3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include <irrlicht_changes/static_text.h>
24 #include "gui/mainmenumanager.h"
25 #include "gui/guiChatConsole.h"
26 #include "util/pointedthing.h"
28 #include "clientmap.h"
29 #include "fontengine.h"
32 #include "renderingengine.h"
35 inline static const char *yawToDirectionString(int yaw)
37 static const char *direction[4] =
38 {"North +Z", "West -X", "South -Z", "East +X"};
40 yaw = wrapDegrees_0_360(yaw);
41 yaw = (yaw + 45) % 360 / 90;
43 return direction[yaw];
48 if (guienv && guienv->getSkin())
49 m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
51 m_statustext_initial_color = video::SColor(255, 0, 0, 0);
56 // First line of debug text
57 m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
58 core::rect<s32>(0, 0, 0, 0), false, true, guiroot);
60 // Second line of debug text
61 m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
65 m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
66 //false, false); // Disable word wrap as of now
67 false, true, guiroot);
68 u16 chat_font_size = g_settings->getU16("chat_font_size");
69 if (chat_font_size != 0) {
70 m_guitext_chat->setOverrideFont(g_fontengine->getFont(
71 rangelim(chat_font_size, 5, 72), FM_Unspecified));
75 // Infotext of nodes and objects.
76 // If in debug mode, object debug infos shown here, too.
77 // Located on the left on the screen, below chat.
78 u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
79 m_guitext_info = gui::StaticText::add(guienv, L"",
80 // Size is limited; text will be truncated after 6 lines.
81 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 6) +
82 v2s32(100, chat_font_height *
83 (g_settings->getU16("recent_chat_messages") + 3)),
84 false, true, guiroot);
86 // Status text (displays info when showing and hiding GUI stuff, etc.)
87 m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
88 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
89 m_guitext_status->setVisible(false);
91 // Profiler text (size is updated when text is updated)
92 m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
93 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
94 m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
95 g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
96 m_guitext_profiler->setVisible(false);
99 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
100 const CameraOrientation &cam, const PointedThing &pointed_old,
101 const GUIChatConsole *chat_console, float dtime)
103 v2u32 screensize = RenderingEngine::getWindowSize();
105 s32 minimal_debug_height = 0;
107 // Minimal debug text must only contain info that can't give a gameplay advantage
108 if (m_flags.show_minimal_debug) {
109 const u16 fps = 1.0 / stats.dtime_jitter.avg;
110 m_drawtime_avg *= 0.95f;
111 m_drawtime_avg += 0.05f * (stats.drawtime / 1000);
113 std::ostringstream os(std::ios_base::binary);
115 << PROJECT_NAME_C " " << g_version_hash
117 << std::setprecision(0)
118 << " | drawtime: " << m_drawtime_avg << "ms"
119 << std::setprecision(1)
120 << " | dtime jitter: "
121 << (stats.dtime_jitter.max_fraction * 100.0) << "%"
122 << std::setprecision(1)
124 << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
125 << std::setprecision(2)
126 << " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
128 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X, screensize.Y));
130 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
132 minimal_debug_height = m_guitext->getTextHeight();
135 // Finally set the guitext visible depending on the flag
136 m_guitext->setVisible(m_flags.show_minimal_debug);
138 // Basic debug text also shows info that might give a gameplay advantage
139 if (m_flags.show_basic_debug) {
140 LocalPlayer *player = client->getEnv().getLocalPlayer();
141 v3f player_position = player->getPosition();
143 std::ostringstream os(std::ios_base::binary);
144 os << std::setprecision(1) << std::fixed
145 << "pos: (" << (player_position.X / BS)
146 << ", " << (player_position.Y / BS)
147 << ", " << (player_position.Z / BS)
148 << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
149 << yawToDirectionString(cam.camera_yaw)
150 << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
151 << " | seed: " << ((u64)client->getMapSeed());
153 if (pointed_old.type == POINTEDTHING_NODE) {
154 ClientMap &map = client->getEnv().getClientMap();
155 const NodeDefManager *nodedef = client->getNodeDefManager();
156 MapNode n = map.getNode(pointed_old.node_undersurface);
158 if (n.getContent() != CONTENT_IGNORE) {
159 if (nodedef->get(n).name == "unknown") {
160 os << ", pointed: <unknown node>";
162 os << ", pointed: " << nodedef->get(n).name;
164 os << ", param2: " << (u64) n.getParam2();
168 m_guitext2->setRelativePosition(core::rect<s32>(5, 5 + minimal_debug_height,
169 screensize.X, screensize.Y));
171 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
174 m_guitext2->setVisible(m_flags.show_basic_debug);
176 setStaticText(m_guitext_info, m_infotext.c_str());
177 m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
179 static const float statustext_time_max = 1.5f;
181 if (!m_statustext.empty()) {
182 m_statustext_time += dtime;
184 if (m_statustext_time >= statustext_time_max) {
186 m_statustext_time = 0.0f;
190 setStaticText(m_guitext_status, m_statustext.c_str());
191 m_guitext_status->setVisible(!m_statustext.empty());
193 if (!m_statustext.empty()) {
194 s32 status_width = m_guitext_status->getTextWidth();
195 s32 status_height = m_guitext_status->getTextHeight();
196 s32 status_y = screensize.Y - 150;
197 s32 status_x = (screensize.X - status_width) / 2;
199 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
200 status_y - status_height, status_x + status_width, status_y));
203 video::SColor final_color = m_statustext_initial_color;
204 final_color.setAlpha(0);
205 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
206 m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
207 m_guitext_status->setOverrideColor(fade_color);
208 m_guitext_status->enableOverrideColor(true);
211 // Hide chat when console is visible
212 m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
215 void GameUI::initFlags()
217 m_flags = GameUI::Flags();
218 m_flags.show_minimal_debug = g_settings->getBool("show_debug");
221 void GameUI::showMinimap(bool show)
223 m_flags.show_minimap = show;
226 void GameUI::showTranslatedStatusText(const char *str)
228 const wchar_t *wmsg = wgettext(str);
229 showStatusText(wmsg);
233 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
235 setStaticText(m_guitext_chat, chat_text);
237 m_recent_chat_count = recent_chat_count;
240 void GameUI::updateChatSize()
242 // Update gui element size and position
245 if (m_flags.show_minimal_debug)
246 chat_y += m_guitext->getTextHeight();
247 if (m_flags.show_basic_debug)
248 chat_y += m_guitext2->getTextHeight();
250 const v2u32 &window_size = RenderingEngine::getWindowSize();
252 core::rect<s32> chat_size(10, chat_y, window_size.X - 20, 0);
253 chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
254 m_guitext_chat->getTextHeight() + chat_y);
256 if (chat_size == m_current_chat_size)
258 m_current_chat_size = chat_size;
260 m_guitext_chat->setRelativePosition(chat_size);
263 void GameUI::updateProfiler()
265 if (m_profiler_current_page != 0) {
266 std::ostringstream os(std::ios_base::binary);
267 os << " Profiler page " << (int)m_profiler_current_page <<
268 ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;
270 int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
273 EnrichedString str(utf8_to_wide(os.str()));
274 str.setBackground(video::SColor(120, 0, 0, 0));
275 setStaticText(m_guitext_profiler, str);
277 core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
278 getDimension(str.c_str());
279 core::position2di upper_left(6, m_guitext->getTextHeight() * 2.5f);
280 core::position2di lower_right = upper_left;
281 lower_right.X += size.Width + 10;
282 lower_right.Y += size.Height;
284 m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
287 m_guitext_profiler->setVisible(m_profiler_current_page != 0);
290 void GameUI::toggleChat()
292 m_flags.show_chat = !m_flags.show_chat;
293 if (m_flags.show_chat)
294 showTranslatedStatusText("Chat shown");
296 showTranslatedStatusText("Chat hidden");
299 void GameUI::toggleHud()
301 m_flags.show_hud = !m_flags.show_hud;
302 if (m_flags.show_hud)
303 showTranslatedStatusText("HUD shown");
305 showTranslatedStatusText("HUD hidden");
308 void GameUI::toggleProfiler()
310 m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
312 // FIXME: This updates the profiler with incomplete values
315 if (m_profiler_current_page != 0) {
316 std::wstring msg = fwgettext("Profiler shown (page %d of %d)",
317 m_profiler_current_page, m_profiler_max_page);
320 showTranslatedStatusText("Profiler hidden");
325 void GameUI::deleteFormspec()
329 m_formspec = nullptr;