]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/hud.h
Remove unused ITextSceneNode header (#11476)
[dragonfireclient.git] / src / client / hud.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2017 red-001 <red-001@outlook.ie>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #pragma once
22
23 #include <vector>
24 #include <IGUIFont.h>
25 #include "irr_aabb3d.h"
26 #include "../hud.h"
27
28 class Client;
29 class ITextureSource;
30 class Inventory;
31 class InventoryList;
32 class LocalPlayer;
33 struct ItemStack;
34
35 class Hud
36 {
37 public:
38         video::SColor crosshair_argb;
39         video::SColor selectionbox_argb;
40
41         bool use_crosshair_image = false;
42         bool use_object_crosshair_image = false;
43         std::string hotbar_image = "";
44         bool use_hotbar_image = false;
45         std::string hotbar_selected_image = "";
46         bool use_hotbar_selected_image = false;
47
48         bool pointing_at_object = false;
49
50         Hud(Client *client, LocalPlayer *player,
51                         Inventory *inventory);
52         ~Hud();
53
54         void toggleBlockBounds();
55         void disableBlockBounds();
56         void drawBlockBounds();
57
58         void drawHotbar(u16 playeritem);
59         void resizeHotbar();
60         void drawCrosshair();
61         void drawSelectionMesh();
62         void updateSelectionMesh(const v3s16 &camera_offset);
63
64         std::vector<aabb3f> *getSelectionBoxes() { return &m_selection_boxes; }
65
66         void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
67
68         v3f getSelectionPos() const { return m_selection_pos; }
69
70         void setSelectionMeshColor(const video::SColor &color)
71         {
72                 m_selection_mesh_color = color;
73         }
74
75         void setSelectedFaceNormal(const v3f &face_normal)
76         {
77                 m_selected_face_normal = face_normal;
78         }
79
80         bool hasElementOfType(HudElementType type);
81
82         void drawLuaElements(const v3s16 &camera_offset);
83
84 private:
85         bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos);
86         void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
87                         const std::string &texture, const std::string& bgtexture,
88                         s32 count, s32 maxcount, v2s32 offset, v2s32 size = v2s32());
89
90         void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
91                         s32 inv_offset, InventoryList *mainlist, u16 selectitem,
92                         u16 direction);
93
94         void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected);
95
96         void drawCompassTranslate(HudElement *e, video::ITexture *texture,
97                         const core::rect<s32> &rect, int way);
98
99         void drawCompassRotate(HudElement *e, video::ITexture *texture,
100                         const core::rect<s32> &rect, int way);
101
102         Client *client = nullptr;
103         video::IVideoDriver *driver = nullptr;
104         LocalPlayer *player = nullptr;
105         Inventory *inventory = nullptr;
106         ITextureSource *tsrc = nullptr;
107
108         float m_hud_scaling; // cached minetest setting
109         float m_scale_factor;
110         v3s16 m_camera_offset;
111         v2u32 m_screensize;
112         v2s32 m_displaycenter;
113         s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
114         s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
115         video::SColor hbar_colors[4];
116
117         std::vector<aabb3f> m_selection_boxes;
118         std::vector<aabb3f> m_halo_boxes;
119         v3f m_selection_pos;
120         v3f m_selection_pos_with_offset;
121
122         scene::IMesh *m_selection_mesh = nullptr;
123         video::SColor m_selection_mesh_color;
124         v3f m_selected_face_normal;
125
126         video::SMaterial m_selection_material;
127
128         scene::SMeshBuffer m_rotation_mesh_buffer;
129
130         enum BlockBoundsMode
131         {
132                 BLOCK_BOUNDS_OFF,
133                 BLOCK_BOUNDS_CURRENT,
134                 BLOCK_BOUNDS_ALL,
135                 BLOCK_BOUNDS_MAX
136         } m_block_bounds_mode = BLOCK_BOUNDS_OFF;
137
138         enum
139         {
140                 HIGHLIGHT_BOX,
141                 HIGHLIGHT_HALO,
142                 HIGHLIGHT_NONE
143         } m_mode;
144 };
145
146 enum ItemRotationKind
147 {
148         IT_ROT_SELECTED,
149         IT_ROT_HOVERED,
150         IT_ROT_DRAGGED,
151         IT_ROT_OTHER,
152         IT_ROT_NONE, // Must be last, also serves as number
153 };
154
155 void drawItemStack(video::IVideoDriver *driver,
156                 gui::IGUIFont *font,
157                 const ItemStack &item,
158                 const core::rect<s32> &rect,
159                 const core::rect<s32> *clip,
160                 Client *client,
161                 ItemRotationKind rotation_kind);
162
163 void drawItemStack(
164                 video::IVideoDriver *driver,
165                 gui::IGUIFont *font,
166                 const ItemStack &item,
167                 const core::rect<s32> &rect,
168                 const core::rect<s32> *clip,
169                 Client *client,
170                 ItemRotationKind rotation_kind,
171                 const v3s16 &angle,
172                 const v3s16 &rotation_speed);
173