3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "environment.h"
24 #include "constants.h"
32 class ClientActiveObject;
33 class ClientEnvironment;
35 struct collisionMoveResult;
37 enum LocalPlayerAnimations
43 }; // no local animation, walking, digging, both
45 class LocalPlayer : public Player
48 LocalPlayer(Client *client, const char *name);
49 virtual ~LocalPlayer() = default;
51 // Initialize hp to 0, so that no hearts will be shown if server
52 // doesn't support health points
54 bool touching_ground = false;
55 // This oscillates so that the player jumps a bit above the surface
56 bool in_liquid = false;
57 // This is more stable and defines the maximum speed of the player
58 bool in_liquid_stable = false;
59 // Slows down the player when moving through
60 u8 move_resistance = 0;
61 bool is_climbing = false;
62 bool swimming_vertical = false;
63 bool swimming_pitch = false;
65 float physics_override_speed = 1.0f;
66 float physics_override_jump = 1.0f;
67 float physics_override_gravity = 1.0f;
68 bool physics_override_sneak = true;
69 bool physics_override_sneak_glitch = false;
70 // Temporary option for old move code
71 bool physics_override_new_move = true;
73 void move(f32 dtime, Environment *env, f32 pos_max_d);
74 void move(f32 dtime, Environment *env, f32 pos_max_d,
75 std::vector<CollisionInfo> *collision_info);
76 // Temporary option for old move code
77 void old_move(f32 dtime, Environment *env, f32 pos_max_d,
78 std::vector<CollisionInfo> *collision_info);
80 void applyControl(float dtime, Environment *env);
82 v3s16 getStandingNodePos();
83 v3s16 getFootstepNodePos();
85 // Used to check if anything changed and prevent sending packets if not
88 float last_pitch = 0.0f;
89 float last_yaw = 0.0f;
90 u32 last_keyPressed = 0;
91 u8 last_camera_fov = 0;
92 u8 last_wanted_range = 0;
94 float camera_impact = 0.0f;
96 bool makes_footstep_sound = true;
98 int last_animation = NO_ANIM;
99 float last_animation_speed = 0.0f;
101 std::string hotbar_image = "";
102 std::string hotbar_selected_image = "";
104 video::SColor light_color = video::SColor(255, 255, 255, 255);
106 float hurt_tilt_timer = 0.0f;
107 float hurt_tilt_strength = 0.0f;
109 GenericCAO *getCAO() const { return m_cao; }
111 ClientActiveObject *getParent() const;
113 void setCAO(GenericCAO *toset)
115 assert(!m_cao); // Pre-condition
119 u32 maxHudId() const { return hud.size(); }
121 u16 getBreath() const { return m_breath; }
122 void setBreath(u16 breath) { m_breath = breath; }
124 v3s16 getLightPosition() const;
126 void setYaw(f32 yaw) { m_yaw = yaw; }
127 f32 getYaw() const { return m_yaw; }
129 void setPitch(f32 pitch) { m_pitch = pitch; }
130 f32 getPitch() const { return m_pitch; }
132 inline void setPosition(const v3f &position)
134 m_position = position;
135 m_sneak_node_exists = false;
138 v3f getPosition() const { return m_position; }
140 // Non-transformed eye offset getters
141 // For accurate positions, use the Camera functions
142 v3f getEyePosition() const { return m_position + getEyeOffset(); }
143 v3f getEyeOffset() const;
144 void setEyeHeight(float eye_height) { m_eye_height = eye_height; }
146 void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
148 const aabb3f& getCollisionbox() const { return m_collisionbox; }
150 float getZoomFOV() const { return m_zoom_fov; }
151 void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
153 bool getAutojump() const { return m_autojump; }
157 inline void addVelocity(const v3f &vel)
159 added_velocity += vel;
162 inline Lighting& getLighting() { return m_lighting; }
165 void accelerate(const v3f &target_speed, const f32 max_increase_H,
166 const f32 max_increase_V, const bool use_pitch);
167 bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
168 float getSlipFactor(Environment *env, const v3f &speedH);
169 void handleAutojump(f32 dtime, Environment *env,
170 const collisionMoveResult &result,
171 const v3f &position_before_move, const v3f &speed_before_move,
175 v3s16 m_standing_node;
177 v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
178 // Stores the top bounding box of m_sneak_node
179 aabb3f m_sneak_node_bb_top = aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
180 // Whether the player is allowed to sneak
181 bool m_sneak_node_exists = false;
182 // Whether a "sneak ladder" structure is detected at the players pos
183 // see detectSneakLadder() in the .cpp for more info (always false if disabled)
184 bool m_sneak_ladder_detected = false;
186 // ***** Variables for temporary option of the old move code *****
187 // Stores the max player uplift by m_sneak_node
188 f32 m_sneak_node_bb_ymax = 0.0f;
189 // Whether recalculation of m_sneak_node and its top bbox is needed
190 bool m_need_to_get_new_sneak_node = true;
191 // Node below player, used to determine whether it has been removed,
193 v3s16 m_old_node_below = v3s16(32767, 32767, 32767);
194 std::string m_old_node_below_type = "air";
195 // ***** End of variables for temporary option *****
197 bool m_can_jump = false;
198 bool m_disable_jump = false;
199 u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
202 bool camera_barely_in_ceiling = false;
203 aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
204 BS * 1.75f, BS * 0.30f);
205 float m_eye_height = 1.625f;
206 float m_zoom_fov = 0.0f;
207 bool m_autojump = false;
208 float m_autojump_time = 0.0f;
210 v3f added_velocity = v3f(0.0f); // cleared on each move()
211 // TODO: Rename to adhere to convention: added_velocity --> m_added_velocity
213 GenericCAO *m_cao = nullptr;