]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/renderingengine.cpp
Isolate irrlicht references and use a singleton (#6041)
[dragonfireclient.git] / src / client / renderingengine.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include <IrrlichtDevice.h>
22 #include <irrlicht.h>
23 #include "fontengine.h"
24 #include "clouds.h"
25 #include "util/numeric.h"
26 #include "guiscalingfilter.h"
27 #include "hud.h"
28 #include "camera.h"
29 #include "minimap.h"
30 #include "clientmap.h"
31 #include "renderingengine.h"
32 #include "inputhandler.h"
33 #include "gettext.h"
34
35 #if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && !defined(SERVER)
36 #define XORG_USED
37 #endif
38 #ifdef XORG_USED
39 #include <X11/Xlib.h>
40 #include <X11/Xutil.h>
41 #endif
42
43 RenderingEngine *RenderingEngine::s_singleton = nullptr;
44
45 RenderingEngine::RenderingEngine(IEventReceiver *receiver)
46 {
47         sanity_check(!s_singleton);
48
49         // Resolution selection
50         bool fullscreen = g_settings->getBool("fullscreen");
51         u16 screen_w = g_settings->getU16("screen_w");
52         u16 screen_h = g_settings->getU16("screen_h");
53
54         // bpp, fsaa, vsync
55         bool vsync = g_settings->getBool("vsync");
56         u16 bits = g_settings->getU16("fullscreen_bpp");
57         u16 fsaa = g_settings->getU16("fsaa");
58
59         // stereo buffer required for pageflip stereo
60         bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
61
62         // Determine driver
63         video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
64         const std::string &driverstring = g_settings->get("video_driver");
65         std::vector<video::E_DRIVER_TYPE> drivers =
66                         RenderingEngine::getSupportedVideoDrivers();
67         u32 i;
68         for (i = 0; i != drivers.size(); i++) {
69                 if (!strcasecmp(driverstring.c_str(),
70                                     RenderingEngine::getVideoDriverName(drivers[i]))) {
71                         driverType = drivers[i];
72                         break;
73                 }
74         }
75         if (i == drivers.size()) {
76                 errorstream << "Invalid video_driver specified; "
77                                "defaulting to opengl"
78                             << std::endl;
79         }
80
81         SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
82         params.DriverType = driverType;
83         params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
84         params.Bits = bits;
85         params.AntiAlias = fsaa;
86         params.Fullscreen = fullscreen;
87         params.Stencilbuffer = false;
88         params.Stereobuffer = stereo_buffer;
89         params.Vsync = vsync;
90         params.EventReceiver = receiver;
91         params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
92         params.ZBufferBits = 24;
93 #ifdef __ANDROID__
94         params.PrivateData = porting::app_global;
95         params.OGLES2ShaderPath = std::string(
96                         porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" +
97                         DIR_DELIM).c_str();
98 #endif
99
100         m_device = createDeviceEx(params);
101         s_singleton = this;
102 }
103
104 RenderingEngine::~RenderingEngine()
105 {
106         m_device->drop();
107         s_singleton = nullptr;
108 }
109
110 v2u32 RenderingEngine::getWindowSize() const
111 {
112         return m_device->getVideoDriver()->getScreenSize();
113 }
114
115 void RenderingEngine::setResizable(bool resize)
116 {
117         m_device->setResizable(resize);
118 }
119
120 video::IVideoDriver *RenderingEngine::getVideoDriver()
121 {
122         return m_device->getVideoDriver();
123 }
124
125 bool RenderingEngine::print_video_modes()
126 {
127         IrrlichtDevice *nulldevice;
128
129         bool vsync = g_settings->getBool("vsync");
130         u16 fsaa = g_settings->getU16("fsaa");
131         MyEventReceiver *receiver = new MyEventReceiver();
132
133         SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
134         params.DriverType = video::EDT_NULL;
135         params.WindowSize = core::dimension2d<u32>(640, 480);
136         params.Bits = 24;
137         params.AntiAlias = fsaa;
138         params.Fullscreen = false;
139         params.Stencilbuffer = false;
140         params.Vsync = vsync;
141         params.EventReceiver = receiver;
142         params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
143
144         nulldevice = createDeviceEx(params);
145
146         if (!nulldevice) {
147                 delete receiver;
148                 return false;
149         }
150
151         std::cout << _("Available video modes (WxHxD):") << std::endl;
152
153         video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
154
155         if (videomode_list != NULL) {
156                 s32 videomode_count = videomode_list->getVideoModeCount();
157                 core::dimension2d<u32> videomode_res;
158                 s32 videomode_depth;
159                 for (s32 i = 0; i < videomode_count; ++i) {
160                         videomode_res = videomode_list->getVideoModeResolution(i);
161                         videomode_depth = videomode_list->getVideoModeDepth(i);
162                         std::cout << videomode_res.Width << "x" << videomode_res.Height
163                                   << "x" << videomode_depth << std::endl;
164                 }
165
166                 std::cout << _("Active video mode (WxHxD):") << std::endl;
167                 videomode_res = videomode_list->getDesktopResolution();
168                 videomode_depth = videomode_list->getDesktopDepth();
169                 std::cout << videomode_res.Width << "x" << videomode_res.Height << "x"
170                           << videomode_depth << std::endl;
171         }
172
173         nulldevice->drop();
174         delete receiver;
175
176         return videomode_list != NULL;
177 }
178
179 void RenderingEngine::setXorgClassHint(
180                 const video::SExposedVideoData &video_data, const std::string &name)
181 {
182 #ifdef XORG_USED
183         if (video_data.OpenGLLinux.X11Display == NULL)
184                 return;
185
186         XClassHint *classhint = XAllocClassHint();
187         classhint->res_name = (char *)name.c_str();
188         classhint->res_class = (char *)name.c_str();
189
190         XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
191                         video_data.OpenGLLinux.X11Window, classhint);
192         XFree(classhint);
193 #endif
194 }
195
196 bool RenderingEngine::setWindowIcon()
197 {
198 #if defined(XORG_USED)
199 #if RUN_IN_PLACE
200         return setXorgWindowIconFromPath(
201                         porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
202 #else
203         // We have semi-support for reading in-place data if we are
204         // compiled with RUN_IN_PLACE. Don't break with this and
205         // also try the path_share location.
206         return setXorgWindowIconFromPath(
207                                ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
208                setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME
209                                                                "-xorg-icon-128.png");
210 #endif
211 #elif defined(_WIN32)
212         const video::SExposedVideoData exposedData =
213                         m_device->getVideoDriver()->getExposedVideoData();
214         HWND hWnd; // Window handle
215
216         switch (m_device->getVideoDriver()->getDriverType()) {
217         case video::EDT_DIRECT3D8:
218                 hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
219                 break;
220         case video::EDT_DIRECT3D9:
221                 hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
222                 break;
223         case video::EDT_OPENGL:
224                 hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
225                 break;
226         default:
227                 return false;
228         }
229
230         // Load the ICON from resource file
231         const HICON hicon = LoadIcon(GetModuleHandle(NULL),
232                         MAKEINTRESOURCE(130) // The ID of the ICON defined in
233                                              // winresource.rc
234                         );
235
236         if (hicon) {
237                 SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon));
238                 SendMessage(hWnd, WM_SETICON, ICON_SMALL,
239                                 reinterpret_cast<LPARAM>(hicon));
240                 return true;
241         }
242         return false;
243 #else
244         return false;
245 #endif
246 }
247
248 bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
249 {
250 #ifdef XORG_USED
251
252         video::IVideoDriver *v_driver = m_device->getVideoDriver();
253
254         video::IImageLoader *image_loader = NULL;
255         u32 cnt = v_driver->getImageLoaderCount();
256         for (u32 i = 0; i < cnt; i++) {
257                 if (v_driver->getImageLoader(i)->isALoadableFileExtension(
258                                     icon_file.c_str())) {
259                         image_loader = v_driver->getImageLoader(i);
260                         break;
261                 }
262         }
263
264         if (!image_loader) {
265                 warningstream << "Could not find image loader for file '" << icon_file
266                               << "'" << std::endl;
267                 return false;
268         }
269
270         io::IReadFile *icon_f =
271                         m_device->getFileSystem()->createAndOpenFile(icon_file.c_str());
272
273         if (!icon_f) {
274                 warningstream << "Could not load icon file '" << icon_file << "'"
275                               << std::endl;
276                 return false;
277         }
278
279         video::IImage *img = image_loader->loadImage(icon_f);
280
281         if (!img) {
282                 warningstream << "Could not load icon file '" << icon_file << "'"
283                               << std::endl;
284                 icon_f->drop();
285                 return false;
286         }
287
288         u32 height = img->getDimension().Height;
289         u32 width = img->getDimension().Width;
290
291         size_t icon_buffer_len = 2 + height * width;
292         long *icon_buffer = new long[icon_buffer_len];
293
294         icon_buffer[0] = width;
295         icon_buffer[1] = height;
296
297         for (u32 x = 0; x < width; x++) {
298                 for (u32 y = 0; y < height; y++) {
299                         video::SColor col = img->getPixel(x, y);
300                         long pixel_val = 0;
301                         pixel_val |= (u8)col.getAlpha() << 24;
302                         pixel_val |= (u8)col.getRed() << 16;
303                         pixel_val |= (u8)col.getGreen() << 8;
304                         pixel_val |= (u8)col.getBlue();
305                         icon_buffer[2 + x + y * width] = pixel_val;
306                 }
307         }
308
309         img->drop();
310         icon_f->drop();
311
312         const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
313
314         Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
315
316         if (x11_dpl == NULL) {
317                 warningstream << "Could not find x11 display for setting its icon."
318                               << std::endl;
319                 delete[] icon_buffer;
320                 return false;
321         }
322
323         Window x11_win = (Window)video_data.OpenGLLinux.X11Window;
324
325         Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False);
326         Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False);
327         XChangeProperty(x11_dpl, x11_win, net_wm_icon, cardinal, 32, PropModeReplace,
328                         (const unsigned char *)icon_buffer, icon_buffer_len);
329
330         delete[] icon_buffer;
331
332 #endif
333         return true;
334 }
335
336 /*
337         Draws a screen with a single text on it.
338         Text will be removed when the screen is drawn the next time.
339         Additionally, a progressbar can be drawn when percent is set between 0 and 100.
340 */
341 void RenderingEngine::_draw_load_screen(const std::wstring &text,
342                 gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
343                 int percent, bool clouds)
344 {
345         v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
346
347         v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
348         v2s32 center(screensize.X / 2, screensize.Y / 2);
349         core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
350
351         gui::IGUIStaticText *guitext =
352                         guienv->addStaticText(text.c_str(), textrect, false, false);
353         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
354
355         bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
356         if (cloud_menu_background) {
357                 g_menuclouds->step(dtime * 3);
358                 g_menuclouds->render();
359                 get_video_driver()->beginScene(
360                                 true, true, video::SColor(255, 140, 186, 250));
361                 g_menucloudsmgr->drawAll();
362         } else
363                 get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
364
365         // draw progress bar
366         if ((percent >= 0) && (percent <= 100)) {
367                 video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
368                 video::ITexture *progress_img_bg =
369                                 tsrc->getTexture("progress_bar_bg.png");
370
371                 if (progress_img && progress_img_bg) {
372 #ifndef __ANDROID__
373                         const core::dimension2d<u32> &img_size =
374                                         progress_img_bg->getSize();
375                         u32 imgW = rangelim(img_size.Width, 200, 600);
376                         u32 imgH = rangelim(img_size.Height, 24, 72);
377 #else
378                         const core::dimension2d<u32> img_size(256, 48);
379                         float imgRatio = (float)img_size.Height / img_size.Width;
380                         u32 imgW = screensize.X / 2.2f;
381                         u32 imgH = floor(imgW * imgRatio);
382 #endif
383                         v2s32 img_pos((screensize.X - imgW) / 2,
384                                         (screensize.Y - imgH) / 2);
385
386                         draw2DImageFilterScaled(get_video_driver(), progress_img_bg,
387                                         core::rect<s32>(img_pos.X, img_pos.Y,
388                                                         img_pos.X + imgW,
389                                                         img_pos.Y + imgH),
390                                         core::rect<s32>(0, 0, img_size.Width,
391                                                         img_size.Height),
392                                         0, 0, true);
393
394                         draw2DImageFilterScaled(get_video_driver(), progress_img,
395                                         core::rect<s32>(img_pos.X, img_pos.Y,
396                                                         img_pos.X + (percent * imgW) / 100,
397                                                         img_pos.Y + imgH),
398                                         core::rect<s32>(0, 0,
399                                                         (percent * img_size.Width) / 100,
400                                                         img_size.Height),
401                                         0, 0, true);
402                 }
403         }
404
405         guienv->drawAll();
406         get_video_driver()->endScene();
407         guitext->remove();
408 }
409
410 std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
411 {
412         IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
413         sanity_check(nulldevice);
414
415         std::vector<core::vector3d<u32>> mlist;
416         video::IVideoModeList *modelist = nulldevice->getVideoModeList();
417
418         s32 num_modes = modelist->getVideoModeCount();
419         for (s32 i = 0; i != num_modes; i++) {
420                 core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
421                 u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
422                 mlist.push_back(core::vector3d<u32>(
423                                 mode_res.Width, mode_res.Height, mode_depth));
424         }
425
426         nulldevice->drop();
427         return mlist;
428 }
429
430 std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
431 {
432         std::vector<irr::video::E_DRIVER_TYPE> drivers;
433
434         for (int i = 0; i != irr::video::EDT_COUNT; i++) {
435                 if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i))
436                         drivers.push_back((irr::video::E_DRIVER_TYPE)i);
437         }
438
439         return drivers;
440 }
441
442 void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player,
443                 Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
444                 const v2u32 &screensize, const video::SColor &skycolor, bool show_hud,
445                 bool show_minimap)
446 {
447         bool draw_wield_tool =
448                         (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
449                                         camera->getCameraMode() < CAMERA_MODE_THIRD);
450
451         bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
452                                (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
453
454 #ifdef HAVE_TOUCHSCREENGUI
455         try {
456                 draw_crosshair = !g_settings->getBool("touchtarget");
457         } catch (SettingNotFoundException) {
458         }
459 #endif
460
461         const std::string &draw_mode = g_settings->get("3d_mode");
462
463         if (draw_mode == "anaglyph") {
464                 draw_anaglyph_3d_mode(
465                                 camera, show_hud, hud, draw_wield_tool, client, guienv);
466                 draw_crosshair = false;
467         } else if (draw_mode == "interlaced") {
468                 draw_interlaced_3d_mode(camera, show_hud, hud, screensize,
469                                 draw_wield_tool, client, guienv, skycolor);
470                 draw_crosshair = false;
471         } else if (draw_mode == "sidebyside") {
472                 draw_sidebyside_3d_mode(camera, show_hud, hud, screensize,
473                                 draw_wield_tool, client, guienv, skycolor);
474                 show_hud = false;
475         } else if (draw_mode == "topbottom") {
476                 draw_top_bottom_3d_mode(camera, show_hud, hud, screensize,
477                                 draw_wield_tool, client, guienv, skycolor);
478                 show_hud = false;
479         } else if (draw_mode == "pageflip") {
480                 draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool,
481                                 client, guienv, skycolor);
482                 draw_crosshair = false;
483                 show_hud = false;
484         } else {
485                 draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client,
486                                 guienv, skycolor);
487         }
488
489         /*
490                 Post effects
491         */
492         client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
493
494         // TODO how to make those 3d too
495         if (show_hud) {
496                 if (draw_crosshair)
497                         hud->drawCrosshair();
498
499                 hud->drawHotbar(client->getPlayerItem());
500                 hud->drawLuaElements(camera->getOffset());
501                 camera->drawNametags();
502
503                 if (mapper && show_minimap)
504                         mapper->drawMinimap();
505         }
506
507         guienv->drawAll();
508 }
509
510 void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
511                 bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv)
512 {
513
514         /* preserve old setup*/
515         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
516         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
517
518         irr::core::matrix4 startMatrix =
519                         camera->getCameraNode()->getAbsoluteTransformation();
520         irr::core::vector3df focusPoint =
521                         (camera->getCameraNode()->getTarget() -
522                                         camera->getCameraNode()->getAbsolutePosition())
523                                         .setLength(1) +
524                         camera->getCameraNode()->getAbsolutePosition();
525
526         // Left eye...
527         irr::core::vector3df leftEye;
528         irr::core::matrix4 leftMove;
529         leftMove.setTranslation(irr::core::vector3df(
530                         -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
531         leftEye = (startMatrix * leftMove).getTranslation();
532
533         // clear the depth buffer, and color
534         getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
535         getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
536         getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
537         getVideoDriver()->getOverrideMaterial().EnablePasses =
538                         irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
539                         irr::scene::ESNRP_TRANSPARENT +
540                         irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
541         camera->getCameraNode()->setPosition(leftEye);
542         camera->getCameraNode()->setTarget(focusPoint);
543         get_scene_manager()->drawAll();
544         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
545         if (show_hud) {
546                 hud->drawSelectionMesh();
547                 if (draw_wield_tool)
548                         camera->drawWieldedTool(&leftMove);
549         }
550
551         guienv->drawAll();
552
553         // Right eye...
554         irr::core::vector3df rightEye;
555         irr::core::matrix4 rightMove;
556         rightMove.setTranslation(irr::core::vector3df(
557                         g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
558         rightEye = (startMatrix * rightMove).getTranslation();
559
560         // clear the depth buffer
561         getVideoDriver()->clearZBuffer();
562         getVideoDriver()->getOverrideMaterial().Material.ColorMask =
563                         irr::video::ECP_GREEN + irr::video::ECP_BLUE;
564         getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
565         getVideoDriver()->getOverrideMaterial().EnablePasses =
566                         irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
567                         irr::scene::ESNRP_TRANSPARENT +
568                         irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
569         camera->getCameraNode()->setPosition(rightEye);
570         camera->getCameraNode()->setTarget(focusPoint);
571         get_scene_manager()->drawAll();
572         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
573         if (show_hud) {
574                 hud->drawSelectionMesh();
575                 if (draw_wield_tool)
576                         camera->drawWieldedTool(&rightMove);
577         }
578
579         guienv->drawAll();
580
581         getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
582         getVideoDriver()->getOverrideMaterial().EnableFlags = 0;
583         getVideoDriver()->getOverrideMaterial().EnablePasses = 0;
584         camera->getCameraNode()->setPosition(oldPosition);
585         camera->getCameraNode()->setTarget(oldTarget);
586 }
587
588 void RenderingEngine::init_texture(
589                 const v2u32 &screensize, video::ITexture **texture, const char *name)
590 {
591         if (*texture) {
592                 getVideoDriver()->removeTexture(*texture);
593         }
594         *texture = getVideoDriver()->addRenderTargetTexture(
595                         core::dimension2d<u32>(screensize.X, screensize.Y), name,
596                         irr::video::ECF_A8R8G8B8);
597 }
598
599 video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign,
600                 const irr::core::matrix4 &startMatrix,
601                 const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera,
602                 Hud *hud, bool draw_wield_tool, Client *client,
603                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
604 {
605         static video::ITexture *images[2] = {NULL, NULL};
606         static v2u32 last_screensize = v2u32(0, 0);
607
608         video::ITexture *image = NULL;
609
610         if (screensize != last_screensize) {
611                 init_texture(screensize, &images[1], "mt_drawimage_img1");
612                 init_texture(screensize, &images[0], "mt_drawimage_img2");
613                 last_screensize = screensize;
614         }
615
616         if (psign == RIGHT)
617                 image = images[1];
618         else
619                 image = images[0];
620
621         getVideoDriver()->setRenderTarget(image, true, true,
622                         irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
623                                         skycolor.getBlue()));
624
625         irr::core::vector3df eye_pos;
626         irr::core::matrix4 movement;
627         movement.setTranslation(irr::core::vector3df(
628                         (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
629                         0.0f));
630         eye_pos = (startMatrix * movement).getTranslation();
631
632         // clear the depth buffer
633         getVideoDriver()->clearZBuffer();
634         camera->getCameraNode()->setPosition(eye_pos);
635         camera->getCameraNode()->setTarget(focusPoint);
636         get_scene_manager()->drawAll();
637
638         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
639
640         if (show_hud) {
641                 hud->drawSelectionMesh();
642                 if (draw_wield_tool)
643                         camera->drawWieldedTool(&movement);
644         }
645
646         guienv->drawAll();
647
648         /* switch back to real renderer */
649         getVideoDriver()->setRenderTarget(0, true, true,
650                         irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
651                                         skycolor.getBlue()));
652
653         return image;
654 }
655
656 video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud,
657                 Hud *hud, Client *client, bool draw_crosshair,
658                 const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
659                 Camera *camera)
660 {
661         static video::ITexture *image = nullptr;
662         init_texture(screensize, &image, "mt_drawimage_hud");
663         getVideoDriver()->setRenderTarget(
664                         image, true, true, irr::video::SColor(255, 0, 0, 0));
665
666         if (show_hud) {
667                 if (draw_crosshair)
668                         hud->drawCrosshair();
669                 hud->drawHotbar(client->getPlayerItem());
670                 hud->drawLuaElements(camera->getOffset());
671                 camera->drawNametags();
672                 guienv->drawAll();
673         }
674
675         getVideoDriver()->setRenderTarget(0, true, true,
676                         irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
677                                         skycolor.getBlue()));
678
679         return image;
680 }
681
682 void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
683                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
684                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
685 {
686         /* save current info */
687         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
688         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
689         irr::core::matrix4 startMatrix =
690                         camera->getCameraNode()->getAbsoluteTransformation();
691         irr::core::vector3df focusPoint =
692                         (camera->getCameraNode()->getTarget() -
693                                         camera->getCameraNode()->getAbsolutePosition())
694                                         .setLength(1) +
695                         camera->getCameraNode()->getAbsolutePosition();
696
697         /* create left view */
698         video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
699                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
700                         guienv, skycolor);
701
702         // Right eye...
703         irr::core::vector3df rightEye;
704         irr::core::matrix4 rightMove;
705         rightMove.setTranslation(irr::core::vector3df(
706                         g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
707         rightEye = (startMatrix * rightMove).getTranslation();
708
709         // clear the depth buffer
710         getVideoDriver()->clearZBuffer();
711         camera->getCameraNode()->setPosition(rightEye);
712         camera->getCameraNode()->setTarget(focusPoint);
713         get_scene_manager()->drawAll();
714
715         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
716
717         if (show_hud) {
718                 hud->drawSelectionMesh();
719                 if (draw_wield_tool)
720                         camera->drawWieldedTool(&rightMove);
721         }
722         guienv->drawAll();
723
724         for (unsigned int i = 0; i < screensize.Y; i += 2) {
725 #if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
726                 getVideoDriver()->draw2DImage(left_image,
727                                 irr::core::position2d<s32>(0, i),
728 #else
729                 getVideoDriver()->draw2DImage(left_image,
730                                 irr::core::position2d<s32>(0, screensize.Y - i),
731 #endif
732                                 irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
733                                 irr::video::SColor(255, 255, 255, 255), false);
734         }
735
736         /* cleanup */
737         camera->getCameraNode()->setPosition(oldPosition);
738         camera->getCameraNode()->setTarget(oldTarget);
739 }
740
741 void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
742                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
743                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
744 {
745         /* save current info */
746         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
747         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
748         irr::core::matrix4 startMatrix =
749                         camera->getCameraNode()->getAbsoluteTransformation();
750         irr::core::vector3df focusPoint =
751                         (camera->getCameraNode()->getTarget() -
752                                         camera->getCameraNode()->getAbsolutePosition())
753                                         .setLength(1) +
754                         camera->getCameraNode()->getAbsolutePosition();
755
756         /* create left view */
757         video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
758                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
759                         guienv, skycolor);
760
761         /* create right view */
762         video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
763                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
764                         guienv, skycolor);
765
766         /* create hud overlay */
767         video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
768                         skycolor, guienv, camera);
769         getVideoDriver()->makeColorKeyTexture(
770                         hudtexture, irr::video::SColor(255, 0, 0, 0));
771         // makeColorKeyTexture mirrors texture so we do it twice to get it right again
772         getVideoDriver()->makeColorKeyTexture(
773                         hudtexture, irr::video::SColor(255, 0, 0, 0));
774
775         draw2DImageFilterScaled(getVideoDriver(), left_image,
776                         irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
777                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
778                         false);
779
780         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
781                         irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
782                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
783                         true);
784
785         draw2DImageFilterScaled(getVideoDriver(), right_image,
786                         irr::core::rect<s32>(
787                                         screensize.X / 2, 0, screensize.X, screensize.Y),
788                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
789                         false);
790
791         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
792                         irr::core::rect<s32>(
793                                         screensize.X / 2, 0, screensize.X, screensize.Y),
794                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
795                         true);
796
797         left_image = nullptr;
798         right_image = nullptr;
799
800         /* cleanup */
801         camera->getCameraNode()->setPosition(oldPosition);
802         camera->getCameraNode()->setTarget(oldTarget);
803 }
804
805 void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
806                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
807                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
808 {
809         /* save current info */
810         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
811         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
812         irr::core::matrix4 startMatrix =
813                         camera->getCameraNode()->getAbsoluteTransformation();
814         irr::core::vector3df focusPoint =
815                         (camera->getCameraNode()->getTarget() -
816                                         camera->getCameraNode()->getAbsolutePosition())
817                                         .setLength(1) +
818                         camera->getCameraNode()->getAbsolutePosition();
819
820         /* create left view */
821         video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
822                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
823                         guienv, skycolor);
824
825         /* create right view */
826         video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
827                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
828                         guienv, skycolor);
829
830         /* create hud overlay */
831         video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
832                         skycolor, guienv, camera);
833         getVideoDriver()->makeColorKeyTexture(
834                         hudtexture, irr::video::SColor(255, 0, 0, 0));
835         // makeColorKeyTexture mirrors texture so we do it twice to get it right again
836         getVideoDriver()->makeColorKeyTexture(
837                         hudtexture, irr::video::SColor(255, 0, 0, 0));
838
839         draw2DImageFilterScaled(getVideoDriver(), left_image,
840                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
841                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
842                         false);
843
844         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
845                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
846                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
847                         true);
848
849         draw2DImageFilterScaled(getVideoDriver(), right_image,
850                         irr::core::rect<s32>(
851                                         0, screensize.Y / 2, screensize.X, screensize.Y),
852                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
853                         false);
854
855         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
856                         irr::core::rect<s32>(
857                                         0, screensize.Y / 2, screensize.X, screensize.Y),
858                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
859                         true);
860
861         left_image = NULL;
862         right_image = NULL;
863
864         /* cleanup */
865         camera->getCameraNode()->setPosition(oldPosition);
866         camera->getCameraNode()->setTarget(oldTarget);
867 }
868
869 void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
870                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
871                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
872 {
873 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
874         errorstream << "Pageflip 3D mode is not supported"
875                     << " with your Irrlicht version!" << std::endl;
876 #else
877         /* preserve old setup*/
878         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
879         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
880
881         irr::core::matrix4 startMatrix =
882                         camera->getCameraNode()->getAbsoluteTransformation();
883         irr::core::vector3df focusPoint =
884                         (camera->getCameraNode()->getTarget() -
885                                         camera->getCameraNode()->getAbsolutePosition())
886                                         .setLength(1) +
887                         camera->getCameraNode()->getAbsolutePosition();
888
889         // Left eye...
890         getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
891
892         irr::core::vector3df leftEye;
893         irr::core::matrix4 leftMove;
894         leftMove.setTranslation(irr::core::vector3df(
895                         -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
896         leftEye = (startMatrix * leftMove).getTranslation();
897
898         // clear the depth buffer, and color
899         getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
900         camera->getCameraNode()->setPosition(leftEye);
901         camera->getCameraNode()->setTarget(focusPoint);
902         get_scene_manager()->drawAll();
903         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
904
905         if (show_hud) {
906                 hud->drawSelectionMesh();
907                 if (draw_wield_tool)
908                         camera->drawWieldedTool(&leftMove);
909                 hud->drawHotbar(client->getPlayerItem());
910                 hud->drawLuaElements(camera->getOffset());
911                 camera->drawNametags();
912         }
913
914         guienv->drawAll();
915
916         // Right eye...
917         getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
918
919         irr::core::vector3df rightEye;
920         irr::core::matrix4 rightMove;
921         rightMove.setTranslation(irr::core::vector3df(
922                         g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
923         rightEye = (startMatrix * rightMove).getTranslation();
924
925         // clear the depth buffer, and color
926         getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
927         camera->getCameraNode()->setPosition(rightEye);
928         camera->getCameraNode()->setTarget(focusPoint);
929         get_scene_manager()->drawAll();
930         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
931
932         if (show_hud) {
933                 hud->drawSelectionMesh();
934                 if (draw_wield_tool)
935                         camera->drawWieldedTool(&rightMove);
936                 hud->drawHotbar(client->getPlayerItem());
937                 hud->drawLuaElements(camera->getOffset());
938                 camera->drawNametags();
939         }
940
941         guienv->drawAll();
942
943         camera->getCameraNode()->setPosition(oldPosition);
944         camera->getCameraNode()->setTarget(oldTarget);
945 #endif
946 }
947
948 // returns (size / coef), rounded upwards
949 inline int scaledown(int coef, int size)
950 {
951         return (size + coef - 1) / coef;
952 }
953
954 void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud,
955                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
956                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
957 {
958         // Undersampling-specific stuff
959         static video::ITexture *image = NULL;
960         static v2u32 last_pixelated_size = v2u32(0, 0);
961         static thread_local int undersampling = g_settings->getU16("undersampling");
962         v2u32 pixelated_size;
963         v2u32 dest_size;
964         if (undersampling > 0) {
965                 pixelated_size = v2u32(scaledown(undersampling, screensize.X),
966                                 scaledown(undersampling, screensize.Y));
967                 dest_size = v2u32(undersampling * pixelated_size.X,
968                                 undersampling * pixelated_size.Y);
969                 if (pixelated_size != last_pixelated_size) {
970                         init_texture(pixelated_size, &image, "mt_drawimage_img1");
971                         last_pixelated_size = pixelated_size;
972                 }
973                 getVideoDriver()->setRenderTarget(image, true, true, skycolor);
974         }
975
976         // Render
977         get_scene_manager()->drawAll();
978         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
979         if (show_hud) {
980                 hud->drawSelectionMesh();
981                 if (draw_wield_tool) {
982                         camera->drawWieldedTool();
983                 }
984         }
985
986         // Upscale lowres render
987         if (undersampling > 0) {
988                 getVideoDriver()->setRenderTarget(0, true, true);
989                 getVideoDriver()->draw2DImage(image,
990                                 irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
991                                 irr::core::rect<s32>(0, 0, pixelated_size.X,
992                                                 pixelated_size.Y));
993         }
994 }
995
996 const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)
997 {
998         static const char *driver_ids[] = {
999                         "null", "software", "burningsvideo", "direct3d8", "direct3d9",
1000                         "opengl", "ogles1", "ogles2",
1001         };
1002
1003         return driver_ids[type];
1004 }
1005
1006 const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
1007 {
1008         static const char *driver_names[] = {
1009                         "NULL Driver", "Software Renderer", "Burning's Video",
1010                         "Direct3D 8", "Direct3D 9", "OpenGL", "OpenGL ES1", "OpenGL ES2",
1011         };
1012
1013         return driver_names[type];
1014 }
1015
1016 #ifndef __ANDROID__
1017 #ifdef XORG_USED
1018
1019 static float calcDisplayDensity()
1020 {
1021         const char *current_display = getenv("DISPLAY");
1022
1023         if (current_display != NULL) {
1024                 Display *x11display = XOpenDisplay(current_display);
1025
1026                 if (x11display != NULL) {
1027                         /* try x direct */
1028                         float dpi_height = floor(
1029                                         DisplayHeight(x11display, 0) /
1030                                                         (DisplayHeightMM(x11display, 0) *
1031                                                                         0.039370) +
1032                                         0.5);
1033                         float dpi_width = floor(
1034                                         DisplayWidth(x11display, 0) /
1035                                                         (DisplayWidthMM(x11display, 0) *
1036                                                                         0.039370) +
1037                                         0.5);
1038
1039                         XCloseDisplay(x11display);
1040
1041                         return std::max(dpi_height, dpi_width) / 96.0;
1042                 }
1043         }
1044
1045         /* return manually specified dpi */
1046         return g_settings->getFloat("screen_dpi") / 96.0;
1047 }
1048
1049 float RenderingEngine::getDisplayDensity()
1050 {
1051         static float cached_display_density = calcDisplayDensity();
1052         return cached_display_density;
1053 }
1054
1055 #else  // XORG_USED
1056 float RenderingEngine::getDisplayDensity()
1057 {
1058         return g_settings->getFloat("screen_dpi") / 96.0;
1059 }
1060 #endif // XORG_USED
1061
1062 v2u32 RenderingEngine::getDisplaySize()
1063 {
1064         IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
1065
1066         core::dimension2d<u32> deskres =
1067                         nulldevice->getVideoModeList()->getDesktopResolution();
1068         nulldevice->drop();
1069
1070         return deskres;
1071 }
1072 #endif // __ANDROID__