3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "client/camera.h"
23 #include "client/client.h"
24 #include "client/clientmap.h"
25 #include "client/hud.h"
26 #include "client/minimap.h"
27 #include "client/shadows/dynamicshadowsrender.h"
29 RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud)
30 : device(_device), driver(device->getVideoDriver()), smgr(device->getSceneManager()),
31 guienv(device->getGUIEnvironment()), client(_client), camera(client->getCamera()),
32 mapper(client->getMinimap()), hud(_hud),
33 shadow_renderer(nullptr)
35 screensize = driver->getScreenSize();
36 virtual_size = screensize;
38 if (g_settings->getBool("enable_shaders") &&
39 g_settings->getBool("enable_dynamic_shadows")) {
40 shadow_renderer = new ShadowRenderer(device, client);
44 RenderingCore::~RenderingCore()
47 delete shadow_renderer;
50 void RenderingCore::initialize()
52 // have to be called late as the VMT is not ready in the constructor:
55 shadow_renderer->initialize();
58 void RenderingCore::updateScreenSize()
60 virtual_size = screensize;
65 void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
66 bool _draw_wield_tool, bool _draw_crosshair)
68 v2u32 ss = driver->getScreenSize();
69 if (screensize != ss) {
75 show_minimap = _show_minimap;
76 draw_wield_tool = _draw_wield_tool;
77 draw_crosshair = _draw_crosshair;
79 if (shadow_renderer) {
80 // This is necessary to render shadows for animations correctly
81 smgr->getRootSceneNode()->OnAnimate(device->getTimer()->getTime());
82 shadow_renderer->update();
89 void RenderingCore::draw3D()
93 shadow_renderer->drawDebug();
95 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
98 hud->drawBlockBounds();
99 hud->drawSelectionMesh();
101 camera->drawWieldedTool();
104 void RenderingCore::drawHUD()
108 hud->drawCrosshair();
110 hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
111 hud->drawLuaElements(camera->getOffset());
112 camera->drawNametags();
113 if (mapper && show_minimap)
114 mapper->drawMinimap();
119 void RenderingCore::drawPostFx()
121 client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());