]> git.lizzy.rs Git - minetest.git/blob - src/client/inputhandler.cpp
a6ba87e8d2b8526b28eab4e2bd07f3a4868ed09e
[minetest.git] / src / client / inputhandler.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "util/numeric.h"
22 #include "inputhandler.h"
23 #include "gui/mainmenumanager.h"
24 #include "hud.h"
25
26 void KeyCache::populate_nonchanging()
27 {
28         key[KeyType::ESC] = EscapeKey;
29 }
30
31 void KeyCache::populate()
32 {
33         key[KeyType::FORWARD] = getKeySetting("keymap_forward");
34         key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
35         key[KeyType::LEFT] = getKeySetting("keymap_left");
36         key[KeyType::RIGHT] = getKeySetting("keymap_right");
37         key[KeyType::JUMP] = getKeySetting("keymap_jump");
38         key[KeyType::AUX1] = getKeySetting("keymap_aux1");
39         key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
40         key[KeyType::DIG] = getKeySetting("keymap_dig");
41         key[KeyType::PLACE] = getKeySetting("keymap_place");
42
43         key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
44
45         key[KeyType::DROP] = getKeySetting("keymap_drop");
46         key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
47         key[KeyType::CHAT] = getKeySetting("keymap_chat");
48         key[KeyType::CMD] = getKeySetting("keymap_cmd");
49         key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
50         key[KeyType::CONSOLE] = getKeySetting("keymap_console");
51         key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
52         key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
53         key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
54         key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
55         key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
56         key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
57         key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
58         key[KeyType::MUTE] = getKeySetting("keymap_mute");
59         key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
60         key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
61         key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
62         key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
63         key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
64         key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
65         key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
66         key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
67         key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
68         key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
69         key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
70         key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
71         key[KeyType::INCREASE_VIEWING_RANGE] =
72                         getKeySetting("keymap_increase_viewing_range_min");
73         key[KeyType::DECREASE_VIEWING_RANGE] =
74                         getKeySetting("keymap_decrease_viewing_range_min");
75         key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
76         key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
77
78         key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
79         key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
80         key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
81         key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
82
83         for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
84                 std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
85                 key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
86         }
87
88         if (handler) {
89                 // First clear all keys, then re-add the ones we listen for
90                 handler->dontListenForKeys();
91                 for (const KeyPress &k : key) {
92                         handler->listenForKey(k);
93                 }
94                 handler->listenForKey(EscapeKey);
95                 handler->listenForKey(CancelKey);
96         }
97 }
98
99 bool MyEventReceiver::OnEvent(const SEvent &event)
100 {
101         /*
102                 React to nothing here if a menu is active
103         */
104         if (isMenuActive()) {
105 #ifdef HAVE_TOUCHSCREENGUI
106                 if (m_touchscreengui) {
107                         m_touchscreengui->Toggle(false);
108                 }
109 #endif
110                 return g_menumgr.preprocessEvent(event);
111         }
112
113         // Remember whether each key is down or up
114         if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
115                 const KeyPress &keyCode = event.KeyInput;
116                 if (keysListenedFor[keyCode]) {
117                         if (event.KeyInput.PressedDown) {
118                                 if (!IsKeyDown(keyCode))
119                                         keyWasPressed.set(keyCode);
120
121                                 keyIsDown.set(keyCode);
122                                 keyWasDown.set(keyCode);
123                         } else {
124                                 if (IsKeyDown(keyCode))
125                                         keyWasReleased.set(keyCode);
126
127                                 keyIsDown.unset(keyCode);
128                         }
129
130                         return true;
131                 }
132
133 #ifdef HAVE_TOUCHSCREENGUI
134         } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
135                 // In case of touchscreengui, we have to handle different events
136                 m_touchscreengui->translateEvent(event);
137                 return true;
138 #endif
139
140         } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
141                 // joystick may be nullptr if game is launched with '--random-input' parameter
142                 return joystick && joystick->handleEvent(event.JoystickEvent);
143         } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
144                 // Handle mouse events
145                 KeyPress key;
146                 switch (event.MouseInput.Event) {
147                 case EMIE_LMOUSE_PRESSED_DOWN:
148                         key = "KEY_LBUTTON";
149                         keyIsDown.set(key);
150                         keyWasDown.set(key);
151                         keyWasPressed.set(key);
152                         break;
153                 case EMIE_MMOUSE_PRESSED_DOWN:
154                         key = "KEY_MBUTTON";
155                         keyIsDown.set(key);
156                         keyWasDown.set(key);
157                         keyWasPressed.set(key);
158                         break;
159                 case EMIE_RMOUSE_PRESSED_DOWN:
160                         key = "KEY_RBUTTON";
161                         keyIsDown.set(key);
162                         keyWasDown.set(key);
163                         keyWasPressed.set(key);
164                         break;
165                 case EMIE_LMOUSE_LEFT_UP:
166                         key = "KEY_LBUTTON";
167                         keyIsDown.unset(key);
168                         keyWasReleased.set(key);
169                         break;
170                 case EMIE_MMOUSE_LEFT_UP:
171                         key = "KEY_MBUTTON";
172                         keyIsDown.unset(key);
173                         keyWasReleased.set(key);
174                         break;
175                 case EMIE_RMOUSE_LEFT_UP:
176                         key = "KEY_RBUTTON";
177                         keyIsDown.unset(key);
178                         keyWasReleased.set(key);
179                         break;
180                 case EMIE_MOUSE_WHEEL:
181                         mouse_wheel += event.MouseInput.Wheel;
182                         break;
183                 default: break;
184                 }
185         } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
186                 static const LogLevel irr_loglev_conv[] = {
187                                 LL_VERBOSE, // ELL_DEBUG
188                                 LL_INFO,    // ELL_INFORMATION
189                                 LL_WARNING, // ELL_WARNING
190                                 LL_ERROR,   // ELL_ERROR
191                                 LL_NONE,    // ELL_NONE
192                 };
193                 assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
194                 g_logger.log(irr_loglev_conv[event.LogEvent.Level],
195                                 std::string("Irrlicht: ") + event.LogEvent.Text);
196                 return true;
197         }
198         /* always return false in order to continue processing events */
199         return false;
200 }
201
202 /*
203  * RandomInputHandler
204  */
205 s32 RandomInputHandler::Rand(s32 min, s32 max)
206 {
207         return (myrand() % (max - min + 1)) + min;
208 }
209
210 struct RandomInputHandlerSimData {
211         std::string key;
212         float counter;
213         int time_max;
214 };
215
216 void RandomInputHandler::step(float dtime)
217 {
218         static RandomInputHandlerSimData rnd_data[] = {
219                 { "keymap_jump", 0.0f, 40 },
220                 { "keymap_aux1", 0.0f, 40 },
221                 { "keymap_forward", 0.0f, 40 },
222                 { "keymap_left", 0.0f, 40 },
223                 { "keymap_dig", 0.0f, 30 },
224                 { "keymap_place", 0.0f, 15 }
225         };
226
227         for (auto &i : rnd_data) {
228                 i.counter -= dtime;
229                 if (i.counter < 0.0) {
230                         i.counter = 0.1 * Rand(1, i.time_max);
231                         keydown.toggle(getKeySetting(i.key.c_str()));
232                 }
233         }
234         {
235                 static float counter1 = 0;
236                 counter1 -= dtime;
237                 if (counter1 < 0.0) {
238                         counter1 = 0.1 * Rand(1, 20);
239                         mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
240                 }
241         }
242         mousepos += mousespeed;
243         static bool useJoystick = false;
244         {
245                 static float counterUseJoystick = 0;
246                 counterUseJoystick -= dtime;
247                 if (counterUseJoystick < 0.0) {
248                         counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
249                         useJoystick = !useJoystick;
250                 }
251         }
252         if (useJoystick) {
253                 static float counterMovement = 0;
254                 counterMovement -= dtime;
255                 if (counterMovement < 0.0) {
256                         counterMovement = 0.1 * Rand(1, 40);
257                         movementSpeed = Rand(0,100)*0.01;
258                         movementDirection = Rand(-100, 100)*0.01 * M_PI;
259                 }
260         } else {
261                 bool f = keydown[keycache.key[KeyType::FORWARD]],
262                         l = keydown[keycache.key[KeyType::LEFT]];
263                 if (f || l) {
264                         movementSpeed = 1.0f;
265                         if (f && !l)
266                                 movementDirection = 0.0;
267                         else if (!f && l)
268                                 movementDirection = -M_PI_2;
269                         else if (f && l)
270                                 movementDirection = -M_PI_4;
271                         else
272                                 movementDirection = 0.0;
273                 } else {
274                         movementSpeed = 0.0;
275                         movementDirection = 0.0;
276                 }
277         }
278 }