3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include <irrlicht_changes/static_text.h>
24 #include "gui/mainmenumanager.h"
25 #include "gui/guiChatConsole.h"
26 #include "util/pointedthing.h"
28 #include "clientmap.h"
29 #include "fontengine.h"
32 #include "renderingengine.h"
35 inline static const char *yawToDirectionString(int yaw)
37 static const char *direction[4] =
38 {"North +Z", "West -X", "South -Z", "East +X"};
40 yaw = wrapDegrees_0_360(yaw);
41 yaw = (yaw + 45) % 360 / 90;
43 return direction[yaw];
48 if (guienv && guienv->getSkin())
49 m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
51 m_statustext_initial_color = video::SColor(255, 0, 0, 0);
56 m_guitext_coords = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
59 // First line of debug text
60 m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
61 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
63 // Second line of debug text
64 m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
68 m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
69 //false, false); // Disable word wrap as of now
70 false, true, guiroot);
71 u16 chat_font_size = g_settings->getU16("chat_font_size");
72 if (chat_font_size != 0) {
73 m_guitext_chat->setOverrideFont(g_fontengine->getFont(
74 chat_font_size, FM_Unspecified));
78 // Infotext of nodes and objects.
79 // If in debug mode, object debug infos shown here, too.
80 // Located on the left on the screen, below chat.
81 u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
82 m_guitext_info = gui::StaticText::add(guienv, L"",
83 // Size is limited; text will be truncated after 6 lines.
84 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 6) +
85 v2s32(100, chat_font_height *
86 (g_settings->getU16("recent_chat_messages") + 3)),
87 false, true, guiroot);
89 // Status text (displays info when showing and hiding GUI stuff, etc.)
90 m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
91 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
92 m_guitext_status->setVisible(false);
94 // Profiler text (size is updated when text is updated)
95 m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
96 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
97 m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
98 g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
99 m_guitext_profiler->setVisible(false);
102 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
103 const CameraOrientation &cam, const PointedThing &pointed_old,
104 const GUIChatConsole *chat_console, float dtime)
106 LocalPlayer *player = client->getEnv().getLocalPlayer();
107 v3f player_position = player->getPosition();
109 v2u32 screensize = RenderingEngine::getWindowSize();
111 bool show_coords = g_settings->getBool("coords");
114 std::ostringstream os(std::ios_base::binary);
115 os << std::setprecision(1) << std::fixed
116 << (player_position.X / BS)
117 << ", " << (player_position.Y / BS)
118 << ", " << (player_position.Z / BS);
119 setStaticText(m_guitext_coords, utf8_to_wide(os.str()).c_str());
120 m_guitext_coords->setRelativePosition(core::rect<s32>(5, screensize.Y - 5 - g_fontengine->getTextHeight(), screensize.X, screensize.Y));
123 m_guitext_coords->setVisible(show_coords);
125 // Minimal debug text must only contain info that can't give a gameplay advantage
126 if (m_flags.show_minimal_debug) {
127 const u16 fps = 1.0 / stats.dtime_jitter.avg;
128 m_drawtime_avg *= 0.95f;
129 m_drawtime_avg += 0.05f * (stats.drawtime / 1000);
131 std::ostringstream os(std::ios_base::binary);
133 << PROJECT_NAME_C " " << g_version_hash
135 << std::setprecision(0)
136 << " | drawtime: " << m_drawtime_avg << "ms"
137 << std::setprecision(1)
138 << " | dtime jitter: "
139 << (stats.dtime_jitter.max_fraction * 100.0) << "%"
140 << std::setprecision(1)
142 << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
143 << std::setprecision(2)
144 << " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
145 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
147 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
148 5 + g_fontengine->getTextHeight()));
151 // Finally set the guitext visible depending on the flag
152 m_guitext->setVisible(m_flags.show_minimal_debug);
154 // Basic debug text also shows info that might give a gameplay advantage
155 if (m_flags.show_basic_debug) {
156 LocalPlayer *player = client->getEnv().getLocalPlayer();
157 v3f player_position = player->getPosition();
159 std::ostringstream os(std::ios_base::binary);
160 os << std::setprecision(1) << std::fixed
161 << "pos: (" << (player_position.X / BS)
162 << ", " << (player_position.Y / BS)
163 << ", " << (player_position.Z / BS)
164 << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
165 << yawToDirectionString(cam.camera_yaw)
166 << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
167 << " | seed: " << ((u64)client->getMapSeed());
169 if (pointed_old.type == POINTEDTHING_NODE) {
170 ClientMap &map = client->getEnv().getClientMap();
171 const NodeDefManager *nodedef = client->getNodeDefManager();
172 MapNode n = map.getNode(pointed_old.node_undersurface);
174 if (n.getContent() != CONTENT_IGNORE) {
175 if (nodedef->get(n).name == "unknown") {
176 os << ", pointed: <unknown node>";
178 os << ", pointed: " << nodedef->get(n).name;
180 os << ", param2: " << (u64) n.getParam2();
184 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
186 m_guitext2->setRelativePosition(core::rect<s32>(5,
187 5 + g_fontengine->getTextHeight(), screensize.X,
188 5 + g_fontengine->getTextHeight() * 2
192 m_guitext2->setVisible(m_flags.show_basic_debug);
194 setStaticText(m_guitext_info, m_infotext.c_str());
195 m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
197 static const float statustext_time_max = 1.5f;
199 if (!m_statustext.empty()) {
200 m_statustext_time += dtime;
202 if (m_statustext_time >= statustext_time_max) {
204 m_statustext_time = 0.0f;
208 setStaticText(m_guitext_status, m_statustext.c_str());
209 m_guitext_status->setVisible(!m_statustext.empty());
211 if (!m_statustext.empty()) {
212 s32 status_width = m_guitext_status->getTextWidth();
213 s32 status_height = m_guitext_status->getTextHeight();
214 s32 status_y = screensize.Y - 150;
215 s32 status_x = (screensize.X - status_width) / 2;
217 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
218 status_y - status_height, status_x + status_width, status_y));
221 video::SColor final_color = m_statustext_initial_color;
222 final_color.setAlpha(0);
223 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
224 m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
225 m_guitext_status->setOverrideColor(fade_color);
226 m_guitext_status->enableOverrideColor(true);
229 m_guitext_chat->setVisible(isChatVisible());
232 void GameUI::initFlags()
234 m_flags = GameUI::Flags();
235 m_flags.show_minimal_debug = g_settings->getBool("show_debug");
238 void GameUI::showMinimap(bool show)
240 m_flags.show_minimap = show;
243 void GameUI::showTranslatedStatusText(const char *str)
245 const wchar_t *wmsg = wgettext(str);
246 showStatusText(wmsg);
250 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
252 setStaticText(m_guitext_chat, chat_text);
254 m_recent_chat_count = recent_chat_count;
257 void GameUI::updateChatSize()
259 // Update gui element size and position
261 const v2u32 &window_size = RenderingEngine::getWindowSize();
263 s32 chat_y = window_size.Y - 150 - m_guitext_chat->getTextHeight();
265 if (m_flags.show_minimal_debug)
266 chat_y += g_fontengine->getLineHeight();
267 if (m_flags.show_basic_debug)
268 chat_y += g_fontengine->getLineHeight();
270 core::rect<s32> chat_size(10, chat_y, window_size.X - 20, 0);
271 chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
272 m_guitext_chat->getTextHeight() + chat_y);
274 if (chat_size == m_current_chat_size)
276 m_current_chat_size = chat_size;
278 m_guitext_chat->setRelativePosition(chat_size);
281 void GameUI::updateProfiler()
283 if (m_profiler_current_page != 0) {
284 std::ostringstream os(std::ios_base::binary);
285 os << " Profiler page " << (int)m_profiler_current_page <<
286 ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;
288 int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
291 EnrichedString str(utf8_to_wide(os.str()));
292 str.setBackground(video::SColor(120, 0, 0, 0));
293 setStaticText(m_guitext_profiler, str);
295 core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
296 getDimension(str.c_str());
297 core::position2di upper_left(6, 50);
298 core::position2di lower_right = upper_left;
299 lower_right.X += size.Width + 10;
300 lower_right.Y += size.Height;
302 m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
305 m_guitext_profiler->setVisible(m_profiler_current_page != 0);
308 void GameUI::toggleChat()
310 m_flags.show_chat = !m_flags.show_chat;
311 if (m_flags.show_chat)
312 showTranslatedStatusText("Chat shown");
314 showTranslatedStatusText("Chat hidden");
317 void GameUI::toggleCheatMenu()
319 m_flags.show_cheat_menu = !m_flags.show_cheat_menu;
320 if (m_flags.show_cheat_menu)
321 showTranslatedStatusText("Cheat Menu shown");
323 showTranslatedStatusText("Cheat Menu hidden");
326 void GameUI::toggleHud()
328 m_flags.show_hud = !m_flags.show_hud;
329 if (m_flags.show_hud)
330 showTranslatedStatusText("HUD shown");
332 showTranslatedStatusText("HUD hidden");
335 void GameUI::toggleProfiler()
337 m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
339 // FIXME: This updates the profiler with incomplete values
342 if (m_profiler_current_page != 0) {
343 std::wstring msg = fwgettext("Profiler shown (page %d of %d)",
344 m_profiler_current_page, m_profiler_max_page);
347 showTranslatedStatusText("Profiler hidden");
352 void GameUI::deleteFormspec()
356 m_formspec = nullptr;