3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include <irrlicht_changes/static_text.h>
24 #include "gui/mainmenumanager.h"
25 #include "util/pointedthing.h"
27 #include "clientmap.h"
28 #include "fontengine.h"
31 #include "renderingengine.h"
34 inline static const char *yawToDirectionString(int yaw)
36 static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"};
38 yaw = wrapDegrees_0_360(yaw);
39 yaw = (yaw + 45) % 360 / 90;
41 return direction[yaw];
46 // First line of debug text
47 m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
48 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
50 // Second line of debug text
51 m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
54 // At the middle of the screen
55 // Object infos are shown in this
56 m_guitext_info = gui::StaticText::add(guienv, L"",
57 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
58 + v2s32(100, 200), false, true, guiroot);
60 // Status text (displays info when showing and hiding GUI stuff, etc.)
61 m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
62 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
63 m_guitext_status->setVisible(false);
66 m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
67 //false, false); // Disable word wrap as of now
68 false, true, guiroot);
70 // Profiler text (size is updated when text is updated)
71 m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
72 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
73 m_guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
74 m_guitext_profiler->setVisible(false);
75 m_guitext_profiler->setWordWrap(true);
78 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
79 const CameraOrientation &cam, const PointedThing &pointed_old, float dtime)
81 v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
83 if (m_flags.show_debug) {
84 static float drawtime_avg = 0;
85 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
86 u16 fps = 1.0 / stats.dtime_jitter.avg;
88 std::ostringstream os(std::ios_base::binary);
90 << PROJECT_NAME_C " " << g_version_hash
92 << std::setprecision(0)
93 << ", drawtime: " << drawtime_avg << "ms"
94 << std::setprecision(1)
96 << (stats.dtime_jitter.max_fraction * 100.0) << "%"
97 << std::setprecision(1)
99 << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
100 << std::setprecision(3)
101 << ", RTT: " << client->getRTT() << "s";
102 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
104 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
105 5 + g_fontengine->getTextHeight()));
108 // Finally set the guitext visible depending on the flag
109 m_guitext->setVisible(m_flags.show_debug);
111 if (m_flags.show_debug) {
112 LocalPlayer *player = client->getEnv().getLocalPlayer();
113 v3f player_position = player->getPosition();
115 std::ostringstream os(std::ios_base::binary);
116 os << std::setprecision(1) << std::fixed
117 << "pos: (" << (player_position.X / BS)
118 << ", " << (player_position.Y / BS)
119 << ", " << (player_position.Z / BS)
120 << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
121 << yawToDirectionString(cam.camera_yaw)
122 << ", seed: " << ((u64)client->getMapSeed());
124 if (pointed_old.type == POINTEDTHING_NODE) {
125 ClientMap &map = client->getEnv().getClientMap();
126 const INodeDefManager *nodedef = client->getNodeDefManager();
127 MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
129 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
130 os << ", pointed: " << nodedef->get(n).name
131 << ", param2: " << (u64) n.getParam2();
135 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
137 m_guitext2->setRelativePosition(core::rect<s32>(5,
138 5 + g_fontengine->getTextHeight(), screensize.X,
139 5 + g_fontengine->getTextHeight() * 2
143 m_guitext2->setVisible(m_flags.show_debug);
145 setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
146 m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
148 static const float statustext_time_max = 1.5f;
150 if (!m_statustext.empty()) {
151 m_statustext_time += dtime;
153 if (m_statustext_time >= statustext_time_max) {
155 m_statustext_time = 0.0f;
159 setStaticText(m_guitext_status, translate_string(m_statustext).c_str());
160 m_guitext_status->setVisible(!m_statustext.empty());
162 if (!m_statustext.empty()) {
163 s32 status_width = m_guitext_status->getTextWidth();
164 s32 status_height = m_guitext_status->getTextHeight();
165 s32 status_y = screensize.Y - 150;
166 s32 status_x = (screensize.X - status_width) / 2;
168 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
169 status_y - status_height, status_x + status_width, status_y));
172 video::SColor initial_color(255, 0, 0, 0);
174 if (guienv->getSkin())
175 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
177 video::SColor final_color = initial_color;
178 final_color.setAlpha(0);
179 video::SColor fade_color = initial_color.getInterpolated_quadratic(
180 initial_color, final_color,
181 pow(m_statustext_time / statustext_time_max, 2.0f));
182 m_guitext_status->setOverrideColor(fade_color);
183 m_guitext_status->enableOverrideColor(true);
187 void GameUI::initFlags()
189 memset(&m_flags, 0, sizeof(GameUI::Flags));
190 m_flags.show_chat = true;
191 m_flags.show_hud = true;
192 m_flags.show_debug = g_settings->getBool("show_debug");
195 void GameUI::showMinimap(bool show)
197 m_flags.show_minimap = show;
200 void GameUI::showTranslatedStatusText(const char *str)
202 const wchar_t *wmsg = wgettext(str);
203 showStatusText(wmsg);
207 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
208 u32 profiler_current_page)
210 setStaticText(m_guitext_chat, chat_text);
212 // Update gui element size and position
215 if (m_flags.show_debug)
216 chat_y += 2 * g_fontengine->getLineHeight();
218 // first pass to calculate height of text to be set
219 const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
220 s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10,
222 m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
223 chat_y + window_size.Y));
225 // now use real height of text and adjust rect according to this size
226 m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
227 chat_y + m_guitext_chat->getTextHeight()));
229 // Don't show chat if disabled or empty or profiler is enabled
230 m_guitext_chat->setVisible(m_flags.show_chat &&
231 recent_chat_count != 0 && profiler_current_page == 0);
234 void GameUI::updateProfiler(u32 profiler_current_page, u32 profiler_max_page)
236 if (profiler_current_page != 0) {
237 std::ostringstream os(std::ios_base::binary);
238 g_profiler->printPage(os, profiler_current_page,
241 std::wstring text = translate_string(utf8_to_wide(os.str()));
242 setStaticText(m_guitext_profiler, text.c_str());
244 s32 w = g_fontengine->getTextWidth(text);
249 unsigned text_height = g_fontengine->getTextHeight();
251 core::position2di upper_left, lower_right;
254 upper_left.Y = (text_height + 5) * 2;
255 lower_right.X = 12 + w;
256 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
258 s32 screen_height = RenderingEngine::get_video_driver()->getScreenSize().Height;
260 if (lower_right.Y > screen_height * 2 / 3)
261 lower_right.Y = screen_height * 2 / 3;
263 m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
266 m_guitext_profiler->setVisible(profiler_current_page != 0);
268 if (profiler_current_page != 0) {
270 const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
271 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
272 profiler_current_page, profiler_max_page);
276 showTranslatedStatusText("Profiler hidden");