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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include <iomanip>
23 #include <cmath>
24 #include "client/renderingengine.h"
25 #include "camera.h"
26 #include "client.h"
27 #include "client/clientevent.h"
28 //#include "client/gameui.h"
29 #include "client/inputhandler.h"
30 #include "client/sound.h"
31 #include "client/tile.h"     // For TextureSource
32 #include "client/keys.h"
33 #include "client/joystick_controller.h"
34 #include "clientmap.h"
35 #include "clouds.h"
36 #include "config.h"
37 #include "content_cao.h"
38 #include "client/event_manager.h"
39 #include "fontengine.h"
40 #include "itemdef.h"
41 #include "log.h"
42 #include "filesys.h"
43 #include "gettext.h"
44 #include "gui/cheatMenu.h"
45 #include "gui/guiChatConsole.h"
46 #include "gui/guiConfirmRegistration.h"
47 #include "gui/guiFormSpecMenu.h"
48 #include "gui/guiKeyChangeMenu.h"
49 #include "gui/guiPasswordChange.h"
50 #include "gui/guiVolumeChange.h"
51 #include "gui/mainmenumanager.h"
52 #include "gui/profilergraph.h"
53 #include "mapblock.h"
54 #include "minimap.h"
55 #include "nodedef.h"         // Needed for determining pointing to nodes
56 #include "nodemetadata.h"
57 #include "particles.h"
58 #include "porting.h"
59 #include "profiler.h"
60 #include "raycast.h"
61 #include "server.h"
62 #include "settings.h"
63 #include "shader.h"
64 #include "sky.h"
65 #include "translation.h"
66 #include "util/basic_macros.h"
67 #include "util/directiontables.h"
68 #include "util/pointedthing.h"
69 #include "util/quicktune_shortcutter.h"
70 #include "irrlicht_changes/static_text.h"
71 #include "version.h"
72 #include "script/scripting_client.h"
73 #include "hud.h"
74 #include "irrlichttypes.h"
75 #include <string>
76
77 class InputHandler;
78 class ChatBackend;  /* to avoid having to include chat.h */
79 struct SubgameSpec;
80 struct GameStartData;
81
82 struct Jitter {
83         f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
84 };
85
86 struct RunStats {
87         u32 drawtime;
88
89         Jitter dtime_jitter, busy_time_jitter;
90 };
91
92 struct CameraOrientation {
93         f32 camera_yaw;    // "right/left"
94         f32 camera_pitch;  // "up/down"
95 };
96
97 /*
98         Text input system
99 */
100
101 struct TextDestNodeMetadata : public TextDest
102 {
103         TextDestNodeMetadata(v3s16 p, Client *client)
104         {
105                 m_p = p;
106                 m_client = client;
107         }
108         // This is deprecated I guess? -celeron55
109         void gotText(const std::wstring &text)
110         {
111                 std::string ntext = wide_to_utf8(text);
112                 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
113                            << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
114                 StringMap fields;
115                 fields["text"] = ntext;
116                 m_client->sendNodemetaFields(m_p, "", fields);
117         }
118         void gotText(const StringMap &fields)
119         {
120                 m_client->sendNodemetaFields(m_p, "", fields);
121         }
122
123         v3s16 m_p;
124         Client *m_client;
125 };
126
127 struct TextDestPlayerInventory : public TextDest
128 {
129         TextDestPlayerInventory(Client *client)
130         {
131                 m_client = client;
132                 m_formname = "";
133         }
134         TextDestPlayerInventory(Client *client, const std::string &formname)
135         {
136                 m_client = client;
137                 m_formname = formname;
138         }
139         void gotText(const StringMap &fields)
140         {
141                 m_client->sendInventoryFields(m_formname, fields);
142         }
143
144         Client *m_client;
145 };
146
147 struct LocalFormspecHandler : public TextDest
148 {
149         LocalFormspecHandler(const std::string &formname)
150         {
151                 m_formname = formname;
152         }
153
154         LocalFormspecHandler(const std::string &formname, Client *client):
155                 m_client(client)
156         {
157                 m_formname = formname;
158         }
159
160         void gotText(const StringMap &fields)
161         {
162                 if (m_formname == "MT_PAUSE_MENU") {
163                         if (fields.find("btn_sound") != fields.end()) {
164                                 g_gamecallback->changeVolume();
165                                 return;
166                         }
167
168                         if (fields.find("btn_key_config") != fields.end()) {
169                                 g_gamecallback->keyConfig();
170                                 return;
171                         }
172
173                         if (fields.find("btn_exit_menu") != fields.end()) {
174                                 g_gamecallback->disconnect();
175                                 return;
176                         }
177
178                         if (fields.find("btn_exit_os") != fields.end()) {
179                                 g_gamecallback->exitToOS();
180 #ifndef __ANDROID__
181                                 RenderingEngine::get_raw_device()->closeDevice();
182 #endif
183                                 return;
184                         }
185
186                         if (fields.find("btn_change_password") != fields.end()) {
187                                 g_gamecallback->changePassword();
188                                 return;
189                         }
190
191                         if (fields.find("quit") != fields.end()) {
192                                 return;
193                         }
194
195                         if (fields.find("btn_continue") != fields.end()) {
196                                 return;
197                         }
198                 }
199
200                 if (m_formname == "MT_DEATH_SCREEN") {
201                         assert(m_client != 0);
202                         m_client->sendRespawn();
203                         return;
204                 }
205
206                 if (m_client && m_client->modsLoaded())
207                         m_client->getScript()->on_formspec_input(m_formname, fields);
208         }
209
210         Client *m_client = nullptr;
211 };
212
213 /* Form update callback */
214
215 class NodeMetadataFormSource: public IFormSource
216 {
217 public:
218         NodeMetadataFormSource(ClientMap *map, v3s16 p):
219                 m_map(map),
220                 m_p(p)
221         {
222         }
223         const std::string &getForm() const
224         {
225                 static const std::string empty_string = "";
226                 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
227
228                 if (!meta)
229                         return empty_string;
230
231                 return meta->getString("formspec");
232         }
233
234         virtual std::string resolveText(const std::string &str)
235         {
236                 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
237
238                 if (!meta)
239                         return str;
240
241                 return meta->resolveString(str);
242         }
243
244         ClientMap *m_map;
245         v3s16 m_p;
246 };
247
248 class PlayerInventoryFormSource: public IFormSource
249 {
250 public:
251         PlayerInventoryFormSource(Client *client):
252                 m_client(client)
253         {
254         }
255
256         const std::string &getForm() const
257         {
258                 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
259                 return player->inventory_formspec;
260         }
261
262         Client *m_client;
263 };
264
265 class NodeDugEvent: public MtEvent
266 {
267 public:
268         v3s16 p;
269         MapNode n;
270
271         NodeDugEvent(v3s16 p, MapNode n):
272                 p(p),
273                 n(n)
274         {}
275         MtEvent::Type getType() const
276         {
277                 return MtEvent::NODE_DUG;
278         }
279 };
280
281 class SoundMaker
282 {
283         ISoundManager *m_sound;
284         const NodeDefManager *m_ndef;
285 public:
286         bool makes_footstep_sound;
287         float m_player_step_timer;
288         float m_player_jump_timer;
289
290         SimpleSoundSpec m_player_step_sound;
291         SimpleSoundSpec m_player_leftpunch_sound;
292         SimpleSoundSpec m_player_rightpunch_sound;
293
294         SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
295                 m_sound(sound),
296                 m_ndef(ndef),
297                 makes_footstep_sound(true),
298                 m_player_step_timer(0.0f),
299                 m_player_jump_timer(0.0f)
300         {
301         }
302
303         void playPlayerStep()
304         {
305                 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
306                         m_player_step_timer = 0.03;
307                         if (makes_footstep_sound)
308                                 m_sound->playSound(m_player_step_sound, false);
309                 }
310         }
311
312         void playPlayerJump()
313         {
314                 if (m_player_jump_timer <= 0.0f) {
315                         m_player_jump_timer = 0.2f;
316                         m_sound->playSound(SimpleSoundSpec("player_jump", 0.5f), false);
317                 }
318         }
319
320         static void viewBobbingStep(MtEvent *e, void *data)
321         {
322                 SoundMaker *sm = (SoundMaker *)data;
323                 sm->playPlayerStep();
324         }
325
326         static void playerRegainGround(MtEvent *e, void *data)
327         {
328                 SoundMaker *sm = (SoundMaker *)data;
329                 sm->playPlayerStep();
330         }
331
332         static void playerJump(MtEvent *e, void *data)
333         {
334                 SoundMaker *sm = (SoundMaker *)data;
335                 sm->playPlayerJump();
336         }
337
338         static void cameraPunchLeft(MtEvent *e, void *data)
339         {
340                 SoundMaker *sm = (SoundMaker *)data;
341                 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
342         }
343
344         static void cameraPunchRight(MtEvent *e, void *data)
345         {
346                 SoundMaker *sm = (SoundMaker *)data;
347                 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
348         }
349
350         static void nodeDug(MtEvent *e, void *data)
351         {
352                 SoundMaker *sm = (SoundMaker *)data;
353                 NodeDugEvent *nde = (NodeDugEvent *)e;
354                 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
355         }
356
357         static void playerDamage(MtEvent *e, void *data)
358         {
359                 SoundMaker *sm = (SoundMaker *)data;
360                 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
361         }
362
363         static void playerFallingDamage(MtEvent *e, void *data)
364         {
365                 SoundMaker *sm = (SoundMaker *)data;
366                 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
367         }
368
369         void registerReceiver(MtEventManager *mgr)
370         {
371                 mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
372                 mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
373                 mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
374                 mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
375                 mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
376                 mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
377                 mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
378                 mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
379         }
380
381         void step(float dtime)
382         {
383                 m_player_step_timer -= dtime;
384                 m_player_jump_timer -= dtime;
385         }
386 };
387
388 // Locally stored sounds don't need to be preloaded because of this
389 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
390 {
391         std::set<std::string> m_fetched;
392 private:
393         void paths_insert(std::set<std::string> &dst_paths,
394                 const std::string &base,
395                 const std::string &name)
396         {
397                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
398                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
399                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
400                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
401                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
402                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
403                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
404                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
405                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
406                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
407                 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
408         }
409 public:
410         void fetchSounds(const std::string &name,
411                 std::set<std::string> &dst_paths,
412                 std::set<std::string> &dst_datas)
413         {
414                 if (m_fetched.count(name))
415                         return;
416
417                 m_fetched.insert(name);
418
419                 paths_insert(dst_paths, porting::path_share, name);
420                 paths_insert(dst_paths, porting::path_user,  name);
421         }
422 };
423
424
425 // before 1.8 there isn't a "integer interface", only float
426 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
427 typedef f32 SamplerLayer_t;
428 #else
429 typedef s32 SamplerLayer_t;
430 #endif
431
432
433 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
434 {
435         Sky *m_sky;
436         bool *m_force_fog_off;
437         f32 *m_fog_range;
438         bool m_fog_enabled;
439         CachedPixelShaderSetting<float, 4> m_sky_bg_color;
440         CachedPixelShaderSetting<float> m_fog_distance;
441         CachedVertexShaderSetting<float> m_animation_timer_vertex;
442         CachedPixelShaderSetting<float> m_animation_timer_pixel;
443         CachedPixelShaderSetting<float, 3> m_day_light;
444         CachedPixelShaderSetting<float, 4> m_star_color;
445         CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
446         CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
447         CachedPixelShaderSetting<float, 3> m_minimap_yaw;
448         CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
449         CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
450         CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
451         Client *m_client;
452
453 public:
454         void onSettingsChange(const std::string &name)
455         {
456                 if (name == "enable_fog")
457                         m_fog_enabled = g_settings->getBool("enable_fog");
458         }
459
460         static void settingsCallback(const std::string &name, void *userdata)
461         {
462                 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
463         }
464
465         void setSky(Sky *sky) { m_sky = sky; }
466
467         GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
468                         f32 *fog_range, Client *client) :
469                 m_sky(sky),
470                 m_force_fog_off(force_fog_off),
471                 m_fog_range(fog_range),
472                 m_sky_bg_color("skyBgColor"),
473                 m_fog_distance("fogDistance"),
474                 m_animation_timer_vertex("animationTimer"),
475                 m_animation_timer_pixel("animationTimer"),
476                 m_day_light("dayLight"),
477                 m_star_color("starColor"),
478                 m_eye_position_pixel("eyePosition"),
479                 m_eye_position_vertex("eyePosition"),
480                 m_minimap_yaw("yawVec"),
481                 m_camera_offset_pixel("cameraOffset"),
482                 m_camera_offset_vertex("cameraOffset"),
483                 m_base_texture("baseTexture"),
484                 m_client(client)
485         {
486                 g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
487                 m_fog_enabled = g_settings->getBool("enable_fog");
488         }
489
490         ~GameGlobalShaderConstantSetter()
491         {
492                 g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
493         }
494
495         virtual void onSetConstants(video::IMaterialRendererServices *services,
496                         bool is_highlevel)
497         {
498                 if (!is_highlevel)
499                         return;
500
501                 // Background color
502                 video::SColor bgcolor = m_sky->getBgColor();
503                 video::SColorf bgcolorf(bgcolor);
504                 float bgcolorfa[4] = {
505                         bgcolorf.r,
506                         bgcolorf.g,
507                         bgcolorf.b,
508                         bgcolorf.a,
509                 };
510                 m_sky_bg_color.set(bgcolorfa, services);
511
512                 // Fog distance
513                 float fog_distance = 10000 * BS;
514
515                 if (m_fog_enabled && !*m_force_fog_off)
516                         fog_distance = *m_fog_range;
517
518                 m_fog_distance.set(&fog_distance, services);
519
520                 u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
521                 video::SColorf sunlight;
522                 get_sunlight_color(&sunlight, daynight_ratio);
523                 float dnc[3] = {
524                         sunlight.r,
525                         sunlight.g,
526                         sunlight.b };
527                 m_day_light.set(dnc, services);
528
529                 video::SColorf star_color = m_sky->getCurrentStarColor();
530                 float clr[4] = {star_color.r, star_color.g, star_color.b, star_color.a};
531                 m_star_color.set(clr, services);
532
533                 u32 animation_timer = porting::getTimeMs() % 1000000;
534                 float animation_timer_f = (float)animation_timer / 100000.f;
535                 m_animation_timer_vertex.set(&animation_timer_f, services);
536                 m_animation_timer_pixel.set(&animation_timer_f, services);
537
538                 float eye_position_array[3];
539                 v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
540 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
541                 eye_position_array[0] = epos.X;
542                 eye_position_array[1] = epos.Y;
543                 eye_position_array[2] = epos.Z;
544 #else
545                 epos.getAs3Values(eye_position_array);
546 #endif
547                 m_eye_position_pixel.set(eye_position_array, services);
548                 m_eye_position_vertex.set(eye_position_array, services);
549
550                 if (m_client->getMinimap()) {
551                         float minimap_yaw_array[3];
552                         v3f minimap_yaw = m_client->getMinimap()->getYawVec();
553 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
554                         minimap_yaw_array[0] = minimap_yaw.X;
555                         minimap_yaw_array[1] = minimap_yaw.Y;
556                         minimap_yaw_array[2] = minimap_yaw.Z;
557 #else
558                         minimap_yaw.getAs3Values(minimap_yaw_array);
559 #endif
560                         m_minimap_yaw.set(minimap_yaw_array, services);
561                 }
562
563                 float camera_offset_array[3];
564                 v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
565 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
566                 camera_offset_array[0] = offset.X;
567                 camera_offset_array[1] = offset.Y;
568                 camera_offset_array[2] = offset.Z;
569 #else
570                 offset.getAs3Values(camera_offset_array);
571 #endif
572                 m_camera_offset_pixel.set(camera_offset_array, services);
573                 m_camera_offset_vertex.set(camera_offset_array, services);
574
575                 SamplerLayer_t base_tex = 0;
576                 m_base_texture.set(&base_tex, services);
577         }
578 };
579
580
581 class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
582 {
583         Sky *m_sky;
584         bool *m_force_fog_off;
585         f32 *m_fog_range;
586         Client *m_client;
587         std::vector<GameGlobalShaderConstantSetter *> created_nosky;
588 public:
589         GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
590                         f32 *fog_range, Client *client) :
591                 m_sky(NULL),
592                 m_force_fog_off(force_fog_off),
593                 m_fog_range(fog_range),
594                 m_client(client)
595         {}
596
597         void setSky(Sky *sky) {
598                 m_sky = sky;
599                 for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
600                         ggscs->setSky(m_sky);
601                 }
602                 created_nosky.clear();
603         }
604
605         virtual IShaderConstantSetter* create()
606         {
607                 GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
608                                 m_sky, m_force_fog_off, m_fog_range, m_client);
609                 if (!m_sky)
610                         created_nosky.push_back(scs);
611                 return scs;
612         }
613 };
614
615 #ifdef __ANDROID__
616 #define SIZE_TAG "size[11,5.5]"
617 #else
618 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
619 #endif
620
621 /****************************************************************************
622  ****************************************************************************/
623
624 const float object_hit_delay = 0.2;
625
626 struct FpsControl {
627         u32 last_time, busy_time, sleep_time;
628 };
629
630
631 /* The reason the following structs are not anonymous structs within the
632  * class is that they are not used by the majority of member functions and
633  * many functions that do require objects of thse types do not modify them
634  * (so they can be passed as a const qualified parameter)
635  */
636
637 struct GameRunData {
638         u16 dig_index;
639         u16 new_playeritem;
640         PointedThing pointed_old;
641         bool digging;
642         bool punching;
643         bool btn_down_for_dig;
644         bool dig_instantly;
645         bool digging_blocked;
646         bool left_punch;
647         bool reset_jump_timer;
648         float nodig_delay_timer;
649         float dig_time;
650         float dig_time_complete;
651         float repeat_place_timer;
652         float object_hit_delay_timer;
653         float time_from_last_punch;
654         ClientActiveObject *selected_object;
655
656         float jump_timer;
657         float damage_flash;
658         float update_draw_list_timer;
659
660         f32 fog_range;
661
662         v3f update_draw_list_last_cam_dir;
663
664         float time_of_day_smooth;
665 };
666
667 class Game;
668
669 struct ClientEventHandler
670 {
671         void (Game::*handler)(ClientEvent *, CameraOrientation *);
672 };
673
674 class Game {
675 public:
676         Game();
677         ~Game();
678
679         bool startup(bool *kill,
680                         InputHandler *input,
681                         const GameStartData &game_params,
682                         std::string &error_message,
683                         bool *reconnect,
684                         ChatBackend *chat_backend);
685
686
687         void run();
688         void shutdown();
689
690         void extendedResourceCleanup();
691
692         // Basic initialisation
693         bool init(const std::string &map_dir, const std::string &address,
694                         u16 port, const SubgameSpec &gamespec);
695         bool initSound();
696         bool createSingleplayerServer(const std::string &map_dir,
697                         const SubgameSpec &gamespec, u16 port);
698
699         // Client creation
700         bool createClient(const GameStartData &start_data);
701         bool initGui();
702
703         // Client connection
704         bool connectToServer(const GameStartData &start_data,
705                         bool *connect_ok, bool *aborted);
706         bool getServerContent(bool *aborted);
707
708         // Main loop
709
710         void updateInteractTimers(f32 dtime);
711         bool checkConnection();
712         bool handleCallbacks();
713         void processQueues();
714         void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
715         void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
716         void updateProfilerGraphs(ProfilerGraph *graph);
717
718         // Input related
719         void processUserInput(f32 dtime);
720         void processKeyInput();
721         void processItemSelection(u16 *new_playeritem);
722
723         void dropSelectedItem(bool single_item = false);
724         void openInventory();
725         void openEnderchest();
726         void openConsole(float scale, const wchar_t *line=NULL);
727         void toggleFreeMove();
728         void toggleFreeMoveAlt();
729         void togglePitchMove();
730         void toggleFast();
731         void toggleNoClip();
732         void toggleKillaura();
733         void toggleFreecam();
734         void toggleScaffold();
735         void toggleNextItem();
736         void toggleCinematic();
737         void toggleAutoforward();
738
739         void toggleMinimap(bool shift_pressed);
740         void toggleFog();
741         void toggleDebug();
742         void toggleUpdateCamera();
743         void updatePlayerCAOVisibility();
744
745         void increaseViewRange();
746         void decreaseViewRange();
747         void toggleFullViewRange();
748         void checkZoomEnabled();
749
750         void updateCameraDirection(CameraOrientation *cam, float dtime);
751         void updateCameraOrientation(CameraOrientation *cam, float dtime);
752         void updatePlayerControl(const CameraOrientation &cam);
753         void step(f32 *dtime);
754         void processClientEvents(CameraOrientation *cam);
755         void updateCamera(u32 busy_time, f32 dtime);
756         void updateSound(f32 dtime);
757         void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
758         /*!
759          * Returns the object or node the player is pointing at.
760          * Also updates the selected thing in the Hud.
761          *
762          * @param[in]  shootline         the shootline, starting from
763          * the camera position. This also gives the maximal distance
764          * of the search.
765          * @param[in]  liquids_pointable if false, liquids are ignored
766          * @param[in]  look_for_object   if false, objects are ignored
767          * @param[in]  camera_offset     offset of the camera
768          * @param[out] selected_object   the selected object or
769          * NULL if not found
770          */
771         PointedThing updatePointedThing(
772                         const core::line3d<f32> &shootline, bool liquids_pointable,
773                         bool look_for_object, const v3s16 &camera_offset);
774         void handlePointingAtNothing(const ItemStack &playerItem);
775         void handlePointingAtNode(const PointedThing &pointed,
776                         const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
777         void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
778                         const v3f &player_position, bool show_debug);
779         void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
780                         const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
781         void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
782                         const CameraOrientation &cam);
783
784         // Misc
785         void limitFps(FpsControl *fps_timings, f32 *dtime);
786
787         void showOverlayMessage(const char *msg, float dtime, int percent,
788                         bool draw_clouds = true);
789
790         static void freecamChangedCallback(const std::string &setting_name, void *data);
791         static void settingChangedCallback(const std::string &setting_name, void *data);
792         static void updateAllMapBlocksCallback(const std::string &setting_name, void *data);
793         void readSettings();
794
795         inline bool isKeyDown(GameKeyType k)
796         {
797                 return input->isKeyDown(k);
798         }
799         inline bool wasKeyDown(GameKeyType k)
800         {
801                 return input->wasKeyDown(k);
802         }
803         inline bool wasKeyPressed(GameKeyType k)
804         {
805                 return input->wasKeyPressed(k);
806         }
807         inline bool wasKeyReleased(GameKeyType k)
808         {
809                 return input->wasKeyReleased(k);
810         }
811
812 #ifdef __ANDROID__
813         void handleAndroidChatInput();
814 #endif
815
816         struct Flags {
817                 bool force_fog_off = false;
818                 bool disable_camera_update = false;
819         };
820
821         void showDeathFormspec();
822         void showPauseMenu();
823
824         // ClientEvent handlers
825         void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
826         void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
827         void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
828         void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
829         void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
830         void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
831         void handleClientEvent_HandleParticleEvent(ClientEvent *event,
832                 CameraOrientation *cam);
833         void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
834         void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
835         void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
836         void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
837         void handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam);
838         void handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam);
839         void handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam);
840         void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
841                 CameraOrientation *cam);
842         void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
843
844         void updateChat(f32 dtime, const v2u32 &screensize);
845
846         bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
847                 const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
848                 const NodeMetadata *meta);
849         static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
850
851         InputHandler *input = nullptr;
852
853         Client *client = nullptr;
854         Server *server = nullptr;
855
856         IWritableTextureSource *texture_src = nullptr;
857         IWritableShaderSource *shader_src = nullptr;
858
859         // When created, these will be filled with data received from the server
860         IWritableItemDefManager *itemdef_manager = nullptr;
861         NodeDefManager *nodedef_manager = nullptr;
862
863         GameOnDemandSoundFetcher soundfetcher; // useful when testing
864         ISoundManager *sound = nullptr;
865         bool sound_is_dummy = false;
866         SoundMaker *soundmaker = nullptr;
867         
868         ChatBackend *chat_backend = nullptr;
869         LogOutputBuffer m_chat_log_buf;
870         
871         EventManager *eventmgr = nullptr;
872         QuicktuneShortcutter *quicktune = nullptr;
873         bool registration_confirmation_shown = false;
874
875         std::unique_ptr<GameUI> m_game_ui;
876         GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
877         CheatMenu *m_cheat_menu = nullptr;
878         MapDrawControl *draw_control = nullptr;
879         Camera *camera = nullptr;
880         Clouds *clouds = nullptr;                         // Free using ->Drop()
881         Sky *sky = nullptr;                         // Free using ->Drop()
882         Hud *hud = nullptr;
883         Minimap *mapper = nullptr;
884
885         GameRunData runData;
886         Flags m_flags;
887
888         /* 'cache'
889            This class does take ownership/responsibily for cleaning up etc of any of
890            these items (e.g. device)
891         */
892         IrrlichtDevice *device;
893         video::IVideoDriver *driver;
894         scene::ISceneManager *smgr;
895         bool *kill;
896         std::string *error_message;
897         bool *reconnect_requested;
898         scene::ISceneNode *skybox;
899
900         bool simple_singleplayer_mode;
901         /* End 'cache' */
902
903         /* Pre-calculated values
904          */
905         int crack_animation_length;
906
907         IntervalLimiter profiler_interval;
908
909         /*
910          * TODO: Local caching of settings is not optimal and should at some stage
911          *       be updated to use a global settings object for getting thse values
912          *       (as opposed to the this local caching). This can be addressed in
913          *       a later release.
914          */
915         bool m_cache_doubletap_jump;
916         bool m_cache_enable_clouds;
917         bool m_cache_enable_joysticks;
918         bool m_cache_enable_particles;
919         bool m_cache_enable_fog;
920         bool m_cache_enable_noclip;
921         bool m_cache_enable_free_move;
922         f32  m_cache_mouse_sensitivity;
923         f32  m_cache_joystick_frustum_sensitivity;
924         f32  m_repeat_place_time;
925         f32  m_cache_cam_smoothing;
926         f32  m_cache_fog_start;
927
928         bool m_invert_mouse = false;
929         bool m_first_loop_after_window_activation = false;
930         bool m_camera_offset_changed = false;
931
932         bool m_does_lost_focus_pause_game = false;
933
934         CameraOrientation cam_view_target  = { 0 };
935         CameraOrientation cam_view  = { 0 };
936
937         int m_reset_HW_buffer_counter = 0;
938 #ifdef __ANDROID__
939         bool m_cache_hold_aux1;
940         bool m_android_chat_open;
941 #endif
942 };
943 extern Game *g_game;
944
945 void the_game(bool *kill,
946                 InputHandler *input,
947                 const GameStartData &start_data,
948                 std::string &error_message,
949                 ChatBackend &chat_backend,
950                 bool *reconnect_requested);