3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "client/camera.h"
24 #include "client/client.h"
25 #include "client/clientmap.h"
26 #include "client/hud.h"
27 #include "client/minimap.h"
28 #include "client/content_cao.h"
30 #include "mapsector.h"
31 #include "client/shadows/dynamicshadowsrender.h"
33 RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud)
34 : device(_device), driver(device->getVideoDriver()), smgr(device->getSceneManager()),
35 guienv(device->getGUIEnvironment()), client(_client), camera(client->getCamera()),
36 mapper(client->getMinimap()), hud(_hud),
37 shadow_renderer(nullptr)
39 screensize = driver->getScreenSize();
40 virtual_size = screensize;
42 if (g_settings->getBool("enable_shaders") &&
43 g_settings->getBool("enable_dynamic_shadows")) {
44 shadow_renderer = new ShadowRenderer(device, client);
48 RenderingCore::~RenderingCore()
51 delete shadow_renderer;
54 void RenderingCore::initialize()
56 // have to be called late as the VMT is not ready in the constructor:
59 shadow_renderer->initialize();
62 void RenderingCore::updateScreenSize()
64 virtual_size = screensize;
69 void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
70 bool _draw_wield_tool, bool _draw_crosshair)
72 v2u32 ss = driver->getScreenSize();
73 if (screensize != ss) {
79 show_minimap = _show_minimap;
80 draw_wield_tool = _draw_wield_tool;
81 draw_crosshair = _draw_crosshair;
82 draw_entity_esp = g_settings->getBool("enable_entity_esp");
83 draw_entity_tracers = g_settings->getBool("enable_entity_tracers");
84 draw_player_esp = g_settings->getBool("enable_player_esp");
85 draw_player_tracers = g_settings->getBool("enable_player_tracers");
86 draw_node_esp = g_settings->getBool("enable_node_esp");
87 draw_node_tracers = g_settings->getBool("enable_node_tracers");
88 v3f entity_color = g_settings->getV3F("entity_esp_color");
89 v3f player_color = g_settings->getV3F("player_esp_color");
90 entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
91 player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
93 if (shadow_renderer) {
94 // This is necessary to render shadows for animations correctly
95 smgr->getRootSceneNode()->OnAnimate(device->getTimer()->getTime());
96 shadow_renderer->update();
103 void RenderingCore::drawTracersAndESP()
105 ClientEnvironment &env = client->getEnv();
106 Camera *camera = client->getCamera();
108 v3f camera_offset = intToFloat(camera->getOffset(), BS);
110 v3f eye_pos = (camera->getPosition() + camera->getDirection() - camera_offset);
112 video::SMaterial material, oldmaterial;
113 oldmaterial = driver->getMaterial2D();
114 material.setFlag(video::EMF_LIGHTING, false);
115 material.setFlag(video::EMF_BILINEAR_FILTER, false);
116 material.setFlag(video::EMF_ZBUFFER, false);
117 material.setFlag(video::EMF_ZWRITE_ENABLE, false);
118 driver->setMaterial(material);
120 if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers) {
121 auto allObjects = env.getAllActiveObjects();
122 for (auto &it : allObjects) {
123 ClientActiveObject *cao = it.second;
124 if (cao->isLocalPlayer() || cao->getParent())
126 GenericCAO *obj = dynamic_cast<GenericCAO *>(cao);
129 bool is_player = obj->isPlayer();
130 bool draw_esp = is_player ? draw_player_esp : draw_entity_esp;
131 bool draw_tracers = is_player ? draw_player_tracers : draw_entity_tracers;
132 video::SColor color = is_player ? player_esp_color : entity_esp_color;
133 if (! (draw_esp || draw_tracers))
136 if (! obj->getSelectionBox(&box))
138 v3f pos = obj->getPosition() - camera_offset;
142 driver->draw3DBox(box, color);
144 driver->draw3DLine(eye_pos, box.getCenter(), color);
147 if (draw_node_esp || draw_node_tracers) {
148 Map &map = env.getMap();
149 std::vector<v3s16> positions;
150 map.listAllLoadedBlocks(positions);
151 for (v3s16 blockp : positions) {
152 MapBlock *block = map.getBlockNoCreate(blockp);
155 for (v3s16 p : block->mesh->esp_nodes) {
156 v3f pos = intToFloat(p, BS) - camera_offset;
157 MapNode node = map.getNode(p);
158 std::vector<aabb3f> boxes;
159 node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map));
160 video::SColor color = client->getNodeDefManager()->get(node).minimap_color;
161 for (aabb3f box : boxes) {
165 driver->draw3DBox(box, color);
166 if (draw_node_tracers)
167 driver->draw3DLine(eye_pos, box.getCenter(), color);
173 driver->setMaterial(oldmaterial);
176 void RenderingCore::draw3D()
180 shadow_renderer->drawDebug();
182 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
185 hud->drawBlockBounds();
186 hud->drawSelectionMesh();
187 if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers)
190 camera->drawWieldedTool();
193 void RenderingCore::drawHUD()
197 hud->drawCrosshair();
199 hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
200 hud->drawLuaElements(camera->getOffset());
201 camera->drawNametags();
202 if (mapper && show_minimap)
203 mapper->drawMinimap();
208 void RenderingCore::drawPostFx()
210 client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());