3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include <IrrlichtDevice.h>
23 #include "fontengine.h"
26 #include "util/numeric.h"
27 #include "guiscalingfilter.h"
29 #include "localplayer.h"
32 #include "clientmap.h"
33 #include "renderingengine.h"
34 #include "inputhandler.h"
37 #if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && \
38 !defined(SERVER) && !defined(__HAIKU__)
43 #include <X11/Xutil.h>
46 RenderingEngine *RenderingEngine::s_singleton = nullptr;
48 RenderingEngine::RenderingEngine(IEventReceiver *receiver)
50 sanity_check(!s_singleton);
52 // Resolution selection
53 bool fullscreen = g_settings->getBool("fullscreen");
54 u16 screen_w = g_settings->getU16("screen_w");
55 u16 screen_h = g_settings->getU16("screen_h");
58 bool vsync = g_settings->getBool("vsync");
59 u16 bits = g_settings->getU16("fullscreen_bpp");
60 u16 fsaa = g_settings->getU16("fsaa");
62 // stereo buffer required for pageflip stereo
63 bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
66 video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
67 const std::string &driverstring = g_settings->get("video_driver");
68 std::vector<video::E_DRIVER_TYPE> drivers =
69 RenderingEngine::getSupportedVideoDrivers();
71 for (i = 0; i != drivers.size(); i++) {
72 if (!strcasecmp(driverstring.c_str(),
73 RenderingEngine::getVideoDriverName(drivers[i]))) {
74 driverType = drivers[i];
78 if (i == drivers.size()) {
79 errorstream << "Invalid video_driver specified; "
80 "defaulting to opengl"
84 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
85 params.DriverType = driverType;
86 params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
88 params.AntiAlias = fsaa;
89 params.Fullscreen = fullscreen;
90 params.Stencilbuffer = false;
91 params.Stereobuffer = stereo_buffer;
93 params.EventReceiver = receiver;
94 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
95 params.ZBufferBits = 24;
98 params.PrivateData = porting::app_global;
99 params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + "media" +
100 DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
104 m_device = createDeviceEx(params);
108 RenderingEngine::~RenderingEngine()
111 s_singleton = nullptr;
114 v2u32 RenderingEngine::getWindowSize() const
116 return m_device->getVideoDriver()->getScreenSize();
119 void RenderingEngine::setResizable(bool resize)
121 m_device->setResizable(resize);
124 video::IVideoDriver *RenderingEngine::getVideoDriver()
126 return m_device->getVideoDriver();
129 bool RenderingEngine::print_video_modes()
131 IrrlichtDevice *nulldevice;
133 bool vsync = g_settings->getBool("vsync");
134 u16 fsaa = g_settings->getU16("fsaa");
135 MyEventReceiver *receiver = new MyEventReceiver();
137 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
138 params.DriverType = video::EDT_NULL;
139 params.WindowSize = core::dimension2d<u32>(640, 480);
141 params.AntiAlias = fsaa;
142 params.Fullscreen = false;
143 params.Stencilbuffer = false;
144 params.Vsync = vsync;
145 params.EventReceiver = receiver;
146 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
148 nulldevice = createDeviceEx(params);
155 std::cout << _("Available video modes (WxHxD):") << std::endl;
157 video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
159 if (videomode_list != NULL) {
160 s32 videomode_count = videomode_list->getVideoModeCount();
161 core::dimension2d<u32> videomode_res;
163 for (s32 i = 0; i < videomode_count; ++i) {
164 videomode_res = videomode_list->getVideoModeResolution(i);
165 videomode_depth = videomode_list->getVideoModeDepth(i);
166 std::cout << videomode_res.Width << "x" << videomode_res.Height
167 << "x" << videomode_depth << std::endl;
170 std::cout << _("Active video mode (WxHxD):") << std::endl;
171 videomode_res = videomode_list->getDesktopResolution();
172 videomode_depth = videomode_list->getDesktopDepth();
173 std::cout << videomode_res.Width << "x" << videomode_res.Height << "x"
174 << videomode_depth << std::endl;
180 return videomode_list != NULL;
183 void RenderingEngine::setXorgClassHint(
184 const video::SExposedVideoData &video_data, const std::string &name)
187 if (video_data.OpenGLLinux.X11Display == NULL)
190 XClassHint *classhint = XAllocClassHint();
191 classhint->res_name = (char *)name.c_str();
192 classhint->res_class = (char *)name.c_str();
194 XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
195 video_data.OpenGLLinux.X11Window, classhint);
200 bool RenderingEngine::setWindowIcon()
202 #if defined(XORG_USED)
204 return setXorgWindowIconFromPath(
205 porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
207 // We have semi-support for reading in-place data if we are
208 // compiled with RUN_IN_PLACE. Don't break with this and
209 // also try the path_share location.
210 return setXorgWindowIconFromPath(
211 ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
212 setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME
213 "-xorg-icon-128.png");
215 #elif defined(_WIN32)
216 const video::SExposedVideoData exposedData =
217 m_device->getVideoDriver()->getExposedVideoData();
218 HWND hWnd; // Window handle
220 switch (m_device->getVideoDriver()->getDriverType()) {
221 case video::EDT_DIRECT3D8:
222 hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
224 case video::EDT_DIRECT3D9:
225 hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
227 case video::EDT_OPENGL:
228 hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
234 // Load the ICON from resource file
235 const HICON hicon = LoadIcon(GetModuleHandle(NULL),
236 MAKEINTRESOURCE(130) // The ID of the ICON defined in
241 SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon));
242 SendMessage(hWnd, WM_SETICON, ICON_SMALL,
243 reinterpret_cast<LPARAM>(hicon));
252 bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
256 video::IVideoDriver *v_driver = m_device->getVideoDriver();
258 video::IImageLoader *image_loader = NULL;
259 u32 cnt = v_driver->getImageLoaderCount();
260 for (u32 i = 0; i < cnt; i++) {
261 if (v_driver->getImageLoader(i)->isALoadableFileExtension(
262 icon_file.c_str())) {
263 image_loader = v_driver->getImageLoader(i);
269 warningstream << "Could not find image loader for file '" << icon_file
274 io::IReadFile *icon_f =
275 m_device->getFileSystem()->createAndOpenFile(icon_file.c_str());
278 warningstream << "Could not load icon file '" << icon_file << "'"
283 video::IImage *img = image_loader->loadImage(icon_f);
286 warningstream << "Could not load icon file '" << icon_file << "'"
292 u32 height = img->getDimension().Height;
293 u32 width = img->getDimension().Width;
295 size_t icon_buffer_len = 2 + height * width;
296 long *icon_buffer = new long[icon_buffer_len];
298 icon_buffer[0] = width;
299 icon_buffer[1] = height;
301 for (u32 x = 0; x < width; x++) {
302 for (u32 y = 0; y < height; y++) {
303 video::SColor col = img->getPixel(x, y);
305 pixel_val |= (u8)col.getAlpha() << 24;
306 pixel_val |= (u8)col.getRed() << 16;
307 pixel_val |= (u8)col.getGreen() << 8;
308 pixel_val |= (u8)col.getBlue();
309 icon_buffer[2 + x + y * width] = pixel_val;
316 const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
318 Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
320 if (x11_dpl == NULL) {
321 warningstream << "Could not find x11 display for setting its icon."
323 delete[] icon_buffer;
327 Window x11_win = (Window)video_data.OpenGLLinux.X11Window;
329 Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False);
330 Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False);
331 XChangeProperty(x11_dpl, x11_win, net_wm_icon, cardinal, 32, PropModeReplace,
332 (const unsigned char *)icon_buffer, icon_buffer_len);
334 delete[] icon_buffer;
341 Draws a screen with a single text on it.
342 Text will be removed when the screen is drawn the next time.
343 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
345 void RenderingEngine::_draw_load_screen(const std::wstring &text,
346 gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
347 int percent, bool clouds)
349 v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
351 v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
352 v2s32 center(screensize.X / 2, screensize.Y / 2);
353 core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
355 gui::IGUIStaticText *guitext =
356 guienv->addStaticText(text.c_str(), textrect, false, false);
357 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
359 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
360 if (cloud_menu_background) {
361 g_menuclouds->step(dtime * 3);
362 g_menuclouds->render();
363 get_video_driver()->beginScene(
364 true, true, video::SColor(255, 140, 186, 250));
365 g_menucloudsmgr->drawAll();
367 get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
370 if ((percent >= 0) && (percent <= 100)) {
371 video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
372 video::ITexture *progress_img_bg =
373 tsrc->getTexture("progress_bar_bg.png");
375 if (progress_img && progress_img_bg) {
377 const core::dimension2d<u32> &img_size =
378 progress_img_bg->getSize();
379 u32 imgW = rangelim(img_size.Width, 200, 600);
380 u32 imgH = rangelim(img_size.Height, 24, 72);
382 const core::dimension2d<u32> img_size(256, 48);
383 float imgRatio = (float)img_size.Height / img_size.Width;
384 u32 imgW = screensize.X / 2.2f;
385 u32 imgH = floor(imgW * imgRatio);
387 v2s32 img_pos((screensize.X - imgW) / 2,
388 (screensize.Y - imgH) / 2);
390 draw2DImageFilterScaled(get_video_driver(), progress_img_bg,
391 core::rect<s32>(img_pos.X, img_pos.Y,
394 core::rect<s32>(0, 0, img_size.Width,
398 draw2DImageFilterScaled(get_video_driver(), progress_img,
399 core::rect<s32>(img_pos.X, img_pos.Y,
400 img_pos.X + (percent * imgW) / 100,
402 core::rect<s32>(0, 0,
403 (percent * img_size.Width) / 100,
410 get_video_driver()->endScene();
414 std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
416 IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
417 sanity_check(nulldevice);
419 std::vector<core::vector3d<u32>> mlist;
420 video::IVideoModeList *modelist = nulldevice->getVideoModeList();
422 s32 num_modes = modelist->getVideoModeCount();
423 for (s32 i = 0; i != num_modes; i++) {
424 core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
425 u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
426 mlist.emplace_back(mode_res.Width, mode_res.Height, mode_depth);
433 std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
435 std::vector<irr::video::E_DRIVER_TYPE> drivers;
437 for (int i = 0; i != irr::video::EDT_COUNT; i++) {
438 if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i))
439 drivers.push_back((irr::video::E_DRIVER_TYPE)i);
445 void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player,
446 Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
447 const v2u32 &screensize, const video::SColor &skycolor, bool show_hud,
450 bool draw_wield_tool =
451 (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
452 camera->getCameraMode() < CAMERA_MODE_THIRD);
454 bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
455 (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
457 #ifdef HAVE_TOUCHSCREENGUI
459 draw_crosshair = !g_settings->getBool("touchtarget");
460 } catch (SettingNotFoundException) {
464 const std::string &draw_mode = g_settings->get("3d_mode");
466 if (draw_mode == "anaglyph") {
467 draw_anaglyph_3d_mode(
468 camera, show_hud, hud, draw_wield_tool, client, guienv);
469 draw_crosshair = false;
470 } else if (draw_mode == "interlaced") {
471 draw_interlaced_3d_mode(camera, show_hud, hud, screensize,
472 draw_wield_tool, client, guienv, skycolor);
473 draw_crosshair = false;
474 } else if (draw_mode == "sidebyside") {
475 draw_sidebyside_3d_mode(camera, show_hud, hud, screensize,
476 draw_wield_tool, client, guienv, skycolor);
478 } else if (draw_mode == "topbottom") {
479 draw_top_bottom_3d_mode(camera, show_hud, hud, screensize,
480 draw_wield_tool, client, guienv, skycolor);
482 } else if (draw_mode == "pageflip") {
483 draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool,
484 client, guienv, skycolor);
485 draw_crosshair = false;
488 draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client,
495 client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
497 // TODO how to make those 3d too
500 hud->drawCrosshair();
502 hud->drawHotbar(client->getPlayerItem());
503 hud->drawLuaElements(camera->getOffset());
504 camera->drawNametags();
506 if (mapper && show_minimap)
507 mapper->drawMinimap();
513 void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
514 bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv)
517 /* preserve old setup*/
518 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
519 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
521 irr::core::matrix4 startMatrix =
522 camera->getCameraNode()->getAbsoluteTransformation();
523 irr::core::vector3df focusPoint =
524 (camera->getCameraNode()->getTarget() -
525 camera->getCameraNode()->getAbsolutePosition())
527 camera->getCameraNode()->getAbsolutePosition();
530 irr::core::vector3df leftEye;
531 irr::core::matrix4 leftMove;
532 leftMove.setTranslation(irr::core::vector3df(
533 -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
534 leftEye = (startMatrix * leftMove).getTranslation();
536 // clear the depth buffer, and color
537 getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
538 getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
539 getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
540 getVideoDriver()->getOverrideMaterial().EnablePasses =
541 irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
542 irr::scene::ESNRP_TRANSPARENT +
543 irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
544 camera->getCameraNode()->setPosition(leftEye);
545 camera->getCameraNode()->setTarget(focusPoint);
546 get_scene_manager()->drawAll();
547 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
549 hud->drawSelectionMesh();
551 camera->drawWieldedTool(&leftMove);
557 irr::core::vector3df rightEye;
558 irr::core::matrix4 rightMove;
559 rightMove.setTranslation(irr::core::vector3df(
560 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
561 rightEye = (startMatrix * rightMove).getTranslation();
563 // clear the depth buffer
564 getVideoDriver()->clearZBuffer();
565 getVideoDriver()->getOverrideMaterial().Material.ColorMask =
566 irr::video::ECP_GREEN + irr::video::ECP_BLUE;
567 getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
568 getVideoDriver()->getOverrideMaterial().EnablePasses =
569 irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
570 irr::scene::ESNRP_TRANSPARENT +
571 irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
572 camera->getCameraNode()->setPosition(rightEye);
573 camera->getCameraNode()->setTarget(focusPoint);
574 get_scene_manager()->drawAll();
575 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
577 hud->drawSelectionMesh();
579 camera->drawWieldedTool(&rightMove);
584 getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
585 getVideoDriver()->getOverrideMaterial().EnableFlags = 0;
586 getVideoDriver()->getOverrideMaterial().EnablePasses = 0;
587 camera->getCameraNode()->setPosition(oldPosition);
588 camera->getCameraNode()->setTarget(oldTarget);
591 void RenderingEngine::init_texture(
592 const v2u32 &screensize, video::ITexture **texture, const char *name)
595 getVideoDriver()->removeTexture(*texture);
597 *texture = getVideoDriver()->addRenderTargetTexture(
598 core::dimension2d<u32>(screensize.X, screensize.Y), name,
599 irr::video::ECF_A8R8G8B8);
602 video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign,
603 const irr::core::matrix4 &startMatrix,
604 const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera,
605 Hud *hud, bool draw_wield_tool, Client *client,
606 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
608 static video::ITexture *images[2] = {NULL, NULL};
609 static v2u32 last_screensize = v2u32(0, 0);
611 video::ITexture *image = NULL;
613 if (screensize != last_screensize) {
614 init_texture(screensize, &images[1], "mt_drawimage_img1");
615 init_texture(screensize, &images[0], "mt_drawimage_img2");
616 last_screensize = screensize;
624 getVideoDriver()->setRenderTarget(image, true, true,
625 irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
626 skycolor.getBlue()));
628 irr::core::vector3df eye_pos;
629 irr::core::matrix4 movement;
630 movement.setTranslation(irr::core::vector3df(
631 (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
633 eye_pos = (startMatrix * movement).getTranslation();
635 // clear the depth buffer
636 getVideoDriver()->clearZBuffer();
637 camera->getCameraNode()->setPosition(eye_pos);
638 camera->getCameraNode()->setTarget(focusPoint);
639 get_scene_manager()->drawAll();
641 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
644 hud->drawSelectionMesh();
646 camera->drawWieldedTool(&movement);
651 /* switch back to real renderer */
652 getVideoDriver()->setRenderTarget(0, true, true,
653 irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
654 skycolor.getBlue()));
659 video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud,
660 Hud *hud, Client *client, bool draw_crosshair,
661 const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
664 static video::ITexture *image = nullptr;
665 init_texture(screensize, &image, "mt_drawimage_hud");
666 getVideoDriver()->setRenderTarget(
667 image, true, true, irr::video::SColor(255, 0, 0, 0));
671 hud->drawCrosshair();
672 hud->drawHotbar(client->getPlayerItem());
673 hud->drawLuaElements(camera->getOffset());
674 camera->drawNametags();
678 getVideoDriver()->setRenderTarget(0, true, true,
679 irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
680 skycolor.getBlue()));
685 void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
686 const v2u32 &screensize, bool draw_wield_tool, Client *client,
687 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
689 /* save current info */
690 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
691 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
692 irr::core::matrix4 startMatrix =
693 camera->getCameraNode()->getAbsoluteTransformation();
694 irr::core::vector3df focusPoint =
695 (camera->getCameraNode()->getTarget() -
696 camera->getCameraNode()->getAbsolutePosition())
698 camera->getCameraNode()->getAbsolutePosition();
700 /* create left view */
701 video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
702 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
706 irr::core::vector3df rightEye;
707 irr::core::matrix4 rightMove;
708 rightMove.setTranslation(irr::core::vector3df(
709 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
710 rightEye = (startMatrix * rightMove).getTranslation();
712 // clear the depth buffer
713 getVideoDriver()->clearZBuffer();
714 camera->getCameraNode()->setPosition(rightEye);
715 camera->getCameraNode()->setTarget(focusPoint);
716 get_scene_manager()->drawAll();
718 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
721 hud->drawSelectionMesh();
723 camera->drawWieldedTool(&rightMove);
727 for (unsigned int i = 0; i < screensize.Y; i += 2) {
728 #if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
729 getVideoDriver()->draw2DImage(left_image,
730 irr::core::position2d<s32>(0, i),
732 getVideoDriver()->draw2DImage(left_image,
733 irr::core::position2d<s32>(0, screensize.Y - i),
735 irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
736 irr::video::SColor(255, 255, 255, 255), false);
740 camera->getCameraNode()->setPosition(oldPosition);
741 camera->getCameraNode()->setTarget(oldTarget);
744 void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
745 const v2u32 &screensize, bool draw_wield_tool, Client *client,
746 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
748 /* save current info */
749 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
750 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
751 irr::core::matrix4 startMatrix =
752 camera->getCameraNode()->getAbsoluteTransformation();
753 irr::core::vector3df focusPoint =
754 (camera->getCameraNode()->getTarget() -
755 camera->getCameraNode()->getAbsolutePosition())
757 camera->getCameraNode()->getAbsolutePosition();
759 /* create left view */
760 video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
761 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
764 /* create right view */
765 video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
766 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
769 /* create hud overlay */
770 video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
771 skycolor, guienv, camera);
772 getVideoDriver()->makeColorKeyTexture(
773 hudtexture, irr::video::SColor(255, 0, 0, 0));
774 // makeColorKeyTexture mirrors texture so we do it twice to get it right again
775 getVideoDriver()->makeColorKeyTexture(
776 hudtexture, irr::video::SColor(255, 0, 0, 0));
778 draw2DImageFilterScaled(getVideoDriver(), left_image,
779 irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
780 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
783 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
784 irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
785 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
788 draw2DImageFilterScaled(getVideoDriver(), right_image,
789 irr::core::rect<s32>(
790 screensize.X / 2, 0, screensize.X, screensize.Y),
791 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
794 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
795 irr::core::rect<s32>(
796 screensize.X / 2, 0, screensize.X, screensize.Y),
797 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
800 left_image = nullptr;
801 right_image = nullptr;
804 camera->getCameraNode()->setPosition(oldPosition);
805 camera->getCameraNode()->setTarget(oldTarget);
808 void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
809 const v2u32 &screensize, bool draw_wield_tool, Client *client,
810 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
812 /* save current info */
813 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
814 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
815 irr::core::matrix4 startMatrix =
816 camera->getCameraNode()->getAbsoluteTransformation();
817 irr::core::vector3df focusPoint =
818 (camera->getCameraNode()->getTarget() -
819 camera->getCameraNode()->getAbsolutePosition())
821 camera->getCameraNode()->getAbsolutePosition();
823 /* create left view */
824 video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
825 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
828 /* create right view */
829 video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
830 focusPoint, show_hud, camera, hud, draw_wield_tool, client,
833 /* create hud overlay */
834 video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
835 skycolor, guienv, camera);
836 getVideoDriver()->makeColorKeyTexture(
837 hudtexture, irr::video::SColor(255, 0, 0, 0));
838 // makeColorKeyTexture mirrors texture so we do it twice to get it right again
839 getVideoDriver()->makeColorKeyTexture(
840 hudtexture, irr::video::SColor(255, 0, 0, 0));
842 draw2DImageFilterScaled(getVideoDriver(), left_image,
843 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
844 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
847 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
848 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
849 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
852 draw2DImageFilterScaled(getVideoDriver(), right_image,
853 irr::core::rect<s32>(
854 0, screensize.Y / 2, screensize.X, screensize.Y),
855 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
858 draw2DImageFilterScaled(getVideoDriver(), hudtexture,
859 irr::core::rect<s32>(
860 0, screensize.Y / 2, screensize.X, screensize.Y),
861 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
868 camera->getCameraNode()->setPosition(oldPosition);
869 camera->getCameraNode()->setTarget(oldTarget);
872 void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
873 const v2u32 &screensize, bool draw_wield_tool, Client *client,
874 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
876 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
877 errorstream << "Pageflip 3D mode is not supported"
878 << " with your Irrlicht version!" << std::endl;
880 /* preserve old setup*/
881 irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
882 irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
884 irr::core::matrix4 startMatrix =
885 camera->getCameraNode()->getAbsoluteTransformation();
886 irr::core::vector3df focusPoint =
887 (camera->getCameraNode()->getTarget() -
888 camera->getCameraNode()->getAbsolutePosition())
890 camera->getCameraNode()->getAbsolutePosition();
893 getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
895 irr::core::vector3df leftEye;
896 irr::core::matrix4 leftMove;
897 leftMove.setTranslation(irr::core::vector3df(
898 -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
899 leftEye = (startMatrix * leftMove).getTranslation();
901 // clear the depth buffer, and color
902 getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
903 camera->getCameraNode()->setPosition(leftEye);
904 camera->getCameraNode()->setTarget(focusPoint);
905 get_scene_manager()->drawAll();
906 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
909 hud->drawSelectionMesh();
911 camera->drawWieldedTool(&leftMove);
912 hud->drawHotbar(client->getPlayerItem());
913 hud->drawLuaElements(camera->getOffset());
914 camera->drawNametags();
920 getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
922 irr::core::vector3df rightEye;
923 irr::core::matrix4 rightMove;
924 rightMove.setTranslation(irr::core::vector3df(
925 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
926 rightEye = (startMatrix * rightMove).getTranslation();
928 // clear the depth buffer, and color
929 getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
930 camera->getCameraNode()->setPosition(rightEye);
931 camera->getCameraNode()->setTarget(focusPoint);
932 get_scene_manager()->drawAll();
933 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
936 hud->drawSelectionMesh();
938 camera->drawWieldedTool(&rightMove);
939 hud->drawHotbar(client->getPlayerItem());
940 hud->drawLuaElements(camera->getOffset());
941 camera->drawNametags();
946 camera->getCameraNode()->setPosition(oldPosition);
947 camera->getCameraNode()->setTarget(oldTarget);
951 // returns (size / coef), rounded upwards
952 inline int scaledown(int coef, int size)
954 return (size + coef - 1) / coef;
957 void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud,
958 const v2u32 &screensize, bool draw_wield_tool, Client *client,
959 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
961 // Undersampling-specific stuff
962 static video::ITexture *image = NULL;
963 static v2u32 last_pixelated_size = v2u32(0, 0);
964 static thread_local int undersampling = g_settings->getU16("undersampling");
965 v2u32 pixelated_size;
967 if (undersampling > 0) {
968 pixelated_size = v2u32(scaledown(undersampling, screensize.X),
969 scaledown(undersampling, screensize.Y));
970 dest_size = v2u32(undersampling * pixelated_size.X,
971 undersampling * pixelated_size.Y);
972 if (pixelated_size != last_pixelated_size) {
973 init_texture(pixelated_size, &image, "mt_drawimage_img1");
974 last_pixelated_size = pixelated_size;
976 getVideoDriver()->setRenderTarget(image, true, true, skycolor);
980 get_scene_manager()->drawAll();
981 getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
983 hud->drawSelectionMesh();
984 if (draw_wield_tool) {
985 camera->drawWieldedTool();
989 // Upscale lowres render
990 if (undersampling > 0) {
991 getVideoDriver()->setRenderTarget(0, true, true);
992 getVideoDriver()->draw2DImage(image,
993 irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
994 irr::core::rect<s32>(0, 0, pixelated_size.X,
999 const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)
1001 static const char *driver_ids[] = {
1012 return driver_ids[type];
1015 const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
1017 static const char *driver_names[] = {
1019 "Software Renderer",
1028 return driver_names[type];
1034 static float calcDisplayDensity()
1036 const char *current_display = getenv("DISPLAY");
1038 if (current_display != NULL) {
1039 Display *x11display = XOpenDisplay(current_display);
1041 if (x11display != NULL) {
1043 float dpi_height = floor(
1044 DisplayHeight(x11display, 0) /
1045 (DisplayHeightMM(x11display, 0) *
1048 float dpi_width = floor(
1049 DisplayWidth(x11display, 0) /
1050 (DisplayWidthMM(x11display, 0) *
1054 XCloseDisplay(x11display);
1056 return std::max(dpi_height, dpi_width) / 96.0;
1060 /* return manually specified dpi */
1061 return g_settings->getFloat("screen_dpi") / 96.0;
1064 float RenderingEngine::getDisplayDensity()
1066 static float cached_display_density = calcDisplayDensity();
1067 return cached_display_density;
1071 float RenderingEngine::getDisplayDensity()
1073 return g_settings->getFloat("screen_dpi") / 96.0;
1077 v2u32 RenderingEngine::getDisplaySize()
1079 IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
1081 core::dimension2d<u32> deskres =
1082 nulldevice->getVideoModeList()->getDesktopResolution();
1087 #endif // __ANDROID__