3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "environment.h"
24 #include "constants.h"
31 class ClientActiveObject;
32 class ClientEnvironment;
34 struct collisionMoveResult;
36 enum LocalPlayerAnimations
42 }; // no local animation, walking, digging, both
44 class LocalPlayer : public Player
47 LocalPlayer(Client *client, const char *name);
48 virtual ~LocalPlayer() = default;
50 ClientActiveObject *parent = nullptr;
52 // Initialize hp to 0, so that no hearts will be shown if server
53 // doesn't support health points
55 bool isAttached = false;
56 bool touching_ground = false;
57 // This oscillates so that the player jumps a bit above the surface
58 bool in_liquid = false;
59 // This is more stable and defines the maximum speed of the player
60 bool in_liquid_stable = false;
61 // Gets the viscosity of water to calculate friction
62 u8 liquid_viscosity = 0;
63 bool is_climbing = false;
64 bool swimming_vertical = false;
65 bool swimming_pitch = false;
67 float physics_override_speed = 1.0f;
68 float physics_override_jump = 1.0f;
69 float physics_override_gravity = 1.0f;
70 bool physics_override_sneak = true;
71 bool physics_override_sneak_glitch = false;
72 // Temporary option for old move code
73 bool physics_override_new_move = true;
77 void move(f32 dtime, Environment *env, f32 pos_max_d);
78 void move(f32 dtime, Environment *env, f32 pos_max_d,
79 std::vector<CollisionInfo> *collision_info);
80 // Temporary option for old move code
81 void old_move(f32 dtime, Environment *env, f32 pos_max_d,
82 std::vector<CollisionInfo> *collision_info);
84 void applyControl(float dtime, Environment *env);
86 v3s16 getStandingNodePos();
87 v3s16 getFootstepNodePos();
89 // Used to check if anything changed and prevent sending packets if not
92 float last_pitch = 0.0f;
93 float last_yaw = 0.0f;
94 unsigned int last_keyPressed = 0;
95 u8 last_camera_fov = 0;
96 u8 last_wanted_range = 0;
98 float camera_impact = 0.0f;
100 bool makes_footstep_sound = true;
102 int last_animation = NO_ANIM;
103 float last_animation_speed;
105 std::string hotbar_image = "";
106 std::string hotbar_selected_image = "";
108 video::SColor light_color = video::SColor(255, 255, 255, 255);
110 float hurt_tilt_timer = 0.0f;
111 float hurt_tilt_strength = 0.0f;
113 GenericCAO *getCAO() const { return m_cao; }
115 void setCAO(GenericCAO *toset)
117 assert(!m_cao); // Pre-condition
121 u32 maxHudId() const { return hud.size(); }
123 u16 getBreath() const { return m_breath; }
124 void setBreath(u16 breath) { m_breath = breath; }
126 v3s16 getLightPosition() const;
128 void setYaw(f32 yaw) { m_yaw = yaw; }
129 f32 getYaw() const { return m_yaw; }
131 void setPitch(f32 pitch) { m_pitch = pitch; }
132 f32 getPitch() const { return m_pitch; }
134 inline void setPosition(const v3f &position)
136 m_position = position;
137 m_sneak_node_exists = false;
140 v3f getPosition() const { return m_position; }
141 v3f getEyePosition() const { return m_position + getEyeOffset(); }
142 v3f getEyeOffset() const;
143 void setEyeHeight(float eye_height) { m_eye_height = eye_height; }
145 void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
147 float getZoomFOV() const { return m_zoom_fov; }
148 void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
150 bool getAutojump() const { return m_autojump; }
153 void accelerate(const v3f &target_speed, const f32 max_increase_H,
154 const f32 max_increase_V, const bool use_pitch);
155 bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
156 float getSlipFactor(Environment *env, const v3f &speedH);
157 void handleAutojump(f32 dtime, Environment *env,
158 const collisionMoveResult &result,
159 const v3f &position_before_move, const v3f &speed_before_move,
163 v3s16 m_standing_node;
165 v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
166 // Stores the top bounding box of m_sneak_node
167 aabb3f m_sneak_node_bb_top = aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
168 // Whether the player is allowed to sneak
169 bool m_sneak_node_exists = false;
170 // Whether a "sneak ladder" structure is detected at the players pos
171 // see detectSneakLadder() in the .cpp for more info (always false if disabled)
172 bool m_sneak_ladder_detected = false;
174 // ***** Variables for temporary option of the old move code *****
175 // Stores the max player uplift by m_sneak_node
176 f32 m_sneak_node_bb_ymax = 0.0f;
177 // Whether recalculation of m_sneak_node and its top bbox is needed
178 bool m_need_to_get_new_sneak_node = true;
179 // Node below player, used to determine whether it has been removed,
181 v3s16 m_old_node_below = v3s16(32767, 32767, 32767);
182 std::string m_old_node_below_type = "air";
183 // ***** End of variables for temporary option *****
185 bool m_can_jump = false;
186 bool m_disable_jump = false;
187 u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
190 bool camera_barely_in_ceiling = false;
191 aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
192 BS * 1.75f, BS * 0.30f);
193 float m_eye_height = 1.625f;
194 float m_zoom_fov = 0.0f;
195 bool m_autojump = false;
196 float m_autojump_time = 0.0f;
198 GenericCAO *m_cao = nullptr;