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1 /*
2 Minetest
3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2017 red-001 <red-001@outlook.ie>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #ifndef CLIENT_HUD_HEADER
22 #define CLIENT_HUD_HEADER
23
24 #include <vector>
25 #include <IGUIFont.h>
26 #include "irr_aabb3d.h"
27 #include "../hud.h"
28
29 class Client;
30 class ITextureSource;
31 class Inventory;
32 class InventoryList;
33 class LocalPlayer;
34 struct ItemStack;
35
36 class Hud
37 {
38 public:
39         video::IVideoDriver *driver;
40         scene::ISceneManager *smgr;
41         gui::IGUIEnvironment *guienv;
42         Client *client;
43         LocalPlayer *player;
44         Inventory *inventory;
45         ITextureSource *tsrc;
46
47         video::SColor crosshair_argb;
48         video::SColor selectionbox_argb;
49         bool use_crosshair_image = false;
50         std::string hotbar_image = "";
51         bool use_hotbar_image = false;
52         std::string hotbar_selected_image = "";
53         bool use_hotbar_selected_image = false;
54
55         Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
56                         Inventory *inventory);
57         ~Hud();
58
59         void drawHotbar(u16 playeritem);
60         void resizeHotbar();
61         void drawCrosshair();
62         void drawSelectionMesh();
63         void updateSelectionMesh(const v3s16 &camera_offset);
64
65         std::vector<aabb3f> *getSelectionBoxes() { return &m_selection_boxes; }
66
67         void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
68
69         v3f getSelectionPos() const { return m_selection_pos; }
70
71         void setSelectionMeshColor(const video::SColor &color)
72         {
73                 m_selection_mesh_color = color;
74         }
75
76         void setSelectedFaceNormal(const v3f &face_normal)
77         {
78                 m_selected_face_normal = face_normal;
79         }
80
81         void drawLuaElements(const v3s16 &camera_offset);
82
83 private:
84         void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
85                         s32 count, v2s32 offset, v2s32 size = v2s32());
86
87         void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
88                         s32 inv_offset, InventoryList *mainlist, u16 selectitem,
89                         u16 direction);
90
91         void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected);
92
93         float m_hud_scaling; // cached minetest setting
94         v3s16 m_camera_offset;
95         v2u32 m_screensize;
96         v2s32 m_displaycenter;
97         s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
98         s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
99         video::SColor hbar_colors[4];
100
101         std::vector<aabb3f> m_selection_boxes;
102         std::vector<aabb3f> m_halo_boxes;
103         v3f m_selection_pos;
104         v3f m_selection_pos_with_offset;
105
106         scene::IMesh *m_selection_mesh = nullptr;
107         video::SColor m_selection_mesh_color;
108         v3f m_selected_face_normal;
109
110         video::SMaterial m_selection_material;
111
112         enum
113         {
114                 HIGHLIGHT_BOX,
115                 HIGHLIGHT_HALO,
116                 HIGHLIGHT_NONE
117         } m_mode;
118 };
119
120 enum ItemRotationKind
121 {
122         IT_ROT_SELECTED,
123         IT_ROT_HOVERED,
124         IT_ROT_DRAGGED,
125         IT_ROT_NONE, // Must be last, also serves as number
126 };
127
128 void drawItemStack(video::IVideoDriver *driver,
129                 gui::IGUIFont *font,
130                 const ItemStack &item,
131                 const core::rect<s32> &rect,
132                 const core::rect<s32> *clip,
133                 Client *client,
134                 ItemRotationKind rotation_kind);
135
136 #endif