]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/inputhandler.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / client / inputhandler.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "util/numeric.h"
22 #include "inputhandler.h"
23 #include "gui/mainmenumanager.h"
24 #include "hud.h"
25
26 void KeyCache::populate_nonchanging()
27 {
28         key[KeyType::ESC] = EscapeKey;
29 }
30
31 void KeyCache::populate()
32 {
33         key[KeyType::FORWARD] = getKeySetting("keymap_forward");
34         key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
35         key[KeyType::LEFT] = getKeySetting("keymap_left");
36         key[KeyType::RIGHT] = getKeySetting("keymap_right");
37         key[KeyType::JUMP] = getKeySetting("keymap_jump");
38         key[KeyType::AUX1] = getKeySetting("keymap_aux1");
39         key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
40         key[KeyType::DIG] = getKeySetting("keymap_dig");
41         key[KeyType::PLACE] = getKeySetting("keymap_place");
42
43         key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
44
45         key[KeyType::DROP] = getKeySetting("keymap_drop");
46         key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
47         key[KeyType::ENDERCHEST] = getKeySetting("keymap_enderchest");
48         key[KeyType::CHAT] = getKeySetting("keymap_chat");
49         key[KeyType::CMD] = getKeySetting("keymap_cmd");
50         key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
51         key[KeyType::CONSOLE] = getKeySetting("keymap_console");
52         key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
53         key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
54         key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
55         key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
56         key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
57         key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
58         key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
59         key[KeyType::MUTE] = getKeySetting("keymap_mute");
60         key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
61         key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
62         key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
63         key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
64         key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
65         key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
66         key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
67         key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
68         key[KeyType::TOGGLE_CHEAT_MENU] = getKeySetting("keymap_toggle_cheat_menu");
69         key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
70         key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
71         key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
72         key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
73         key[KeyType::INCREASE_VIEWING_RANGE] =
74                         getKeySetting("keymap_increase_viewing_range_min");
75         key[KeyType::DECREASE_VIEWING_RANGE] =
76                         getKeySetting("keymap_decrease_viewing_range_min");
77         key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
78         key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
79         key[KeyType::KILLAURA] = getKeySetting("keymap_toggle_killaura");
80         key[KeyType::FREECAM] = getKeySetting("keymap_toggle_freecam");
81         key[KeyType::SCAFFOLD] = getKeySetting("keymap_toggle_scaffold");
82         key[KeyType::SELECT_UP] = getKeySetting("keymap_select_up");
83         key[KeyType::SELECT_DOWN] = getKeySetting("keymap_select_down");
84         key[KeyType::SELECT_LEFT] = getKeySetting("keymap_select_left");
85         key[KeyType::SELECT_RIGHT] = getKeySetting("keymap_select_right");
86         key[KeyType::SELECT_CONFIRM] = getKeySetting("keymap_select_confirm");
87
88         key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
89         key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
90         key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
91         key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
92
93         for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
94                 std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
95                 key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
96         }
97
98         if (handler) {
99                 // First clear all keys, then re-add the ones we listen for
100                 handler->dontListenForKeys();
101                 for (const KeyPress &k : key) {
102                         handler->listenForKey(k);
103                 }
104                 handler->listenForKey(EscapeKey);
105                 handler->listenForKey(CancelKey);
106         }
107 }
108
109 bool MyEventReceiver::OnEvent(const SEvent &event)
110 {
111         /*
112                 React to nothing here if a menu is active
113         */
114         if (isMenuActive()) {
115 #ifdef HAVE_TOUCHSCREENGUI
116                 if (m_touchscreengui) {
117                         m_touchscreengui->Toggle(false);
118                 }
119 #endif
120                 return g_menumgr.preprocessEvent(event);
121         }
122
123         // Remember whether each key is down or up
124         if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
125                 const KeyPress &keyCode = event.KeyInput;
126                 if (keysListenedFor[keyCode]) {
127                         if (event.KeyInput.PressedDown) {
128                                 if (!IsKeyDown(keyCode))
129                                         keyWasPressed.set(keyCode);
130
131                                 keyIsDown.set(keyCode);
132                                 keyWasDown.set(keyCode);
133                         } else {
134                                 if (IsKeyDown(keyCode))
135                                         keyWasReleased.set(keyCode);
136
137                                 keyIsDown.unset(keyCode);
138                         }
139
140                         return true;
141                 }
142
143 #ifdef HAVE_TOUCHSCREENGUI
144         } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
145                 // In case of touchscreengui, we have to handle different events
146                 m_touchscreengui->translateEvent(event);
147                 return true;
148 #endif
149
150         } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
151                 // joystick may be nullptr if game is launched with '--random-input' parameter
152                 return joystick && joystick->handleEvent(event.JoystickEvent);
153         } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
154                 // Handle mouse events
155                 KeyPress key;
156                 switch (event.MouseInput.Event) {
157                 case EMIE_LMOUSE_PRESSED_DOWN:
158                         key = "KEY_LBUTTON";
159                         keyIsDown.set(key);
160                         keyWasDown.set(key);
161                         keyWasPressed.set(key);
162                         break;
163                 case EMIE_MMOUSE_PRESSED_DOWN:
164                         key = "KEY_MBUTTON";
165                         keyIsDown.set(key);
166                         keyWasDown.set(key);
167                         keyWasPressed.set(key);
168                         break;
169                 case EMIE_RMOUSE_PRESSED_DOWN:
170                         key = "KEY_RBUTTON";
171                         keyIsDown.set(key);
172                         keyWasDown.set(key);
173                         keyWasPressed.set(key);
174                         break;
175                 case EMIE_LMOUSE_LEFT_UP:
176                         key = "KEY_LBUTTON";
177                         keyIsDown.unset(key);
178                         keyWasReleased.set(key);
179                         break;
180                 case EMIE_MMOUSE_LEFT_UP:
181                         key = "KEY_MBUTTON";
182                         keyIsDown.unset(key);
183                         keyWasReleased.set(key);
184                         break;
185                 case EMIE_RMOUSE_LEFT_UP:
186                         key = "KEY_RBUTTON";
187                         keyIsDown.unset(key);
188                         keyWasReleased.set(key);
189                         break;
190                 case EMIE_MOUSE_WHEEL:
191                         mouse_wheel += event.MouseInput.Wheel;
192                         break;
193                 default: break;
194                 }
195         } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
196                 static const LogLevel irr_loglev_conv[] = {
197                                 LL_VERBOSE, // ELL_DEBUG
198                                 LL_INFO,    // ELL_INFORMATION
199                                 LL_WARNING, // ELL_WARNING
200                                 LL_ERROR,   // ELL_ERROR
201                                 LL_NONE,    // ELL_NONE
202                 };
203                 assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
204                 g_logger.log(irr_loglev_conv[event.LogEvent.Level],
205                                 std::string("Irrlicht: ") + event.LogEvent.Text);
206                 return true;
207         }
208         /* always return false in order to continue processing events */
209         return false;
210 }
211
212 /*
213  * RandomInputHandler
214  */
215 s32 RandomInputHandler::Rand(s32 min, s32 max)
216 {
217         return (myrand() % (max - min + 1)) + min;
218 }
219
220 struct RandomInputHandlerSimData {
221         std::string key;
222         float counter;
223         int time_max;
224 };
225
226 void RandomInputHandler::step(float dtime)
227 {
228         static RandomInputHandlerSimData rnd_data[] = {
229                 { "keymap_jump", 0.0f, 40 },
230                 { "keymap_aux1", 0.0f, 40 },
231                 { "keymap_forward", 0.0f, 40 },
232                 { "keymap_left", 0.0f, 40 },
233                 { "keymap_dig", 0.0f, 30 },
234                 { "keymap_place", 0.0f, 15 }
235         };
236
237         for (auto &i : rnd_data) {
238                 i.counter -= dtime;
239                 if (i.counter < 0.0) {
240                         i.counter = 0.1 * Rand(1, i.time_max);
241                         keydown.toggle(getKeySetting(i.key.c_str()));
242                 }
243         }
244         {
245                 static float counter1 = 0;
246                 counter1 -= dtime;
247                 if (counter1 < 0.0) {
248                         counter1 = 0.1 * Rand(1, 20);
249                         mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
250                 }
251         }
252         mousepos += mousespeed;
253         static bool useJoystick = false;
254         {
255                 static float counterUseJoystick = 0;
256                 counterUseJoystick -= dtime;
257                 if (counterUseJoystick < 0.0) {
258                         counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
259                         useJoystick = !useJoystick;
260                 }
261         }
262         if (useJoystick) {
263                 static float counterMovement = 0;
264                 counterMovement -= dtime;
265                 if (counterMovement < 0.0) {
266                         counterMovement = 0.1 * Rand(1, 40);
267                         movementSpeed = Rand(0,100)*0.01;
268                         movementDirection = Rand(-100, 100)*0.01 * M_PI;
269                 }
270         } else {
271                 bool f = keydown[keycache.key[KeyType::FORWARD]],
272                         l = keydown[keycache.key[KeyType::LEFT]];
273                 if (f || l) {
274                         movementSpeed = 1.0f;
275                         if (f && !l)
276                                 movementDirection = 0.0;
277                         else if (!f && l)
278                                 movementDirection = -M_PI_2;
279                         else if (f && l)
280                                 movementDirection = -M_PI_4;
281                         else
282                                 movementDirection = 0.0;
283                 } else {
284                         movementSpeed = 0.0;
285                         movementDirection = 0.0;
286                 }
287         }
288 }