]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/render/core.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / client / render / core.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include <iostream>
22 #include "core.h"
23 #include "client/camera.h"
24 #include "client/client.h"
25 #include "client/clientmap.h"
26 #include "client/hud.h"
27 #include "client/minimap.h"
28 #include "client/content_cao.h"
29 #include "mapblock.h"
30 #include "mapsector.h"
31 #include "client/shadows/dynamicshadowsrender.h"
32
33 RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud)
34         : device(_device), driver(device->getVideoDriver()), smgr(device->getSceneManager()),
35         guienv(device->getGUIEnvironment()), client(_client), camera(client->getCamera()),
36         mapper(client->getMinimap()), hud(_hud),
37         shadow_renderer(nullptr)
38 {
39         screensize = driver->getScreenSize();
40         virtual_size = screensize;
41
42         if (g_settings->getBool("enable_shaders") &&
43                         g_settings->getBool("enable_dynamic_shadows")) {
44                 shadow_renderer = new ShadowRenderer(device, client);
45         }
46 }
47
48 RenderingCore::~RenderingCore()
49 {
50         clearTextures();
51         delete shadow_renderer;
52 }
53
54 void RenderingCore::initialize()
55 {
56         // have to be called late as the VMT is not ready in the constructor:
57         initTextures();
58         if (shadow_renderer)
59                 shadow_renderer->initialize();
60 }
61
62 void RenderingCore::updateScreenSize()
63 {
64         virtual_size = screensize;
65         clearTextures();
66         initTextures();
67 }
68
69 void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
70                 bool _draw_wield_tool, bool _draw_crosshair)
71 {
72         v2u32 ss = driver->getScreenSize();
73         if (screensize != ss) {
74                 screensize = ss;
75                 updateScreenSize();
76         }
77         skycolor = _skycolor;
78         show_hud = _show_hud;
79         show_minimap = _show_minimap;
80         draw_wield_tool = _draw_wield_tool;
81         draw_crosshair = _draw_crosshair;
82         draw_entity_esp = g_settings->getBool("enable_entity_esp");
83         draw_entity_tracers = g_settings->getBool("enable_entity_tracers");
84         draw_player_esp = g_settings->getBool("enable_player_esp");
85         draw_player_tracers = g_settings->getBool("enable_player_tracers");
86         draw_node_esp = g_settings->getBool("enable_node_esp");
87         draw_node_tracers = g_settings->getBool("enable_node_tracers");
88         v3f entity_color = g_settings->getV3F("entity_esp_color");
89         v3f player_color = g_settings->getV3F("player_esp_color");
90         entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
91         player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
92
93         if (shadow_renderer) {
94                 // This is necessary to render shadows for animations correctly
95                 smgr->getRootSceneNode()->OnAnimate(device->getTimer()->getTime());
96                 shadow_renderer->update();
97         }
98
99         beforeDraw();
100         drawAll();
101 }
102
103 void RenderingCore::drawTracersAndESP()
104 {
105         ClientEnvironment &env = client->getEnv();
106         Camera *camera = client->getCamera();
107
108         v3f camera_offset = intToFloat(camera->getOffset(), BS);
109
110         v3f eye_pos = (camera->getPosition() + camera->getDirection() - camera_offset);
111
112         video::SMaterial material, oldmaterial;
113         oldmaterial = driver->getMaterial2D();
114         material.setFlag(video::EMF_LIGHTING, false);
115         material.setFlag(video::EMF_BILINEAR_FILTER, false);
116         material.setFlag(video::EMF_ZBUFFER, false);
117         material.setFlag(video::EMF_ZWRITE_ENABLE, false);
118         driver->setMaterial(material);
119
120         if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers) {
121                 auto allObjects = env.getAllActiveObjects();
122                 for (auto &it : allObjects) {
123                         ClientActiveObject *cao = it.second;
124                         if (cao->isLocalPlayer() || cao->getParent())
125                                 continue;
126                         GenericCAO *obj = dynamic_cast<GenericCAO *>(cao);
127                         if (! obj)
128                                 continue;
129                         bool is_player = obj->isPlayer();
130                         bool draw_esp = is_player ? draw_player_esp : draw_entity_esp;
131                         bool draw_tracers = is_player ? draw_player_tracers : draw_entity_tracers;
132                         video::SColor color = is_player ? player_esp_color : entity_esp_color;
133                         if (! (draw_esp || draw_tracers))
134                                 continue;
135                         aabb3f box;
136                         if (! obj->getSelectionBox(&box))
137                                 continue;
138                         v3f pos = obj->getPosition() - camera_offset;
139                         box.MinEdge += pos;
140                         box.MaxEdge += pos;
141                         if (draw_esp)
142                                 driver->draw3DBox(box, color);
143                         if (draw_tracers)
144                                 driver->draw3DLine(eye_pos, box.getCenter(), color);
145                 }
146         }
147         if (draw_node_esp || draw_node_tracers) {
148                 Map &map = env.getMap();
149                 std::vector<v3s16> positions;
150                 map.listAllLoadedBlocks(positions);
151                 for (v3s16 blockp : positions) {
152                         MapBlock *block = map.getBlockNoCreate(blockp);
153                         if (! block->mesh)
154                                 continue;
155                         for (v3s16 p : block->mesh->esp_nodes) {
156                                 v3f pos = intToFloat(p, BS) - camera_offset;
157                                 MapNode node = map.getNode(p);
158                                 std::vector<aabb3f> boxes;
159                                 node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map));
160                                 video::SColor color = client->getNodeDefManager()->get(node).minimap_color;
161                                 for (aabb3f box : boxes) {
162                                         box.MinEdge += pos;
163                                         box.MaxEdge += pos;
164                                         if (draw_node_esp)
165                                                 driver->draw3DBox(box, color);
166                                         if (draw_node_tracers)
167                                                 driver->draw3DLine(eye_pos, box.getCenter(), color);
168                                 }
169                         }
170                 }
171         }
172
173         driver->setMaterial(oldmaterial);
174 }
175
176 void RenderingCore::draw3D()
177 {
178         smgr->drawAll();
179         if (shadow_renderer)
180                 shadow_renderer->drawDebug();
181
182         driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
183         if (!show_hud)
184                 return;
185         hud->drawBlockBounds();
186         hud->drawSelectionMesh();
187         if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers)
188                 drawTracersAndESP();
189         if (draw_wield_tool)
190                 camera->drawWieldedTool();
191 }
192
193 void RenderingCore::drawHUD()
194 {
195         if (show_hud) {
196                 if (draw_crosshair)
197                         hud->drawCrosshair();
198
199                 hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
200                 hud->drawLuaElements(camera->getOffset());
201                 camera->drawNametags();
202                 if (mapper && show_minimap)
203                         mapper->drawMinimap();
204         }
205         guienv->drawAll();
206 }
207
208 void RenderingCore::drawPostFx()
209 {
210         client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
211 }