33 GLuint scene_get_max_texture_units();
34 void scene_get_view_proj(mat4x4 target);