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Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard...
[minetest.git] / src / client / render / pageflip.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 numzero, Lobachesky Vitaly <numzer0@yandex.ru>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "pageflip.h"
22
23 void RenderingCorePageflip::initTextures()
24 {
25         hud = driver->addRenderTargetTexture(
26                         screensize, "3d_render_hud", video::ECF_A8R8G8B8);
27 }
28
29 void RenderingCorePageflip::clearTextures()
30 {
31         driver->removeTexture(hud);
32 }
33
34 void RenderingCorePageflip::drawAll()
35 {
36         driver->setRenderTarget(hud, true, true, video::SColor(0, 0, 0, 0));
37         drawHUD();
38         driver->setRenderTarget(nullptr, false, false, skycolor);
39         renderBothImages();
40 }
41
42 void RenderingCorePageflip::useEye(bool _right)
43 {
44         driver->setRenderTarget(_right ? video::ERT_STEREO_RIGHT_BUFFER
45                                        : video::ERT_STEREO_LEFT_BUFFER,
46                         true, true, skycolor);
47         RenderingCoreStereo::useEye(_right);
48 }
49
50 void RenderingCorePageflip::resetEye()
51 {
52         driver->draw2DImage(hud, v2s32(0, 0));
53         driver->setRenderTarget(video::ERT_FRAME_BUFFER, false, false, skycolor);
54         RenderingCoreStereo::resetEye();
55 }