]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client/hud.h
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / client / hud.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2017 red-001 <red-001@outlook.ie>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #pragma once
22
23 #include <vector>
24 #include <IGUIFont.h>
25 #include "irr_aabb3d.h"
26 #include "../hud.h"
27
28 class Client;
29 class ITextureSource;
30 class Inventory;
31 class InventoryList;
32 class LocalPlayer;
33 struct ItemStack;
34
35 class Hud
36 {
37 public:
38         video::IVideoDriver *driver;
39         scene::ISceneManager *smgr;
40         gui::IGUIEnvironment *guienv;
41         Client *client;
42         LocalPlayer *player;
43         Inventory *inventory;
44         ITextureSource *tsrc;
45
46         video::SColor crosshair_argb;
47         video::SColor selectionbox_argb;
48
49         bool use_crosshair_image = false;
50         bool use_object_crosshair_image = false;
51         std::string hotbar_image = "";
52         bool use_hotbar_image = false;
53         std::string hotbar_selected_image = "";
54         bool use_hotbar_selected_image = false;
55
56         bool pointing_at_object = false;
57
58         Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
59                         Inventory *inventory);
60         ~Hud();
61
62         void drawHotbar(u16 playeritem);
63         void resizeHotbar();
64         void drawCrosshair();
65         void drawSelectionMesh();
66         void updateSelectionMesh(const v3s16 &camera_offset);
67
68         std::vector<aabb3f> *getSelectionBoxes() { return &m_selection_boxes; }
69
70         void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
71
72         v3f getSelectionPos() const { return m_selection_pos; }
73
74         void setSelectionMeshColor(const video::SColor &color)
75         {
76                 m_selection_mesh_color = color;
77         }
78
79         void setSelectedFaceNormal(const v3f &face_normal)
80         {
81                 m_selected_face_normal = face_normal;
82         }
83
84         bool hasElementOfType(HudElementType type);
85
86         void drawLuaElements(const v3s16 &camera_offset);
87
88 private:
89         bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos);
90         void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
91                         const std::string &texture, const std::string& bgtexture,
92                         s32 count, s32 maxcount, v2s32 offset, v2s32 size = v2s32());
93
94         void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
95                         s32 inv_offset, InventoryList *mainlist, u16 selectitem,
96                         u16 direction);
97
98         void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected);
99
100         void drawCompassTranslate(HudElement *e, video::ITexture *texture,
101                         const core::rect<s32> &rect, int way);
102
103         void drawCompassRotate(HudElement *e, video::ITexture *texture,
104                         const core::rect<s32> &rect, int way);
105
106         float m_hud_scaling; // cached minetest setting
107         float m_scale_factor;
108         v3s16 m_camera_offset;
109         v2u32 m_screensize;
110         v2s32 m_displaycenter;
111         s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
112         s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
113         video::SColor hbar_colors[4];
114
115         std::vector<aabb3f> m_selection_boxes;
116         std::vector<aabb3f> m_halo_boxes;
117         v3f m_selection_pos;
118         v3f m_selection_pos_with_offset;
119
120         scene::IMesh *m_selection_mesh = nullptr;
121         video::SColor m_selection_mesh_color;
122         v3f m_selected_face_normal;
123
124         video::SMaterial m_selection_material;
125
126         scene::SMeshBuffer m_rotation_mesh_buffer;
127
128         enum
129         {
130                 HIGHLIGHT_BOX,
131                 HIGHLIGHT_HALO,
132                 HIGHLIGHT_NONE
133         } m_mode;
134 };
135
136 enum ItemRotationKind
137 {
138         IT_ROT_SELECTED,
139         IT_ROT_HOVERED,
140         IT_ROT_DRAGGED,
141         IT_ROT_OTHER,
142         IT_ROT_NONE, // Must be last, also serves as number
143 };
144
145 void drawItemStack(video::IVideoDriver *driver,
146                 gui::IGUIFont *font,
147                 const ItemStack &item,
148                 const core::rect<s32> &rect,
149                 const core::rect<s32> *clip,
150                 Client *client,
151                 ItemRotationKind rotation_kind);
152
153 void drawItemStack(
154                 video::IVideoDriver *driver,
155                 gui::IGUIFont *font,
156                 const ItemStack &item,
157                 const core::rect<s32> &rect,
158                 const core::rect<s32> *clip,
159                 Client *client,
160                 ItemRotationKind rotation_kind,
161                 const v3s16 &angle,
162                 const v3s16 &rotation_speed);
163