3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include <irrlicht_changes/static_text.h>
24 #include "gui/mainmenumanager.h"
25 #include "gui/guiChatConsole.h"
26 #include "util/pointedthing.h"
28 #include "clientmap.h"
29 #include "fontengine.h"
32 #include "renderingengine.h"
35 inline static const char *yawToDirectionString(int yaw)
37 static const char *direction[4] =
38 {"North +Z", "West -X", "South -Z", "East +X"};
40 yaw = wrapDegrees_0_360(yaw);
41 yaw = (yaw + 45) % 360 / 90;
43 return direction[yaw];
48 if (guienv && guienv->getSkin())
49 m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
51 m_statustext_initial_color = video::SColor(255, 0, 0, 0);
56 m_guitext_coords = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
59 // First line of debug text
60 m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
61 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
63 // Second line of debug text
64 m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
68 m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
69 //false, false); // Disable word wrap as of now
70 false, true, guiroot);
71 u16 chat_font_size = g_settings->getU16("chat_font_size");
72 if (chat_font_size != 0) {
73 m_guitext_chat->setOverrideFont(g_fontengine->getFont(
74 chat_font_size, FM_Unspecified));
77 // At the middle of the screen
78 // Object infos are shown in this
79 u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
80 m_guitext_info = gui::StaticText::add(guienv, L"",
81 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) +
82 v2s32(100, chat_font_height *
83 (g_settings->getU16("recent_chat_messages") + 3)),
84 false, true, guiroot);
86 // Status text (displays info when showing and hiding GUI stuff, etc.)
87 m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
88 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
89 m_guitext_status->setVisible(false);
91 // Profiler text (size is updated when text is updated)
92 m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
93 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
94 m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
95 g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
96 m_guitext_profiler->setVisible(false);
99 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
100 const CameraOrientation &cam, const PointedThing &pointed_old,
101 const GUIChatConsole *chat_console, float dtime)
103 LocalPlayer *player = client->getEnv().getLocalPlayer();
104 v3f player_position = player->getPosition();
105 v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
107 bool show_coords = g_settings->getBool("coords");
110 std::ostringstream os(std::ios_base::binary);
111 os << std::setprecision(1) << std::fixed
112 << (player_position.X / BS)
113 << ", " << (player_position.Y / BS)
114 << ", " << (player_position.Z / BS);
115 setStaticText(m_guitext_coords, utf8_to_wide(os.str()).c_str());
116 m_guitext_coords->setRelativePosition(core::rect<s32>(5, screensize.Y - 5 - g_fontengine->getTextHeight(), screensize.X, screensize.Y));
119 m_guitext_coords->setVisible(show_coords);
121 if (m_flags.show_debug) {
122 static float drawtime_avg = 0;
123 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
124 u16 fps = 1.0 / stats.dtime_jitter.avg;
126 std::ostringstream os(std::ios_base::binary);
128 << PROJECT_NAME_C " " << g_version_hash
130 << std::setprecision(0)
131 << " | drawtime: " << drawtime_avg << "ms"
132 << std::setprecision(1)
133 << " | dtime jitter: "
134 << (stats.dtime_jitter.max_fraction * 100.0) << "%"
135 << std::setprecision(1)
137 << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
138 << std::setprecision(2)
139 << " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
140 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
142 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
143 5 + g_fontengine->getTextHeight()));
146 // Finally set the guitext visible depending on the flag
147 m_guitext->setVisible(m_flags.show_debug);
149 if (m_flags.show_debug) {
150 std::ostringstream os(std::ios_base::binary);
151 os << std::setprecision(1) << std::fixed
152 << "pos: (" << (player_position.X / BS)
153 << ", " << (player_position.Y / BS)
154 << ", " << (player_position.Z / BS)
155 << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
156 << yawToDirectionString(cam.camera_yaw)
157 << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
158 << " | seed: " << ((u64)client->getMapSeed());
160 if (pointed_old.type == POINTEDTHING_NODE) {
161 ClientMap &map = client->getEnv().getClientMap();
162 const NodeDefManager *nodedef = client->getNodeDefManager();
163 MapNode n = map.getNode(pointed_old.node_undersurface);
165 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
166 os << ", pointed: " << nodedef->get(n).name
167 << ", param2: " << (u64) n.getParam2();
171 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
173 m_guitext2->setRelativePosition(core::rect<s32>(5,
174 5 + g_fontengine->getTextHeight(), screensize.X,
175 5 + g_fontengine->getTextHeight() * 2
179 m_guitext2->setVisible(m_flags.show_debug);
181 setStaticText(m_guitext_info, m_infotext.c_str());
182 m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
184 static const float statustext_time_max = 1.5f;
186 if (!m_statustext.empty()) {
187 m_statustext_time += dtime;
189 if (m_statustext_time >= statustext_time_max) {
191 m_statustext_time = 0.0f;
195 setStaticText(m_guitext_status, m_statustext.c_str());
196 m_guitext_status->setVisible(!m_statustext.empty());
198 if (!m_statustext.empty()) {
199 s32 status_width = m_guitext_status->getTextWidth();
200 s32 status_height = m_guitext_status->getTextHeight();
201 s32 status_y = screensize.Y - 150;
202 s32 status_x = (screensize.X - status_width) / 2;
204 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
205 status_y - status_height, status_x + status_width, status_y));
208 video::SColor final_color = m_statustext_initial_color;
209 final_color.setAlpha(0);
210 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
211 m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
212 m_guitext_status->setOverrideColor(fade_color);
213 m_guitext_status->enableOverrideColor(true);
216 m_guitext_chat->setVisible(isChatVisible());
219 void GameUI::initFlags()
221 m_flags = GameUI::Flags();
222 m_flags.show_debug = g_settings->getBool("show_debug");
225 void GameUI::showMinimap(bool show)
227 m_flags.show_minimap = show;
230 void GameUI::showTranslatedStatusText(const char *str)
232 const wchar_t *wmsg = wgettext(str);
233 showStatusText(wmsg);
237 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
240 // Update gui element size and position
242 const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
244 s32 chat_y = window_size.Y - 150 - m_guitext_chat->getTextHeight();
246 if (m_flags.show_debug)
247 chat_y += 2 * g_fontengine->getLineHeight();
249 core::rect<s32> chat_size(10, chat_y,
250 window_size.X - 20, 0);
251 chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
252 m_guitext_chat->getTextHeight() + chat_y);
254 m_guitext_chat->setRelativePosition(chat_size);
255 setStaticText(m_guitext_chat, chat_text);
257 m_recent_chat_count = recent_chat_count;
260 void GameUI::updateProfiler()
262 if (m_profiler_current_page != 0) {
263 std::ostringstream os(std::ios_base::binary);
264 os << " Profiler page " << (int)m_profiler_current_page <<
265 ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;
267 int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
270 EnrichedString str(utf8_to_wide(os.str()));
271 str.setBackground(video::SColor(120, 0, 0, 0));
272 setStaticText(m_guitext_profiler, str);
274 core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
275 getDimension(str.c_str());
276 core::position2di upper_left(6, 50);
277 core::position2di lower_right = upper_left;
278 lower_right.X += size.Width + 10;
279 lower_right.Y += size.Height;
281 m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
284 m_guitext_profiler->setVisible(m_profiler_current_page != 0);
287 void GameUI::toggleChat()
289 m_flags.show_chat = !m_flags.show_chat;
290 if (m_flags.show_chat)
291 showTranslatedStatusText("Chat shown");
293 showTranslatedStatusText("Chat hidden");
296 void GameUI::toggleCheatMenu()
298 m_flags.show_cheat_menu = !m_flags.show_cheat_menu;
299 if (m_flags.show_cheat_menu)
300 showTranslatedStatusText("Cheat Menu shown");
302 showTranslatedStatusText("Cheat Menu hidden");
305 void GameUI::toggleHud()
307 m_flags.show_hud = !m_flags.show_hud;
308 if (m_flags.show_hud)
309 showTranslatedStatusText("HUD shown");
311 showTranslatedStatusText("HUD hidden");
314 void GameUI::toggleProfiler()
316 m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
318 // FIXME: This updates the profiler with incomplete values
321 if (m_profiler_current_page != 0) {
323 const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
324 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
325 m_profiler_current_page, m_profiler_max_page);
329 showTranslatedStatusText("Profiler hidden");
334 void GameUI::deleteFormspec()
338 m_formspec = nullptr;