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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include <iostream>
22 #include "core.h"
23 #include "client/camera.h"
24 #include "client/client.h"
25 #include "client/clientmap.h"
26 #include "client/hud.h"
27 #include "client/minimap.h"
28 #include "client/content_cao.h"
29 #include "mapblock.h"
30 #include "mapsector.h"
31 #include "client/shadows/dynamicshadowsrender.h"
32
33 RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud)
34         : device(_device), driver(device->getVideoDriver()), smgr(device->getSceneManager()),
35         guienv(device->getGUIEnvironment()), client(_client), camera(client->getCamera()),
36         mapper(client->getMinimap()), hud(_hud),
37         shadow_renderer(nullptr)
38 {
39         screensize = driver->getScreenSize();
40         virtual_size = screensize;
41
42         if (g_settings->getBool("enable_shaders") &&
43                         g_settings->getBool("enable_dynamic_shadows")) {
44                 shadow_renderer = new ShadowRenderer(device, client);
45         }
46 }
47
48 RenderingCore::~RenderingCore()
49 {
50         clearTextures();
51         delete shadow_renderer;
52 }
53
54 void RenderingCore::initialize()
55 {
56         // have to be called late as the VMT is not ready in the constructor:
57         initTextures();
58         if (shadow_renderer)
59                 shadow_renderer->initialize();
60 }
61
62 void RenderingCore::updateScreenSize()
63 {
64         virtual_size = screensize;
65         clearTextures();
66         initTextures();
67 }
68
69 void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
70                 bool _draw_wield_tool, bool _draw_crosshair)
71 {
72         v2u32 ss = driver->getScreenSize();
73         if (screensize != ss) {
74                 screensize = ss;
75                 updateScreenSize();
76         }
77         skycolor = _skycolor;
78         show_hud = _show_hud;
79         show_minimap = _show_minimap;
80         draw_wield_tool = _draw_wield_tool;
81         draw_crosshair = _draw_crosshair;
82         draw_entity_esp = g_settings->getBool("enable_entity_esp");
83         draw_entity_tracers = g_settings->getBool("enable_entity_tracers");
84         draw_player_esp = g_settings->getBool("enable_player_esp");
85         draw_player_tracers = g_settings->getBool("enable_player_tracers");
86         draw_node_esp = g_settings->getBool("enable_node_esp");
87         draw_node_tracers = g_settings->getBool("enable_node_tracers");
88         v3f entity_color = g_settings->getV3F("entity_esp_color");
89         v3f player_color = g_settings->getV3F("player_esp_color");
90         entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
91         player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
92
93         if (shadow_renderer)
94                 shadow_renderer->update();
95
96         beforeDraw();
97         drawAll();
98 }
99
100 void RenderingCore::drawTracersAndESP()
101 {
102         ClientEnvironment &env = client->getEnv();
103         Camera *camera = client->getCamera();
104
105         v3f camera_offset = intToFloat(camera->getOffset(), BS);
106
107         v3f eye_pos = (camera->getPosition() + camera->getDirection() - camera_offset);
108
109         video::SMaterial material, oldmaterial;
110         oldmaterial = driver->getMaterial2D();
111         material.setFlag(video::EMF_LIGHTING, false);
112         material.setFlag(video::EMF_BILINEAR_FILTER, false);
113         material.setFlag(video::EMF_ZBUFFER, false);
114         material.setFlag(video::EMF_ZWRITE_ENABLE, false);
115         driver->setMaterial(material);
116
117         if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers) {
118                 auto allObjects = env.getAllActiveObjects();
119                 for (auto &it : allObjects) {
120                         ClientActiveObject *cao = it.second;
121                         if (cao->isLocalPlayer() || cao->getParent())
122                                 continue;
123                         GenericCAO *obj = dynamic_cast<GenericCAO *>(cao);
124                         if (! obj)
125                                 continue;
126                         bool is_player = obj->isPlayer();
127                         bool draw_esp = is_player ? draw_player_esp : draw_entity_esp;
128                         bool draw_tracers = is_player ? draw_player_tracers : draw_entity_tracers;
129                         video::SColor color = is_player ? player_esp_color : entity_esp_color;
130                         if (! (draw_esp || draw_tracers))
131                                 continue;
132                         aabb3f box;
133                         if (! obj->getSelectionBox(&box))
134                                 continue;
135                         v3f pos = obj->getPosition() - camera_offset;
136                         box.MinEdge += pos;
137                         box.MaxEdge += pos;
138                         if (draw_esp)
139                                 driver->draw3DBox(box, color);
140                         if (draw_tracers)
141                                 driver->draw3DLine(eye_pos, box.getCenter(), color);
142                 }
143         }
144         if (draw_node_esp || draw_node_tracers) {
145                 Map &map = env.getMap();
146                 std::vector<v3s16> positions;
147                 map.listAllLoadedBlocks(positions);
148                 for (v3s16 blockp : positions) {
149                         MapBlock *block = map.getBlockNoCreate(blockp);
150                         if (! block->mesh)
151                                 continue;
152                         for (v3s16 p : block->mesh->esp_nodes) {
153                                 v3f pos = intToFloat(p, BS) - camera_offset;
154                                 MapNode node = map.getNode(p);
155                                 std::vector<aabb3f> boxes;
156                                 node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map));
157                                 video::SColor color = client->getNodeDefManager()->get(node).minimap_color;
158                                 for (aabb3f box : boxes) {
159                                         box.MinEdge += pos;
160                                         box.MaxEdge += pos;
161                                         if (draw_node_esp)
162                                                 driver->draw3DBox(box, color);
163                                         if (draw_node_tracers)
164                                                 driver->draw3DLine(eye_pos, box.getCenter(), color);
165                                 }
166                         }
167                 }
168         }
169
170         driver->setMaterial(oldmaterial);
171 }
172
173 void RenderingCore::draw3D()
174 {
175         smgr->drawAll();
176         if (shadow_renderer)
177                 shadow_renderer->drawDebug();
178
179         driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
180         if (!show_hud)
181                 return;
182         hud->drawBlockBounds();
183         hud->drawSelectionMesh();
184         if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers)
185                 drawTracersAndESP();
186         if (draw_wield_tool)
187                 camera->drawWieldedTool();
188 }
189
190 void RenderingCore::drawHUD()
191 {
192         if (show_hud) {
193                 if (draw_crosshair)
194                         hud->drawCrosshair();
195
196                 hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
197                 hud->drawLuaElements(camera->getOffset());
198                 camera->drawNametags();
199                 if (mapper && show_minimap)
200                         mapper->drawMinimap();
201         }
202         guienv->drawAll();
203 }
204
205 void RenderingCore::drawPostFx()
206 {
207         client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
208 }