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[dragonfireclient.git] / src / client / gameui.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "gameui.h"
22 #include <irrlicht_changes/static_text.h>
23 #include <gettext.h>
24 #include "gui/mainmenumanager.h"
25 #include "gui/guiChatConsole.h"
26 #include "util/pointedthing.h"
27 #include "client.h"
28 #include "clientmap.h"
29 #include "fontengine.h"
30 #include "nodedef.h"
31 #include "profiler.h"
32 #include "renderingengine.h"
33 #include "version.h"
34
35 inline static const char *yawToDirectionString(int yaw)
36 {
37         static const char *direction[4] =
38                 {"North +Z", "West -X", "South -Z", "East +X"};
39
40         yaw = wrapDegrees_0_360(yaw);
41         yaw = (yaw + 45) % 360 / 90;
42
43         return direction[yaw];
44 }
45
46 GameUI::GameUI()
47 {
48         if (guienv && guienv->getSkin())
49                 m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
50         else
51                 m_statustext_initial_color = video::SColor(255, 0, 0, 0);
52
53 }
54 void GameUI::init()
55 {
56         // First line of debug text
57         m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
58                 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
59
60         // Second line of debug text
61         m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
62                 false, guiroot);
63
64         // Chat text
65         m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
66                 //false, false); // Disable word wrap as of now
67                 false, true, guiroot);
68         u16 chat_font_size = g_settings->getU16("chat_font_size");
69         if (chat_font_size != 0) {
70                 m_guitext_chat->setOverrideFont(g_fontengine->getFont(
71                         chat_font_size, FM_Unspecified));
72         }
73
74         // At the middle of the screen
75         // Object infos are shown in this
76         u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
77         m_guitext_info = gui::StaticText::add(guienv, L"",
78                 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) +
79                         v2s32(100, chat_font_height *
80                         (g_settings->getU16("recent_chat_messages") + 3)),
81                         false, true, guiroot);
82
83         // Status text (displays info when showing and hiding GUI stuff, etc.)
84         m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
85                 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
86         m_guitext_status->setVisible(false);
87
88         // Profiler text (size is updated when text is updated)
89         m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
90                 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
91         m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
92                 g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
93         m_guitext_profiler->setVisible(false);
94 }
95
96 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
97         const CameraOrientation &cam, const PointedThing &pointed_old,
98         const GUIChatConsole *chat_console, float dtime)
99 {
100         v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
101
102         if (m_flags.show_debug) {
103                 static float drawtime_avg = 0;
104                 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
105                 u16 fps = 1.0 / stats.dtime_jitter.avg;
106
107                 std::ostringstream os(std::ios_base::binary);
108                 os << std::fixed
109                         << PROJECT_NAME_C " " << g_version_hash
110                         << " | FPS: " << fps
111                         << std::setprecision(0)
112                         << " | drawtime: " << drawtime_avg << "ms"
113                         << std::setprecision(1)
114                         << " | dtime jitter: "
115                         << (stats.dtime_jitter.max_fraction * 100.0) << "%"
116                         << std::setprecision(1)
117                         << " | view range: "
118                         << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
119                         << std::setprecision(2)
120                         << " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
121                 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
122
123                 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
124                         5 + g_fontengine->getTextHeight()));
125         }
126
127         // Finally set the guitext visible depending on the flag
128         m_guitext->setVisible(m_flags.show_debug);
129
130         if (m_flags.show_debug) {
131                 LocalPlayer *player = client->getEnv().getLocalPlayer();
132                 v3f player_position = player->getPosition();
133
134                 std::ostringstream os(std::ios_base::binary);
135                 os << std::setprecision(1) << std::fixed
136                         << "pos: (" << (player_position.X / BS)
137                         << ", " << (player_position.Y / BS)
138                         << ", " << (player_position.Z / BS)
139                         << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
140                         << yawToDirectionString(cam.camera_yaw)
141                         << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
142                         << " | seed: " << ((u64)client->getMapSeed());
143
144                 if (pointed_old.type == POINTEDTHING_NODE) {
145                         ClientMap &map = client->getEnv().getClientMap();
146                         const NodeDefManager *nodedef = client->getNodeDefManager();
147                         MapNode n = map.getNode(pointed_old.node_undersurface);
148
149                         if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
150                                 os << ", pointed: " << nodedef->get(n).name
151                                         << ", param2: " << (u64) n.getParam2();
152                         }
153                 }
154
155                 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
156
157                 m_guitext2->setRelativePosition(core::rect<s32>(5,
158                         5 + g_fontengine->getTextHeight(), screensize.X,
159                         5 + g_fontengine->getTextHeight() * 2
160                 ));
161         }
162
163         m_guitext2->setVisible(m_flags.show_debug);
164
165         setStaticText(m_guitext_info, m_infotext.c_str());
166         m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
167
168         static const float statustext_time_max = 1.5f;
169
170         if (!m_statustext.empty()) {
171                 m_statustext_time += dtime;
172
173                 if (m_statustext_time >= statustext_time_max) {
174                         clearStatusText();
175                         m_statustext_time = 0.0f;
176                 }
177         }
178
179         setStaticText(m_guitext_status, m_statustext.c_str());
180         m_guitext_status->setVisible(!m_statustext.empty());
181
182         if (!m_statustext.empty()) {
183                 s32 status_width  = m_guitext_status->getTextWidth();
184                 s32 status_height = m_guitext_status->getTextHeight();
185                 s32 status_y = screensize.Y - 150;
186                 s32 status_x = (screensize.X - status_width) / 2;
187
188                 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
189                         status_y - status_height, status_x + status_width, status_y));
190
191                 // Fade out
192                 video::SColor final_color = m_statustext_initial_color;
193                 final_color.setAlpha(0);
194                 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
195                         m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
196                 m_guitext_status->setOverrideColor(fade_color);
197                 m_guitext_status->enableOverrideColor(true);
198         }
199
200         // Hide chat when console is visible
201         m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
202 }
203
204 void GameUI::initFlags()
205 {
206         m_flags = GameUI::Flags();
207         m_flags.show_debug = g_settings->getBool("show_debug");
208 }
209
210 void GameUI::showMinimap(bool show)
211 {
212         m_flags.show_minimap = show;
213 }
214
215 void GameUI::showTranslatedStatusText(const char *str)
216 {
217         const wchar_t *wmsg = wgettext(str);
218         showStatusText(wmsg);
219         delete[] wmsg;
220 }
221
222 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
223 {
224
225         // Update gui element size and position
226         s32 chat_y = 5;
227
228         if (m_flags.show_debug)
229                 chat_y += 2 * g_fontengine->getLineHeight();
230
231         const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
232
233         core::rect<s32> chat_size(10, chat_y,
234                 window_size.X - 20, 0);
235         chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
236                 m_guitext_chat->getTextHeight() + chat_y);
237
238         m_guitext_chat->setRelativePosition(chat_size);
239         setStaticText(m_guitext_chat, chat_text);
240
241         m_recent_chat_count = recent_chat_count;
242 }
243
244 void GameUI::updateProfiler()
245 {
246         if (m_profiler_current_page != 0) {
247                 std::ostringstream os(std::ios_base::binary);
248                 os << "   Profiler page " << (int)m_profiler_current_page <<
249                                 ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;
250
251                 int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
252                 ++lines;
253
254                 EnrichedString str(utf8_to_wide(os.str()));
255                 str.setBackground(video::SColor(120, 0, 0, 0));
256                 setStaticText(m_guitext_profiler, str);
257
258                 core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
259                                 getDimension(str.c_str());
260                 core::position2di upper_left(6, 50);
261                 core::position2di lower_right = upper_left;
262                 lower_right.X += size.Width + 10;
263                 lower_right.Y += size.Height; 
264
265                 m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
266         }
267
268         m_guitext_profiler->setVisible(m_profiler_current_page != 0);
269 }
270
271 void GameUI::toggleChat()
272 {
273         m_flags.show_chat = !m_flags.show_chat;
274         if (m_flags.show_chat)
275                 showTranslatedStatusText("Chat shown");
276         else
277                 showTranslatedStatusText("Chat hidden");
278 }
279
280 void GameUI::toggleHud()
281 {
282         m_flags.show_hud = !m_flags.show_hud;
283         if (m_flags.show_hud)
284                 showTranslatedStatusText("HUD shown");
285         else
286                 showTranslatedStatusText("HUD hidden");
287 }
288
289 void GameUI::toggleProfiler()
290 {
291         m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
292
293         // FIXME: This updates the profiler with incomplete values
294         updateProfiler();
295
296         if (m_profiler_current_page != 0) {
297                 wchar_t buf[255];
298                 const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
299                 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
300                         m_profiler_current_page, m_profiler_max_page);
301                 delete[] str;
302                 showStatusText(buf);
303         } else {
304                 showTranslatedStatusText("Profiler hidden");
305         }
306 }
307
308
309 void GameUI::deleteFormspec()
310 {
311         if (m_formspec) {
312                 m_formspec->drop();
313                 m_formspec = nullptr;
314         }
315
316         m_formname.clear();
317 }