3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "util/numeric.h"
22 #include "inputhandler.h"
23 #include "gui/mainmenumanager.h"
26 void KeyCache::populate_nonchanging()
28 key[KeyType::ESC] = EscapeKey;
31 void KeyCache::populate()
33 key[KeyType::FORWARD] = getKeySetting("keymap_forward");
34 key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
35 key[KeyType::LEFT] = getKeySetting("keymap_left");
36 key[KeyType::RIGHT] = getKeySetting("keymap_right");
37 key[KeyType::JUMP] = getKeySetting("keymap_jump");
38 key[KeyType::AUX1] = getKeySetting("keymap_aux1");
39 key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
40 key[KeyType::DIG] = getKeySetting("keymap_dig");
41 key[KeyType::PLACE] = getKeySetting("keymap_place");
43 key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
45 key[KeyType::DROP] = getKeySetting("keymap_drop");
46 key[KeyType::SWAP_OFFHAND] = getKeySetting("keymap_swap_offhand");
47 key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
48 key[KeyType::CHAT] = getKeySetting("keymap_chat");
49 key[KeyType::CMD] = getKeySetting("keymap_cmd");
50 key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
51 key[KeyType::CONSOLE] = getKeySetting("keymap_console");
52 key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
53 key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
54 key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
55 key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
56 key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
57 key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
58 key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
59 key[KeyType::MUTE] = getKeySetting("keymap_mute");
60 key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
61 key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
62 key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
63 key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
64 key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
65 key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
66 key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
67 key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
68 key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
69 key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
70 key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
71 key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
72 key[KeyType::INCREASE_VIEWING_RANGE] =
73 getKeySetting("keymap_increase_viewing_range_min");
74 key[KeyType::DECREASE_VIEWING_RANGE] =
75 getKeySetting("keymap_decrease_viewing_range_min");
76 key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
77 key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
79 key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
80 key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
81 key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
82 key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
84 for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
85 std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
86 key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
90 // First clear all keys, then re-add the ones we listen for
91 handler->dontListenForKeys();
92 for (const KeyPress &k : key) {
93 handler->listenForKey(k);
95 handler->listenForKey(EscapeKey);
96 handler->listenForKey(CancelKey);
100 bool MyEventReceiver::OnEvent(const SEvent &event)
103 React to nothing here if a menu is active
105 if (isMenuActive()) {
106 #ifdef HAVE_TOUCHSCREENGUI
107 if (m_touchscreengui) {
108 m_touchscreengui->Toggle(false);
111 return g_menumgr.preprocessEvent(event);
114 // Remember whether each key is down or up
115 if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
116 const KeyPress &keyCode = event.KeyInput;
117 if (keysListenedFor[keyCode]) {
118 if (event.KeyInput.PressedDown) {
119 if (!IsKeyDown(keyCode))
120 keyWasPressed.set(keyCode);
122 keyIsDown.set(keyCode);
123 keyWasDown.set(keyCode);
125 if (IsKeyDown(keyCode))
126 keyWasReleased.set(keyCode);
128 keyIsDown.unset(keyCode);
134 #ifdef HAVE_TOUCHSCREENGUI
135 } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
136 // In case of touchscreengui, we have to handle different events
137 m_touchscreengui->translateEvent(event);
141 } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
142 // joystick may be nullptr if game is launched with '--random-input' parameter
143 return joystick && joystick->handleEvent(event.JoystickEvent);
144 } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
145 // Handle mouse events
147 switch (event.MouseInput.Event) {
148 case EMIE_LMOUSE_PRESSED_DOWN:
152 keyWasPressed.set(key);
154 case EMIE_MMOUSE_PRESSED_DOWN:
158 keyWasPressed.set(key);
160 case EMIE_RMOUSE_PRESSED_DOWN:
164 keyWasPressed.set(key);
166 case EMIE_LMOUSE_LEFT_UP:
168 keyIsDown.unset(key);
169 keyWasReleased.set(key);
171 case EMIE_MMOUSE_LEFT_UP:
173 keyIsDown.unset(key);
174 keyWasReleased.set(key);
176 case EMIE_RMOUSE_LEFT_UP:
178 keyIsDown.unset(key);
179 keyWasReleased.set(key);
181 case EMIE_MOUSE_WHEEL:
182 mouse_wheel += event.MouseInput.Wheel;
186 } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
187 static const LogLevel irr_loglev_conv[] = {
188 LL_VERBOSE, // ELL_DEBUG
189 LL_INFO, // ELL_INFORMATION
190 LL_WARNING, // ELL_WARNING
191 LL_ERROR, // ELL_ERROR
194 assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
195 g_logger.log(irr_loglev_conv[event.LogEvent.Level],
196 std::string("Irrlicht: ") + event.LogEvent.Text);
199 /* always return false in order to continue processing events */
206 s32 RandomInputHandler::Rand(s32 min, s32 max)
208 return (myrand() % (max - min + 1)) + min;
211 struct RandomInputHandlerSimData {
217 void RandomInputHandler::step(float dtime)
219 static RandomInputHandlerSimData rnd_data[] = {
220 { "keymap_jump", 0.0f, 40 },
221 { "keymap_aux1", 0.0f, 40 },
222 { "keymap_forward", 0.0f, 40 },
223 { "keymap_left", 0.0f, 40 },
224 { "keymap_dig", 0.0f, 30 },
225 { "keymap_place", 0.0f, 15 }
228 for (auto &i : rnd_data) {
230 if (i.counter < 0.0) {
231 i.counter = 0.1 * Rand(1, i.time_max);
232 keydown.toggle(getKeySetting(i.key.c_str()));
236 static float counter1 = 0;
238 if (counter1 < 0.0) {
239 counter1 = 0.1 * Rand(1, 20);
240 mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
243 mousepos += mousespeed;
244 static bool useJoystick = false;
246 static float counterUseJoystick = 0;
247 counterUseJoystick -= dtime;
248 if (counterUseJoystick < 0.0) {
249 counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
250 useJoystick = !useJoystick;
254 static float counterMovement = 0;
255 counterMovement -= dtime;
256 if (counterMovement < 0.0) {
257 counterMovement = 0.1 * Rand(1, 40);
258 movementSpeed = Rand(0,100)*0.01;
259 movementDirection = Rand(-100, 100)*0.01 * M_PI;
262 bool f = keydown[keycache.key[KeyType::FORWARD]],
263 l = keydown[keycache.key[KeyType::LEFT]];
265 movementSpeed = 1.0f;
267 movementDirection = 0.0;
269 movementDirection = -M_PI_2;
271 movementDirection = -M_PI_4;
273 movementDirection = 0.0;
276 movementDirection = 0.0;