3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "environment.h"
24 #include "constants.h"
32 class ClientActiveObject;
33 class ClientEnvironment;
35 struct ContentFeatures;
36 struct collisionMoveResult;
38 enum LocalPlayerAnimations
44 }; // no local animation, walking, digging, both
46 class LocalPlayer : public Player
49 LocalPlayer(Client *client, const char *name);
50 virtual ~LocalPlayer() = default;
52 // Initialize hp to 0, so that no hearts will be shown if server
53 // doesn't support health points
55 bool touching_ground = false;
56 // This oscillates so that the player jumps a bit above the surface
57 bool in_liquid = false;
58 // This is more stable and defines the maximum speed of the player
59 bool in_liquid_stable = false;
60 // Slows down the player when moving through
61 u8 move_resistance = 0;
62 bool is_climbing = false;
63 bool swimming_vertical = false;
64 bool swimming_pitch = false;
66 float physics_override_speed = 1.0f;
67 float physics_override_jump = 1.0f;
68 float physics_override_gravity = 1.0f;
69 bool physics_override_sneak = true;
70 bool physics_override_sneak_glitch = false;
71 // Temporary option for old move code
72 bool physics_override_new_move = true;
74 void move(f32 dtime, Environment *env, f32 pos_max_d);
75 void move(f32 dtime, Environment *env, f32 pos_max_d,
76 std::vector<CollisionInfo> *collision_info);
77 // Temporary option for old move code
78 void old_move(f32 dtime, Environment *env, f32 pos_max_d,
79 std::vector<CollisionInfo> *collision_info);
81 void applyControl(float dtime, Environment *env);
83 v3s16 getStandingNodePos();
84 v3s16 getFootstepNodePos();
86 // Used to check if anything changed and prevent sending packets if not
89 float last_pitch = 0.0f;
90 float last_yaw = 0.0f;
91 u32 last_keyPressed = 0;
92 u8 last_camera_fov = 0;
93 u8 last_wanted_range = 0;
95 float camera_impact = 0.0f;
97 bool makes_footstep_sound = true;
99 int last_animation = NO_ANIM;
100 float last_animation_speed = 0.0f;
102 std::string hotbar_image = "";
103 std::string hotbar_selected_image = "";
105 video::SColor light_color = video::SColor(255, 255, 255, 255);
107 float hurt_tilt_timer = 0.0f;
108 float hurt_tilt_strength = 0.0f;
110 GenericCAO *getCAO() const { return m_cao; }
112 ClientActiveObject *getParent() const;
114 void setCAO(GenericCAO *toset)
116 assert(!m_cao); // Pre-condition
120 u32 maxHudId() const { return hud.size(); }
122 u16 getBreath() const { return m_breath; }
123 void setBreath(u16 breath) { m_breath = breath; }
125 v3s16 getLightPosition() const;
127 void setYaw(f32 yaw) { m_yaw = yaw; }
128 f32 getYaw() const { return m_yaw; }
130 void setPitch(f32 pitch) { m_pitch = pitch; }
131 f32 getPitch() const { return m_pitch; }
133 inline void setPosition(const v3f &position)
135 m_position = position;
137 m_legit_position = position;
138 m_sneak_node_exists = false;
141 v3f getPosition() const { return m_position; }
143 v3f getLegitPosition() const { return m_legit_position; }
145 v3f getLegitSpeed() const { return m_freecam ? m_legit_speed : m_speed; }
149 inline void setLegitPosition(const v3f &position)
152 m_legit_position = position;
154 setPosition(position);
157 inline void freecamEnable()
162 inline void freecamDisable()
165 setPosition(m_legit_position);
166 setSpeed(m_legit_speed);
169 // Non-transformed eye offset getters
170 // For accurate positions, use the Camera functions
171 v3f getEyePosition() const { return m_position + getEyeOffset(); }
172 v3f getEyeOffset() const;
173 void setEyeHeight(float eye_height) { m_eye_height = eye_height; }
175 void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
177 const aabb3f& getCollisionbox() const { return m_collisionbox; }
179 float getZoomFOV() const { return m_zoom_fov; }
180 void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
182 bool getAutojump() const { return m_autojump; }
186 inline void addVelocity(const v3f &vel)
188 added_velocity += vel;
191 inline Lighting& getLighting() { return m_lighting; }
193 void tryReattach(int id);
195 bool isWaitingForReattach() const;
197 bool canWalkOn(const ContentFeatures &f);
200 void accelerate(const v3f &target_speed, const f32 max_increase_H,
201 const f32 max_increase_V, const bool use_pitch);
202 bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
203 float getSlipFactor(Environment *env, const v3f &speedH);
204 void handleAutojump(f32 dtime, Environment *env,
205 const collisionMoveResult &result,
206 const v3f &position_before_move, const v3f &speed_before_move,
209 bool m_freecam = false;
211 v3f m_legit_position;
213 v3s16 m_standing_node;
215 v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
216 // Stores the top bounding box of m_sneak_node
217 aabb3f m_sneak_node_bb_top = aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
218 // Whether the player is allowed to sneak
219 bool m_sneak_node_exists = false;
220 // Whether a "sneak ladder" structure is detected at the players pos
221 // see detectSneakLadder() in the .cpp for more info (always false if disabled)
222 bool m_sneak_ladder_detected = false;
224 // ***** Variables for temporary option of the old move code *****
225 // Stores the max player uplift by m_sneak_node
226 f32 m_sneak_node_bb_ymax = 0.0f;
227 // Whether recalculation of m_sneak_node and its top bbox is needed
228 bool m_need_to_get_new_sneak_node = true;
229 // Node below player, used to determine whether it has been removed,
231 v3s16 m_old_node_below = v3s16(32767, 32767, 32767);
232 std::string m_old_node_below_type = "air";
233 // ***** End of variables for temporary option *****
235 bool m_can_jump = false;
236 bool m_disable_jump = false;
237 u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
240 bool camera_barely_in_ceiling = false;
241 aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
242 BS * 1.75f, BS * 0.30f);
243 float m_eye_height = 1.625f;
244 float m_zoom_fov = 0.0f;
245 bool m_autojump = false;
246 float m_autojump_time = 0.0f;
248 v3f added_velocity = v3f(0.0f); // cleared on each move()
249 // TODO: Rename to adhere to convention: added_velocity --> m_added_velocity
251 GenericCAO *m_cao = nullptr;