]> git.lizzy.rs Git - minetest.git/blob - src/client/gameui.cpp
Cleanup ClientLauncher structure (#10160)
[minetest.git] / src / client / gameui.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "gameui.h"
22 #include <irrlicht_changes/static_text.h>
23 #include <gettext.h>
24 #include "gui/mainmenumanager.h"
25 #include "gui/guiChatConsole.h"
26 #include "util/pointedthing.h"
27 #include "client.h"
28 #include "clientmap.h"
29 #include "fontengine.h"
30 #include "nodedef.h"
31 #include "profiler.h"
32 #include "renderingengine.h"
33 #include "version.h"
34
35 inline static const char *yawToDirectionString(int yaw)
36 {
37         static const char *direction[4] =
38                 {"North +Z", "West -X", "South -Z", "East +X"};
39
40         yaw = wrapDegrees_0_360(yaw);
41         yaw = (yaw + 45) % 360 / 90;
42
43         return direction[yaw];
44 }
45
46 GameUI::GameUI()
47 {
48         if (guienv && guienv->getSkin())
49                 m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
50         else
51                 m_statustext_initial_color = video::SColor(255, 0, 0, 0);
52
53 }
54 void GameUI::init()
55 {
56         // First line of debug text
57         m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
58                 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
59
60         // Second line of debug text
61         m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
62                 false, guiroot);
63
64         // At the middle of the screen
65         // Object infos are shown in this
66         m_guitext_info = gui::StaticText::add(guienv, L"",
67                 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
68                         + v2s32(100, 200), false, true, guiroot);
69
70         // Status text (displays info when showing and hiding GUI stuff, etc.)
71         m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
72                 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
73         m_guitext_status->setVisible(false);
74
75         // Chat text
76         m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
77                 //false, false); // Disable word wrap as of now
78                 false, true, guiroot);
79         u16 chat_font_size = g_settings->getU16("chat_font_size");
80         if (chat_font_size != 0) {
81                 m_guitext_chat->setOverrideFont(g_fontengine->getFont(
82                         chat_font_size, FM_Unspecified));
83         }
84
85         // Profiler text (size is updated when text is updated)
86         m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
87                 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
88         m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
89                 g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
90         m_guitext_profiler->setVisible(false);
91 }
92
93 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
94         const CameraOrientation &cam, const PointedThing &pointed_old,
95         const GUIChatConsole *chat_console, float dtime)
96 {
97         v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
98
99         if (m_flags.show_debug) {
100                 static float drawtime_avg = 0;
101                 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
102                 u16 fps = 1.0 / stats.dtime_jitter.avg;
103
104                 std::ostringstream os(std::ios_base::binary);
105                 os << std::fixed
106                         << PROJECT_NAME_C " " << g_version_hash
107                         << " | FPS: " << fps
108                         << std::setprecision(0)
109                         << " | drawtime: " << drawtime_avg << "ms"
110                         << std::setprecision(1)
111                         << " | dtime jitter: "
112                         << (stats.dtime_jitter.max_fraction * 100.0) << "%"
113                         << std::setprecision(1)
114                         << " | view range: "
115                         << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
116                         << std::setprecision(3)
117                         << " | RTT: " << client->getRTT() << "s";
118                 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
119
120                 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
121                         5 + g_fontengine->getTextHeight()));
122         }
123
124         // Finally set the guitext visible depending on the flag
125         m_guitext->setVisible(m_flags.show_debug);
126
127         if (m_flags.show_debug) {
128                 LocalPlayer *player = client->getEnv().getLocalPlayer();
129                 v3f player_position = player->getPosition();
130
131                 std::ostringstream os(std::ios_base::binary);
132                 os << std::setprecision(1) << std::fixed
133                         << "pos: (" << (player_position.X / BS)
134                         << ", " << (player_position.Y / BS)
135                         << ", " << (player_position.Z / BS)
136                         << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "\xC2\xB0 "
137                         << yawToDirectionString(cam.camera_yaw)
138                         << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "\xC2\xB0"
139                         << " | seed: " << ((u64)client->getMapSeed());
140
141                 if (pointed_old.type == POINTEDTHING_NODE) {
142                         ClientMap &map = client->getEnv().getClientMap();
143                         const NodeDefManager *nodedef = client->getNodeDefManager();
144                         MapNode n = map.getNode(pointed_old.node_undersurface);
145
146                         if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
147                                 os << ", pointed: " << nodedef->get(n).name
148                                         << ", param2: " << (u64) n.getParam2();
149                         }
150                 }
151
152                 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
153
154                 m_guitext2->setRelativePosition(core::rect<s32>(5,
155                         5 + g_fontengine->getTextHeight(), screensize.X,
156                         5 + g_fontengine->getTextHeight() * 2
157                 ));
158         }
159
160         m_guitext2->setVisible(m_flags.show_debug);
161
162         setStaticText(m_guitext_info, m_infotext.c_str());
163         m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
164
165         static const float statustext_time_max = 1.5f;
166
167         if (!m_statustext.empty()) {
168                 m_statustext_time += dtime;
169
170                 if (m_statustext_time >= statustext_time_max) {
171                         clearStatusText();
172                         m_statustext_time = 0.0f;
173                 }
174         }
175
176         setStaticText(m_guitext_status, m_statustext.c_str());
177         m_guitext_status->setVisible(!m_statustext.empty());
178
179         if (!m_statustext.empty()) {
180                 s32 status_width  = m_guitext_status->getTextWidth();
181                 s32 status_height = m_guitext_status->getTextHeight();
182                 s32 status_y = screensize.Y - 150;
183                 s32 status_x = (screensize.X - status_width) / 2;
184
185                 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
186                         status_y - status_height, status_x + status_width, status_y));
187
188                 // Fade out
189                 video::SColor final_color = m_statustext_initial_color;
190                 final_color.setAlpha(0);
191                 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
192                         m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
193                 m_guitext_status->setOverrideColor(fade_color);
194                 m_guitext_status->enableOverrideColor(true);
195         }
196
197         // Hide chat when console is visible
198         m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
199 }
200
201 void GameUI::initFlags()
202 {
203         m_flags = GameUI::Flags();
204         m_flags.show_debug = g_settings->getBool("show_debug");
205 }
206
207 void GameUI::showMinimap(bool show)
208 {
209         m_flags.show_minimap = show;
210 }
211
212 void GameUI::showTranslatedStatusText(const char *str)
213 {
214         const wchar_t *wmsg = wgettext(str);
215         showStatusText(wmsg);
216         delete[] wmsg;
217 }
218
219 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
220 {
221
222         // Update gui element size and position
223         s32 chat_y = 5;
224
225         if (m_flags.show_debug)
226                 chat_y += 2 * g_fontengine->getLineHeight();
227
228         const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
229
230         core::rect<s32> chat_size(10, chat_y,
231                 window_size.X - 20, 0);
232         chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
233                 m_guitext_chat->getTextHeight() + chat_y);
234
235         m_guitext_chat->setRelativePosition(chat_size);
236         setStaticText(m_guitext_chat, chat_text);
237
238         m_recent_chat_count = recent_chat_count;
239 }
240
241 void GameUI::updateProfiler()
242 {
243         if (m_profiler_current_page != 0) {
244                 std::ostringstream os(std::ios_base::binary);
245                 os << "   Profiler page " << (int)m_profiler_current_page <<
246                                 ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;
247
248                 int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
249                 ++lines;
250
251                 EnrichedString str(utf8_to_wide(os.str()));
252                 str.setBackground(video::SColor(120, 0, 0, 0));
253                 setStaticText(m_guitext_profiler, str);
254
255                 core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
256                                 getDimension(str.c_str());
257                 core::position2di upper_left(6, 50);
258                 core::position2di lower_right = upper_left;
259                 lower_right.X += size.Width + 10;
260                 lower_right.Y += size.Height; 
261
262                 m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
263         }
264
265         m_guitext_profiler->setVisible(m_profiler_current_page != 0);
266 }
267
268 void GameUI::toggleChat()
269 {
270         m_flags.show_chat = !m_flags.show_chat;
271         if (m_flags.show_chat)
272                 showTranslatedStatusText("Chat shown");
273         else
274                 showTranslatedStatusText("Chat hidden");
275 }
276
277 void GameUI::toggleHud()
278 {
279         m_flags.show_hud = !m_flags.show_hud;
280         if (m_flags.show_hud)
281                 showTranslatedStatusText("HUD shown");
282         else
283                 showTranslatedStatusText("HUD hidden");
284 }
285
286 void GameUI::toggleProfiler()
287 {
288         m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
289
290         // FIXME: This updates the profiler with incomplete values
291         updateProfiler();
292
293         if (m_profiler_current_page != 0) {
294                 wchar_t buf[255];
295                 const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
296                 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
297                         m_profiler_current_page, m_profiler_max_page);
298                 delete[] str;
299                 showStatusText(buf);
300         } else {
301                 showTranslatedStatusText("Profiler hidden");
302         }
303 }
304
305
306 void GameUI::deleteFormspec()
307 {
308         if (m_formspec) {
309                 m_formspec->drop();
310                 m_formspec = nullptr;
311         }
312
313         m_formname.clear();
314 }