3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include <IrrlichtDevice.h>
23 #include "fontengine.h"
26 #include "util/numeric.h"
27 #include "guiscalingfilter.h"
29 #include "localplayer.h"
32 #include "clientmap.h"
33 #include "renderingengine.h"
34 #include "inputhandler.h"
37 #if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && !defined(SERVER)
42 #include <X11/Xutil.h>
45 RenderingEngine *RenderingEngine::s_singleton = nullptr;
47 RenderingEngine::RenderingEngine(IEventReceiver *receiver)
49 sanity_check(!s_singleton);
51 // Resolution selection
52 bool fullscreen = g_settings->getBool("fullscreen");
53 u16 screen_w = g_settings->getU16("screen_w");
54 u16 screen_h = g_settings->getU16("screen_h");
57 bool vsync = g_settings->getBool("vsync");
58 u16 bits = g_settings->getU16("fullscreen_bpp");
59 u16 fsaa = g_settings->getU16("fsaa");
61 // stereo buffer required for pageflip stereo
62 bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
65 video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
66 const std::string &driverstring = g_settings->get("video_driver");
67 std::vector<video::E_DRIVER_TYPE> drivers =
68 RenderingEngine::getSupportedVideoDrivers();
70 for (i = 0; i != drivers.size(); i++) {
71 if (!strcasecmp(driverstring.c_str(),
72 RenderingEngine::getVideoDriverName(drivers[i]))) {
73 driverType = drivers[i];
77 if (i == drivers.size()) {
78 errorstream << "Invalid video_driver specified; "
79 "defaulting to opengl"
83 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
84 params.DriverType = driverType;
85 params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
87 params.AntiAlias = fsaa;
88 params.Fullscreen = fullscreen;
89 params.Stencilbuffer = false;
90 params.Stereobuffer = stereo_buffer;
92 params.EventReceiver = receiver;
93 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
94 params.ZBufferBits = 24;
97 params.PrivateData = porting::app_global;
98 params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + "media" +
99 DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
103 m_device = createDeviceEx(params);
107 RenderingEngine::~RenderingEngine()
110 s_singleton = nullptr;
113 v2u32 RenderingEngine::getWindowSize() const
115 return m_device->getVideoDriver()->getScreenSize();
118 void RenderingEngine::setResizable(bool resize)
120 m_device->setResizable(resize);
123 video::IVideoDriver *RenderingEngine::getVideoDriver()
125 return m_device->getVideoDriver();
128 bool RenderingEngine::print_video_modes()
130 IrrlichtDevice *nulldevice;
132 bool vsync = g_settings->getBool("vsync");
133 u16 fsaa = g_settings->getU16("fsaa");
134 MyEventReceiver *receiver = new MyEventReceiver();
136 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
137 params.DriverType = video::EDT_NULL;
138 params.WindowSize = core::dimension2d<u32>(640, 480);
140 params.AntiAlias = fsaa;
141 params.Fullscreen = false;
142 params.Stencilbuffer = false;
143 params.Vsync = vsync;
144 params.EventReceiver = receiver;
145 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
147 nulldevice = createDeviceEx(params);
154 std::cout << _("Available video modes (WxHxD):") << std::endl;
156 video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
158 if (videomode_list != NULL) {
159 s32 videomode_count = videomode_list->getVideoModeCount();
160 core::dimension2d<u32> videomode_res;
162 for (s32 i = 0; i < videomode_count; ++i) {
163 videomode_res = videomode_list->getVideoModeResolution(i);
164 videomode_depth = videomode_list->getVideoModeDepth(i);
165 std::cout << videomode_res.Width << "x" << videomode_res.Height
166 << "x" << videomode_depth << std::endl;
169 std::cout << _("Active video mode (WxHxD):") << std::endl;
170 videomode_res = videomode_list->getDesktopResolution();
171 videomode_depth = videomode_list->getDesktopDepth();
172 std::cout << videomode_res.Width << "x" << videomode_res.Height << "x"
173 << videomode_depth << std::endl;
179 return videomode_list != NULL;
182 void RenderingEngine::setXorgClassHint(
183 const video::SExposedVideoData &video_data, const std::string &name)
186 if (video_data.OpenGLLinux.X11Display == NULL)
189 XClassHint *classhint = XAllocClassHint();
190 classhint->res_name = (char *)name.c_str();
191 classhint->res_class = (char *)name.c_str();
193 XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
194 video_data.OpenGLLinux.X11Window, classhint);
199 bool RenderingEngine::setWindowIcon()
201 #if defined(XORG_USED)
203 return setXorgWindowIconFromPath(
204 porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
206 // We have semi-support for reading in-place data if we are
207 // compiled with RUN_IN_PLACE. Don't break with this and
208 // also try the path_share location.
209 return setXorgWindowIconFromPath(
210 ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
211 setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME
212 "-xorg-icon-128.png");
214 #elif defined(_WIN32)
215 const video::SExposedVideoData exposedData =
216 m_device->getVideoDriver()->getExposedVideoData();
217 HWND hWnd; // Window handle
219 switch (m_device->getVideoDriver()->getDriverType()) {
220 case video::EDT_DIRECT3D8:
221 hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
223 case video::EDT_DIRECT3D9:
224 hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
226 case video::EDT_OPENGL:
227 hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
233 // Load the ICON from resource file
234 const HICON hicon = LoadIcon(GetModuleHandle(NULL),
235 MAKEINTRESOURCE(130) // The ID of the ICON defined in
240 SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon));
241 SendMessage(hWnd, WM_SETICON, ICON_SMALL,
242 reinterpret_cast<LPARAM>(hicon));
251 bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
255 video::IVideoDriver *v_driver = m_device->getVideoDriver();
257 video::IImageLoader *image_loader = NULL;
258 u32 cnt = v_driver->getImageLoaderCount();
259 for (u32 i = 0; i < cnt; i++) {
260 if (v_driver->getImageLoader(i)->isALoadableFileExtension(
261 icon_file.c_str())) {
262 image_loader = v_driver->getImageLoader(i);
268 warningstream << "Could not find image loader for file '" << icon_file
273 io::IReadFile *icon_f =
274 m_device->getFileSystem()->createAndOpenFile(icon_file.c_str());
277 warningstream << "Could not load icon file '" << icon_file << "'"
282 video::IImage *img = image_loader->loadImage(icon_f);
285 warningstream << "Could not load icon file '" << icon_file << "'"
291 u32 height = img->getDimension().Height;
292 u32 width = img->getDimension().Width;
294 size_t icon_buffer_len = 2 + height * width;
295 long *icon_buffer = new long[icon_buffer_len];
297 icon_buffer[0] = width;
298 icon_buffer[1] = height;
300 for (u32 x = 0; x < width; x++) {
301 for (u32 y = 0; y < height; y++) {
302 video::SColor col = img->getPixel(x, y);
304 pixel_val |= (u8)col.getAlpha() << 24;
305 pixel_val |= (u8)col.getRed() << 16;
306 pixel_val |= (u8)col.getGreen() << 8;
307 pixel_val |= (u8)col.getBlue();
308 icon_buffer[2 + x + y * width] = pixel_val;
315 const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
317 Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
319 if (x11_dpl == NULL) {
320 warningstream << "Could not find x11 display for setting its icon."
322 delete[] icon_buffer;
326 Window x11_win = (Window)video_data.OpenGLLinux.X11Window;
328 Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False);
329 Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False);
330 XChangeProperty(x11_dpl, x11_win, net_wm_icon, cardinal, 32, PropModeReplace,
331 (const unsigned char *)icon_buffer, icon_buffer_len);
333 delete[] icon_buffer;
340 Draws a screen with a single text on it.
341 Text will be removed when the screen is drawn the next time.
342 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
344 void RenderingEngine::_draw_load_screen(const std::wstring &text,
345 gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
346 int percent, bool clouds)
348 v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
350 v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
351 v2s32 center(screensize.X / 2, screensize.Y / 2);
352 core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
354 gui::IGUIStaticText *guitext =
355 guienv->addStaticText(text.c_str(), textrect, false, false);
356 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
358 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
359 if (cloud_menu_background) {
360 g_menuclouds->step(dtime * 3);
361 g_menuclouds->render();
362 get_video_driver()->beginScene(
363 true, true, video::SColor(255, 140, 186, 250));
364 g_menucloudsmgr->drawAll();
366 get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
369 if ((percent >= 0) && (percent <= 100)) {
370 video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
371 video::ITexture *progress_img_bg =
372 tsrc->getTexture("progress_bar_bg.png");
374 if (progress_img && progress_img_bg) {
376 const core::dimension2d<u32> &img_size =
377 progress_img_bg->getSize();
378 u32 imgW = rangelim(img_size.Width, 200, 600);
379 u32 imgH = rangelim(img_size.Height, 24, 72);
381 const core::dimension2d<u32> img_size(256, 48);
382 float imgRatio = (float)img_size.Height / img_size.Width;
383 u32 imgW = screensize.X / 2.2f;
384 u32 imgH = floor(imgW * imgRatio);
386 v2s32 img_pos((screensize.X - imgW) / 2,
387 (screensize.Y - imgH) / 2);
389 draw2DImageFilterScaled(get_video_driver(), progress_img_bg,
390 core::rect<s32>(img_pos.X, img_pos.Y,
393 core::rect<s32>(0, 0, img_size.Width,
397 draw2DImageFilterScaled(get_video_driver(), progress_img,
398 core::rect<s32>(img_pos.X, img_pos.Y,
399 img_pos.X + (percent * imgW) / 100,
401 core::rect<s32>(0, 0,
402 (percent * img_size.Width) / 100,
409 get_video_driver()->endScene();
413 std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
415 IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
416 sanity_check(nulldevice);
418 std::vector<core::vector3d<u32>> mlist;
419 video::IVideoModeList *modelist = nulldevice->getVideoModeList();
421 s32 num_modes = modelist->getVideoModeCount();
422 for (s32 i = 0; i != num_modes; i++) {
423 core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
424 u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
425 mlist.emplace_back(mode_res.Width, mode_res.Height, mode_depth);
432 std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
434 std::vector<irr::video::E_DRIVER_TYPE> drivers;
436 for (int i = 0; i != irr::video::EDT_COUNT; i++) {
437 if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i))
438 drivers.push_back((irr::video::E_DRIVER_TYPE)i);
444 void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player,
445 Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
446 const v2u32 &screensize, const video::SColor &skycolor, bool show_hud,
449 bool draw_wield_tool =
450 (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
451 camera->getCameraMode() < CAMERA_MODE_THIRD);
453 bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
454 (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
456 #ifdef HAVE_TOUCHSCREENGUI
458 draw_crosshair = !g_settings->getBool("touchtarget");
459 } catch (SettingNotFoundException) {
463 const std::string &draw_mode = g_settings->get("3d_mode");
465 if (draw_mode == "anaglyph") {
466 draw_anaglyph_3d_mode(
467 camera, show_hud, hud, draw_wield_tool, client, guienv);
468 draw_crosshair = false;
469 } else if (draw_mode == "interlaced") {
470 draw_interlaced_3d_mode(camera, show_hud, hud, screensize,
471 draw_wield_tool, client, guienv, skycolor);
472 draw_crosshair = false;
473 } else if (draw_mode == "sidebyside") {
474 draw_sidebyside_3d_mode(camera, show_hud, hud, screensize,
475 draw_wield_tool, client, guienv, skycolor);
477 } else if (draw_mode == "topbottom") {
478 draw_top_bottom_3d_mode(camera, show_hud, hud, screensize,
479 draw_wield_tool, client, guienv, skycolor);
481 } else if (draw_mode == "pageflip") {
482 draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool,
483 client, guienv, skycolor);
484 draw_crosshair = false;
487 draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client,
494 client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
496 // TODO how to make those 3d too
499 hud->drawCrosshair();
501 hud->drawHotbar(client->getPlayerItem());
502 hud->drawLuaElements(camera->getOffset());
503 camera->drawNametags();
505 if (mapper && show_minimap)
506 mapper->drawMinimap();
512 void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
513 bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv)
516 /* preserve old setup*/
517 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
518 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
520 irr::core::matrix4 startMatrix =
521 camera->getCameraNode()->getAbsoluteTransformation();
522 irr::core::vector3df focusPoint =
523 (camera->getCameraNode()->getTarget() -
524 camera->getCameraNode()->getAbsolutePosition())
526 camera->getCameraNode()->getAbsolutePosition();
529 irr::core::vector3df leftEye;
530 irr::core::matrix4 leftMove;
531 leftMove.setTranslation(irr::core::vector3df(
532 -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
533 leftEye = (startMatrix * leftMove).getTranslation();
535 // clear the depth buffer, and color
536 getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
537 getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
538 getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
539 getVideoDriver()->getOverrideMaterial().EnablePasses =
540 irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
541 irr::scene::ESNRP_TRANSPARENT +
542 irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
543 camera->getCameraNode()->setPosition(leftEye);
544 camera->getCameraNode()->setTarget(focusPoint);
545 get_scene_manager()->drawAll();
546 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
548 hud->drawSelectionMesh();
550 camera->drawWieldedTool(&leftMove);
556 irr::core::vector3df rightEye;
557 irr::core::matrix4 rightMove;
558 rightMove.setTranslation(irr::core::vector3df(
559 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
560 rightEye = (startMatrix * rightMove).getTranslation();
562 // clear the depth buffer
563 getVideoDriver()->clearZBuffer();
564 getVideoDriver()->getOverrideMaterial().Material.ColorMask =
565 irr::video::ECP_GREEN + irr::video::ECP_BLUE;
566 getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
567 getVideoDriver()->getOverrideMaterial().EnablePasses =
568 irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
569 irr::scene::ESNRP_TRANSPARENT +
570 irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
571 camera->getCameraNode()->setPosition(rightEye);
572 camera->getCameraNode()->setTarget(focusPoint);
573 get_scene_manager()->drawAll();
574 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
576 hud->drawSelectionMesh();
578 camera->drawWieldedTool(&rightMove);
583 getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
584 getVideoDriver()->getOverrideMaterial().EnableFlags = 0;
585 getVideoDriver()->getOverrideMaterial().EnablePasses = 0;
586 camera->getCameraNode()->setPosition(oldPosition);
587 camera->getCameraNode()->setTarget(oldTarget);
590 void RenderingEngine::init_texture(
591 const v2u32 &screensize, video::ITexture **texture, const char *name)
594 getVideoDriver()->removeTexture(*texture);
596 *texture = getVideoDriver()->addRenderTargetTexture(
597 core::dimension2d<u32>(screensize.X, screensize.Y), name,
598 irr::video::ECF_A8R8G8B8);
601 video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign,
602 const irr::core::matrix4 &startMatrix,
603 const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera,
604 Hud *hud, bool draw_wield_tool, Client *client,
605 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
607 static video::ITexture *images[2] = {NULL, NULL};
608 static v2u32 last_screensize = v2u32(0, 0);
610 video::ITexture *image = NULL;
612 if (screensize != last_screensize) {
613 init_texture(screensize, &images[1], "mt_drawimage_img1");
614 init_texture(screensize, &images[0], "mt_drawimage_img2");
615 last_screensize = screensize;
623 getVideoDriver()->setRenderTarget(image, true, true,
624 irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
625 skycolor.getBlue()));
627 irr::core::vector3df eye_pos;
628 irr::core::matrix4 movement;
629 movement.setTranslation(irr::core::vector3df(
630 (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
632 eye_pos = (startMatrix * movement).getTranslation();
634 // clear the depth buffer
635 getVideoDriver()->clearZBuffer();
636 camera->getCameraNode()->setPosition(eye_pos);
637 camera->getCameraNode()->setTarget(focusPoint);
638 get_scene_manager()->drawAll();
640 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
643 hud->drawSelectionMesh();
645 camera->drawWieldedTool(&movement);
650 /* switch back to real renderer */
651 getVideoDriver()->setRenderTarget(0, true, true,
652 irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
653 skycolor.getBlue()));
658 video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud,
659 Hud *hud, Client *client, bool draw_crosshair,
660 const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
663 static video::ITexture *image = nullptr;
664 init_texture(screensize, &image, "mt_drawimage_hud");
665 getVideoDriver()->setRenderTarget(
666 image, true, true, irr::video::SColor(255, 0, 0, 0));
670 hud->drawCrosshair();
671 hud->drawHotbar(client->getPlayerItem());
672 hud->drawLuaElements(camera->getOffset());
673 camera->drawNametags();
677 getVideoDriver()->setRenderTarget(0, true, true,
678 irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
679 skycolor.getBlue()));
684 void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
685 const v2u32 &screensize, bool draw_wield_tool, Client *client,
686 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
688 /* save current info */
689 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
690 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
691 irr::core::matrix4 startMatrix =
692 camera->getCameraNode()->getAbsoluteTransformation();
693 irr::core::vector3df focusPoint =
694 (camera->getCameraNode()->getTarget() -
695 camera->getCameraNode()->getAbsolutePosition())
697 camera->getCameraNode()->getAbsolutePosition();
699 /* create left view */
700 video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
701 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
705 irr::core::vector3df rightEye;
706 irr::core::matrix4 rightMove;
707 rightMove.setTranslation(irr::core::vector3df(
708 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
709 rightEye = (startMatrix * rightMove).getTranslation();
711 // clear the depth buffer
712 getVideoDriver()->clearZBuffer();
713 camera->getCameraNode()->setPosition(rightEye);
714 camera->getCameraNode()->setTarget(focusPoint);
715 get_scene_manager()->drawAll();
717 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
720 hud->drawSelectionMesh();
722 camera->drawWieldedTool(&rightMove);
726 for (unsigned int i = 0; i < screensize.Y; i += 2) {
727 #if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
728 getVideoDriver()->draw2DImage(left_image,
729 irr::core::position2d<s32>(0, i),
731 getVideoDriver()->draw2DImage(left_image,
732 irr::core::position2d<s32>(0, screensize.Y - i),
734 irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
735 irr::video::SColor(255, 255, 255, 255), false);
739 camera->getCameraNode()->setPosition(oldPosition);
740 camera->getCameraNode()->setTarget(oldTarget);
743 void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
744 const v2u32 &screensize, bool draw_wield_tool, Client *client,
745 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
747 /* save current info */
748 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
749 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
750 irr::core::matrix4 startMatrix =
751 camera->getCameraNode()->getAbsoluteTransformation();
752 irr::core::vector3df focusPoint =
753 (camera->getCameraNode()->getTarget() -
754 camera->getCameraNode()->getAbsolutePosition())
756 camera->getCameraNode()->getAbsolutePosition();
758 /* create left view */
759 video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
760 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
763 /* create right view */
764 video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
765 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
768 /* create hud overlay */
769 video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
770 skycolor, guienv, camera);
771 getVideoDriver()->makeColorKeyTexture(
772 hudtexture, irr::video::SColor(255, 0, 0, 0));
773 // makeColorKeyTexture mirrors texture so we do it twice to get it right again
774 getVideoDriver()->makeColorKeyTexture(
775 hudtexture, irr::video::SColor(255, 0, 0, 0));
777 draw2DImageFilterScaled(getVideoDriver(), left_image,
778 irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
779 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
782 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
783 irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
784 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
787 draw2DImageFilterScaled(getVideoDriver(), right_image,
788 irr::core::rect<s32>(
789 screensize.X / 2, 0, screensize.X, screensize.Y),
790 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
793 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
794 irr::core::rect<s32>(
795 screensize.X / 2, 0, screensize.X, screensize.Y),
796 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
799 left_image = nullptr;
800 right_image = nullptr;
803 camera->getCameraNode()->setPosition(oldPosition);
804 camera->getCameraNode()->setTarget(oldTarget);
807 void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
808 const v2u32 &screensize, bool draw_wield_tool, Client *client,
809 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
811 /* save current info */
812 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
813 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
814 irr::core::matrix4 startMatrix =
815 camera->getCameraNode()->getAbsoluteTransformation();
816 irr::core::vector3df focusPoint =
817 (camera->getCameraNode()->getTarget() -
818 camera->getCameraNode()->getAbsolutePosition())
820 camera->getCameraNode()->getAbsolutePosition();
822 /* create left view */
823 video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
824 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
827 /* create right view */
828 video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
829 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
832 /* create hud overlay */
833 video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
834 skycolor, guienv, camera);
835 getVideoDriver()->makeColorKeyTexture(
836 hudtexture, irr::video::SColor(255, 0, 0, 0));
837 // makeColorKeyTexture mirrors texture so we do it twice to get it right again
838 getVideoDriver()->makeColorKeyTexture(
839 hudtexture, irr::video::SColor(255, 0, 0, 0));
841 draw2DImageFilterScaled(getVideoDriver(), left_image,
842 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
843 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
846 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
847 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
848 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
851 draw2DImageFilterScaled(getVideoDriver(), right_image,
852 irr::core::rect<s32>(
853 0, screensize.Y / 2, screensize.X, screensize.Y),
854 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
857 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
858 irr::core::rect<s32>(
859 0, screensize.Y / 2, screensize.X, screensize.Y),
860 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
867 camera->getCameraNode()->setPosition(oldPosition);
868 camera->getCameraNode()->setTarget(oldTarget);
871 void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
872 const v2u32 &screensize, bool draw_wield_tool, Client *client,
873 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
875 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
876 errorstream << "Pageflip 3D mode is not supported"
877 << " with your Irrlicht version!" << std::endl;
879 /* preserve old setup*/
880 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
881 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
883 irr::core::matrix4 startMatrix =
884 camera->getCameraNode()->getAbsoluteTransformation();
885 irr::core::vector3df focusPoint =
886 (camera->getCameraNode()->getTarget() -
887 camera->getCameraNode()->getAbsolutePosition())
889 camera->getCameraNode()->getAbsolutePosition();
892 getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
894 irr::core::vector3df leftEye;
895 irr::core::matrix4 leftMove;
896 leftMove.setTranslation(irr::core::vector3df(
897 -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
898 leftEye = (startMatrix * leftMove).getTranslation();
900 // clear the depth buffer, and color
901 getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
902 camera->getCameraNode()->setPosition(leftEye);
903 camera->getCameraNode()->setTarget(focusPoint);
904 get_scene_manager()->drawAll();
905 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
908 hud->drawSelectionMesh();
910 camera->drawWieldedTool(&leftMove);
911 hud->drawHotbar(client->getPlayerItem());
912 hud->drawLuaElements(camera->getOffset());
913 camera->drawNametags();
919 getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
921 irr::core::vector3df rightEye;
922 irr::core::matrix4 rightMove;
923 rightMove.setTranslation(irr::core::vector3df(
924 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
925 rightEye = (startMatrix * rightMove).getTranslation();
927 // clear the depth buffer, and color
928 getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
929 camera->getCameraNode()->setPosition(rightEye);
930 camera->getCameraNode()->setTarget(focusPoint);
931 get_scene_manager()->drawAll();
932 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
935 hud->drawSelectionMesh();
937 camera->drawWieldedTool(&rightMove);
938 hud->drawHotbar(client->getPlayerItem());
939 hud->drawLuaElements(camera->getOffset());
940 camera->drawNametags();
945 camera->getCameraNode()->setPosition(oldPosition);
946 camera->getCameraNode()->setTarget(oldTarget);
950 // returns (size / coef), rounded upwards
951 inline int scaledown(int coef, int size)
953 return (size + coef - 1) / coef;
956 void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud,
957 const v2u32 &screensize, bool draw_wield_tool, Client *client,
958 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
960 // Undersampling-specific stuff
961 static video::ITexture *image = NULL;
962 static v2u32 last_pixelated_size = v2u32(0, 0);
963 static thread_local int undersampling = g_settings->getU16("undersampling");
964 v2u32 pixelated_size;
966 if (undersampling > 0) {
967 pixelated_size = v2u32(scaledown(undersampling, screensize.X),
968 scaledown(undersampling, screensize.Y));
969 dest_size = v2u32(undersampling * pixelated_size.X,
970 undersampling * pixelated_size.Y);
971 if (pixelated_size != last_pixelated_size) {
972 init_texture(pixelated_size, &image, "mt_drawimage_img1");
973 last_pixelated_size = pixelated_size;
975 getVideoDriver()->setRenderTarget(image, true, true, skycolor);
979 get_scene_manager()->drawAll();
980 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
982 hud->drawSelectionMesh();
983 if (draw_wield_tool) {
984 camera->drawWieldedTool();
988 // Upscale lowres render
989 if (undersampling > 0) {
990 getVideoDriver()->setRenderTarget(0, true, true);
991 getVideoDriver()->draw2DImage(image,
992 irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
993 irr::core::rect<s32>(0, 0, pixelated_size.X,
998 const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)
1000 static const char *driver_ids[] = {
1011 return driver_ids[type];
1014 const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
1016 static const char *driver_names[] = {
1018 "Software Renderer",
1027 return driver_names[type];
1033 static float calcDisplayDensity()
1035 const char *current_display = getenv("DISPLAY");
1037 if (current_display != NULL) {
1038 Display *x11display = XOpenDisplay(current_display);
1040 if (x11display != NULL) {
1042 float dpi_height = floor(
1043 DisplayHeight(x11display, 0) /
1044 (DisplayHeightMM(x11display, 0) *
1047 float dpi_width = floor(
1048 DisplayWidth(x11display, 0) /
1049 (DisplayWidthMM(x11display, 0) *
1053 XCloseDisplay(x11display);
1055 return std::max(dpi_height, dpi_width) / 96.0;
1059 /* return manually specified dpi */
1060 return g_settings->getFloat("screen_dpi") / 96.0;
1063 float RenderingEngine::getDisplayDensity()
1065 static float cached_display_density = calcDisplayDensity();
1066 return cached_display_density;
1070 float RenderingEngine::getDisplayDensity()
1072 return g_settings->getFloat("screen_dpi") / 96.0;
1076 v2u32 RenderingEngine::getDisplaySize()
1078 IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
1080 core::dimension2d<u32> deskres =
1081 nulldevice->getVideoModeList()->getDesktopResolution();
1086 #endif // __ANDROID__