]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/inputhandler.cpp
Fix keyWasDown in input handler
[dragonfireclient.git] / src / client / inputhandler.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "util/numeric.h"
22 #include "inputhandler.h"
23 #include "gui/mainmenumanager.h"
24 #include "hud.h"
25
26 void KeyCache::populate_nonchanging()
27 {
28         key[KeyType::ESC] = EscapeKey;
29 }
30
31 void KeyCache::populate()
32 {
33         key[KeyType::FORWARD] = getKeySetting("keymap_forward");
34         key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
35         key[KeyType::LEFT] = getKeySetting("keymap_left");
36         key[KeyType::RIGHT] = getKeySetting("keymap_right");
37         key[KeyType::JUMP] = getKeySetting("keymap_jump");
38         key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
39         key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
40         key[KeyType::DIG] = getKeySetting("keymap_dig");
41         key[KeyType::PLACE] = getKeySetting("keymap_place");
42
43         key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
44
45         key[KeyType::DROP] = getKeySetting("keymap_drop");
46         key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
47         key[KeyType::CHAT] = getKeySetting("keymap_chat");
48         key[KeyType::CMD] = getKeySetting("keymap_cmd");
49         key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
50         key[KeyType::CONSOLE] = getKeySetting("keymap_console");
51         key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
52         key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
53         key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
54         key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
55         key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
56         key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
57         key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
58         key[KeyType::MUTE] = getKeySetting("keymap_mute");
59         key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
60         key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
61         key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
62         key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
63         key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
64         key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
65         key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
66         key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
67         key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
68         key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
69         key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
70         key[KeyType::INCREASE_VIEWING_RANGE] =
71                         getKeySetting("keymap_increase_viewing_range_min");
72         key[KeyType::DECREASE_VIEWING_RANGE] =
73                         getKeySetting("keymap_decrease_viewing_range_min");
74         key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
75         key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
76
77         key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
78         key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
79         key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
80         key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
81
82         for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
83                 std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
84                 key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
85         }
86
87         if (handler) {
88                 // First clear all keys, then re-add the ones we listen for
89                 handler->dontListenForKeys();
90                 for (const KeyPress &k : key) {
91                         handler->listenForKey(k);
92                 }
93                 handler->listenForKey(EscapeKey);
94                 handler->listenForKey(CancelKey);
95         }
96 }
97
98 bool MyEventReceiver::OnEvent(const SEvent &event)
99 {
100         /*
101                 React to nothing here if a menu is active
102         */
103         if (isMenuActive()) {
104 #ifdef HAVE_TOUCHSCREENGUI
105                 if (m_touchscreengui) {
106                         m_touchscreengui->Toggle(false);
107                 }
108 #endif
109                 return g_menumgr.preprocessEvent(event);
110         }
111
112         // Remember whether each key is down or up
113         if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
114                 const KeyPress &keyCode = event.KeyInput;
115                 if (keysListenedFor[keyCode]) {
116                         if (event.KeyInput.PressedDown) {
117                                 if (!IsKeyDown(keyCode))
118                                         keyWasPressed.set(keyCode);
119
120                                 keyIsDown.set(keyCode);
121                                 keyWasDown.set(keyCode);
122                         } else {
123                                 if (IsKeyDown(keyCode))
124                                         keyWasReleased.set(keyCode);
125
126                                 keyIsDown.unset(keyCode);
127                         }
128
129                         return true;
130                 }
131
132 #ifdef HAVE_TOUCHSCREENGUI
133         } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
134                 // In case of touchscreengui, we have to handle different events
135                 m_touchscreengui->translateEvent(event);
136                 return true;
137 #endif
138
139         } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
140                 /* TODO add a check like:
141                 if (event.JoystickEvent != joystick_we_listen_for)
142                         return false;
143                 */
144                 return joystick->handleEvent(event.JoystickEvent);
145         } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
146                 // Handle mouse events
147                 KeyPress key;
148                 switch (event.MouseInput.Event) {
149                 case EMIE_LMOUSE_PRESSED_DOWN:
150                         key = "KEY_LBUTTON";
151                         keyIsDown.set(key);
152                         keyWasDown.set(key);
153                         keyWasPressed.set(key);
154                         break;
155                 case EMIE_MMOUSE_PRESSED_DOWN:
156                         key = "KEY_MBUTTON";
157                         keyIsDown.set(key);
158                         keyWasDown.set(key);
159                         keyWasPressed.set(key);
160                         break;
161                 case EMIE_RMOUSE_PRESSED_DOWN:
162                         key = "KEY_RBUTTON";
163                         keyIsDown.set(key);
164                         keyWasDown.set(key);
165                         keyWasPressed.set(key);
166                         break;
167                 case EMIE_LMOUSE_LEFT_UP:
168                         key = "KEY_LBUTTON";
169                         keyIsDown.unset(key);
170                         keyWasReleased.set(key);
171                         break;
172                 case EMIE_MMOUSE_LEFT_UP:
173                         key = "KEY_MBUTTON";
174                         keyIsDown.unset(key);
175                         keyWasReleased.set(key);
176                         break;
177                 case EMIE_RMOUSE_LEFT_UP:
178                         key = "KEY_RBUTTON";
179                         keyIsDown.unset(key);
180                         keyWasReleased.set(key);
181                         break;
182                 case EMIE_MOUSE_WHEEL:
183                         mouse_wheel += event.MouseInput.Wheel;
184                         break;
185                 default: break;
186                 }
187         } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
188                 static const LogLevel irr_loglev_conv[] = {
189                                 LL_VERBOSE, // ELL_DEBUG
190                                 LL_INFO,    // ELL_INFORMATION
191                                 LL_WARNING, // ELL_WARNING
192                                 LL_ERROR,   // ELL_ERROR
193                                 LL_NONE,    // ELL_NONE
194                 };
195                 assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
196                 g_logger.log(irr_loglev_conv[event.LogEvent.Level],
197                                 std::string("Irrlicht: ") + event.LogEvent.Text);
198                 return true;
199         }
200         /* always return false in order to continue processing events */
201         return false;
202 }
203
204 /*
205  * RandomInputHandler
206  */
207 s32 RandomInputHandler::Rand(s32 min, s32 max)
208 {
209         return (myrand() % (max - min + 1)) + min;
210 }
211
212 struct RandomInputHandlerSimData {
213         std::string key;
214         float counter;
215         int time_max;
216 };
217
218 void RandomInputHandler::step(float dtime)
219 {
220         static RandomInputHandlerSimData rnd_data[] = {
221                 { "keymap_jump", 0.0f, 40 },
222                 { "keymap_special1", 0.0f, 40 },
223                 { "keymap_forward", 0.0f, 40 },
224                 { "keymap_left", 0.0f, 40 },
225                 { "keymap_dig", 0.0f, 30 },
226                 { "keymap_place", 0.0f, 15 }
227         };
228
229         for (auto &i : rnd_data) {
230                 i.counter -= dtime;
231                 if (i.counter < 0.0) {
232                         i.counter = 0.1 * Rand(1, i.time_max);
233                         keydown.toggle(getKeySetting(i.key.c_str()));
234                 }
235         }
236         {
237                 static float counter1 = 0;
238                 counter1 -= dtime;
239                 if (counter1 < 0.0) {
240                         counter1 = 0.1 * Rand(1, 20);
241                         mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
242                 }
243         }
244         mousepos += mousespeed;
245 }