3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include <IrrlichtDevice.h>
23 #include "fontengine.h"
26 #include "util/numeric.h"
27 #include "guiscalingfilter.h"
29 #include "localplayer.h"
32 #include "clientmap.h"
33 #include "renderingengine.h"
34 #include "inputhandler.h"
37 #if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && !defined(SERVER)
42 #include <X11/Xutil.h>
45 RenderingEngine *RenderingEngine::s_singleton = nullptr;
47 RenderingEngine::RenderingEngine(IEventReceiver *receiver)
49 sanity_check(!s_singleton);
51 // Resolution selection
52 bool fullscreen = g_settings->getBool("fullscreen");
53 u16 screen_w = g_settings->getU16("screen_w");
54 u16 screen_h = g_settings->getU16("screen_h");
57 bool vsync = g_settings->getBool("vsync");
58 u16 bits = g_settings->getU16("fullscreen_bpp");
59 u16 fsaa = g_settings->getU16("fsaa");
61 // stereo buffer required for pageflip stereo
62 bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
65 video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
66 const std::string &driverstring = g_settings->get("video_driver");
67 std::vector<video::E_DRIVER_TYPE> drivers =
68 RenderingEngine::getSupportedVideoDrivers();
70 for (i = 0; i != drivers.size(); i++) {
71 if (!strcasecmp(driverstring.c_str(),
72 RenderingEngine::getVideoDriverName(drivers[i]))) {
73 driverType = drivers[i];
77 if (i == drivers.size()) {
78 errorstream << "Invalid video_driver specified; "
79 "defaulting to opengl"
83 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
84 params.DriverType = driverType;
85 params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
87 params.AntiAlias = fsaa;
88 params.Fullscreen = fullscreen;
89 params.Stencilbuffer = false;
90 params.Stereobuffer = stereo_buffer;
92 params.EventReceiver = receiver;
93 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
94 params.ZBufferBits = 24;
96 params.PrivateData = porting::app_global;
97 params.OGLES2ShaderPath = std::string(
98 porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" +
102 m_device = createDeviceEx(params);
106 RenderingEngine::~RenderingEngine()
109 s_singleton = nullptr;
112 v2u32 RenderingEngine::getWindowSize() const
114 return m_device->getVideoDriver()->getScreenSize();
117 void RenderingEngine::setResizable(bool resize)
119 m_device->setResizable(resize);
122 video::IVideoDriver *RenderingEngine::getVideoDriver()
124 return m_device->getVideoDriver();
127 bool RenderingEngine::print_video_modes()
129 IrrlichtDevice *nulldevice;
131 bool vsync = g_settings->getBool("vsync");
132 u16 fsaa = g_settings->getU16("fsaa");
133 MyEventReceiver *receiver = new MyEventReceiver();
135 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
136 params.DriverType = video::EDT_NULL;
137 params.WindowSize = core::dimension2d<u32>(640, 480);
139 params.AntiAlias = fsaa;
140 params.Fullscreen = false;
141 params.Stencilbuffer = false;
142 params.Vsync = vsync;
143 params.EventReceiver = receiver;
144 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
146 nulldevice = createDeviceEx(params);
153 std::cout << _("Available video modes (WxHxD):") << std::endl;
155 video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
157 if (videomode_list != NULL) {
158 s32 videomode_count = videomode_list->getVideoModeCount();
159 core::dimension2d<u32> videomode_res;
161 for (s32 i = 0; i < videomode_count; ++i) {
162 videomode_res = videomode_list->getVideoModeResolution(i);
163 videomode_depth = videomode_list->getVideoModeDepth(i);
164 std::cout << videomode_res.Width << "x" << videomode_res.Height
165 << "x" << videomode_depth << std::endl;
168 std::cout << _("Active video mode (WxHxD):") << std::endl;
169 videomode_res = videomode_list->getDesktopResolution();
170 videomode_depth = videomode_list->getDesktopDepth();
171 std::cout << videomode_res.Width << "x" << videomode_res.Height << "x"
172 << videomode_depth << std::endl;
178 return videomode_list != NULL;
181 void RenderingEngine::setXorgClassHint(
182 const video::SExposedVideoData &video_data, const std::string &name)
185 if (video_data.OpenGLLinux.X11Display == NULL)
188 XClassHint *classhint = XAllocClassHint();
189 classhint->res_name = (char *)name.c_str();
190 classhint->res_class = (char *)name.c_str();
192 XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
193 video_data.OpenGLLinux.X11Window, classhint);
198 bool RenderingEngine::setWindowIcon()
200 #if defined(XORG_USED)
202 return setXorgWindowIconFromPath(
203 porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
205 // We have semi-support for reading in-place data if we are
206 // compiled with RUN_IN_PLACE. Don't break with this and
207 // also try the path_share location.
208 return setXorgWindowIconFromPath(
209 ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
210 setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME
211 "-xorg-icon-128.png");
213 #elif defined(_WIN32)
214 const video::SExposedVideoData exposedData =
215 m_device->getVideoDriver()->getExposedVideoData();
216 HWND hWnd; // Window handle
218 switch (m_device->getVideoDriver()->getDriverType()) {
219 case video::EDT_DIRECT3D8:
220 hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
222 case video::EDT_DIRECT3D9:
223 hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
225 case video::EDT_OPENGL:
226 hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
232 // Load the ICON from resource file
233 const HICON hicon = LoadIcon(GetModuleHandle(NULL),
234 MAKEINTRESOURCE(130) // The ID of the ICON defined in
239 SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon));
240 SendMessage(hWnd, WM_SETICON, ICON_SMALL,
241 reinterpret_cast<LPARAM>(hicon));
250 bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
254 video::IVideoDriver *v_driver = m_device->getVideoDriver();
256 video::IImageLoader *image_loader = NULL;
257 u32 cnt = v_driver->getImageLoaderCount();
258 for (u32 i = 0; i < cnt; i++) {
259 if (v_driver->getImageLoader(i)->isALoadableFileExtension(
260 icon_file.c_str())) {
261 image_loader = v_driver->getImageLoader(i);
267 warningstream << "Could not find image loader for file '" << icon_file
272 io::IReadFile *icon_f =
273 m_device->getFileSystem()->createAndOpenFile(icon_file.c_str());
276 warningstream << "Could not load icon file '" << icon_file << "'"
281 video::IImage *img = image_loader->loadImage(icon_f);
284 warningstream << "Could not load icon file '" << icon_file << "'"
290 u32 height = img->getDimension().Height;
291 u32 width = img->getDimension().Width;
293 size_t icon_buffer_len = 2 + height * width;
294 long *icon_buffer = new long[icon_buffer_len];
296 icon_buffer[0] = width;
297 icon_buffer[1] = height;
299 for (u32 x = 0; x < width; x++) {
300 for (u32 y = 0; y < height; y++) {
301 video::SColor col = img->getPixel(x, y);
303 pixel_val |= (u8)col.getAlpha() << 24;
304 pixel_val |= (u8)col.getRed() << 16;
305 pixel_val |= (u8)col.getGreen() << 8;
306 pixel_val |= (u8)col.getBlue();
307 icon_buffer[2 + x + y * width] = pixel_val;
314 const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
316 Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
318 if (x11_dpl == NULL) {
319 warningstream << "Could not find x11 display for setting its icon."
321 delete[] icon_buffer;
325 Window x11_win = (Window)video_data.OpenGLLinux.X11Window;
327 Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False);
328 Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False);
329 XChangeProperty(x11_dpl, x11_win, net_wm_icon, cardinal, 32, PropModeReplace,
330 (const unsigned char *)icon_buffer, icon_buffer_len);
332 delete[] icon_buffer;
339 Draws a screen with a single text on it.
340 Text will be removed when the screen is drawn the next time.
341 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
343 void RenderingEngine::_draw_load_screen(const std::wstring &text,
344 gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
345 int percent, bool clouds)
347 v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
349 v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
350 v2s32 center(screensize.X / 2, screensize.Y / 2);
351 core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
353 gui::IGUIStaticText *guitext =
354 guienv->addStaticText(text.c_str(), textrect, false, false);
355 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
357 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
358 if (cloud_menu_background) {
359 g_menuclouds->step(dtime * 3);
360 g_menuclouds->render();
361 get_video_driver()->beginScene(
362 true, true, video::SColor(255, 140, 186, 250));
363 g_menucloudsmgr->drawAll();
365 get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
368 if ((percent >= 0) && (percent <= 100)) {
369 video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
370 video::ITexture *progress_img_bg =
371 tsrc->getTexture("progress_bar_bg.png");
373 if (progress_img && progress_img_bg) {
375 const core::dimension2d<u32> &img_size =
376 progress_img_bg->getSize();
377 u32 imgW = rangelim(img_size.Width, 200, 600);
378 u32 imgH = rangelim(img_size.Height, 24, 72);
380 const core::dimension2d<u32> img_size(256, 48);
381 float imgRatio = (float)img_size.Height / img_size.Width;
382 u32 imgW = screensize.X / 2.2f;
383 u32 imgH = floor(imgW * imgRatio);
385 v2s32 img_pos((screensize.X - imgW) / 2,
386 (screensize.Y - imgH) / 2);
388 draw2DImageFilterScaled(get_video_driver(), progress_img_bg,
389 core::rect<s32>(img_pos.X, img_pos.Y,
392 core::rect<s32>(0, 0, img_size.Width,
396 draw2DImageFilterScaled(get_video_driver(), progress_img,
397 core::rect<s32>(img_pos.X, img_pos.Y,
398 img_pos.X + (percent * imgW) / 100,
400 core::rect<s32>(0, 0,
401 (percent * img_size.Width) / 100,
408 get_video_driver()->endScene();
412 std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
414 IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
415 sanity_check(nulldevice);
417 std::vector<core::vector3d<u32>> mlist;
418 video::IVideoModeList *modelist = nulldevice->getVideoModeList();
420 s32 num_modes = modelist->getVideoModeCount();
421 for (s32 i = 0; i != num_modes; i++) {
422 core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
423 u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
424 mlist.emplace_back(mode_res.Width, mode_res.Height, mode_depth);
431 std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
433 std::vector<irr::video::E_DRIVER_TYPE> drivers;
435 for (int i = 0; i != irr::video::EDT_COUNT; i++) {
436 if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i))
437 drivers.push_back((irr::video::E_DRIVER_TYPE)i);
443 void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player,
444 Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
445 const v2u32 &screensize, const video::SColor &skycolor, bool show_hud,
448 bool draw_wield_tool =
449 (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
450 camera->getCameraMode() < CAMERA_MODE_THIRD);
452 bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
453 (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
455 #ifdef HAVE_TOUCHSCREENGUI
457 draw_crosshair = !g_settings->getBool("touchtarget");
458 } catch (SettingNotFoundException) {
462 const std::string &draw_mode = g_settings->get("3d_mode");
464 if (draw_mode == "anaglyph") {
465 draw_anaglyph_3d_mode(
466 camera, show_hud, hud, draw_wield_tool, client, guienv);
467 draw_crosshair = false;
468 } else if (draw_mode == "interlaced") {
469 draw_interlaced_3d_mode(camera, show_hud, hud, screensize,
470 draw_wield_tool, client, guienv, skycolor);
471 draw_crosshair = false;
472 } else if (draw_mode == "sidebyside") {
473 draw_sidebyside_3d_mode(camera, show_hud, hud, screensize,
474 draw_wield_tool, client, guienv, skycolor);
476 } else if (draw_mode == "topbottom") {
477 draw_top_bottom_3d_mode(camera, show_hud, hud, screensize,
478 draw_wield_tool, client, guienv, skycolor);
480 } else if (draw_mode == "pageflip") {
481 draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool,
482 client, guienv, skycolor);
483 draw_crosshair = false;
486 draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client,
493 client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
495 // TODO how to make those 3d too
498 hud->drawCrosshair();
500 hud->drawHotbar(client->getPlayerItem());
501 hud->drawLuaElements(camera->getOffset());
502 camera->drawNametags();
504 if (mapper && show_minimap)
505 mapper->drawMinimap();
511 void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
512 bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv)
515 /* preserve old setup*/
516 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
517 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
519 irr::core::matrix4 startMatrix =
520 camera->getCameraNode()->getAbsoluteTransformation();
521 irr::core::vector3df focusPoint =
522 (camera->getCameraNode()->getTarget() -
523 camera->getCameraNode()->getAbsolutePosition())
525 camera->getCameraNode()->getAbsolutePosition();
528 irr::core::vector3df leftEye;
529 irr::core::matrix4 leftMove;
530 leftMove.setTranslation(irr::core::vector3df(
531 -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
532 leftEye = (startMatrix * leftMove).getTranslation();
534 // clear the depth buffer, and color
535 getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
536 getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
537 getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
538 getVideoDriver()->getOverrideMaterial().EnablePasses =
539 irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
540 irr::scene::ESNRP_TRANSPARENT +
541 irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
542 camera->getCameraNode()->setPosition(leftEye);
543 camera->getCameraNode()->setTarget(focusPoint);
544 get_scene_manager()->drawAll();
545 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
547 hud->drawSelectionMesh();
549 camera->drawWieldedTool(&leftMove);
555 irr::core::vector3df rightEye;
556 irr::core::matrix4 rightMove;
557 rightMove.setTranslation(irr::core::vector3df(
558 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
559 rightEye = (startMatrix * rightMove).getTranslation();
561 // clear the depth buffer
562 getVideoDriver()->clearZBuffer();
563 getVideoDriver()->getOverrideMaterial().Material.ColorMask =
564 irr::video::ECP_GREEN + irr::video::ECP_BLUE;
565 getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
566 getVideoDriver()->getOverrideMaterial().EnablePasses =
567 irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
568 irr::scene::ESNRP_TRANSPARENT +
569 irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
570 camera->getCameraNode()->setPosition(rightEye);
571 camera->getCameraNode()->setTarget(focusPoint);
572 get_scene_manager()->drawAll();
573 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
575 hud->drawSelectionMesh();
577 camera->drawWieldedTool(&rightMove);
582 getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
583 getVideoDriver()->getOverrideMaterial().EnableFlags = 0;
584 getVideoDriver()->getOverrideMaterial().EnablePasses = 0;
585 camera->getCameraNode()->setPosition(oldPosition);
586 camera->getCameraNode()->setTarget(oldTarget);
589 void RenderingEngine::init_texture(
590 const v2u32 &screensize, video::ITexture **texture, const char *name)
593 getVideoDriver()->removeTexture(*texture);
595 *texture = getVideoDriver()->addRenderTargetTexture(
596 core::dimension2d<u32>(screensize.X, screensize.Y), name,
597 irr::video::ECF_A8R8G8B8);
600 video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign,
601 const irr::core::matrix4 &startMatrix,
602 const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera,
603 Hud *hud, bool draw_wield_tool, Client *client,
604 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
606 static video::ITexture *images[2] = {NULL, NULL};
607 static v2u32 last_screensize = v2u32(0, 0);
609 video::ITexture *image = NULL;
611 if (screensize != last_screensize) {
612 init_texture(screensize, &images[1], "mt_drawimage_img1");
613 init_texture(screensize, &images[0], "mt_drawimage_img2");
614 last_screensize = screensize;
622 getVideoDriver()->setRenderTarget(image, true, true,
623 irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
624 skycolor.getBlue()));
626 irr::core::vector3df eye_pos;
627 irr::core::matrix4 movement;
628 movement.setTranslation(irr::core::vector3df(
629 (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
631 eye_pos = (startMatrix * movement).getTranslation();
633 // clear the depth buffer
634 getVideoDriver()->clearZBuffer();
635 camera->getCameraNode()->setPosition(eye_pos);
636 camera->getCameraNode()->setTarget(focusPoint);
637 get_scene_manager()->drawAll();
639 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
642 hud->drawSelectionMesh();
644 camera->drawWieldedTool(&movement);
649 /* switch back to real renderer */
650 getVideoDriver()->setRenderTarget(0, true, true,
651 irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
652 skycolor.getBlue()));
657 video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud,
658 Hud *hud, Client *client, bool draw_crosshair,
659 const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
662 static video::ITexture *image = nullptr;
663 init_texture(screensize, &image, "mt_drawimage_hud");
664 getVideoDriver()->setRenderTarget(
665 image, true, true, irr::video::SColor(255, 0, 0, 0));
669 hud->drawCrosshair();
670 hud->drawHotbar(client->getPlayerItem());
671 hud->drawLuaElements(camera->getOffset());
672 camera->drawNametags();
676 getVideoDriver()->setRenderTarget(0, true, true,
677 irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
678 skycolor.getBlue()));
683 void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
684 const v2u32 &screensize, bool draw_wield_tool, Client *client,
685 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
687 /* save current info */
688 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
689 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
690 irr::core::matrix4 startMatrix =
691 camera->getCameraNode()->getAbsoluteTransformation();
692 irr::core::vector3df focusPoint =
693 (camera->getCameraNode()->getTarget() -
694 camera->getCameraNode()->getAbsolutePosition())
696 camera->getCameraNode()->getAbsolutePosition();
698 /* create left view */
699 video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
700 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
704 irr::core::vector3df rightEye;
705 irr::core::matrix4 rightMove;
706 rightMove.setTranslation(irr::core::vector3df(
707 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
708 rightEye = (startMatrix * rightMove).getTranslation();
710 // clear the depth buffer
711 getVideoDriver()->clearZBuffer();
712 camera->getCameraNode()->setPosition(rightEye);
713 camera->getCameraNode()->setTarget(focusPoint);
714 get_scene_manager()->drawAll();
716 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
719 hud->drawSelectionMesh();
721 camera->drawWieldedTool(&rightMove);
725 for (unsigned int i = 0; i < screensize.Y; i += 2) {
726 #if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
727 getVideoDriver()->draw2DImage(left_image,
728 irr::core::position2d<s32>(0, i),
730 getVideoDriver()->draw2DImage(left_image,
731 irr::core::position2d<s32>(0, screensize.Y - i),
733 irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
734 irr::video::SColor(255, 255, 255, 255), false);
738 camera->getCameraNode()->setPosition(oldPosition);
739 camera->getCameraNode()->setTarget(oldTarget);
742 void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
743 const v2u32 &screensize, bool draw_wield_tool, Client *client,
744 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
746 /* save current info */
747 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
748 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
749 irr::core::matrix4 startMatrix =
750 camera->getCameraNode()->getAbsoluteTransformation();
751 irr::core::vector3df focusPoint =
752 (camera->getCameraNode()->getTarget() -
753 camera->getCameraNode()->getAbsolutePosition())
755 camera->getCameraNode()->getAbsolutePosition();
757 /* create left view */
758 video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
759 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
762 /* create right view */
763 video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
764 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
767 /* create hud overlay */
768 video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
769 skycolor, guienv, camera);
770 getVideoDriver()->makeColorKeyTexture(
771 hudtexture, irr::video::SColor(255, 0, 0, 0));
772 // makeColorKeyTexture mirrors texture so we do it twice to get it right again
773 getVideoDriver()->makeColorKeyTexture(
774 hudtexture, irr::video::SColor(255, 0, 0, 0));
776 draw2DImageFilterScaled(getVideoDriver(), left_image,
777 irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
778 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
781 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
782 irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
783 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
786 draw2DImageFilterScaled(getVideoDriver(), right_image,
787 irr::core::rect<s32>(
788 screensize.X / 2, 0, screensize.X, screensize.Y),
789 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
792 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
793 irr::core::rect<s32>(
794 screensize.X / 2, 0, screensize.X, screensize.Y),
795 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
798 left_image = nullptr;
799 right_image = nullptr;
802 camera->getCameraNode()->setPosition(oldPosition);
803 camera->getCameraNode()->setTarget(oldTarget);
806 void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
807 const v2u32 &screensize, bool draw_wield_tool, Client *client,
808 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
810 /* save current info */
811 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
812 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
813 irr::core::matrix4 startMatrix =
814 camera->getCameraNode()->getAbsoluteTransformation();
815 irr::core::vector3df focusPoint =
816 (camera->getCameraNode()->getTarget() -
817 camera->getCameraNode()->getAbsolutePosition())
819 camera->getCameraNode()->getAbsolutePosition();
821 /* create left view */
822 video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
823 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
826 /* create right view */
827 video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
828 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
831 /* create hud overlay */
832 video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
833 skycolor, guienv, camera);
834 getVideoDriver()->makeColorKeyTexture(
835 hudtexture, irr::video::SColor(255, 0, 0, 0));
836 // makeColorKeyTexture mirrors texture so we do it twice to get it right again
837 getVideoDriver()->makeColorKeyTexture(
838 hudtexture, irr::video::SColor(255, 0, 0, 0));
840 draw2DImageFilterScaled(getVideoDriver(), left_image,
841 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
842 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
845 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
846 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
847 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
850 draw2DImageFilterScaled(getVideoDriver(), right_image,
851 irr::core::rect<s32>(
852 0, screensize.Y / 2, screensize.X, screensize.Y),
853 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
856 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
857 irr::core::rect<s32>(
858 0, screensize.Y / 2, screensize.X, screensize.Y),
859 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
866 camera->getCameraNode()->setPosition(oldPosition);
867 camera->getCameraNode()->setTarget(oldTarget);
870 void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
871 const v2u32 &screensize, bool draw_wield_tool, Client *client,
872 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
874 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
875 errorstream << "Pageflip 3D mode is not supported"
876 << " with your Irrlicht version!" << std::endl;
878 /* preserve old setup*/
879 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
880 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
882 irr::core::matrix4 startMatrix =
883 camera->getCameraNode()->getAbsoluteTransformation();
884 irr::core::vector3df focusPoint =
885 (camera->getCameraNode()->getTarget() -
886 camera->getCameraNode()->getAbsolutePosition())
888 camera->getCameraNode()->getAbsolutePosition();
891 getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
893 irr::core::vector3df leftEye;
894 irr::core::matrix4 leftMove;
895 leftMove.setTranslation(irr::core::vector3df(
896 -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
897 leftEye = (startMatrix * leftMove).getTranslation();
899 // clear the depth buffer, and color
900 getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
901 camera->getCameraNode()->setPosition(leftEye);
902 camera->getCameraNode()->setTarget(focusPoint);
903 get_scene_manager()->drawAll();
904 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
907 hud->drawSelectionMesh();
909 camera->drawWieldedTool(&leftMove);
910 hud->drawHotbar(client->getPlayerItem());
911 hud->drawLuaElements(camera->getOffset());
912 camera->drawNametags();
918 getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
920 irr::core::vector3df rightEye;
921 irr::core::matrix4 rightMove;
922 rightMove.setTranslation(irr::core::vector3df(
923 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
924 rightEye = (startMatrix * rightMove).getTranslation();
926 // clear the depth buffer, and color
927 getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
928 camera->getCameraNode()->setPosition(rightEye);
929 camera->getCameraNode()->setTarget(focusPoint);
930 get_scene_manager()->drawAll();
931 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
934 hud->drawSelectionMesh();
936 camera->drawWieldedTool(&rightMove);
937 hud->drawHotbar(client->getPlayerItem());
938 hud->drawLuaElements(camera->getOffset());
939 camera->drawNametags();
944 camera->getCameraNode()->setPosition(oldPosition);
945 camera->getCameraNode()->setTarget(oldTarget);
949 // returns (size / coef), rounded upwards
950 inline int scaledown(int coef, int size)
952 return (size + coef - 1) / coef;
955 void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud,
956 const v2u32 &screensize, bool draw_wield_tool, Client *client,
957 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
959 // Undersampling-specific stuff
960 static video::ITexture *image = NULL;
961 static v2u32 last_pixelated_size = v2u32(0, 0);
962 static thread_local int undersampling = g_settings->getU16("undersampling");
963 v2u32 pixelated_size;
965 if (undersampling > 0) {
966 pixelated_size = v2u32(scaledown(undersampling, screensize.X),
967 scaledown(undersampling, screensize.Y));
968 dest_size = v2u32(undersampling * pixelated_size.X,
969 undersampling * pixelated_size.Y);
970 if (pixelated_size != last_pixelated_size) {
971 init_texture(pixelated_size, &image, "mt_drawimage_img1");
972 last_pixelated_size = pixelated_size;
974 getVideoDriver()->setRenderTarget(image, true, true, skycolor);
978 get_scene_manager()->drawAll();
979 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
981 hud->drawSelectionMesh();
982 if (draw_wield_tool) {
983 camera->drawWieldedTool();
987 // Upscale lowres render
988 if (undersampling > 0) {
989 getVideoDriver()->setRenderTarget(0, true, true);
990 getVideoDriver()->draw2DImage(image,
991 irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
992 irr::core::rect<s32>(0, 0, pixelated_size.X,
997 const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)
999 static const char *driver_ids[] = {
1000 "null", "software", "burningsvideo", "direct3d8", "direct3d9",
1001 "opengl", "ogles1", "ogles2",
1004 return driver_ids[type];
1007 const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
1009 static const char *driver_names[] = {
1010 "NULL Driver", "Software Renderer", "Burning's Video",
1011 "Direct3D 8", "Direct3D 9", "OpenGL", "OpenGL ES1", "OpenGL ES2",
1014 return driver_names[type];
1020 static float calcDisplayDensity()
1022 const char *current_display = getenv("DISPLAY");
1024 if (current_display != NULL) {
1025 Display *x11display = XOpenDisplay(current_display);
1027 if (x11display != NULL) {
1029 float dpi_height = floor(
1030 DisplayHeight(x11display, 0) /
1031 (DisplayHeightMM(x11display, 0) *
1034 float dpi_width = floor(
1035 DisplayWidth(x11display, 0) /
1036 (DisplayWidthMM(x11display, 0) *
1040 XCloseDisplay(x11display);
1042 return std::max(dpi_height, dpi_width) / 96.0;
1046 /* return manually specified dpi */
1047 return g_settings->getFloat("screen_dpi") / 96.0;
1050 float RenderingEngine::getDisplayDensity()
1052 static float cached_display_density = calcDisplayDensity();
1053 return cached_display_density;
1057 float RenderingEngine::getDisplayDensity()
1059 return g_settings->getFloat("screen_dpi") / 96.0;
1063 v2u32 RenderingEngine::getDisplaySize()
1065 IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
1067 core::dimension2d<u32> deskres =
1068 nulldevice->getVideoModeList()->getDesktopResolution();
1073 #endif // __ANDROID__