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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include <IrrlichtDevice.h>
22 #include <irrlicht.h>
23 #include "fontengine.h"
24 #include "client.h"
25 #include "clouds.h"
26 #include "util/numeric.h"
27 #include "guiscalingfilter.h"
28 #include "hud.h"
29 #include "localplayer.h"
30 #include "camera.h"
31 #include "minimap.h"
32 #include "clientmap.h"
33 #include "renderingengine.h"
34 #include "inputhandler.h"
35 #include "gettext.h"
36
37 #if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && !defined(SERVER)
38 #define XORG_USED
39 #endif
40 #ifdef XORG_USED
41 #include <X11/Xlib.h>
42 #include <X11/Xutil.h>
43 #endif
44
45 RenderingEngine *RenderingEngine::s_singleton = nullptr;
46
47 RenderingEngine::RenderingEngine(IEventReceiver *receiver)
48 {
49         sanity_check(!s_singleton);
50
51         // Resolution selection
52         bool fullscreen = g_settings->getBool("fullscreen");
53         u16 screen_w = g_settings->getU16("screen_w");
54         u16 screen_h = g_settings->getU16("screen_h");
55
56         // bpp, fsaa, vsync
57         bool vsync = g_settings->getBool("vsync");
58         u16 bits = g_settings->getU16("fullscreen_bpp");
59         u16 fsaa = g_settings->getU16("fsaa");
60
61         // stereo buffer required for pageflip stereo
62         bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
63
64         // Determine driver
65         video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
66         const std::string &driverstring = g_settings->get("video_driver");
67         std::vector<video::E_DRIVER_TYPE> drivers =
68                         RenderingEngine::getSupportedVideoDrivers();
69         u32 i;
70         for (i = 0; i != drivers.size(); i++) {
71                 if (!strcasecmp(driverstring.c_str(),
72                                     RenderingEngine::getVideoDriverName(drivers[i]))) {
73                         driverType = drivers[i];
74                         break;
75                 }
76         }
77         if (i == drivers.size()) {
78                 errorstream << "Invalid video_driver specified; "
79                                "defaulting to opengl"
80                             << std::endl;
81         }
82
83         SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
84         params.DriverType = driverType;
85         params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
86         params.Bits = bits;
87         params.AntiAlias = fsaa;
88         params.Fullscreen = fullscreen;
89         params.Stencilbuffer = false;
90         params.Stereobuffer = stereo_buffer;
91         params.Vsync = vsync;
92         params.EventReceiver = receiver;
93         params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
94         params.ZBufferBits = 24;
95 #ifdef __ANDROID__
96         // clang-format off
97         params.PrivateData = porting::app_global;
98         params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + "media" +
99                 DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
100         // clang-format on
101 #endif
102
103         m_device = createDeviceEx(params);
104         s_singleton = this;
105 }
106
107 RenderingEngine::~RenderingEngine()
108 {
109         m_device->drop();
110         s_singleton = nullptr;
111 }
112
113 v2u32 RenderingEngine::getWindowSize() const
114 {
115         return m_device->getVideoDriver()->getScreenSize();
116 }
117
118 void RenderingEngine::setResizable(bool resize)
119 {
120         m_device->setResizable(resize);
121 }
122
123 video::IVideoDriver *RenderingEngine::getVideoDriver()
124 {
125         return m_device->getVideoDriver();
126 }
127
128 bool RenderingEngine::print_video_modes()
129 {
130         IrrlichtDevice *nulldevice;
131
132         bool vsync = g_settings->getBool("vsync");
133         u16 fsaa = g_settings->getU16("fsaa");
134         MyEventReceiver *receiver = new MyEventReceiver();
135
136         SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
137         params.DriverType = video::EDT_NULL;
138         params.WindowSize = core::dimension2d<u32>(640, 480);
139         params.Bits = 24;
140         params.AntiAlias = fsaa;
141         params.Fullscreen = false;
142         params.Stencilbuffer = false;
143         params.Vsync = vsync;
144         params.EventReceiver = receiver;
145         params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
146
147         nulldevice = createDeviceEx(params);
148
149         if (!nulldevice) {
150                 delete receiver;
151                 return false;
152         }
153
154         std::cout << _("Available video modes (WxHxD):") << std::endl;
155
156         video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
157
158         if (videomode_list != NULL) {
159                 s32 videomode_count = videomode_list->getVideoModeCount();
160                 core::dimension2d<u32> videomode_res;
161                 s32 videomode_depth;
162                 for (s32 i = 0; i < videomode_count; ++i) {
163                         videomode_res = videomode_list->getVideoModeResolution(i);
164                         videomode_depth = videomode_list->getVideoModeDepth(i);
165                         std::cout << videomode_res.Width << "x" << videomode_res.Height
166                                   << "x" << videomode_depth << std::endl;
167                 }
168
169                 std::cout << _("Active video mode (WxHxD):") << std::endl;
170                 videomode_res = videomode_list->getDesktopResolution();
171                 videomode_depth = videomode_list->getDesktopDepth();
172                 std::cout << videomode_res.Width << "x" << videomode_res.Height << "x"
173                           << videomode_depth << std::endl;
174         }
175
176         nulldevice->drop();
177         delete receiver;
178
179         return videomode_list != NULL;
180 }
181
182 void RenderingEngine::setXorgClassHint(
183                 const video::SExposedVideoData &video_data, const std::string &name)
184 {
185 #ifdef XORG_USED
186         if (video_data.OpenGLLinux.X11Display == NULL)
187                 return;
188
189         XClassHint *classhint = XAllocClassHint();
190         classhint->res_name = (char *)name.c_str();
191         classhint->res_class = (char *)name.c_str();
192
193         XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
194                         video_data.OpenGLLinux.X11Window, classhint);
195         XFree(classhint);
196 #endif
197 }
198
199 bool RenderingEngine::setWindowIcon()
200 {
201 #if defined(XORG_USED)
202 #if RUN_IN_PLACE
203         return setXorgWindowIconFromPath(
204                         porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
205 #else
206         // We have semi-support for reading in-place data if we are
207         // compiled with RUN_IN_PLACE. Don't break with this and
208         // also try the path_share location.
209         return setXorgWindowIconFromPath(
210                                ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
211                setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME
212                                                                "-xorg-icon-128.png");
213 #endif
214 #elif defined(_WIN32)
215         const video::SExposedVideoData exposedData =
216                         m_device->getVideoDriver()->getExposedVideoData();
217         HWND hWnd; // Window handle
218
219         switch (m_device->getVideoDriver()->getDriverType()) {
220         case video::EDT_DIRECT3D8:
221                 hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
222                 break;
223         case video::EDT_DIRECT3D9:
224                 hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
225                 break;
226         case video::EDT_OPENGL:
227                 hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
228                 break;
229         default:
230                 return false;
231         }
232
233         // Load the ICON from resource file
234         const HICON hicon = LoadIcon(GetModuleHandle(NULL),
235                         MAKEINTRESOURCE(130) // The ID of the ICON defined in
236                                              // winresource.rc
237         );
238
239         if (hicon) {
240                 SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon));
241                 SendMessage(hWnd, WM_SETICON, ICON_SMALL,
242                                 reinterpret_cast<LPARAM>(hicon));
243                 return true;
244         }
245         return false;
246 #else
247         return false;
248 #endif
249 }
250
251 bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
252 {
253 #ifdef XORG_USED
254
255         video::IVideoDriver *v_driver = m_device->getVideoDriver();
256
257         video::IImageLoader *image_loader = NULL;
258         u32 cnt = v_driver->getImageLoaderCount();
259         for (u32 i = 0; i < cnt; i++) {
260                 if (v_driver->getImageLoader(i)->isALoadableFileExtension(
261                                     icon_file.c_str())) {
262                         image_loader = v_driver->getImageLoader(i);
263                         break;
264                 }
265         }
266
267         if (!image_loader) {
268                 warningstream << "Could not find image loader for file '" << icon_file
269                               << "'" << std::endl;
270                 return false;
271         }
272
273         io::IReadFile *icon_f =
274                         m_device->getFileSystem()->createAndOpenFile(icon_file.c_str());
275
276         if (!icon_f) {
277                 warningstream << "Could not load icon file '" << icon_file << "'"
278                               << std::endl;
279                 return false;
280         }
281
282         video::IImage *img = image_loader->loadImage(icon_f);
283
284         if (!img) {
285                 warningstream << "Could not load icon file '" << icon_file << "'"
286                               << std::endl;
287                 icon_f->drop();
288                 return false;
289         }
290
291         u32 height = img->getDimension().Height;
292         u32 width = img->getDimension().Width;
293
294         size_t icon_buffer_len = 2 + height * width;
295         long *icon_buffer = new long[icon_buffer_len];
296
297         icon_buffer[0] = width;
298         icon_buffer[1] = height;
299
300         for (u32 x = 0; x < width; x++) {
301                 for (u32 y = 0; y < height; y++) {
302                         video::SColor col = img->getPixel(x, y);
303                         long pixel_val = 0;
304                         pixel_val |= (u8)col.getAlpha() << 24;
305                         pixel_val |= (u8)col.getRed() << 16;
306                         pixel_val |= (u8)col.getGreen() << 8;
307                         pixel_val |= (u8)col.getBlue();
308                         icon_buffer[2 + x + y * width] = pixel_val;
309                 }
310         }
311
312         img->drop();
313         icon_f->drop();
314
315         const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
316
317         Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
318
319         if (x11_dpl == NULL) {
320                 warningstream << "Could not find x11 display for setting its icon."
321                               << std::endl;
322                 delete[] icon_buffer;
323                 return false;
324         }
325
326         Window x11_win = (Window)video_data.OpenGLLinux.X11Window;
327
328         Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False);
329         Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False);
330         XChangeProperty(x11_dpl, x11_win, net_wm_icon, cardinal, 32, PropModeReplace,
331                         (const unsigned char *)icon_buffer, icon_buffer_len);
332
333         delete[] icon_buffer;
334
335 #endif
336         return true;
337 }
338
339 /*
340         Draws a screen with a single text on it.
341         Text will be removed when the screen is drawn the next time.
342         Additionally, a progressbar can be drawn when percent is set between 0 and 100.
343 */
344 void RenderingEngine::_draw_load_screen(const std::wstring &text,
345                 gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
346                 int percent, bool clouds)
347 {
348         v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
349
350         v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
351         v2s32 center(screensize.X / 2, screensize.Y / 2);
352         core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
353
354         gui::IGUIStaticText *guitext =
355                         guienv->addStaticText(text.c_str(), textrect, false, false);
356         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
357
358         bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
359         if (cloud_menu_background) {
360                 g_menuclouds->step(dtime * 3);
361                 g_menuclouds->render();
362                 get_video_driver()->beginScene(
363                                 true, true, video::SColor(255, 140, 186, 250));
364                 g_menucloudsmgr->drawAll();
365         } else
366                 get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
367
368         // draw progress bar
369         if ((percent >= 0) && (percent <= 100)) {
370                 video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
371                 video::ITexture *progress_img_bg =
372                                 tsrc->getTexture("progress_bar_bg.png");
373
374                 if (progress_img && progress_img_bg) {
375 #ifndef __ANDROID__
376                         const core::dimension2d<u32> &img_size =
377                                         progress_img_bg->getSize();
378                         u32 imgW = rangelim(img_size.Width, 200, 600);
379                         u32 imgH = rangelim(img_size.Height, 24, 72);
380 #else
381                         const core::dimension2d<u32> img_size(256, 48);
382                         float imgRatio = (float)img_size.Height / img_size.Width;
383                         u32 imgW = screensize.X / 2.2f;
384                         u32 imgH = floor(imgW * imgRatio);
385 #endif
386                         v2s32 img_pos((screensize.X - imgW) / 2,
387                                         (screensize.Y - imgH) / 2);
388
389                         draw2DImageFilterScaled(get_video_driver(), progress_img_bg,
390                                         core::rect<s32>(img_pos.X, img_pos.Y,
391                                                         img_pos.X + imgW,
392                                                         img_pos.Y + imgH),
393                                         core::rect<s32>(0, 0, img_size.Width,
394                                                         img_size.Height),
395                                         0, 0, true);
396
397                         draw2DImageFilterScaled(get_video_driver(), progress_img,
398                                         core::rect<s32>(img_pos.X, img_pos.Y,
399                                                         img_pos.X + (percent * imgW) / 100,
400                                                         img_pos.Y + imgH),
401                                         core::rect<s32>(0, 0,
402                                                         (percent * img_size.Width) / 100,
403                                                         img_size.Height),
404                                         0, 0, true);
405                 }
406         }
407
408         guienv->drawAll();
409         get_video_driver()->endScene();
410         guitext->remove();
411 }
412
413 std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
414 {
415         IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
416         sanity_check(nulldevice);
417
418         std::vector<core::vector3d<u32>> mlist;
419         video::IVideoModeList *modelist = nulldevice->getVideoModeList();
420
421         s32 num_modes = modelist->getVideoModeCount();
422         for (s32 i = 0; i != num_modes; i++) {
423                 core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
424                 u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
425                 mlist.emplace_back(mode_res.Width, mode_res.Height, mode_depth);
426         }
427
428         nulldevice->drop();
429         return mlist;
430 }
431
432 std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
433 {
434         std::vector<irr::video::E_DRIVER_TYPE> drivers;
435
436         for (int i = 0; i != irr::video::EDT_COUNT; i++) {
437                 if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i))
438                         drivers.push_back((irr::video::E_DRIVER_TYPE)i);
439         }
440
441         return drivers;
442 }
443
444 void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player,
445                 Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
446                 const v2u32 &screensize, const video::SColor &skycolor, bool show_hud,
447                 bool show_minimap)
448 {
449         bool draw_wield_tool =
450                         (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
451                                         camera->getCameraMode() < CAMERA_MODE_THIRD);
452
453         bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
454                                (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
455
456 #ifdef HAVE_TOUCHSCREENGUI
457         try {
458                 draw_crosshair = !g_settings->getBool("touchtarget");
459         } catch (SettingNotFoundException) {
460         }
461 #endif
462
463         const std::string &draw_mode = g_settings->get("3d_mode");
464
465         if (draw_mode == "anaglyph") {
466                 draw_anaglyph_3d_mode(
467                                 camera, show_hud, hud, draw_wield_tool, client, guienv);
468                 draw_crosshair = false;
469         } else if (draw_mode == "interlaced") {
470                 draw_interlaced_3d_mode(camera, show_hud, hud, screensize,
471                                 draw_wield_tool, client, guienv, skycolor);
472                 draw_crosshair = false;
473         } else if (draw_mode == "sidebyside") {
474                 draw_sidebyside_3d_mode(camera, show_hud, hud, screensize,
475                                 draw_wield_tool, client, guienv, skycolor);
476                 show_hud = false;
477         } else if (draw_mode == "topbottom") {
478                 draw_top_bottom_3d_mode(camera, show_hud, hud, screensize,
479                                 draw_wield_tool, client, guienv, skycolor);
480                 show_hud = false;
481         } else if (draw_mode == "pageflip") {
482                 draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool,
483                                 client, guienv, skycolor);
484                 draw_crosshair = false;
485                 show_hud = false;
486         } else {
487                 draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client,
488                                 guienv, skycolor);
489         }
490
491         /*
492                 Post effects
493         */
494         client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
495
496         // TODO how to make those 3d too
497         if (show_hud) {
498                 if (draw_crosshair)
499                         hud->drawCrosshair();
500
501                 hud->drawHotbar(client->getPlayerItem());
502                 hud->drawLuaElements(camera->getOffset());
503                 camera->drawNametags();
504
505                 if (mapper && show_minimap)
506                         mapper->drawMinimap();
507         }
508
509         guienv->drawAll();
510 }
511
512 void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
513                 bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv)
514 {
515
516         /* preserve old setup*/
517         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
518         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
519
520         irr::core::matrix4 startMatrix =
521                         camera->getCameraNode()->getAbsoluteTransformation();
522         irr::core::vector3df focusPoint =
523                         (camera->getCameraNode()->getTarget() -
524                                         camera->getCameraNode()->getAbsolutePosition())
525                                         .setLength(1) +
526                         camera->getCameraNode()->getAbsolutePosition();
527
528         // Left eye...
529         irr::core::vector3df leftEye;
530         irr::core::matrix4 leftMove;
531         leftMove.setTranslation(irr::core::vector3df(
532                         -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
533         leftEye = (startMatrix * leftMove).getTranslation();
534
535         // clear the depth buffer, and color
536         getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
537         getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
538         getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
539         getVideoDriver()->getOverrideMaterial().EnablePasses =
540                         irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
541                         irr::scene::ESNRP_TRANSPARENT +
542                         irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
543         camera->getCameraNode()->setPosition(leftEye);
544         camera->getCameraNode()->setTarget(focusPoint);
545         get_scene_manager()->drawAll();
546         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
547         if (show_hud) {
548                 hud->drawSelectionMesh();
549                 if (draw_wield_tool)
550                         camera->drawWieldedTool(&leftMove);
551         }
552
553         guienv->drawAll();
554
555         // Right eye...
556         irr::core::vector3df rightEye;
557         irr::core::matrix4 rightMove;
558         rightMove.setTranslation(irr::core::vector3df(
559                         g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
560         rightEye = (startMatrix * rightMove).getTranslation();
561
562         // clear the depth buffer
563         getVideoDriver()->clearZBuffer();
564         getVideoDriver()->getOverrideMaterial().Material.ColorMask =
565                         irr::video::ECP_GREEN + irr::video::ECP_BLUE;
566         getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
567         getVideoDriver()->getOverrideMaterial().EnablePasses =
568                         irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
569                         irr::scene::ESNRP_TRANSPARENT +
570                         irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
571         camera->getCameraNode()->setPosition(rightEye);
572         camera->getCameraNode()->setTarget(focusPoint);
573         get_scene_manager()->drawAll();
574         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
575         if (show_hud) {
576                 hud->drawSelectionMesh();
577                 if (draw_wield_tool)
578                         camera->drawWieldedTool(&rightMove);
579         }
580
581         guienv->drawAll();
582
583         getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
584         getVideoDriver()->getOverrideMaterial().EnableFlags = 0;
585         getVideoDriver()->getOverrideMaterial().EnablePasses = 0;
586         camera->getCameraNode()->setPosition(oldPosition);
587         camera->getCameraNode()->setTarget(oldTarget);
588 }
589
590 void RenderingEngine::init_texture(
591                 const v2u32 &screensize, video::ITexture **texture, const char *name)
592 {
593         if (*texture) {
594                 getVideoDriver()->removeTexture(*texture);
595         }
596         *texture = getVideoDriver()->addRenderTargetTexture(
597                         core::dimension2d<u32>(screensize.X, screensize.Y), name,
598                         irr::video::ECF_A8R8G8B8);
599 }
600
601 video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign,
602                 const irr::core::matrix4 &startMatrix,
603                 const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera,
604                 Hud *hud, bool draw_wield_tool, Client *client,
605                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
606 {
607         static video::ITexture *images[2] = {NULL, NULL};
608         static v2u32 last_screensize = v2u32(0, 0);
609
610         video::ITexture *image = NULL;
611
612         if (screensize != last_screensize) {
613                 init_texture(screensize, &images[1], "mt_drawimage_img1");
614                 init_texture(screensize, &images[0], "mt_drawimage_img2");
615                 last_screensize = screensize;
616         }
617
618         if (psign == RIGHT)
619                 image = images[1];
620         else
621                 image = images[0];
622
623         getVideoDriver()->setRenderTarget(image, true, true,
624                         irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
625                                         skycolor.getBlue()));
626
627         irr::core::vector3df eye_pos;
628         irr::core::matrix4 movement;
629         movement.setTranslation(irr::core::vector3df(
630                         (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
631                         0.0f));
632         eye_pos = (startMatrix * movement).getTranslation();
633
634         // clear the depth buffer
635         getVideoDriver()->clearZBuffer();
636         camera->getCameraNode()->setPosition(eye_pos);
637         camera->getCameraNode()->setTarget(focusPoint);
638         get_scene_manager()->drawAll();
639
640         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
641
642         if (show_hud) {
643                 hud->drawSelectionMesh();
644                 if (draw_wield_tool)
645                         camera->drawWieldedTool(&movement);
646         }
647
648         guienv->drawAll();
649
650         /* switch back to real renderer */
651         getVideoDriver()->setRenderTarget(0, true, true,
652                         irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
653                                         skycolor.getBlue()));
654
655         return image;
656 }
657
658 video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud,
659                 Hud *hud, Client *client, bool draw_crosshair,
660                 const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
661                 Camera *camera)
662 {
663         static video::ITexture *image = nullptr;
664         init_texture(screensize, &image, "mt_drawimage_hud");
665         getVideoDriver()->setRenderTarget(
666                         image, true, true, irr::video::SColor(255, 0, 0, 0));
667
668         if (show_hud) {
669                 if (draw_crosshair)
670                         hud->drawCrosshair();
671                 hud->drawHotbar(client->getPlayerItem());
672                 hud->drawLuaElements(camera->getOffset());
673                 camera->drawNametags();
674                 guienv->drawAll();
675         }
676
677         getVideoDriver()->setRenderTarget(0, true, true,
678                         irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
679                                         skycolor.getBlue()));
680
681         return image;
682 }
683
684 void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
685                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
686                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
687 {
688         /* save current info */
689         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
690         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
691         irr::core::matrix4 startMatrix =
692                         camera->getCameraNode()->getAbsoluteTransformation();
693         irr::core::vector3df focusPoint =
694                         (camera->getCameraNode()->getTarget() -
695                                         camera->getCameraNode()->getAbsolutePosition())
696                                         .setLength(1) +
697                         camera->getCameraNode()->getAbsolutePosition();
698
699         /* create left view */
700         video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
701                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
702                         guienv, skycolor);
703
704         // Right eye...
705         irr::core::vector3df rightEye;
706         irr::core::matrix4 rightMove;
707         rightMove.setTranslation(irr::core::vector3df(
708                         g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
709         rightEye = (startMatrix * rightMove).getTranslation();
710
711         // clear the depth buffer
712         getVideoDriver()->clearZBuffer();
713         camera->getCameraNode()->setPosition(rightEye);
714         camera->getCameraNode()->setTarget(focusPoint);
715         get_scene_manager()->drawAll();
716
717         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
718
719         if (show_hud) {
720                 hud->drawSelectionMesh();
721                 if (draw_wield_tool)
722                         camera->drawWieldedTool(&rightMove);
723         }
724         guienv->drawAll();
725
726         for (unsigned int i = 0; i < screensize.Y; i += 2) {
727 #if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
728                 getVideoDriver()->draw2DImage(left_image,
729                                 irr::core::position2d<s32>(0, i),
730 #else
731                 getVideoDriver()->draw2DImage(left_image,
732                                 irr::core::position2d<s32>(0, screensize.Y - i),
733 #endif
734                                 irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
735                                 irr::video::SColor(255, 255, 255, 255), false);
736         }
737
738         /* cleanup */
739         camera->getCameraNode()->setPosition(oldPosition);
740         camera->getCameraNode()->setTarget(oldTarget);
741 }
742
743 void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
744                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
745                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
746 {
747         /* save current info */
748         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
749         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
750         irr::core::matrix4 startMatrix =
751                         camera->getCameraNode()->getAbsoluteTransformation();
752         irr::core::vector3df focusPoint =
753                         (camera->getCameraNode()->getTarget() -
754                                         camera->getCameraNode()->getAbsolutePosition())
755                                         .setLength(1) +
756                         camera->getCameraNode()->getAbsolutePosition();
757
758         /* create left view */
759         video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
760                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
761                         guienv, skycolor);
762
763         /* create right view */
764         video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
765                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
766                         guienv, skycolor);
767
768         /* create hud overlay */
769         video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
770                         skycolor, guienv, camera);
771         getVideoDriver()->makeColorKeyTexture(
772                         hudtexture, irr::video::SColor(255, 0, 0, 0));
773         // makeColorKeyTexture mirrors texture so we do it twice to get it right again
774         getVideoDriver()->makeColorKeyTexture(
775                         hudtexture, irr::video::SColor(255, 0, 0, 0));
776
777         draw2DImageFilterScaled(getVideoDriver(), left_image,
778                         irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
779                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
780                         false);
781
782         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
783                         irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
784                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
785                         true);
786
787         draw2DImageFilterScaled(getVideoDriver(), right_image,
788                         irr::core::rect<s32>(
789                                         screensize.X / 2, 0, screensize.X, screensize.Y),
790                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
791                         false);
792
793         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
794                         irr::core::rect<s32>(
795                                         screensize.X / 2, 0, screensize.X, screensize.Y),
796                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
797                         true);
798
799         left_image = nullptr;
800         right_image = nullptr;
801
802         /* cleanup */
803         camera->getCameraNode()->setPosition(oldPosition);
804         camera->getCameraNode()->setTarget(oldTarget);
805 }
806
807 void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
808                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
809                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
810 {
811         /* save current info */
812         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
813         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
814         irr::core::matrix4 startMatrix =
815                         camera->getCameraNode()->getAbsoluteTransformation();
816         irr::core::vector3df focusPoint =
817                         (camera->getCameraNode()->getTarget() -
818                                         camera->getCameraNode()->getAbsolutePosition())
819                                         .setLength(1) +
820                         camera->getCameraNode()->getAbsolutePosition();
821
822         /* create left view */
823         video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
824                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
825                         guienv, skycolor);
826
827         /* create right view */
828         video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
829                         focusPoint, show_hud, camera, hud, draw_wield_tool, client,
830                         guienv, skycolor);
831
832         /* create hud overlay */
833         video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
834                         skycolor, guienv, camera);
835         getVideoDriver()->makeColorKeyTexture(
836                         hudtexture, irr::video::SColor(255, 0, 0, 0));
837         // makeColorKeyTexture mirrors texture so we do it twice to get it right again
838         getVideoDriver()->makeColorKeyTexture(
839                         hudtexture, irr::video::SColor(255, 0, 0, 0));
840
841         draw2DImageFilterScaled(getVideoDriver(), left_image,
842                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
843                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
844                         false);
845
846         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
847                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
848                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
849                         true);
850
851         draw2DImageFilterScaled(getVideoDriver(), right_image,
852                         irr::core::rect<s32>(
853                                         0, screensize.Y / 2, screensize.X, screensize.Y),
854                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
855                         false);
856
857         draw2DImageFilterScaled(getVideoDriver(), hudtexture,
858                         irr::core::rect<s32>(
859                                         0, screensize.Y / 2, screensize.X, screensize.Y),
860                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
861                         true);
862
863         left_image = NULL;
864         right_image = NULL;
865
866         /* cleanup */
867         camera->getCameraNode()->setPosition(oldPosition);
868         camera->getCameraNode()->setTarget(oldTarget);
869 }
870
871 void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
872                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
873                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
874 {
875 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
876         errorstream << "Pageflip 3D mode is not supported"
877                     << " with your Irrlicht version!" << std::endl;
878 #else
879         /* preserve old setup*/
880         irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
881         irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
882
883         irr::core::matrix4 startMatrix =
884                         camera->getCameraNode()->getAbsoluteTransformation();
885         irr::core::vector3df focusPoint =
886                         (camera->getCameraNode()->getTarget() -
887                                         camera->getCameraNode()->getAbsolutePosition())
888                                         .setLength(1) +
889                         camera->getCameraNode()->getAbsolutePosition();
890
891         // Left eye...
892         getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
893
894         irr::core::vector3df leftEye;
895         irr::core::matrix4 leftMove;
896         leftMove.setTranslation(irr::core::vector3df(
897                         -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
898         leftEye = (startMatrix * leftMove).getTranslation();
899
900         // clear the depth buffer, and color
901         getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
902         camera->getCameraNode()->setPosition(leftEye);
903         camera->getCameraNode()->setTarget(focusPoint);
904         get_scene_manager()->drawAll();
905         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
906
907         if (show_hud) {
908                 hud->drawSelectionMesh();
909                 if (draw_wield_tool)
910                         camera->drawWieldedTool(&leftMove);
911                 hud->drawHotbar(client->getPlayerItem());
912                 hud->drawLuaElements(camera->getOffset());
913                 camera->drawNametags();
914         }
915
916         guienv->drawAll();
917
918         // Right eye...
919         getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
920
921         irr::core::vector3df rightEye;
922         irr::core::matrix4 rightMove;
923         rightMove.setTranslation(irr::core::vector3df(
924                         g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
925         rightEye = (startMatrix * rightMove).getTranslation();
926
927         // clear the depth buffer, and color
928         getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
929         camera->getCameraNode()->setPosition(rightEye);
930         camera->getCameraNode()->setTarget(focusPoint);
931         get_scene_manager()->drawAll();
932         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
933
934         if (show_hud) {
935                 hud->drawSelectionMesh();
936                 if (draw_wield_tool)
937                         camera->drawWieldedTool(&rightMove);
938                 hud->drawHotbar(client->getPlayerItem());
939                 hud->drawLuaElements(camera->getOffset());
940                 camera->drawNametags();
941         }
942
943         guienv->drawAll();
944
945         camera->getCameraNode()->setPosition(oldPosition);
946         camera->getCameraNode()->setTarget(oldTarget);
947 #endif
948 }
949
950 // returns (size / coef), rounded upwards
951 inline int scaledown(int coef, int size)
952 {
953         return (size + coef - 1) / coef;
954 }
955
956 void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud,
957                 const v2u32 &screensize, bool draw_wield_tool, Client *client,
958                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
959 {
960         // Undersampling-specific stuff
961         static video::ITexture *image = NULL;
962         static v2u32 last_pixelated_size = v2u32(0, 0);
963         static thread_local int undersampling = g_settings->getU16("undersampling");
964         v2u32 pixelated_size;
965         v2u32 dest_size;
966         if (undersampling > 0) {
967                 pixelated_size = v2u32(scaledown(undersampling, screensize.X),
968                                 scaledown(undersampling, screensize.Y));
969                 dest_size = v2u32(undersampling * pixelated_size.X,
970                                 undersampling * pixelated_size.Y);
971                 if (pixelated_size != last_pixelated_size) {
972                         init_texture(pixelated_size, &image, "mt_drawimage_img1");
973                         last_pixelated_size = pixelated_size;
974                 }
975                 getVideoDriver()->setRenderTarget(image, true, true, skycolor);
976         }
977
978         // Render
979         get_scene_manager()->drawAll();
980         getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
981         if (show_hud) {
982                 hud->drawSelectionMesh();
983                 if (draw_wield_tool) {
984                         camera->drawWieldedTool();
985                 }
986         }
987
988         // Upscale lowres render
989         if (undersampling > 0) {
990                 getVideoDriver()->setRenderTarget(0, true, true);
991                 getVideoDriver()->draw2DImage(image,
992                                 irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
993                                 irr::core::rect<s32>(0, 0, pixelated_size.X,
994                                                 pixelated_size.Y));
995         }
996 }
997
998 const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)
999 {
1000         static const char *driver_ids[] = {
1001                         "null",
1002                         "software",
1003                         "burningsvideo",
1004                         "direct3d8",
1005                         "direct3d9",
1006                         "opengl",
1007                         "ogles1",
1008                         "ogles2",
1009         };
1010
1011         return driver_ids[type];
1012 }
1013
1014 const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
1015 {
1016         static const char *driver_names[] = {
1017                         "NULL Driver",
1018                         "Software Renderer",
1019                         "Burning's Video",
1020                         "Direct3D 8",
1021                         "Direct3D 9",
1022                         "OpenGL",
1023                         "OpenGL ES1",
1024                         "OpenGL ES2",
1025         };
1026
1027         return driver_names[type];
1028 }
1029
1030 #ifndef __ANDROID__
1031 #ifdef XORG_USED
1032
1033 static float calcDisplayDensity()
1034 {
1035         const char *current_display = getenv("DISPLAY");
1036
1037         if (current_display != NULL) {
1038                 Display *x11display = XOpenDisplay(current_display);
1039
1040                 if (x11display != NULL) {
1041                         /* try x direct */
1042                         float dpi_height = floor(
1043                                         DisplayHeight(x11display, 0) /
1044                                                         (DisplayHeightMM(x11display, 0) *
1045                                                                         0.039370) +
1046                                         0.5);
1047                         float dpi_width = floor(
1048                                         DisplayWidth(x11display, 0) /
1049                                                         (DisplayWidthMM(x11display, 0) *
1050                                                                         0.039370) +
1051                                         0.5);
1052
1053                         XCloseDisplay(x11display);
1054
1055                         return std::max(dpi_height, dpi_width) / 96.0;
1056                 }
1057         }
1058
1059         /* return manually specified dpi */
1060         return g_settings->getFloat("screen_dpi") / 96.0;
1061 }
1062
1063 float RenderingEngine::getDisplayDensity()
1064 {
1065         static float cached_display_density = calcDisplayDensity();
1066         return cached_display_density;
1067 }
1068
1069 #else  // XORG_USED
1070 float RenderingEngine::getDisplayDensity()
1071 {
1072         return g_settings->getFloat("screen_dpi") / 96.0;
1073 }
1074 #endif // XORG_USED
1075
1076 v2u32 RenderingEngine::getDisplaySize()
1077 {
1078         IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
1079
1080         core::dimension2d<u32> deskres =
1081                         nulldevice->getVideoModeList()->getDesktopResolution();
1082         nulldevice->drop();
1083
1084         return deskres;
1085 }
1086 #endif // __ANDROID__