]> git.lizzy.rs Git - minetest.git/blob - src/client/inputhandler.cpp
Add keybind to swap items between hands
[minetest.git] / src / client / inputhandler.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "util/numeric.h"
22 #include "inputhandler.h"
23 #include "gui/mainmenumanager.h"
24 #include "hud.h"
25
26 void KeyCache::populate_nonchanging()
27 {
28         key[KeyType::ESC] = EscapeKey;
29 }
30
31 void KeyCache::populate()
32 {
33         key[KeyType::FORWARD] = getKeySetting("keymap_forward");
34         key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
35         key[KeyType::LEFT] = getKeySetting("keymap_left");
36         key[KeyType::RIGHT] = getKeySetting("keymap_right");
37         key[KeyType::JUMP] = getKeySetting("keymap_jump");
38         key[KeyType::AUX1] = getKeySetting("keymap_aux1");
39         key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
40         key[KeyType::DIG] = getKeySetting("keymap_dig");
41         key[KeyType::PLACE] = getKeySetting("keymap_place");
42
43         key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
44
45         key[KeyType::DROP] = getKeySetting("keymap_drop");
46         key[KeyType::SWAP_OFFHAND] = getKeySetting("keymap_swap_offhand");
47         key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
48         key[KeyType::CHAT] = getKeySetting("keymap_chat");
49         key[KeyType::CMD] = getKeySetting("keymap_cmd");
50         key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
51         key[KeyType::CONSOLE] = getKeySetting("keymap_console");
52         key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
53         key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
54         key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
55         key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
56         key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
57         key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
58         key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
59         key[KeyType::MUTE] = getKeySetting("keymap_mute");
60         key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
61         key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
62         key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
63         key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
64         key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
65         key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
66         key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
67         key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
68         key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
69         key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
70         key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
71         key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
72         key[KeyType::INCREASE_VIEWING_RANGE] =
73                         getKeySetting("keymap_increase_viewing_range_min");
74         key[KeyType::DECREASE_VIEWING_RANGE] =
75                         getKeySetting("keymap_decrease_viewing_range_min");
76         key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
77         key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
78
79         key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
80         key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
81         key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
82         key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
83
84         for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
85                 std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
86                 key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
87         }
88
89         if (handler) {
90                 // First clear all keys, then re-add the ones we listen for
91                 handler->dontListenForKeys();
92                 for (const KeyPress &k : key) {
93                         handler->listenForKey(k);
94                 }
95                 handler->listenForKey(EscapeKey);
96                 handler->listenForKey(CancelKey);
97         }
98 }
99
100 bool MyEventReceiver::OnEvent(const SEvent &event)
101 {
102         /*
103                 React to nothing here if a menu is active
104         */
105         if (isMenuActive()) {
106 #ifdef HAVE_TOUCHSCREENGUI
107                 if (m_touchscreengui) {
108                         m_touchscreengui->Toggle(false);
109                 }
110 #endif
111                 return g_menumgr.preprocessEvent(event);
112         }
113
114         // Remember whether each key is down or up
115         if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
116                 const KeyPress &keyCode = event.KeyInput;
117                 if (keysListenedFor[keyCode]) {
118                         if (event.KeyInput.PressedDown) {
119                                 if (!IsKeyDown(keyCode))
120                                         keyWasPressed.set(keyCode);
121
122                                 keyIsDown.set(keyCode);
123                                 keyWasDown.set(keyCode);
124                         } else {
125                                 if (IsKeyDown(keyCode))
126                                         keyWasReleased.set(keyCode);
127
128                                 keyIsDown.unset(keyCode);
129                         }
130
131                         return true;
132                 }
133
134 #ifdef HAVE_TOUCHSCREENGUI
135         } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
136                 // In case of touchscreengui, we have to handle different events
137                 m_touchscreengui->translateEvent(event);
138                 return true;
139 #endif
140
141         } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
142                 // joystick may be nullptr if game is launched with '--random-input' parameter
143                 return joystick && joystick->handleEvent(event.JoystickEvent);
144         } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
145                 // Handle mouse events
146                 KeyPress key;
147                 switch (event.MouseInput.Event) {
148                 case EMIE_LMOUSE_PRESSED_DOWN:
149                         key = "KEY_LBUTTON";
150                         keyIsDown.set(key);
151                         keyWasDown.set(key);
152                         keyWasPressed.set(key);
153                         break;
154                 case EMIE_MMOUSE_PRESSED_DOWN:
155                         key = "KEY_MBUTTON";
156                         keyIsDown.set(key);
157                         keyWasDown.set(key);
158                         keyWasPressed.set(key);
159                         break;
160                 case EMIE_RMOUSE_PRESSED_DOWN:
161                         key = "KEY_RBUTTON";
162                         keyIsDown.set(key);
163                         keyWasDown.set(key);
164                         keyWasPressed.set(key);
165                         break;
166                 case EMIE_LMOUSE_LEFT_UP:
167                         key = "KEY_LBUTTON";
168                         keyIsDown.unset(key);
169                         keyWasReleased.set(key);
170                         break;
171                 case EMIE_MMOUSE_LEFT_UP:
172                         key = "KEY_MBUTTON";
173                         keyIsDown.unset(key);
174                         keyWasReleased.set(key);
175                         break;
176                 case EMIE_RMOUSE_LEFT_UP:
177                         key = "KEY_RBUTTON";
178                         keyIsDown.unset(key);
179                         keyWasReleased.set(key);
180                         break;
181                 case EMIE_MOUSE_WHEEL:
182                         mouse_wheel += event.MouseInput.Wheel;
183                         break;
184                 default: break;
185                 }
186         } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
187                 static const LogLevel irr_loglev_conv[] = {
188                                 LL_VERBOSE, // ELL_DEBUG
189                                 LL_INFO,    // ELL_INFORMATION
190                                 LL_WARNING, // ELL_WARNING
191                                 LL_ERROR,   // ELL_ERROR
192                                 LL_NONE,    // ELL_NONE
193                 };
194                 assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
195                 g_logger.log(irr_loglev_conv[event.LogEvent.Level],
196                                 std::string("Irrlicht: ") + event.LogEvent.Text);
197                 return true;
198         }
199         /* always return false in order to continue processing events */
200         return false;
201 }
202
203 /*
204  * RandomInputHandler
205  */
206 s32 RandomInputHandler::Rand(s32 min, s32 max)
207 {
208         return (myrand() % (max - min + 1)) + min;
209 }
210
211 struct RandomInputHandlerSimData {
212         std::string key;
213         float counter;
214         int time_max;
215 };
216
217 void RandomInputHandler::step(float dtime)
218 {
219         static RandomInputHandlerSimData rnd_data[] = {
220                 { "keymap_jump", 0.0f, 40 },
221                 { "keymap_aux1", 0.0f, 40 },
222                 { "keymap_forward", 0.0f, 40 },
223                 { "keymap_left", 0.0f, 40 },
224                 { "keymap_dig", 0.0f, 30 },
225                 { "keymap_place", 0.0f, 15 }
226         };
227
228         for (auto &i : rnd_data) {
229                 i.counter -= dtime;
230                 if (i.counter < 0.0) {
231                         i.counter = 0.1 * Rand(1, i.time_max);
232                         keydown.toggle(getKeySetting(i.key.c_str()));
233                 }
234         }
235         {
236                 static float counter1 = 0;
237                 counter1 -= dtime;
238                 if (counter1 < 0.0) {
239                         counter1 = 0.1 * Rand(1, 20);
240                         mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
241                 }
242         }
243         mousepos += mousespeed;
244         static bool useJoystick = false;
245         {
246                 static float counterUseJoystick = 0;
247                 counterUseJoystick -= dtime;
248                 if (counterUseJoystick < 0.0) {
249                         counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
250                         useJoystick = !useJoystick;
251                 }
252         }
253         if (useJoystick) {
254                 static float counterMovement = 0;
255                 counterMovement -= dtime;
256                 if (counterMovement < 0.0) {
257                         counterMovement = 0.1 * Rand(1, 40);
258                         movementSpeed = Rand(0,100)*0.01;
259                         movementDirection = Rand(-100, 100)*0.01 * M_PI;
260                 }
261         } else {
262                 bool f = keydown[keycache.key[KeyType::FORWARD]],
263                         l = keydown[keycache.key[KeyType::LEFT]];
264                 if (f || l) {
265                         movementSpeed = 1.0f;
266                         if (f && !l)
267                                 movementDirection = 0.0;
268                         else if (!f && l)
269                                 movementDirection = -M_PI_2;
270                         else if (f && l)
271                                 movementDirection = -M_PI_4;
272                         else
273                                 movementDirection = 0.0;
274                 } else {
275                         movementSpeed = 0.0;
276                         movementDirection = 0.0;
277                 }
278         }
279 }