3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include <irrlicht_changes/static_text.h>
24 #include "gui/mainmenumanager.h"
25 #include "gui/guiChatConsole.h"
26 #include "util/pointedthing.h"
28 #include "clientmap.h"
29 #include "fontengine.h"
32 #include "renderingengine.h"
35 inline static const char *yawToDirectionString(int yaw)
37 static const char *direction[4] =
38 {"North +Z", "West -X", "South -Z", "East +X"};
40 yaw = wrapDegrees_0_360(yaw);
41 yaw = (yaw + 45) % 360 / 90;
43 return direction[yaw];
48 if (guienv && guienv->getSkin())
49 m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
51 m_statustext_initial_color = video::SColor(255, 0, 0, 0);
56 // First line of debug text
57 m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
58 core::rect<s32>(0, 0, 0, 0), false, true, guiroot);
60 // Second line of debug text
61 m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
65 m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
66 //false, false); // Disable word wrap as of now
67 false, true, guiroot);
68 u16 chat_font_size = g_settings->getU16("chat_font_size");
69 if (chat_font_size != 0) {
70 m_guitext_chat->setOverrideFont(g_fontengine->getFont(
71 rangelim(chat_font_size, 5, 72), FM_Unspecified));
75 // Infotext of nodes and objects.
76 // If in debug mode, object debug infos shown here, too.
77 // Located on the left on the screen, below chat.
78 u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
79 m_guitext_info = gui::StaticText::add(guienv, L"",
80 // Size is limited; text will be truncated after 6 lines.
81 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 6) +
82 v2s32(100, chat_font_height *
83 (g_settings->getU16("recent_chat_messages") + 3)),
84 false, true, guiroot);
86 // Status text (displays info when showing and hiding GUI stuff, etc.)
87 m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
88 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
89 m_guitext_status->setVisible(false);
91 // Profiler text (size is updated when text is updated)
92 m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
93 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
94 m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
95 g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
96 m_guitext_profiler->setVisible(false);
99 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
100 const CameraOrientation &cam, const PointedThing &pointed_old,
101 const GUIChatConsole *chat_console, float dtime)
103 v2u32 screensize = RenderingEngine::getWindowSize();
105 LocalPlayer *player = client->getEnv().getLocalPlayer();
107 s32 minimal_debug_height = 0;
109 // Minimal debug text must only contain info that can't give a gameplay advantage
110 if (m_flags.show_minimal_debug) {
111 const u16 fps = 1.0 / stats.dtime_jitter.avg;
112 m_drawtime_avg *= 0.95f;
113 m_drawtime_avg += 0.05f * (stats.drawtime / 1000);
115 std::ostringstream os(std::ios_base::binary);
117 << PROJECT_NAME_C " " << g_version_hash
119 << std::setprecision(0)
120 << " | drawtime: " << m_drawtime_avg << "ms"
121 << std::setprecision(1)
122 << " | dtime jitter: "
123 << (stats.dtime_jitter.max_fraction * 100.0) << "%"
124 << std::setprecision(1)
126 << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
127 << std::setprecision(2)
128 << " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
130 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X, screensize.Y));
132 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
134 minimal_debug_height = m_guitext->getTextHeight();
137 // Finally set the guitext visible depending on the flag
138 m_guitext->setVisible(m_flags.show_minimal_debug);
140 // Basic debug text also shows info that might give a gameplay advantage
141 if (m_flags.show_basic_debug) {
142 v3f player_position = player->getPosition();
144 std::ostringstream os(std::ios_base::binary);
145 os << std::setprecision(1) << std::fixed
146 << "pos: (" << (player_position.X / BS)
147 << ", " << (player_position.Y / BS)
148 << ", " << (player_position.Z / BS)
149 << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
150 << yawToDirectionString(cam.camera_yaw)
151 << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
152 << " | seed: " << ((u64)client->getMapSeed());
154 if (pointed_old.type == POINTEDTHING_NODE) {
155 ClientMap &map = client->getEnv().getClientMap();
156 const NodeDefManager *nodedef = client->getNodeDefManager();
157 MapNode n = map.getNode(pointed_old.node_undersurface);
159 if (n.getContent() != CONTENT_IGNORE) {
160 if (nodedef->get(n).name == "unknown") {
161 os << ", pointed: <unknown node>";
163 os << ", pointed: " << nodedef->get(n).name;
165 os << ", param2: " << (u64) n.getParam2();
169 m_guitext2->setRelativePosition(core::rect<s32>(5, 5 + minimal_debug_height,
170 screensize.X, screensize.Y));
172 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
175 m_guitext2->setVisible(m_flags.show_basic_debug);
177 setStaticText(m_guitext_info, m_infotext.c_str());
178 m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
180 static const float statustext_time_max = 1.5f;
182 if (!m_statustext.empty()) {
183 m_statustext_time += dtime;
185 if (m_statustext_time >= statustext_time_max) {
187 m_statustext_time = 0.0f;
191 setStaticText(m_guitext_status, m_statustext.c_str());
192 m_guitext_status->setVisible(!m_statustext.empty());
194 if (!m_statustext.empty()) {
195 s32 status_width = m_guitext_status->getTextWidth();
196 s32 status_height = m_guitext_status->getTextHeight();
197 s32 status_y = screensize.Y - 150;
198 s32 status_x = (screensize.X - status_width) / 2;
200 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
201 status_y - status_height, status_x + status_width, status_y));
204 video::SColor final_color = m_statustext_initial_color;
205 final_color.setAlpha(0);
206 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
207 m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
208 m_guitext_status->setOverrideColor(fade_color);
209 m_guitext_status->enableOverrideColor(true);
212 // Hide chat when disabled by server or when console is visible
213 m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible() && (player->hud_flags & HUD_FLAG_CHAT_VISIBLE));
216 void GameUI::initFlags()
218 m_flags = GameUI::Flags();
219 m_flags.show_minimal_debug = g_settings->getBool("show_debug");
222 void GameUI::showMinimap(bool show)
224 m_flags.show_minimap = show;
227 void GameUI::showTranslatedStatusText(const char *str)
229 const wchar_t *wmsg = wgettext(str);
230 showStatusText(wmsg);
234 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
236 setStaticText(m_guitext_chat, chat_text);
238 m_recent_chat_count = recent_chat_count;
241 void GameUI::updateChatSize()
243 // Update gui element size and position
246 if (m_flags.show_minimal_debug)
247 chat_y += m_guitext->getTextHeight();
248 if (m_flags.show_basic_debug)
249 chat_y += m_guitext2->getTextHeight();
251 const v2u32 &window_size = RenderingEngine::getWindowSize();
253 core::rect<s32> chat_size(10, chat_y, window_size.X - 20, 0);
254 chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
255 m_guitext_chat->getTextHeight() + chat_y);
257 if (chat_size == m_current_chat_size)
259 m_current_chat_size = chat_size;
261 m_guitext_chat->setRelativePosition(chat_size);
264 void GameUI::updateProfiler()
266 if (m_profiler_current_page != 0) {
267 std::ostringstream os(std::ios_base::binary);
268 os << " Profiler page " << (int)m_profiler_current_page <<
269 ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;
271 int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
274 EnrichedString str(utf8_to_wide(os.str()));
275 str.setBackground(video::SColor(120, 0, 0, 0));
276 setStaticText(m_guitext_profiler, str);
278 core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
279 getDimension(str.c_str());
280 core::position2di upper_left(6, m_guitext->getTextHeight() * 2.5f);
281 core::position2di lower_right = upper_left;
282 lower_right.X += size.Width + 10;
283 lower_right.Y += size.Height;
285 m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
288 m_guitext_profiler->setVisible(m_profiler_current_page != 0);
291 void GameUI::toggleChat(Client *client)
293 if (client->getEnv().getLocalPlayer()->hud_flags & HUD_FLAG_CHAT_VISIBLE) {
294 m_flags.show_chat = !m_flags.show_chat;
295 if (m_flags.show_chat)
296 showTranslatedStatusText("Chat shown");
298 showTranslatedStatusText("Chat hidden");
300 showTranslatedStatusText("Chat currently disabled by game or mod");
305 void GameUI::toggleHud()
307 m_flags.show_hud = !m_flags.show_hud;
308 if (m_flags.show_hud)
309 showTranslatedStatusText("HUD shown");
311 showTranslatedStatusText("HUD hidden");
314 void GameUI::toggleProfiler()
316 m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
318 // FIXME: This updates the profiler with incomplete values
321 if (m_profiler_current_page != 0) {
322 std::wstring msg = fwgettext("Profiler shown (page %d of %d)",
323 m_profiler_current_page, m_profiler_max_page);
326 showTranslatedStatusText("Profiler hidden");
331 void GameUI::deleteFormspec()
335 m_formspec = nullptr;