3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include <irrlicht_changes/static_text.h>
24 #include "gui/mainmenumanager.h"
25 #include "gui/guiChatConsole.h"
26 #include "util/pointedthing.h"
28 #include "clientmap.h"
29 #include "fontengine.h"
32 #include "renderingengine.h"
35 inline static const char *yawToDirectionString(int yaw)
37 static const char *direction[4] =
38 {"North +Z", "West -X", "South -Z", "East +X"};
40 yaw = wrapDegrees_0_360(yaw);
41 yaw = (yaw + 45) % 360 / 90;
43 return direction[yaw];
48 if (guienv && guienv->getSkin())
49 m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
51 m_statustext_initial_color = video::SColor(255, 0, 0, 0);
56 // First line of debug text
57 m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
58 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
60 // Second line of debug text
61 m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
65 m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
66 //false, false); // Disable word wrap as of now
67 false, true, guiroot);
68 u16 chat_font_size = g_settings->getU16("chat_font_size");
69 if (chat_font_size != 0) {
70 m_guitext_chat->setOverrideFont(g_fontengine->getFont(
71 chat_font_size, FM_Unspecified));
74 // At the middle of the screen
75 // Object infos are shown in this
76 u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
77 m_guitext_info = gui::StaticText::add(guienv, L"",
78 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) +
79 v2s32(100, chat_font_height *
80 (g_settings->getU16("recent_chat_messages") + 3)),
81 false, true, guiroot);
83 // Status text (displays info when showing and hiding GUI stuff, etc.)
84 m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
85 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
86 m_guitext_status->setVisible(false);
88 // Profiler text (size is updated when text is updated)
89 m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
90 core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
91 m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
92 g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
93 m_guitext_profiler->setVisible(false);
96 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
97 const CameraOrientation &cam, const PointedThing &pointed_old,
98 const GUIChatConsole *chat_console, float dtime)
100 v2u32 screensize = RenderingEngine::getWindowSize();
102 // Minimal debug text must only contain info that can't give a gameplay advantage
103 if (m_flags.show_minimal_debug) {
104 static float drawtime_avg = 0;
105 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
106 u16 fps = 1.0 / stats.dtime_jitter.avg;
108 std::ostringstream os(std::ios_base::binary);
110 << PROJECT_NAME_C " " << g_version_hash
112 << std::setprecision(0)
113 << " | drawtime: " << drawtime_avg << "ms"
114 << std::setprecision(1)
115 << " | dtime jitter: "
116 << (stats.dtime_jitter.max_fraction * 100.0) << "%"
117 << std::setprecision(1)
119 << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
120 << std::setprecision(2)
121 << " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
122 setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
124 m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
125 5 + g_fontengine->getTextHeight()));
128 // Finally set the guitext visible depending on the flag
129 m_guitext->setVisible(m_flags.show_minimal_debug);
131 // Basic debug text also shows info that might give a gameplay advantage
132 if (m_flags.show_basic_debug) {
133 LocalPlayer *player = client->getEnv().getLocalPlayer();
134 v3f player_position = player->getPosition();
136 std::ostringstream os(std::ios_base::binary);
137 os << std::setprecision(1) << std::fixed
138 << "pos: (" << (player_position.X / BS)
139 << ", " << (player_position.Y / BS)
140 << ", " << (player_position.Z / BS)
141 << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
142 << yawToDirectionString(cam.camera_yaw)
143 << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
144 << " | seed: " << ((u64)client->getMapSeed());
146 if (pointed_old.type == POINTEDTHING_NODE) {
147 ClientMap &map = client->getEnv().getClientMap();
148 const NodeDefManager *nodedef = client->getNodeDefManager();
149 MapNode n = map.getNode(pointed_old.node_undersurface);
151 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
152 os << ", pointed: " << nodedef->get(n).name
153 << ", param2: " << (u64) n.getParam2();
157 setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
159 m_guitext2->setRelativePosition(core::rect<s32>(5,
160 5 + g_fontengine->getTextHeight(), screensize.X,
161 5 + g_fontengine->getTextHeight() * 2
165 m_guitext2->setVisible(m_flags.show_basic_debug);
167 setStaticText(m_guitext_info, m_infotext.c_str());
168 m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
170 static const float statustext_time_max = 1.5f;
172 if (!m_statustext.empty()) {
173 m_statustext_time += dtime;
175 if (m_statustext_time >= statustext_time_max) {
177 m_statustext_time = 0.0f;
181 setStaticText(m_guitext_status, m_statustext.c_str());
182 m_guitext_status->setVisible(!m_statustext.empty());
184 if (!m_statustext.empty()) {
185 s32 status_width = m_guitext_status->getTextWidth();
186 s32 status_height = m_guitext_status->getTextHeight();
187 s32 status_y = screensize.Y - 150;
188 s32 status_x = (screensize.X - status_width) / 2;
190 m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
191 status_y - status_height, status_x + status_width, status_y));
194 video::SColor final_color = m_statustext_initial_color;
195 final_color.setAlpha(0);
196 video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
197 m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
198 m_guitext_status->setOverrideColor(fade_color);
199 m_guitext_status->enableOverrideColor(true);
202 // Hide chat when console is visible
203 m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
206 void GameUI::initFlags()
208 m_flags = GameUI::Flags();
209 m_flags.show_minimal_debug = g_settings->getBool("show_debug");
210 m_flags.show_basic_debug = false;
213 void GameUI::showMinimap(bool show)
215 m_flags.show_minimap = show;
218 void GameUI::showTranslatedStatusText(const char *str)
220 const wchar_t *wmsg = wgettext(str);
221 showStatusText(wmsg);
225 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
228 // Update gui element size and position
231 if (m_flags.show_minimal_debug)
232 chat_y += g_fontengine->getLineHeight();
233 if (m_flags.show_basic_debug)
234 chat_y += g_fontengine->getLineHeight();
236 const v2u32 &window_size = RenderingEngine::getWindowSize();
238 core::rect<s32> chat_size(10, chat_y,
239 window_size.X - 20, 0);
240 chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
241 m_guitext_chat->getTextHeight() + chat_y);
243 m_guitext_chat->setRelativePosition(chat_size);
244 setStaticText(m_guitext_chat, chat_text);
246 m_recent_chat_count = recent_chat_count;
249 void GameUI::updateProfiler()
251 if (m_profiler_current_page != 0) {
252 std::ostringstream os(std::ios_base::binary);
253 os << " Profiler page " << (int)m_profiler_current_page <<
254 ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;
256 int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
259 EnrichedString str(utf8_to_wide(os.str()));
260 str.setBackground(video::SColor(120, 0, 0, 0));
261 setStaticText(m_guitext_profiler, str);
263 core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
264 getDimension(str.c_str());
265 core::position2di upper_left(6, 50);
266 core::position2di lower_right = upper_left;
267 lower_right.X += size.Width + 10;
268 lower_right.Y += size.Height;
270 m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
273 m_guitext_profiler->setVisible(m_profiler_current_page != 0);
276 void GameUI::toggleChat()
278 m_flags.show_chat = !m_flags.show_chat;
279 if (m_flags.show_chat)
280 showTranslatedStatusText("Chat shown");
282 showTranslatedStatusText("Chat hidden");
285 void GameUI::toggleHud()
287 m_flags.show_hud = !m_flags.show_hud;
288 if (m_flags.show_hud)
289 showTranslatedStatusText("HUD shown");
291 showTranslatedStatusText("HUD hidden");
294 void GameUI::toggleProfiler()
296 m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
298 // FIXME: This updates the profiler with incomplete values
301 if (m_profiler_current_page != 0) {
302 std::wstring msg = fwgettext("Profiler shown (page %d of %d)",
303 m_profiler_current_page, m_profiler_max_page);
306 showTranslatedStatusText("Profiler hidden");
311 void GameUI::deleteFormspec()
315 m_formspec = nullptr;