3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "client/renderingengine.h"
27 #include "client/clientevent.h"
28 //#include "client/gameui.h"
29 #include "client/inputhandler.h"
30 #include "client/sound.h"
31 #include "client/tile.h" // For TextureSource
32 #include "client/keys.h"
33 #include "client/joystick_controller.h"
34 #include "clientmap.h"
37 #include "content_cao.h"
38 #include "client/event_manager.h"
39 #include "fontengine.h"
44 #include "gui/cheatMenu.h"
45 #include "gui/guiChatConsole.h"
46 #include "gui/guiConfirmRegistration.h"
47 #include "gui/guiFormSpecMenu.h"
48 #include "gui/guiKeyChangeMenu.h"
49 #include "gui/guiPasswordChange.h"
50 #include "gui/guiVolumeChange.h"
51 #include "gui/mainmenumanager.h"
52 #include "gui/profilergraph.h"
55 #include "nodedef.h" // Needed for determining pointing to nodes
56 #include "nodemetadata.h"
57 #include "particles.h"
65 #include "translation.h"
66 #include "util/basic_macros.h"
67 #include "util/directiontables.h"
68 #include "util/pointedthing.h"
69 #include "util/quicktune_shortcutter.h"
70 #include "irrlicht_changes/static_text.h"
72 #include "script/scripting_client.h"
74 #include "irrlichttypes.h"
78 class ChatBackend; /* to avoid having to include chat.h */
83 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
89 Jitter dtime_jitter, busy_time_jitter;
92 struct CameraOrientation {
93 f32 camera_yaw; // "right/left"
94 f32 camera_pitch; // "up/down"
101 struct TextDestNodeMetadata : public TextDest
103 TextDestNodeMetadata(v3s16 p, Client *client)
108 // This is deprecated I guess? -celeron55
109 void gotText(const std::wstring &text)
111 std::string ntext = wide_to_utf8(text);
112 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
113 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
115 fields["text"] = ntext;
116 m_client->sendNodemetaFields(m_p, "", fields);
118 void gotText(const StringMap &fields)
120 m_client->sendNodemetaFields(m_p, "", fields);
127 struct TextDestPlayerInventory : public TextDest
129 TextDestPlayerInventory(Client *client)
134 TextDestPlayerInventory(Client *client, const std::string &formname)
137 m_formname = formname;
139 void gotText(const StringMap &fields)
141 m_client->sendInventoryFields(m_formname, fields);
147 struct LocalFormspecHandler : public TextDest
149 LocalFormspecHandler(const std::string &formname)
151 m_formname = formname;
154 LocalFormspecHandler(const std::string &formname, Client *client):
157 m_formname = formname;
160 void gotText(const StringMap &fields)
162 if (m_formname == "MT_PAUSE_MENU") {
163 if (fields.find("btn_sound") != fields.end()) {
164 g_gamecallback->changeVolume();
168 if (fields.find("btn_key_config") != fields.end()) {
169 g_gamecallback->keyConfig();
173 if (fields.find("btn_exit_menu") != fields.end()) {
174 g_gamecallback->disconnect();
178 if (fields.find("btn_exit_os") != fields.end()) {
179 g_gamecallback->exitToOS();
181 RenderingEngine::get_raw_device()->closeDevice();
186 if (fields.find("btn_change_password") != fields.end()) {
187 g_gamecallback->changePassword();
194 if (m_formname == "MT_DEATH_SCREEN") {
195 assert(m_client != 0);
196 m_client->sendRespawn();
200 if (m_client->modsLoaded())
201 m_client->getScript()->on_formspec_input(m_formname, fields);
204 Client *m_client = nullptr;
207 /* Form update callback */
209 class NodeMetadataFormSource: public IFormSource
212 NodeMetadataFormSource(ClientMap *map, v3s16 p):
217 const std::string &getForm() const
219 static const std::string empty_string = "";
220 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
225 return meta->getString("formspec");
228 virtual std::string resolveText(const std::string &str)
230 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
235 return meta->resolveString(str);
242 class PlayerInventoryFormSource: public IFormSource
245 PlayerInventoryFormSource(Client *client):
250 const std::string &getForm() const
252 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
253 return player->inventory_formspec;
259 class NodeDugEvent: public MtEvent
265 NodeDugEvent(v3s16 p, MapNode n):
269 MtEvent::Type getType() const
271 return MtEvent::NODE_DUG;
277 ISoundManager *m_sound;
278 const NodeDefManager *m_ndef;
280 bool makes_footstep_sound;
281 float m_player_step_timer;
282 float m_player_jump_timer;
284 SimpleSoundSpec m_player_step_sound;
285 SimpleSoundSpec m_player_leftpunch_sound;
286 SimpleSoundSpec m_player_rightpunch_sound;
288 SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
291 makes_footstep_sound(true),
292 m_player_step_timer(0.0f),
293 m_player_jump_timer(0.0f)
297 void playPlayerStep()
299 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
300 m_player_step_timer = 0.03;
301 if (makes_footstep_sound)
302 m_sound->playSound(m_player_step_sound, false);
306 void playPlayerJump()
308 if (m_player_jump_timer <= 0.0f) {
309 m_player_jump_timer = 0.2f;
310 m_sound->playSound(SimpleSoundSpec("player_jump", 0.5f), false);
314 static void viewBobbingStep(MtEvent *e, void *data)
316 SoundMaker *sm = (SoundMaker *)data;
317 sm->playPlayerStep();
320 static void playerRegainGround(MtEvent *e, void *data)
322 SoundMaker *sm = (SoundMaker *)data;
323 sm->playPlayerStep();
326 static void playerJump(MtEvent *e, void *data)
328 SoundMaker *sm = (SoundMaker *)data;
329 sm->playPlayerJump();
332 static void cameraPunchLeft(MtEvent *e, void *data)
334 SoundMaker *sm = (SoundMaker *)data;
335 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
338 static void cameraPunchRight(MtEvent *e, void *data)
340 SoundMaker *sm = (SoundMaker *)data;
341 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
344 static void nodeDug(MtEvent *e, void *data)
346 SoundMaker *sm = (SoundMaker *)data;
347 NodeDugEvent *nde = (NodeDugEvent *)e;
348 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
351 static void playerDamage(MtEvent *e, void *data)
353 SoundMaker *sm = (SoundMaker *)data;
354 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
357 static void playerFallingDamage(MtEvent *e, void *data)
359 SoundMaker *sm = (SoundMaker *)data;
360 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
363 void registerReceiver(MtEventManager *mgr)
365 mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
366 mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
367 mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
368 mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
369 mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
370 mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
371 mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
372 mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
375 void step(float dtime)
377 m_player_step_timer -= dtime;
378 m_player_jump_timer -= dtime;
382 // Locally stored sounds don't need to be preloaded because of this
383 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
385 std::set<std::string> m_fetched;
387 void paths_insert(std::set<std::string> &dst_paths,
388 const std::string &base,
389 const std::string &name)
391 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
392 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
393 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
394 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
395 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
396 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
397 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
398 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
399 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
400 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
401 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
404 void fetchSounds(const std::string &name,
405 std::set<std::string> &dst_paths,
406 std::set<std::string> &dst_datas)
408 if (m_fetched.count(name))
411 m_fetched.insert(name);
413 paths_insert(dst_paths, porting::path_share, name);
414 paths_insert(dst_paths, porting::path_user, name);
419 // before 1.8 there isn't a "integer interface", only float
420 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
421 typedef f32 SamplerLayer_t;
423 typedef s32 SamplerLayer_t;
427 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
430 bool *m_force_fog_off;
433 CachedPixelShaderSetting<float, 4> m_sky_bg_color;
434 CachedPixelShaderSetting<float> m_fog_distance;
435 CachedVertexShaderSetting<float> m_animation_timer_vertex;
436 CachedPixelShaderSetting<float> m_animation_timer_pixel;
437 CachedPixelShaderSetting<float, 3> m_day_light;
438 CachedPixelShaderSetting<float, 4> m_star_color;
439 CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
440 CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
441 CachedPixelShaderSetting<float, 3> m_minimap_yaw;
442 CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
443 CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
444 CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
448 void onSettingsChange(const std::string &name)
450 if (name == "enable_fog")
451 m_fog_enabled = g_settings->getBool("enable_fog");
454 static void settingsCallback(const std::string &name, void *userdata)
456 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
459 void setSky(Sky *sky) { m_sky = sky; }
461 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
462 f32 *fog_range, Client *client) :
464 m_force_fog_off(force_fog_off),
465 m_fog_range(fog_range),
466 m_sky_bg_color("skyBgColor"),
467 m_fog_distance("fogDistance"),
468 m_animation_timer_vertex("animationTimer"),
469 m_animation_timer_pixel("animationTimer"),
470 m_day_light("dayLight"),
471 m_star_color("starColor"),
472 m_eye_position_pixel("eyePosition"),
473 m_eye_position_vertex("eyePosition"),
474 m_minimap_yaw("yawVec"),
475 m_camera_offset_pixel("cameraOffset"),
476 m_camera_offset_vertex("cameraOffset"),
477 m_base_texture("baseTexture"),
480 g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
481 m_fog_enabled = g_settings->getBool("enable_fog");
484 ~GameGlobalShaderConstantSetter()
486 g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
489 void onSetConstants(video::IMaterialRendererServices *services) override
492 video::SColor bgcolor = m_sky->getBgColor();
493 video::SColorf bgcolorf(bgcolor);
494 float bgcolorfa[4] = {
500 m_sky_bg_color.set(bgcolorfa, services);
503 float fog_distance = 10000 * BS;
505 if (m_fog_enabled && !*m_force_fog_off)
506 fog_distance = *m_fog_range;
508 m_fog_distance.set(&fog_distance, services);
510 u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
511 video::SColorf sunlight;
512 get_sunlight_color(&sunlight, daynight_ratio);
517 m_day_light.set(dnc, services);
519 video::SColorf star_color = m_sky->getCurrentStarColor();
520 float clr[4] = {star_color.r, star_color.g, star_color.b, star_color.a};
521 m_star_color.set(clr, services);
523 u32 animation_timer = porting::getTimeMs() % 1000000;
524 float animation_timer_f = (float)animation_timer / 100000.f;
525 m_animation_timer_vertex.set(&animation_timer_f, services);
526 m_animation_timer_pixel.set(&animation_timer_f, services);
528 float eye_position_array[3];
529 v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
530 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
531 eye_position_array[0] = epos.X;
532 eye_position_array[1] = epos.Y;
533 eye_position_array[2] = epos.Z;
535 epos.getAs3Values(eye_position_array);
537 m_eye_position_pixel.set(eye_position_array, services);
538 m_eye_position_vertex.set(eye_position_array, services);
540 if (m_client->getMinimap()) {
541 float minimap_yaw_array[3];
542 v3f minimap_yaw = m_client->getMinimap()->getYawVec();
543 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
544 minimap_yaw_array[0] = minimap_yaw.X;
545 minimap_yaw_array[1] = minimap_yaw.Y;
546 minimap_yaw_array[2] = minimap_yaw.Z;
548 minimap_yaw.getAs3Values(minimap_yaw_array);
550 m_minimap_yaw.set(minimap_yaw_array, services);
553 float camera_offset_array[3];
554 v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
555 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
556 camera_offset_array[0] = offset.X;
557 camera_offset_array[1] = offset.Y;
558 camera_offset_array[2] = offset.Z;
560 offset.getAs3Values(camera_offset_array);
562 m_camera_offset_pixel.set(camera_offset_array, services);
563 m_camera_offset_vertex.set(camera_offset_array, services);
565 SamplerLayer_t base_tex = 0;
566 m_base_texture.set(&base_tex, services);
571 class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
574 bool *m_force_fog_off;
577 std::vector<GameGlobalShaderConstantSetter *> created_nosky;
579 GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
580 f32 *fog_range, Client *client) :
582 m_force_fog_off(force_fog_off),
583 m_fog_range(fog_range),
587 void setSky(Sky *sky) {
589 for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
590 ggscs->setSky(m_sky);
592 created_nosky.clear();
595 virtual IShaderConstantSetter* create()
597 auto *scs = new GameGlobalShaderConstantSetter(
598 m_sky, m_force_fog_off, m_fog_range, m_client);
600 created_nosky.push_back(scs);
606 #define SIZE_TAG "size[11,5.5]"
608 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
611 /****************************************************************************
612 ****************************************************************************/
614 const float object_hit_delay = 0.2;
617 u32 last_time, busy_time, sleep_time;
621 /* The reason the following structs are not anonymous structs within the
622 * class is that they are not used by the majority of member functions and
623 * many functions that do require objects of thse types do not modify them
624 * (so they can be passed as a const qualified parameter)
630 PointedThing pointed_old;
633 bool btn_down_for_dig;
635 bool digging_blocked;
636 bool reset_jump_timer;
637 float nodig_delay_timer;
639 float dig_time_complete;
640 float repeat_place_timer;
641 float object_hit_delay_timer;
642 float time_from_last_punch;
643 ClientActiveObject *selected_object;
647 float update_draw_list_timer;
651 v3f update_draw_list_last_cam_dir;
653 float time_of_day_smooth;
658 struct ClientEventHandler
660 void (Game::*handler)(ClientEvent *, CameraOrientation *);
668 bool startup(bool *kill,
670 const GameStartData &game_params,
671 std::string &error_message,
673 ChatBackend *chat_backend);
679 void extendedResourceCleanup();
681 // Basic initialisation
682 bool init(const std::string &map_dir, const std::string &address,
683 u16 port, const SubgameSpec &gamespec);
685 bool createSingleplayerServer(const std::string &map_dir,
686 const SubgameSpec &gamespec, u16 port);
689 bool createClient(const GameStartData &start_data);
693 bool connectToServer(const GameStartData &start_data,
694 bool *connect_ok, bool *aborted);
695 bool getServerContent(bool *aborted);
699 void updateInteractTimers(f32 dtime);
700 bool checkConnection();
701 bool handleCallbacks();
702 void processQueues();
703 void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
704 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
705 void updateProfilerGraphs(ProfilerGraph *graph);
708 void processUserInput(f32 dtime);
709 void processKeyInput();
710 void processItemSelection(u16 *new_playeritem);
712 void dropSelectedItem(bool single_item = false);
713 void openInventory();
714 void openEnderchest();
715 void openConsole(float scale, const wchar_t *line=NULL);
716 void toggleFreeMove();
717 void toggleFreeMoveAlt();
718 void togglePitchMove();
721 void toggleKillaura();
722 void toggleFreecam();
723 void toggleScaffold();
724 void toggleNextItem();
725 void toggleCinematic();
726 void toggleAutoforward();
728 void toggleMinimap(bool shift_pressed);
731 void toggleUpdateCamera();
732 void updatePlayerCAOVisibility();
734 void increaseViewRange();
735 void decreaseViewRange();
736 void toggleFullViewRange();
737 void checkZoomEnabled();
739 void updateCameraDirection(CameraOrientation *cam, float dtime);
740 void updateCameraOrientation(CameraOrientation *cam, float dtime);
741 void updatePlayerControl(const CameraOrientation &cam);
742 void step(f32 *dtime);
743 void processClientEvents(CameraOrientation *cam);
744 void updateCamera(u32 busy_time, f32 dtime);
745 void updateSound(f32 dtime);
746 void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
748 * Returns the object or node the player is pointing at.
749 * Also updates the selected thing in the Hud.
751 * @param[in] shootline the shootline, starting from
752 * the camera position. This also gives the maximal distance
754 * @param[in] liquids_pointable if false, liquids are ignored
755 * @param[in] look_for_object if false, objects are ignored
756 * @param[in] camera_offset offset of the camera
757 * @param[out] selected_object the selected object or
760 PointedThing updatePointedThing(
761 const core::line3d<f32> &shootline, bool liquids_pointable,
762 bool look_for_object, const v3s16 &camera_offset);
763 void handlePointingAtNothing(const ItemStack &playerItem);
764 void handlePointingAtNode(const PointedThing &pointed,
765 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
766 void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
767 const v3f &player_position, bool show_debug);
768 void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
769 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
770 void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
771 const CameraOrientation &cam);
774 void limitFps(FpsControl *fps_timings, f32 *dtime);
776 void showOverlayMessage(const char *msg, float dtime, int percent,
777 bool draw_clouds = true);
779 static void freecamChangedCallback(const std::string &setting_name, void *data);
780 static void settingChangedCallback(const std::string &setting_name, void *data);
781 static void updateAllMapBlocksCallback(const std::string &setting_name, void *data);
784 bool isKeyDown(GameKeyType k);
785 bool wasKeyDown(GameKeyType k);
786 bool wasKeyPressed(GameKeyType k);
787 bool wasKeyReleased(GameKeyType k);
790 void handleAndroidChatInput();
794 bool force_fog_off = false;
795 bool disable_camera_update = false;
798 void showDeathFormspec();
799 void showPauseMenu();
801 // ClientEvent handlers
802 void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
803 void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
804 void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
805 void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
806 void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
807 void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
808 void handleClientEvent_HandleParticleEvent(ClientEvent *event,
809 CameraOrientation *cam);
810 void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
811 void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
812 void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
813 void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
814 void handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam);
815 void handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam);
816 void handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam);
817 void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
818 CameraOrientation *cam);
819 void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
821 void updateChat(f32 dtime, const v2u32 &screensize);
823 bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
824 const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
825 const NodeMetadata *meta, bool force = false);
826 static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
828 InputHandler *input = nullptr;
830 Client *client = nullptr;
831 Server *server = nullptr;
833 IWritableTextureSource *texture_src = nullptr;
834 IWritableShaderSource *shader_src = nullptr;
836 // When created, these will be filled with data received from the server
837 IWritableItemDefManager *itemdef_manager = nullptr;
838 NodeDefManager *nodedef_manager = nullptr;
840 GameOnDemandSoundFetcher soundfetcher; // useful when testing
841 ISoundManager *sound = nullptr;
842 bool sound_is_dummy = false;
843 SoundMaker *soundmaker = nullptr;
845 ChatBackend *chat_backend = nullptr;
846 LogOutputBuffer m_chat_log_buf;
848 EventManager *eventmgr = nullptr;
849 QuicktuneShortcutter *quicktune = nullptr;
850 bool registration_confirmation_shown = false;
852 std::unique_ptr<GameUI> m_game_ui;
853 GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
854 CheatMenu *m_cheat_menu = nullptr;
855 MapDrawControl *draw_control = nullptr;
856 Camera *camera = nullptr;
857 Clouds *clouds = nullptr; // Free using ->Drop()
858 Sky *sky = nullptr; // Free using ->Drop()
860 Minimap *mapper = nullptr;
866 This class does take ownership/responsibily for cleaning up etc of any of
867 these items (e.g. device)
869 IrrlichtDevice *device;
870 video::IVideoDriver *driver;
871 scene::ISceneManager *smgr;
873 std::string *error_message;
874 bool *reconnect_requested;
875 scene::ISceneNode *skybox;
877 bool simple_singleplayer_mode;
880 /* Pre-calculated values
882 int crack_animation_length;
884 IntervalLimiter profiler_interval;
887 * TODO: Local caching of settings is not optimal and should at some stage
888 * be updated to use a global settings object for getting thse values
889 * (as opposed to the this local caching). This can be addressed in
892 bool m_cache_doubletap_jump;
893 bool m_cache_enable_clouds;
894 bool m_cache_enable_joysticks;
895 bool m_cache_enable_particles;
896 bool m_cache_enable_fog;
897 bool m_cache_enable_noclip;
898 bool m_cache_enable_free_move;
899 f32 m_cache_mouse_sensitivity;
900 f32 m_cache_joystick_frustum_sensitivity;
901 f32 m_repeat_place_time;
902 f32 m_cache_cam_smoothing;
903 f32 m_cache_fog_start;
905 bool m_invert_mouse = false;
906 bool m_first_loop_after_window_activation = false;
907 bool m_camera_offset_changed = false;
909 bool m_does_lost_focus_pause_game = false;
911 CameraOrientation cam_view_target = { 0 };
912 CameraOrientation cam_view = { 0 };
914 int m_reset_HW_buffer_counter = 0;
916 bool m_cache_hold_aux1;
917 bool m_android_chat_open;
922 void the_game(bool *kill,
924 const GameStartData &start_data,
925 std::string &error_message,
926 ChatBackend &chat_backend,
927 bool *reconnect_requested);