]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/render/core.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / client / render / core.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include <iostream>
22 #include "core.h"
23 #include "client/camera.h"
24 #include "client/client.h"
25 #include "client/clientmap.h"
26 #include "client/hud.h"
27 #include "client/minimap.h"
28 #include "client/content_cao.h"
29 #include "mapblock.h"
30 #include "mapsector.h"
31
32 RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud)
33         : device(_device), driver(device->getVideoDriver()), smgr(device->getSceneManager()),
34         guienv(device->getGUIEnvironment()), client(_client), camera(client->getCamera()),
35         mapper(client->getMinimap()), hud(_hud)
36 {
37         screensize = driver->getScreenSize();
38         virtual_size = screensize;
39 }
40
41 RenderingCore::~RenderingCore()
42 {
43         clearTextures();
44 }
45
46 void RenderingCore::initialize()
47 {
48         // have to be called late as the VMT is not ready in the constructor:
49         initTextures();
50 }
51
52 void RenderingCore::updateScreenSize()
53 {
54         virtual_size = screensize;
55         clearTextures();
56         initTextures();
57 }
58
59 void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
60                 bool _draw_wield_tool, bool _draw_crosshair)
61 {
62         v2u32 ss = driver->getScreenSize();
63         if (screensize != ss) {
64                 screensize = ss;
65                 updateScreenSize();
66         }
67         skycolor = _skycolor;
68         show_hud = _show_hud;
69         show_minimap = _show_minimap;
70         draw_wield_tool = _draw_wield_tool;
71         draw_crosshair = _draw_crosshair;
72         draw_entity_esp = g_settings->getBool("enable_entity_esp");
73         draw_entity_tracers = g_settings->getBool("enable_entity_tracers");
74         draw_player_esp = g_settings->getBool("enable_player_esp");
75         draw_player_tracers = g_settings->getBool("enable_player_tracers");
76         draw_node_esp = g_settings->getBool("enable_node_esp");
77         draw_node_tracers = g_settings->getBool("enable_node_tracers");
78         v3f entity_color = g_settings->getV3F("entity_esp_color");      
79         v3f player_color = g_settings->getV3F("player_esp_color");
80         entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
81         player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
82         
83         beforeDraw();
84         drawAll();
85 }
86
87 void RenderingCore::drawTracersAndESP()
88 {       
89         ClientEnvironment &env = client->getEnv();
90         Camera *camera = client->getCamera();
91         
92         v3f camera_offset = intToFloat(camera->getOffset(), BS);
93         
94         v3f eye_pos = (camera->getPosition() + camera->getDirection() - camera_offset);
95         
96         video::SMaterial material, oldmaterial;
97         oldmaterial = driver->getMaterial2D();
98         material.setFlag(video::EMF_LIGHTING, false);
99         material.setFlag(video::EMF_BILINEAR_FILTER, false);
100         material.setFlag(video::EMF_ZBUFFER, false);
101         material.setFlag(video::EMF_ZWRITE_ENABLE, false);
102         driver->setMaterial(material);
103         
104         if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers) {
105                 auto allObjects = env.getAllActiveObjects();
106                 for (auto &it : allObjects) {
107                         ClientActiveObject *cao = it.second;
108                         if (cao->isLocalPlayer() || cao->getParent())
109                                 continue;
110                         GenericCAO *obj = dynamic_cast<GenericCAO *>(cao);
111                         if (! obj)
112                                 continue;
113                         bool is_player = obj->isPlayer();
114                         bool draw_esp = is_player ? draw_player_esp : draw_entity_esp;
115                         bool draw_tracers = is_player ? draw_player_tracers : draw_entity_tracers;
116                         video::SColor color = is_player ? player_esp_color : entity_esp_color;
117                         if (! (draw_esp || draw_tracers))
118                                 continue;
119                         aabb3f box;
120                         if (! obj->getSelectionBox(&box))
121                                 continue;
122                         v3f pos = obj->getPosition() - camera_offset;
123                         box.MinEdge += pos;
124                         box.MaxEdge += pos;
125                         if (draw_esp)
126                                 driver->draw3DBox(box, color);
127                         if (draw_tracers)
128                                 driver->draw3DLine(eye_pos, box.getCenter(), color);
129                 }
130         }
131         if (draw_node_esp || draw_node_tracers) {
132                 Map &map = env.getMap();
133                 std::vector<v3s16> positions;
134                 map.listAllLoadedBlocks(positions);
135                 for (v3s16 blockp : positions) {
136                         MapBlock *block = map.getBlockNoCreate(blockp);
137                         if (! block->mesh)
138                                 continue;
139                         for (v3s16 p : block->mesh->esp_nodes) {
140                                 v3f pos = intToFloat(p, BS) - camera_offset;
141                                 MapNode node = map.getNode(p);
142                                 std::vector<aabb3f> boxes;
143                                 node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map));
144                                 video::SColor color = client->getNodeDefManager()->get(node).minimap_color;
145                                 for (aabb3f box : boxes) {
146                                         box.MinEdge += pos;
147                                         box.MaxEdge += pos;
148                                         if (draw_node_esp)
149                                                 driver->draw3DBox(box, color);
150                                         if (draw_node_tracers)
151                                                 driver->draw3DLine(eye_pos, box.getCenter(), color);
152                                 }
153                         }
154                 }
155         }
156         
157         driver->setMaterial(oldmaterial);
158 }
159
160 void RenderingCore::draw3D()
161 {
162         smgr->drawAll();
163         driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
164         if (!show_hud)
165                 return;
166         hud->drawSelectionMesh();
167         if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers)
168                 drawTracersAndESP();
169         if (draw_wield_tool)
170                 camera->drawWieldedTool();
171 }
172
173 void RenderingCore::drawHUD()
174 {
175         if (show_hud) {
176                 if (draw_crosshair)
177                         hud->drawCrosshair();
178         
179                 hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
180                 hud->drawLuaElements(camera->getOffset());
181                 camera->drawNametags();
182                 if (mapper && show_minimap)
183                         mapper->drawMinimap();
184         }
185         guienv->drawAll();
186 }
187
188 void RenderingCore::drawPostFx()
189 {
190         client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
191 }