3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "client/renderingengine.h"
27 #include "client/clientevent.h"
28 //#include "client/gameui.h"
29 #include "client/inputhandler.h"
30 #include "client/sound.h"
31 #include "client/tile.h" // For TextureSource
32 #include "client/keys.h"
33 #include "client/joystick_controller.h"
34 #include "clientmap.h"
37 #include "content_cao.h"
38 #include "client/event_manager.h"
39 #include "fontengine.h"
44 #include "gui/cheatMenu.h"
45 #include "gui/guiChatConsole.h"
46 #include "gui/guiConfirmRegistration.h"
47 #include "gui/guiFormSpecMenu.h"
48 #include "gui/guiKeyChangeMenu.h"
49 #include "gui/guiPasswordChange.h"
50 #include "gui/guiVolumeChange.h"
51 #include "gui/mainmenumanager.h"
52 #include "gui/profilergraph.h"
55 #include "nodedef.h" // Needed for determining pointing to nodes
56 #include "nodemetadata.h"
57 #include "particles.h"
65 #include "translation.h"
66 #include "util/basic_macros.h"
67 #include "util/directiontables.h"
68 #include "util/pointedthing.h"
69 #include "util/quicktune_shortcutter.h"
70 #include "irrlicht_changes/static_text.h"
73 #include "script/scripting_client.h"
75 #include "irrlichttypes.h"
79 class ChatBackend; /* to avoid having to include chat.h */
84 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
90 Jitter dtime_jitter, busy_time_jitter;
93 struct CameraOrientation {
94 f32 camera_yaw; // "right/left"
95 f32 camera_pitch; // "up/down"
102 struct TextDestNodeMetadata : public TextDest
104 TextDestNodeMetadata(v3s16 p, Client *client)
109 // This is deprecated I guess? -celeron55
110 void gotText(const std::wstring &text)
112 std::string ntext = wide_to_utf8(text);
113 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
114 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
116 fields["text"] = ntext;
117 m_client->sendNodemetaFields(m_p, "", fields);
119 void gotText(const StringMap &fields)
121 m_client->sendNodemetaFields(m_p, "", fields);
128 struct TextDestPlayerInventory : public TextDest
130 TextDestPlayerInventory(Client *client)
135 TextDestPlayerInventory(Client *client, const std::string &formname)
138 m_formname = formname;
140 void gotText(const StringMap &fields)
142 m_client->sendInventoryFields(m_formname, fields);
148 struct LocalFormspecHandler : public TextDest
150 LocalFormspecHandler(const std::string &formname)
152 m_formname = formname;
155 LocalFormspecHandler(const std::string &formname, Client *client):
158 m_formname = formname;
161 void gotText(const StringMap &fields)
163 if (m_formname == "MT_PAUSE_MENU") {
164 if (fields.find("btn_sound") != fields.end()) {
165 g_gamecallback->changeVolume();
169 if (fields.find("btn_key_config") != fields.end()) {
170 g_gamecallback->keyConfig();
174 if (fields.find("btn_exit_menu") != fields.end()) {
175 g_gamecallback->disconnect();
179 if (fields.find("btn_exit_os") != fields.end()) {
180 g_gamecallback->exitToOS();
182 RenderingEngine::get_raw_device()->closeDevice();
187 if (fields.find("btn_change_password") != fields.end()) {
188 g_gamecallback->changePassword();
195 if (m_formname == "MT_DEATH_SCREEN") {
196 assert(m_client != 0);
197 m_client->sendRespawn();
201 if (m_client->modsLoaded())
202 m_client->getScript()->on_formspec_input(m_formname, fields);
205 Client *m_client = nullptr;
208 /* Form update callback */
210 class NodeMetadataFormSource: public IFormSource
213 NodeMetadataFormSource(ClientMap *map, v3s16 p):
218 const std::string &getForm() const
220 static const std::string empty_string = "";
221 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
226 return meta->getString("formspec");
229 virtual std::string resolveText(const std::string &str)
231 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
236 return meta->resolveString(str);
243 class PlayerInventoryFormSource: public IFormSource
246 PlayerInventoryFormSource(Client *client):
251 const std::string &getForm() const
253 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
254 return player->inventory_formspec;
260 class NodeDugEvent: public MtEvent
266 NodeDugEvent(v3s16 p, MapNode n):
270 MtEvent::Type getType() const
272 return MtEvent::NODE_DUG;
278 ISoundManager *m_sound;
279 const NodeDefManager *m_ndef;
281 bool makes_footstep_sound;
282 float m_player_step_timer;
283 float m_player_jump_timer;
285 SimpleSoundSpec m_player_step_sound;
286 SimpleSoundSpec m_player_leftpunch_sound;
287 SimpleSoundSpec m_player_rightpunch_sound;
289 SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
292 makes_footstep_sound(true),
293 m_player_step_timer(0.0f),
294 m_player_jump_timer(0.0f)
298 void playPlayerStep()
300 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
301 m_player_step_timer = 0.03;
302 if (makes_footstep_sound)
303 m_sound->playSound(m_player_step_sound, false);
307 void playPlayerJump()
309 if (m_player_jump_timer <= 0.0f) {
310 m_player_jump_timer = 0.2f;
311 m_sound->playSound(SimpleSoundSpec("player_jump", 0.5f), false);
315 static void viewBobbingStep(MtEvent *e, void *data)
317 SoundMaker *sm = (SoundMaker *)data;
318 sm->playPlayerStep();
321 static void playerRegainGround(MtEvent *e, void *data)
323 SoundMaker *sm = (SoundMaker *)data;
324 sm->playPlayerStep();
327 static void playerJump(MtEvent *e, void *data)
329 SoundMaker *sm = (SoundMaker *)data;
330 sm->playPlayerJump();
333 static void cameraPunchLeft(MtEvent *e, void *data)
335 SoundMaker *sm = (SoundMaker *)data;
336 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
339 static void cameraPunchRight(MtEvent *e, void *data)
341 SoundMaker *sm = (SoundMaker *)data;
342 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
345 static void nodeDug(MtEvent *e, void *data)
347 SoundMaker *sm = (SoundMaker *)data;
348 NodeDugEvent *nde = (NodeDugEvent *)e;
349 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
352 static void playerDamage(MtEvent *e, void *data)
354 SoundMaker *sm = (SoundMaker *)data;
355 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
358 static void playerFallingDamage(MtEvent *e, void *data)
360 SoundMaker *sm = (SoundMaker *)data;
361 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
364 void registerReceiver(MtEventManager *mgr)
366 mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
367 mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
368 mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
369 mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
370 mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
371 mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
372 mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
373 mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
376 void step(float dtime)
378 m_player_step_timer -= dtime;
379 m_player_jump_timer -= dtime;
383 // Locally stored sounds don't need to be preloaded because of this
384 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
386 std::set<std::string> m_fetched;
388 void paths_insert(std::set<std::string> &dst_paths,
389 const std::string &base,
390 const std::string &name)
392 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
393 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
394 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
395 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
396 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
397 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
398 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
399 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
400 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
401 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
402 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
405 void fetchSounds(const std::string &name,
406 std::set<std::string> &dst_paths,
407 std::set<std::string> &dst_datas)
409 if (m_fetched.count(name))
412 m_fetched.insert(name);
414 paths_insert(dst_paths, porting::path_share, name);
415 paths_insert(dst_paths, porting::path_user, name);
420 // before 1.8 there isn't a "integer interface", only float
421 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
422 typedef f32 SamplerLayer_t;
424 typedef s32 SamplerLayer_t;
428 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
431 bool *m_force_fog_off;
434 CachedPixelShaderSetting<float, 4> m_sky_bg_color;
435 CachedPixelShaderSetting<float> m_fog_distance;
436 CachedVertexShaderSetting<float> m_animation_timer_vertex;
437 CachedPixelShaderSetting<float> m_animation_timer_pixel;
438 CachedPixelShaderSetting<float, 3> m_day_light;
439 CachedPixelShaderSetting<float, 4> m_star_color;
440 CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
441 CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
442 CachedPixelShaderSetting<float, 3> m_minimap_yaw;
443 CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
444 CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
445 CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
446 CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
450 void onSettingsChange(const std::string &name)
452 if (name == "enable_fog")
453 m_fog_enabled = g_settings->getBool("enable_fog");
456 static void settingsCallback(const std::string &name, void *userdata)
458 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
461 void setSky(Sky *sky) { m_sky = sky; }
463 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
464 f32 *fog_range, Client *client) :
466 m_force_fog_off(force_fog_off),
467 m_fog_range(fog_range),
468 m_sky_bg_color("skyBgColor"),
469 m_fog_distance("fogDistance"),
470 m_animation_timer_vertex("animationTimer"),
471 m_animation_timer_pixel("animationTimer"),
472 m_day_light("dayLight"),
473 m_star_color("starColor"),
474 m_eye_position_pixel("eyePosition"),
475 m_eye_position_vertex("eyePosition"),
476 m_minimap_yaw("yawVec"),
477 m_camera_offset_pixel("cameraOffset"),
478 m_camera_offset_vertex("cameraOffset"),
479 m_base_texture("baseTexture"),
480 m_normal_texture("normalTexture"),
483 g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
484 m_fog_enabled = g_settings->getBool("enable_fog");
487 ~GameGlobalShaderConstantSetter()
489 g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
492 void onSetConstants(video::IMaterialRendererServices *services) override
495 video::SColor bgcolor = m_sky->getBgColor();
496 video::SColorf bgcolorf(bgcolor);
497 float bgcolorfa[4] = {
503 m_sky_bg_color.set(bgcolorfa, services);
506 float fog_distance = 10000 * BS;
508 if (m_fog_enabled && !*m_force_fog_off)
509 fog_distance = *m_fog_range;
511 m_fog_distance.set(&fog_distance, services);
513 u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
514 video::SColorf sunlight;
515 get_sunlight_color(&sunlight, daynight_ratio);
520 m_day_light.set(dnc, services);
522 video::SColorf star_color = m_sky->getCurrentStarColor();
523 float clr[4] = {star_color.r, star_color.g, star_color.b, star_color.a};
524 m_star_color.set(clr, services);
526 u32 animation_timer = porting::getTimeMs() % 1000000;
527 float animation_timer_f = (float)animation_timer / 100000.f;
528 m_animation_timer_vertex.set(&animation_timer_f, services);
529 m_animation_timer_pixel.set(&animation_timer_f, services);
531 float eye_position_array[3];
532 v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
533 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
534 eye_position_array[0] = epos.X;
535 eye_position_array[1] = epos.Y;
536 eye_position_array[2] = epos.Z;
538 epos.getAs3Values(eye_position_array);
540 m_eye_position_pixel.set(eye_position_array, services);
541 m_eye_position_vertex.set(eye_position_array, services);
543 if (m_client->getMinimap()) {
544 float minimap_yaw_array[3];
545 v3f minimap_yaw = m_client->getMinimap()->getYawVec();
546 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
547 minimap_yaw_array[0] = minimap_yaw.X;
548 minimap_yaw_array[1] = minimap_yaw.Y;
549 minimap_yaw_array[2] = minimap_yaw.Z;
551 minimap_yaw.getAs3Values(minimap_yaw_array);
553 m_minimap_yaw.set(minimap_yaw_array, services);
556 float camera_offset_array[3];
557 v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
558 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
559 camera_offset_array[0] = offset.X;
560 camera_offset_array[1] = offset.Y;
561 camera_offset_array[2] = offset.Z;
563 offset.getAs3Values(camera_offset_array);
565 m_camera_offset_pixel.set(camera_offset_array, services);
566 m_camera_offset_vertex.set(camera_offset_array, services);
568 SamplerLayer_t base_tex = 0, normal_tex = 1;
569 m_base_texture.set(&base_tex, services);
570 m_normal_texture.set(&normal_tex, services);
575 class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
578 bool *m_force_fog_off;
581 std::vector<GameGlobalShaderConstantSetter *> created_nosky;
583 GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
584 f32 *fog_range, Client *client) :
586 m_force_fog_off(force_fog_off),
587 m_fog_range(fog_range),
591 void setSky(Sky *sky) {
593 for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
594 ggscs->setSky(m_sky);
596 created_nosky.clear();
599 virtual IShaderConstantSetter* create()
601 auto *scs = new GameGlobalShaderConstantSetter(
602 m_sky, m_force_fog_off, m_fog_range, m_client);
604 created_nosky.push_back(scs);
610 #define SIZE_TAG "size[11,5.5]"
612 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
615 /****************************************************************************
616 ****************************************************************************/
618 const float object_hit_delay = 0.2;
621 u32 last_time, busy_time, sleep_time;
625 /* The reason the following structs are not anonymous structs within the
626 * class is that they are not used by the majority of member functions and
627 * many functions that do require objects of thse types do not modify them
628 * (so they can be passed as a const qualified parameter)
634 PointedThing pointed_old;
637 bool btn_down_for_dig;
639 bool digging_blocked;
640 bool reset_jump_timer;
641 float nodig_delay_timer;
643 float dig_time_complete;
644 float repeat_place_timer;
645 float object_hit_delay_timer;
646 float time_from_last_punch;
647 ClientActiveObject *selected_object;
651 float update_draw_list_timer;
655 v3f update_draw_list_last_cam_dir;
657 float time_of_day_smooth;
662 struct ClientEventHandler
664 void (Game::*handler)(ClientEvent *, CameraOrientation *);
667 using PausedNodesList = std::vector<std::pair<irr_ptr<scene::IAnimatedMeshSceneNode>, float>>;
674 bool startup(bool *kill,
676 const GameStartData &game_params,
677 std::string &error_message,
679 ChatBackend *chat_backend);
685 void extendedResourceCleanup();
687 // Basic initialisation
688 bool init(const std::string &map_dir, const std::string &address,
689 u16 port, const SubgameSpec &gamespec);
691 bool createSingleplayerServer(const std::string &map_dir,
692 const SubgameSpec &gamespec, u16 port);
695 bool createClient(const GameStartData &start_data);
699 bool connectToServer(const GameStartData &start_data,
700 bool *connect_ok, bool *aborted);
701 bool getServerContent(bool *aborted);
705 void updateInteractTimers(f32 dtime);
706 bool checkConnection();
707 bool handleCallbacks();
708 void processQueues();
709 void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
710 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
711 void updateProfilerGraphs(ProfilerGraph *graph);
714 void processUserInput(f32 dtime);
715 void processKeyInput();
716 void processItemSelection(u16 *new_playeritem);
718 void dropSelectedItem(bool single_item = false);
719 void openInventory();
720 void openEnderchest();
721 void openConsole(float scale, const wchar_t *line=NULL);
722 void toggleFreeMove();
723 void toggleFreeMoveAlt();
724 void togglePitchMove();
727 void toggleKillaura();
728 void toggleFreecam();
729 void toggleScaffold();
730 void toggleNextItem();
731 void toggleCinematic();
732 void toggleAutoforward();
734 void toggleMinimap(bool shift_pressed);
737 void toggleUpdateCamera();
738 void updatePlayerCAOVisibility();
740 void increaseViewRange();
741 void decreaseViewRange();
742 void toggleFullViewRange();
743 void checkZoomEnabled();
745 void updateCameraDirection(CameraOrientation *cam, float dtime);
746 void updateCameraOrientation(CameraOrientation *cam, float dtime);
747 void updatePlayerControl(const CameraOrientation &cam);
748 void step(f32 *dtime);
749 void processClientEvents(CameraOrientation *cam);
750 void updateCamera(u32 busy_time, f32 dtime);
751 void updateSound(f32 dtime);
752 void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
754 * Returns the object or node the player is pointing at.
755 * Also updates the selected thing in the Hud.
757 * @param[in] shootline the shootline, starting from
758 * the camera position. This also gives the maximal distance
760 * @param[in] liquids_pointable if false, liquids are ignored
761 * @param[in] look_for_object if false, objects are ignored
762 * @param[in] camera_offset offset of the camera
763 * @param[out] selected_object the selected object or
766 PointedThing updatePointedThing(
767 const core::line3d<f32> &shootline, bool liquids_pointable,
768 bool look_for_object, const v3s16 &camera_offset);
769 void handlePointingAtNothing(const ItemStack &playerItem);
770 void handlePointingAtNode(const PointedThing &pointed,
771 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
772 void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
773 const v3f &player_position, bool show_debug);
774 void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
775 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
776 void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
777 const CameraOrientation &cam);
780 void limitFps(FpsControl *fps_timings, f32 *dtime);
782 void showOverlayMessage(const char *msg, float dtime, int percent,
783 bool draw_clouds = true);
785 static void freecamChangedCallback(const std::string &setting_name, void *data);
786 static void settingChangedCallback(const std::string &setting_name, void *data);
787 static void updateAllMapBlocksCallback(const std::string &setting_name, void *data);
790 bool isKeyDown(GameKeyType k);
791 bool wasKeyDown(GameKeyType k);
792 bool wasKeyPressed(GameKeyType k);
793 bool wasKeyReleased(GameKeyType k);
796 void handleAndroidChatInput();
800 bool force_fog_off = false;
801 bool disable_camera_update = false;
804 void showDeathFormspec();
805 void showPauseMenu();
807 void pauseAnimation();
808 void resumeAnimation();
810 // ClientEvent handlers
811 void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
812 void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
813 void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
814 void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
815 void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
816 void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
817 void handleClientEvent_HandleParticleEvent(ClientEvent *event,
818 CameraOrientation *cam);
819 void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
820 void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
821 void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
822 void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
823 void handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam);
824 void handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam);
825 void handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam);
826 void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
827 CameraOrientation *cam);
828 void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
830 void updateChat(f32 dtime, const v2u32 &screensize);
832 bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
833 const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
834 const NodeMetadata *meta, bool force = false);
835 static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
837 f32 getSensitivityScaleFactor() const;
839 InputHandler *input = nullptr;
841 Client *client = nullptr;
842 Server *server = nullptr;
844 IWritableTextureSource *texture_src = nullptr;
845 IWritableShaderSource *shader_src = nullptr;
847 // When created, these will be filled with data received from the server
848 IWritableItemDefManager *itemdef_manager = nullptr;
849 NodeDefManager *nodedef_manager = nullptr;
851 GameOnDemandSoundFetcher soundfetcher; // useful when testing
852 ISoundManager *sound = nullptr;
853 bool sound_is_dummy = false;
854 SoundMaker *soundmaker = nullptr;
856 ChatBackend *chat_backend = nullptr;
857 LogOutputBuffer m_chat_log_buf;
859 EventManager *eventmgr = nullptr;
860 QuicktuneShortcutter *quicktune = nullptr;
861 bool registration_confirmation_shown = false;
863 std::unique_ptr<GameUI> m_game_ui;
864 GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
865 CheatMenu *m_cheat_menu = nullptr;
866 MapDrawControl *draw_control = nullptr;
867 Camera *camera = nullptr;
868 Clouds *clouds = nullptr; // Free using ->Drop()
869 Sky *sky = nullptr; // Free using ->Drop()
871 Minimap *mapper = nullptr;
873 // Map server hud ids to client hud ids
874 std::unordered_map<u32, u32> m_hud_server_to_client;
880 This class does take ownership/responsibily for cleaning up etc of any of
881 these items (e.g. device)
883 IrrlichtDevice *device;
884 video::IVideoDriver *driver;
885 scene::ISceneManager *smgr;
887 std::string *error_message;
888 bool *reconnect_requested;
889 scene::ISceneNode *skybox;
890 PausedNodesList paused_animated_nodes;
892 bool simple_singleplayer_mode;
895 /* Pre-calculated values
897 int crack_animation_length;
899 IntervalLimiter profiler_interval;
902 * TODO: Local caching of settings is not optimal and should at some stage
903 * be updated to use a global settings object for getting thse values
904 * (as opposed to the this local caching). This can be addressed in
907 bool m_cache_doubletap_jump;
908 bool m_cache_enable_clouds;
909 bool m_cache_enable_joysticks;
910 bool m_cache_enable_particles;
911 bool m_cache_enable_fog;
912 bool m_cache_enable_noclip;
913 bool m_cache_enable_free_move;
914 f32 m_cache_mouse_sensitivity;
915 f32 m_cache_joystick_frustum_sensitivity;
916 f32 m_repeat_place_time;
917 f32 m_cache_cam_smoothing;
918 f32 m_cache_fog_start;
920 bool m_invert_mouse = false;
921 bool m_first_loop_after_window_activation = false;
922 bool m_camera_offset_changed = false;
924 bool m_does_lost_focus_pause_game = false;
926 CameraOrientation cam_view_target = { 0 };
927 CameraOrientation cam_view = { 0 };
929 int m_reset_HW_buffer_counter = 0;
931 bool m_cache_hold_aux1;
932 bool m_android_chat_open;
937 void the_game(bool *kill,
939 const GameStartData &start_data,
940 std::string &error_message,
941 ChatBackend &chat_backend,
942 bool *reconnect_requested);