3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "client/renderingengine.h"
27 #include "client/clientevent.h"
28 #include "client/gameui.h"
29 #include "client/inputhandler.h"
30 #include "client/tile.h" // For TextureSource
31 #include "client/keys.h"
32 #include "client/joystick_controller.h"
33 #include "clientmap.h"
36 #include "content_cao.h"
37 #include "content/subgames.h"
38 #include "client/event_manager.h"
39 #include "fontengine.h"
43 #include "gameparams.h"
45 #include "gui/guiChatConsole.h"
46 #include "gui/guiConfirmRegistration.h"
47 #include "gui/guiFormSpecMenu.h"
48 #include "gui/guiKeyChangeMenu.h"
49 #include "gui/guiPasswordChange.h"
50 #include "gui/guiVolumeChange.h"
51 #include "gui/mainmenumanager.h"
52 #include "gui/profilergraph.h"
55 #include "nodedef.h" // Needed for determining pointing to nodes
56 #include "nodemetadata.h"
57 #include "particles.h"
65 #include "translation.h"
66 #include "util/basic_macros.h"
67 #include "util/directiontables.h"
68 #include "util/pointedthing.h"
69 #include "util/quicktune_shortcutter.h"
70 #include "irrlicht_changes/static_text.h"
72 #include "script/scripting_client.h"
76 #include "client/sound_openal.h"
78 #include "client/sound.h"
84 struct TextDestNodeMetadata : public TextDest
86 TextDestNodeMetadata(v3s16 p, Client *client)
91 // This is deprecated I guess? -celeron55
92 void gotText(const std::wstring &text)
94 std::string ntext = wide_to_utf8(text);
95 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
96 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
98 fields["text"] = ntext;
99 m_client->sendNodemetaFields(m_p, "", fields);
101 void gotText(const StringMap &fields)
103 m_client->sendNodemetaFields(m_p, "", fields);
110 struct TextDestPlayerInventory : public TextDest
112 TextDestPlayerInventory(Client *client)
117 TextDestPlayerInventory(Client *client, const std::string &formname)
120 m_formname = formname;
122 void gotText(const StringMap &fields)
124 m_client->sendInventoryFields(m_formname, fields);
130 struct LocalFormspecHandler : public TextDest
132 LocalFormspecHandler(const std::string &formname)
134 m_formname = formname;
137 LocalFormspecHandler(const std::string &formname, Client *client):
140 m_formname = formname;
143 void gotText(const StringMap &fields)
145 if (m_formname == "MT_PAUSE_MENU") {
146 if (fields.find("btn_sound") != fields.end()) {
147 g_gamecallback->changeVolume();
151 if (fields.find("btn_key_config") != fields.end()) {
152 g_gamecallback->keyConfig();
156 if (fields.find("btn_exit_menu") != fields.end()) {
157 g_gamecallback->disconnect();
161 if (fields.find("btn_exit_os") != fields.end()) {
162 g_gamecallback->exitToOS();
164 RenderingEngine::get_raw_device()->closeDevice();
169 if (fields.find("btn_change_password") != fields.end()) {
170 g_gamecallback->changePassword();
174 if (fields.find("quit") != fields.end()) {
178 if (fields.find("btn_continue") != fields.end()) {
183 if (m_formname == "MT_DEATH_SCREEN") {
184 assert(m_client != 0);
185 m_client->sendRespawn();
189 if (m_client && m_client->modsLoaded())
190 m_client->getScript()->on_formspec_input(m_formname, fields);
193 Client *m_client = nullptr;
196 /* Form update callback */
198 class NodeMetadataFormSource: public IFormSource
201 NodeMetadataFormSource(ClientMap *map, v3s16 p):
206 const std::string &getForm() const
208 static const std::string empty_string = "";
209 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
214 return meta->getString("formspec");
217 virtual std::string resolveText(const std::string &str)
219 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
224 return meta->resolveString(str);
231 class PlayerInventoryFormSource: public IFormSource
234 PlayerInventoryFormSource(Client *client):
239 const std::string &getForm() const
241 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
242 return player->inventory_formspec;
248 class NodeDugEvent: public MtEvent
254 NodeDugEvent(v3s16 p, MapNode n):
258 MtEvent::Type getType() const
260 return MtEvent::NODE_DUG;
266 ISoundManager *m_sound;
267 const NodeDefManager *m_ndef;
269 bool makes_footstep_sound;
270 float m_player_step_timer;
271 float m_player_jump_timer;
273 SimpleSoundSpec m_player_step_sound;
274 SimpleSoundSpec m_player_leftpunch_sound;
275 SimpleSoundSpec m_player_rightpunch_sound;
277 SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
280 makes_footstep_sound(true),
281 m_player_step_timer(0.0f),
282 m_player_jump_timer(0.0f)
286 void playPlayerStep()
288 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
289 m_player_step_timer = 0.03;
290 if (makes_footstep_sound)
291 m_sound->playSound(m_player_step_sound, false);
295 void playPlayerJump()
297 if (m_player_jump_timer <= 0.0f) {
298 m_player_jump_timer = 0.2f;
299 m_sound->playSound(SimpleSoundSpec("player_jump", 0.5f), false);
303 static void viewBobbingStep(MtEvent *e, void *data)
305 SoundMaker *sm = (SoundMaker *)data;
306 sm->playPlayerStep();
309 static void playerRegainGround(MtEvent *e, void *data)
311 SoundMaker *sm = (SoundMaker *)data;
312 sm->playPlayerStep();
315 static void playerJump(MtEvent *e, void *data)
317 SoundMaker *sm = (SoundMaker *)data;
318 sm->playPlayerJump();
321 static void cameraPunchLeft(MtEvent *e, void *data)
323 SoundMaker *sm = (SoundMaker *)data;
324 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
327 static void cameraPunchRight(MtEvent *e, void *data)
329 SoundMaker *sm = (SoundMaker *)data;
330 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
333 static void nodeDug(MtEvent *e, void *data)
335 SoundMaker *sm = (SoundMaker *)data;
336 NodeDugEvent *nde = (NodeDugEvent *)e;
337 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
340 static void playerDamage(MtEvent *e, void *data)
342 SoundMaker *sm = (SoundMaker *)data;
343 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
346 static void playerFallingDamage(MtEvent *e, void *data)
348 SoundMaker *sm = (SoundMaker *)data;
349 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
352 void registerReceiver(MtEventManager *mgr)
354 mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
355 mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
356 mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
357 mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
358 mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
359 mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
360 mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
361 mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
364 void step(float dtime)
366 m_player_step_timer -= dtime;
367 m_player_jump_timer -= dtime;
371 // Locally stored sounds don't need to be preloaded because of this
372 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
374 std::set<std::string> m_fetched;
376 void paths_insert(std::set<std::string> &dst_paths,
377 const std::string &base,
378 const std::string &name)
380 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
381 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
382 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
383 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
384 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
385 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
386 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
387 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
388 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
389 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
390 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
393 void fetchSounds(const std::string &name,
394 std::set<std::string> &dst_paths,
395 std::set<std::string> &dst_datas)
397 if (m_fetched.count(name))
400 m_fetched.insert(name);
402 paths_insert(dst_paths, porting::path_share, name);
403 paths_insert(dst_paths, porting::path_user, name);
408 // before 1.8 there isn't a "integer interface", only float
409 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
410 typedef f32 SamplerLayer_t;
412 typedef s32 SamplerLayer_t;
416 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
419 bool *m_force_fog_off;
422 CachedPixelShaderSetting<float, 4> m_sky_bg_color;
423 CachedPixelShaderSetting<float> m_fog_distance;
424 CachedVertexShaderSetting<float> m_animation_timer_vertex;
425 CachedPixelShaderSetting<float> m_animation_timer_pixel;
426 CachedPixelShaderSetting<float, 3> m_day_light;
427 CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
428 CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
429 CachedPixelShaderSetting<float, 3> m_minimap_yaw;
430 CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
431 CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
432 CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
433 CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
434 CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
438 void onSettingsChange(const std::string &name)
440 if (name == "enable_fog")
441 m_fog_enabled = g_settings->getBool("enable_fog");
444 static void settingsCallback(const std::string &name, void *userdata)
446 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
449 void setSky(Sky *sky) { m_sky = sky; }
451 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
452 f32 *fog_range, Client *client) :
454 m_force_fog_off(force_fog_off),
455 m_fog_range(fog_range),
456 m_sky_bg_color("skyBgColor"),
457 m_fog_distance("fogDistance"),
458 m_animation_timer_vertex("animationTimer"),
459 m_animation_timer_pixel("animationTimer"),
460 m_day_light("dayLight"),
461 m_eye_position_pixel("eyePosition"),
462 m_eye_position_vertex("eyePosition"),
463 m_minimap_yaw("yawVec"),
464 m_camera_offset_pixel("cameraOffset"),
465 m_camera_offset_vertex("cameraOffset"),
466 m_base_texture("baseTexture"),
467 m_normal_texture("normalTexture"),
468 m_texture_flags("textureFlags"),
471 g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
472 m_fog_enabled = g_settings->getBool("enable_fog");
475 ~GameGlobalShaderConstantSetter()
477 g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
480 virtual void onSetConstants(video::IMaterialRendererServices *services,
487 video::SColor bgcolor = m_sky->getBgColor();
488 video::SColorf bgcolorf(bgcolor);
489 float bgcolorfa[4] = {
495 m_sky_bg_color.set(bgcolorfa, services);
498 float fog_distance = 10000 * BS;
500 if (m_fog_enabled && !*m_force_fog_off)
501 fog_distance = *m_fog_range;
503 m_fog_distance.set(&fog_distance, services);
505 u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
506 video::SColorf sunlight;
507 get_sunlight_color(&sunlight, daynight_ratio);
512 m_day_light.set(dnc, services);
514 u32 animation_timer = porting::getTimeMs() % 1000000;
515 float animation_timer_f = (float)animation_timer / 100000.f;
516 m_animation_timer_vertex.set(&animation_timer_f, services);
517 m_animation_timer_pixel.set(&animation_timer_f, services);
519 float eye_position_array[3];
520 v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
521 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
522 eye_position_array[0] = epos.X;
523 eye_position_array[1] = epos.Y;
524 eye_position_array[2] = epos.Z;
526 epos.getAs3Values(eye_position_array);
528 m_eye_position_pixel.set(eye_position_array, services);
529 m_eye_position_vertex.set(eye_position_array, services);
531 if (m_client->getMinimap()) {
532 float minimap_yaw_array[3];
533 v3f minimap_yaw = m_client->getMinimap()->getYawVec();
534 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
535 minimap_yaw_array[0] = minimap_yaw.X;
536 minimap_yaw_array[1] = minimap_yaw.Y;
537 minimap_yaw_array[2] = minimap_yaw.Z;
539 minimap_yaw.getAs3Values(minimap_yaw_array);
541 m_minimap_yaw.set(minimap_yaw_array, services);
544 float camera_offset_array[3];
545 v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
546 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
547 camera_offset_array[0] = offset.X;
548 camera_offset_array[1] = offset.Y;
549 camera_offset_array[2] = offset.Z;
551 offset.getAs3Values(camera_offset_array);
553 m_camera_offset_pixel.set(camera_offset_array, services);
554 m_camera_offset_vertex.set(camera_offset_array, services);
556 SamplerLayer_t base_tex = 0,
559 m_base_texture.set(&base_tex, services);
560 m_normal_texture.set(&normal_tex, services);
561 m_texture_flags.set(&flags_tex, services);
566 class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
569 bool *m_force_fog_off;
572 std::vector<GameGlobalShaderConstantSetter *> created_nosky;
574 GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
575 f32 *fog_range, Client *client) :
577 m_force_fog_off(force_fog_off),
578 m_fog_range(fog_range),
582 void setSky(Sky *sky) {
584 for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
585 ggscs->setSky(m_sky);
587 created_nosky.clear();
590 virtual IShaderConstantSetter* create()
592 GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
593 m_sky, m_force_fog_off, m_fog_range, m_client);
595 created_nosky.push_back(scs);
601 #define SIZE_TAG "size[11,5.5]"
603 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
606 /****************************************************************************
608 ****************************************************************************/
610 const float object_hit_delay = 0.2;
613 u32 last_time, busy_time, sleep_time;
617 /* The reason the following structs are not anonymous structs within the
618 * class is that they are not used by the majority of member functions and
619 * many functions that do require objects of thse types do not modify them
620 * (so they can be passed as a const qualified parameter)
626 PointedThing pointed_old;
630 bool digging_blocked;
632 bool reset_jump_timer;
633 float nodig_delay_timer;
635 float dig_time_complete;
636 float repeat_rightclick_timer;
637 float object_hit_delay_timer;
638 float time_from_last_punch;
639 ClientActiveObject *selected_object;
643 float update_draw_list_timer;
647 v3f update_draw_list_last_cam_dir;
649 float time_of_day_smooth;
654 struct ClientEventHandler
656 void (Game::*handler)(ClientEvent *, CameraOrientation *);
659 /****************************************************************************
661 ****************************************************************************/
663 /* This is not intended to be a public class. If a public class becomes
664 * desirable then it may be better to create another 'wrapper' class that
665 * hides most of the stuff in this class (nothing in this class is required
666 * by any other file) but exposes the public methods/data only.
673 bool startup(bool *kill,
675 const GameStartData &game_params,
676 std::string &error_message,
678 ChatBackend *chat_backend);
685 void extendedResourceCleanup();
687 // Basic initialisation
688 bool init(const std::string &map_dir, const std::string &address,
689 u16 port, const SubgameSpec &gamespec);
691 bool createSingleplayerServer(const std::string &map_dir,
692 const SubgameSpec &gamespec, u16 port);
695 bool createClient(const GameStartData &start_data);
699 bool connectToServer(const GameStartData &start_data,
700 bool *connect_ok, bool *aborted);
701 bool getServerContent(bool *aborted);
705 void updateInteractTimers(f32 dtime);
706 bool checkConnection();
707 bool handleCallbacks();
708 void processQueues();
709 void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
710 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
711 void updateProfilerGraphs(ProfilerGraph *graph);
714 void processUserInput(f32 dtime);
715 void processKeyInput();
716 void processItemSelection(u16 *new_playeritem);
718 void dropSelectedItem(bool single_item = false);
719 void openInventory();
720 void openConsole(float scale, const wchar_t *line=NULL);
721 void toggleFreeMove();
722 void toggleFreeMoveAlt();
723 void togglePitchMove();
726 void toggleCinematic();
727 void toggleAutoforward();
729 void toggleMinimap(bool shift_pressed);
732 void toggleUpdateCamera();
734 void increaseViewRange();
735 void decreaseViewRange();
736 void toggleFullViewRange();
737 void checkZoomEnabled();
739 void updateCameraDirection(CameraOrientation *cam, float dtime);
740 void updateCameraOrientation(CameraOrientation *cam, float dtime);
741 void updatePlayerControl(const CameraOrientation &cam);
742 void step(f32 *dtime);
743 void processClientEvents(CameraOrientation *cam);
744 void updateCamera(u32 busy_time, f32 dtime);
745 void updateSound(f32 dtime);
746 void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
748 * Returns the object or node the player is pointing at.
749 * Also updates the selected thing in the Hud.
751 * @param[in] shootline the shootline, starting from
752 * the camera position. This also gives the maximal distance
754 * @param[in] liquids_pointable if false, liquids are ignored
755 * @param[in] look_for_object if false, objects are ignored
756 * @param[in] camera_offset offset of the camera
757 * @param[out] selected_object the selected object or
760 PointedThing updatePointedThing(
761 const core::line3d<f32> &shootline, bool liquids_pointable,
762 bool look_for_object, const v3s16 &camera_offset);
763 void handlePointingAtNothing(const ItemStack &playerItem);
764 void handlePointingAtNode(const PointedThing &pointed,
765 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
766 void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
767 const v3f &player_position, bool show_debug);
768 void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
769 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
770 void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
771 const CameraOrientation &cam);
774 void limitFps(FpsControl *fps_timings, f32 *dtime);
776 void showOverlayMessage(const char *msg, float dtime, int percent,
777 bool draw_clouds = true);
779 static void settingChangedCallback(const std::string &setting_name, void *data);
782 inline bool isKeyDown(GameKeyType k)
784 return input->isKeyDown(k);
786 inline bool wasKeyDown(GameKeyType k)
788 return input->wasKeyDown(k);
792 void handleAndroidChatInput();
797 bool force_fog_off = false;
798 bool disable_camera_update = false;
801 void showDeathFormspec();
802 void showPauseMenu();
804 // ClientEvent handlers
805 void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
806 void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
807 void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
808 void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
809 void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
810 void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
811 void handleClientEvent_HandleParticleEvent(ClientEvent *event,
812 CameraOrientation *cam);
813 void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
814 void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
815 void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
816 void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
817 void handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam);
818 void handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam);
819 void handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam);
820 void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
821 CameraOrientation *cam);
822 void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
824 void updateChat(f32 dtime, const v2u32 &screensize);
826 bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
827 const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
828 const NodeMetadata *meta);
829 static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
831 InputHandler *input = nullptr;
833 Client *client = nullptr;
834 Server *server = nullptr;
836 IWritableTextureSource *texture_src = nullptr;
837 IWritableShaderSource *shader_src = nullptr;
839 // When created, these will be filled with data received from the server
840 IWritableItemDefManager *itemdef_manager = nullptr;
841 NodeDefManager *nodedef_manager = nullptr;
843 GameOnDemandSoundFetcher soundfetcher; // useful when testing
844 ISoundManager *sound = nullptr;
845 bool sound_is_dummy = false;
846 SoundMaker *soundmaker = nullptr;
848 ChatBackend *chat_backend = nullptr;
849 LogOutputBuffer m_chat_log_buf;
851 EventManager *eventmgr = nullptr;
852 QuicktuneShortcutter *quicktune = nullptr;
853 bool registration_confirmation_shown = false;
855 std::unique_ptr<GameUI> m_game_ui;
856 GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
857 MapDrawControl *draw_control = nullptr;
858 Camera *camera = nullptr;
859 Clouds *clouds = nullptr; // Free using ->Drop()
860 Sky *sky = nullptr; // Free using ->Drop()
862 Minimap *mapper = nullptr;
868 This class does take ownership/responsibily for cleaning up etc of any of
869 these items (e.g. device)
871 IrrlichtDevice *device;
872 video::IVideoDriver *driver;
873 scene::ISceneManager *smgr;
875 std::string *error_message;
876 bool *reconnect_requested;
877 scene::ISceneNode *skybox;
879 bool simple_singleplayer_mode;
882 /* Pre-calculated values
884 int crack_animation_length;
886 IntervalLimiter profiler_interval;
889 * TODO: Local caching of settings is not optimal and should at some stage
890 * be updated to use a global settings object for getting thse values
891 * (as opposed to the this local caching). This can be addressed in
894 bool m_cache_doubletap_jump;
895 bool m_cache_enable_clouds;
896 bool m_cache_enable_joysticks;
897 bool m_cache_enable_particles;
898 bool m_cache_enable_fog;
899 bool m_cache_enable_noclip;
900 bool m_cache_enable_free_move;
901 f32 m_cache_mouse_sensitivity;
902 f32 m_cache_joystick_frustum_sensitivity;
903 f32 m_repeat_right_click_time;
904 f32 m_cache_cam_smoothing;
905 f32 m_cache_fog_start;
907 bool m_invert_mouse = false;
908 bool m_first_loop_after_window_activation = false;
909 bool m_camera_offset_changed = false;
911 bool m_does_lost_focus_pause_game = false;
914 bool m_cache_hold_aux1;
915 bool m_android_chat_open;
920 m_chat_log_buf(g_logger),
921 m_game_ui(new GameUI())
923 g_settings->registerChangedCallback("doubletap_jump",
924 &settingChangedCallback, this);
925 g_settings->registerChangedCallback("enable_clouds",
926 &settingChangedCallback, this);
927 g_settings->registerChangedCallback("doubletap_joysticks",
928 &settingChangedCallback, this);
929 g_settings->registerChangedCallback("enable_particles",
930 &settingChangedCallback, this);
931 g_settings->registerChangedCallback("enable_fog",
932 &settingChangedCallback, this);
933 g_settings->registerChangedCallback("mouse_sensitivity",
934 &settingChangedCallback, this);
935 g_settings->registerChangedCallback("joystick_frustum_sensitivity",
936 &settingChangedCallback, this);
937 g_settings->registerChangedCallback("repeat_rightclick_time",
938 &settingChangedCallback, this);
939 g_settings->registerChangedCallback("noclip",
940 &settingChangedCallback, this);
941 g_settings->registerChangedCallback("free_move",
942 &settingChangedCallback, this);
943 g_settings->registerChangedCallback("cinematic",
944 &settingChangedCallback, this);
945 g_settings->registerChangedCallback("cinematic_camera_smoothing",
946 &settingChangedCallback, this);
947 g_settings->registerChangedCallback("camera_smoothing",
948 &settingChangedCallback, this);
953 m_cache_hold_aux1 = false; // This is initialised properly later
960 /****************************************************************************
962 ****************************************************************************/
971 delete server; // deleted first to stop all server threads
979 delete nodedef_manager;
980 delete itemdef_manager;
983 extendedResourceCleanup();
985 g_settings->deregisterChangedCallback("doubletap_jump",
986 &settingChangedCallback, this);
987 g_settings->deregisterChangedCallback("enable_clouds",
988 &settingChangedCallback, this);
989 g_settings->deregisterChangedCallback("enable_particles",
990 &settingChangedCallback, this);
991 g_settings->deregisterChangedCallback("enable_fog",
992 &settingChangedCallback, this);
993 g_settings->deregisterChangedCallback("mouse_sensitivity",
994 &settingChangedCallback, this);
995 g_settings->deregisterChangedCallback("repeat_rightclick_time",
996 &settingChangedCallback, this);
997 g_settings->deregisterChangedCallback("noclip",
998 &settingChangedCallback, this);
999 g_settings->deregisterChangedCallback("free_move",
1000 &settingChangedCallback, this);
1001 g_settings->deregisterChangedCallback("cinematic",
1002 &settingChangedCallback, this);
1003 g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
1004 &settingChangedCallback, this);
1005 g_settings->deregisterChangedCallback("camera_smoothing",
1006 &settingChangedCallback, this);
1009 bool Game::startup(bool *kill,
1010 InputHandler *input,
1011 const GameStartData &start_data,
1012 std::string &error_message,
1014 ChatBackend *chat_backend)
1018 this->device = RenderingEngine::get_raw_device();
1020 this->error_message = &error_message;
1021 this->reconnect_requested = reconnect;
1022 this->input = input;
1023 this->chat_backend = chat_backend;
1024 this->simple_singleplayer_mode = start_data.isSinglePlayer();
1026 input->keycache.populate();
1028 driver = device->getVideoDriver();
1029 smgr = RenderingEngine::get_scene_manager();
1031 RenderingEngine::get_scene_manager()->getParameters()->
1032 setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
1035 runData = GameRunData();
1036 runData.time_from_last_punch = 10.0;
1038 m_game_ui->initFlags();
1040 m_invert_mouse = g_settings->getBool("invert_mouse");
1041 m_first_loop_after_window_activation = true;
1043 g_client_translations->clear();
1045 // address can change if simple_singleplayer_mode
1046 if (!init(start_data.world_spec.path, start_data.address,
1047 start_data.socket_port, start_data.game_spec))
1050 if (!createClient(start_data))
1053 RenderingEngine::initialize(client, hud);
1061 ProfilerGraph graph;
1062 RunStats stats = { 0 };
1063 CameraOrientation cam_view_target = { 0 };
1064 CameraOrientation cam_view = { 0 };
1065 FpsControl draw_times = { 0 };
1066 f32 dtime; // in seconds
1068 /* Clear the profiler */
1069 Profiler::GraphValues dummyvalues;
1070 g_profiler->graphGet(dummyvalues);
1072 draw_times.last_time = RenderingEngine::get_timer_time();
1074 set_light_table(g_settings->getFloat("display_gamma"));
1077 m_cache_hold_aux1 = g_settings->getBool("fast_move")
1078 && client->checkPrivilege("fast");
1081 irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
1082 g_settings->getU16("screen_h"));
1084 while (RenderingEngine::run()
1085 && !(*kill || g_gamecallback->shutdown_requested
1086 || (server && server->isShutdownRequested()))) {
1088 const irr::core::dimension2d<u32> ¤t_screen_size =
1089 RenderingEngine::get_video_driver()->getScreenSize();
1090 // Verify if window size has changed and save it if it's the case
1091 // Ensure evaluating settings->getBool after verifying screensize
1092 // First condition is cheaper
1093 if (previous_screen_size != current_screen_size &&
1094 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
1095 g_settings->getBool("autosave_screensize")) {
1096 g_settings->setU16("screen_w", current_screen_size.Width);
1097 g_settings->setU16("screen_h", current_screen_size.Height);
1098 previous_screen_size = current_screen_size;
1101 // Calculate dtime =
1102 // RenderingEngine::run() from this iteration
1103 // + Sleep time until the wanted FPS are reached
1104 limitFps(&draw_times, &dtime);
1106 // Prepare render data for next iteration
1108 updateStats(&stats, draw_times, dtime);
1109 updateInteractTimers(dtime);
1111 if (!checkConnection())
1113 if (!handleCallbacks())
1118 m_game_ui->clearInfoText();
1119 hud->resizeHotbar();
1121 updateProfilers(stats, draw_times, dtime);
1122 processUserInput(dtime);
1123 // Update camera before player movement to avoid camera lag of one frame
1124 updateCameraDirection(&cam_view_target, dtime);
1125 cam_view.camera_yaw += (cam_view_target.camera_yaw -
1126 cam_view.camera_yaw) * m_cache_cam_smoothing;
1127 cam_view.camera_pitch += (cam_view_target.camera_pitch -
1128 cam_view.camera_pitch) * m_cache_cam_smoothing;
1129 updatePlayerControl(cam_view);
1131 processClientEvents(&cam_view_target);
1132 updateCamera(draw_times.busy_time, dtime);
1134 processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
1135 m_game_ui->m_flags.show_debug);
1136 updateFrame(&graph, &stats, dtime, cam_view);
1137 updateProfilerGraphs(&graph);
1139 // Update if minimap has been disabled by the server
1140 m_game_ui->m_flags.show_minimap &= client->shouldShowMinimap();
1142 if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
1149 void Game::shutdown()
1151 RenderingEngine::finalize();
1152 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
1153 if (g_settings->get("3d_mode") == "pageflip") {
1154 driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
1157 auto formspec = m_game_ui->getFormspecGUI();
1159 formspec->quitMenu();
1161 #ifdef HAVE_TOUCHSCREENGUI
1162 g_touchscreengui->hide();
1165 showOverlayMessage(N_("Shutting down..."), 0, 0, false);
1170 if (gui_chat_console)
1171 gui_chat_console->drop();
1177 while (g_menumgr.menuCount() > 0) {
1178 g_menumgr.m_stack.front()->setVisible(false);
1179 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1182 m_game_ui->deleteFormspec();
1184 chat_backend->addMessage(L"", L"# Disconnected.");
1185 chat_backend->addMessage(L"", L"");
1186 m_chat_log_buf.clear();
1190 while (!client->isShutdown()) {
1191 assert(texture_src != NULL);
1192 assert(shader_src != NULL);
1193 texture_src->processQueue();
1194 shader_src->processQueue();
1201 /****************************************************************************/
1202 /****************************************************************************
1204 ****************************************************************************/
1205 /****************************************************************************/
1208 const std::string &map_dir,
1209 const std::string &address,
1211 const SubgameSpec &gamespec)
1213 texture_src = createTextureSource();
1215 showOverlayMessage(N_("Loading..."), 0, 0);
1217 shader_src = createShaderSource();
1219 itemdef_manager = createItemDefManager();
1220 nodedef_manager = createNodeDefManager();
1222 eventmgr = new EventManager();
1223 quicktune = new QuicktuneShortcutter();
1225 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1226 && eventmgr && quicktune))
1232 // Create a server if not connecting to an existing one
1233 if (address.empty()) {
1234 if (!createSingleplayerServer(map_dir, gamespec, port))
1241 bool Game::initSound()
1244 if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
1245 infostream << "Attempting to use OpenAL audio" << std::endl;
1246 sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
1248 infostream << "Failed to initialize OpenAL audio" << std::endl;
1250 infostream << "Sound disabled." << std::endl;
1254 infostream << "Using dummy audio." << std::endl;
1255 sound = &dummySoundManager;
1256 sound_is_dummy = true;
1259 soundmaker = new SoundMaker(sound, nodedef_manager);
1263 soundmaker->registerReceiver(eventmgr);
1268 bool Game::createSingleplayerServer(const std::string &map_dir,
1269 const SubgameSpec &gamespec, u16 port)
1271 showOverlayMessage(N_("Creating server..."), 0, 5);
1273 std::string bind_str = g_settings->get("bind_address");
1274 Address bind_addr(0, 0, 0, 0, port);
1276 if (g_settings->getBool("ipv6_server")) {
1277 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1281 bind_addr.Resolve(bind_str.c_str());
1282 } catch (ResolveError &e) {
1283 infostream << "Resolving bind address \"" << bind_str
1284 << "\" failed: " << e.what()
1285 << " -- Listening on all addresses." << std::endl;
1288 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1289 *error_message = "Unable to listen on " +
1290 bind_addr.serializeString() +
1291 " because IPv6 is disabled";
1292 errorstream << *error_message << std::endl;
1296 server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
1302 bool Game::createClient(const GameStartData &start_data)
1304 showOverlayMessage(N_("Creating client..."), 0, 10);
1306 draw_control = new MapDrawControl;
1310 bool could_connect, connect_aborted;
1311 #ifdef HAVE_TOUCHSCREENGUI
1312 if (g_touchscreengui) {
1313 g_touchscreengui->init(texture_src);
1314 g_touchscreengui->hide();
1317 if (!connectToServer(start_data, &could_connect, &connect_aborted))
1320 if (!could_connect) {
1321 if (error_message->empty() && !connect_aborted) {
1322 // Should not happen if error messages are set properly
1323 *error_message = "Connection failed for unknown reason";
1324 errorstream << *error_message << std::endl;
1329 if (!getServerContent(&connect_aborted)) {
1330 if (error_message->empty() && !connect_aborted) {
1331 // Should not happen if error messages are set properly
1332 *error_message = "Connection failed for unknown reason";
1333 errorstream << *error_message << std::endl;
1338 GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
1339 &m_flags.force_fog_off, &runData.fog_range, client);
1340 shader_src->addShaderConstantSetterFactory(scsf);
1342 // Update cached textures, meshes and materials
1343 client->afterContentReceived();
1347 camera = new Camera(*draw_control, client);
1348 if (!camera || !camera->successfullyCreated(*error_message))
1350 client->setCamera(camera);
1354 if (m_cache_enable_clouds) {
1355 clouds = new Clouds(smgr, -1, time(0));
1357 *error_message = "Memory allocation error (clouds)";
1358 errorstream << *error_message << std::endl;
1365 sky = new Sky(-1, texture_src);
1367 skybox = NULL; // This is used/set later on in the main run loop
1370 *error_message = "Memory allocation error sky";
1371 errorstream << *error_message << std::endl;
1375 /* Pre-calculated values
1377 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1379 v2u32 size = t->getOriginalSize();
1380 crack_animation_length = size.Y / size.X;
1382 crack_animation_length = 5;
1388 /* Set window caption
1390 std::wstring str = utf8_to_wide(PROJECT_NAME_C);
1392 str += utf8_to_wide(g_version_hash);
1394 str += driver->getName();
1396 device->setWindowCaption(str.c_str());
1398 LocalPlayer *player = client->getEnv().getLocalPlayer();
1399 player->hurt_tilt_timer = 0;
1400 player->hurt_tilt_strength = 0;
1402 hud = new Hud(guienv, client, player, &player->inventory);
1405 *error_message = "Memory error: could not create HUD";
1406 errorstream << *error_message << std::endl;
1410 mapper = client->getMinimap();
1412 mapper->setMinimapMode(MINIMAP_MODE_OFF);
1413 if (client->modsLoaded())
1414 client->getScript()->on_minimap_ready(mapper);
1420 bool Game::initGui()
1424 // Remove stale "recent" chat messages from previous connections
1425 chat_backend->clearRecentChat();
1427 // Make sure the size of the recent messages buffer is right
1428 chat_backend->applySettings();
1430 // Chat backend and console
1431 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
1432 -1, chat_backend, client, &g_menumgr);
1433 if (!gui_chat_console) {
1434 *error_message = "Could not allocate memory for chat console";
1435 errorstream << *error_message << std::endl;
1439 #ifdef HAVE_TOUCHSCREENGUI
1441 if (g_touchscreengui)
1442 g_touchscreengui->show();
1449 bool Game::connectToServer(const GameStartData &start_data,
1450 bool *connect_ok, bool *connection_aborted)
1452 *connect_ok = false; // Let's not be overly optimistic
1453 *connection_aborted = false;
1454 bool local_server_mode = false;
1456 showOverlayMessage(N_("Resolving address..."), 0, 15);
1458 Address connect_address(0, 0, 0, 0, start_data.socket_port);
1461 connect_address.Resolve(start_data.address.c_str());
1463 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
1464 //connect_address.Resolve("localhost");
1465 if (connect_address.isIPv6()) {
1466 IPv6AddressBytes addr_bytes;
1467 addr_bytes.bytes[15] = 1;
1468 connect_address.setAddress(&addr_bytes);
1470 connect_address.setAddress(127, 0, 0, 1);
1472 local_server_mode = true;
1474 } catch (ResolveError &e) {
1475 *error_message = std::string("Couldn't resolve address: ") + e.what();
1476 errorstream << *error_message << std::endl;
1480 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1481 *error_message = "Unable to connect to " +
1482 connect_address.serializeString() +
1483 " because IPv6 is disabled";
1484 errorstream << *error_message << std::endl;
1488 client = new Client(start_data.name.c_str(),
1489 start_data.password, start_data.address,
1490 *draw_control, texture_src, shader_src,
1491 itemdef_manager, nodedef_manager, sound, eventmgr,
1492 connect_address.isIPv6(), m_game_ui.get());
1497 client->m_simple_singleplayer_mode = simple_singleplayer_mode;
1499 infostream << "Connecting to server at ";
1500 connect_address.print(&infostream);
1501 infostream << std::endl;
1503 client->connect(connect_address,
1504 simple_singleplayer_mode || local_server_mode);
1507 Wait for server to accept connection
1513 FpsControl fps_control = { 0 };
1515 f32 wait_time = 0; // in seconds
1517 fps_control.last_time = RenderingEngine::get_timer_time();
1519 while (RenderingEngine::run()) {
1521 limitFps(&fps_control, &dtime);
1523 // Update client and server
1524 client->step(dtime);
1527 server->step(dtime);
1530 if (client->getState() == LC_Init) {
1536 if (*connection_aborted)
1539 if (client->accessDenied()) {
1540 *error_message = "Access denied. Reason: "
1541 + client->accessDeniedReason();
1542 *reconnect_requested = client->reconnectRequested();
1543 errorstream << *error_message << std::endl;
1547 if (input->cancelPressed()) {
1548 *connection_aborted = true;
1549 infostream << "Connect aborted [Escape]" << std::endl;
1553 if (client->m_is_registration_confirmation_state) {
1554 if (registration_confirmation_shown) {
1555 // Keep drawing the GUI
1556 RenderingEngine::draw_menu_scene(guienv, dtime, true);
1558 registration_confirmation_shown = true;
1559 (new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
1560 &g_menumgr, client, start_data.name, start_data.password,
1561 connection_aborted, texture_src))->drop();
1565 // Only time out if we aren't waiting for the server we started
1566 if (!start_data.isSinglePlayer() && wait_time > 10) {
1567 *error_message = "Connection timed out.";
1568 errorstream << *error_message << std::endl;
1573 showOverlayMessage(N_("Connecting to server..."), dtime, 20);
1576 } catch (con::PeerNotFoundException &e) {
1577 // TODO: Should something be done here? At least an info/error
1585 bool Game::getServerContent(bool *aborted)
1589 FpsControl fps_control = { 0 };
1590 f32 dtime; // in seconds
1592 fps_control.last_time = RenderingEngine::get_timer_time();
1594 while (RenderingEngine::run()) {
1596 limitFps(&fps_control, &dtime);
1598 // Update client and server
1599 client->step(dtime);
1602 server->step(dtime);
1605 if (client->mediaReceived() && client->itemdefReceived() &&
1606 client->nodedefReceived()) {
1611 if (!checkConnection())
1614 if (client->getState() < LC_Init) {
1615 *error_message = "Client disconnected";
1616 errorstream << *error_message << std::endl;
1620 if (input->cancelPressed()) {
1622 infostream << "Connect aborted [Escape]" << std::endl;
1629 if (!client->itemdefReceived()) {
1630 const wchar_t *text = wgettext("Item definitions...");
1632 RenderingEngine::draw_load_screen(text, guienv, texture_src,
1635 } else if (!client->nodedefReceived()) {
1636 const wchar_t *text = wgettext("Node definitions...");
1638 RenderingEngine::draw_load_screen(text, guienv, texture_src,
1642 std::stringstream message;
1643 std::fixed(message);
1644 message.precision(0);
1645 message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
1646 message.precision(2);
1648 if ((USE_CURL == 0) ||
1649 (!g_settings->getBool("enable_remote_media_server"))) {
1650 float cur = client->getCurRate();
1651 std::string cur_unit = gettext("KiB/s");
1655 cur_unit = gettext("MiB/s");
1658 message << " (" << cur << ' ' << cur_unit << ")";
1661 progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
1662 RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
1663 texture_src, dtime, progress);
1671 /****************************************************************************/
1672 /****************************************************************************
1674 ****************************************************************************/
1675 /****************************************************************************/
1677 inline void Game::updateInteractTimers(f32 dtime)
1679 if (runData.nodig_delay_timer >= 0)
1680 runData.nodig_delay_timer -= dtime;
1682 if (runData.object_hit_delay_timer >= 0)
1683 runData.object_hit_delay_timer -= dtime;
1685 runData.time_from_last_punch += dtime;
1689 /* returns false if game should exit, otherwise true
1691 inline bool Game::checkConnection()
1693 if (client->accessDenied()) {
1694 *error_message = "Access denied. Reason: "
1695 + client->accessDeniedReason();
1696 *reconnect_requested = client->reconnectRequested();
1697 errorstream << *error_message << std::endl;
1705 /* returns false if game should exit, otherwise true
1707 inline bool Game::handleCallbacks()
1709 if (g_gamecallback->disconnect_requested) {
1710 g_gamecallback->disconnect_requested = false;
1714 if (g_gamecallback->changepassword_requested) {
1715 (new GUIPasswordChange(guienv, guiroot, -1,
1716 &g_menumgr, client, texture_src))->drop();
1717 g_gamecallback->changepassword_requested = false;
1720 if (g_gamecallback->changevolume_requested) {
1721 (new GUIVolumeChange(guienv, guiroot, -1,
1722 &g_menumgr, texture_src))->drop();
1723 g_gamecallback->changevolume_requested = false;
1726 if (g_gamecallback->keyconfig_requested) {
1727 (new GUIKeyChangeMenu(guienv, guiroot, -1,
1728 &g_menumgr, texture_src))->drop();
1729 g_gamecallback->keyconfig_requested = false;
1732 if (g_gamecallback->keyconfig_changed) {
1733 input->keycache.populate(); // update the cache with new settings
1734 g_gamecallback->keyconfig_changed = false;
1741 void Game::processQueues()
1743 texture_src->processQueue();
1744 itemdef_manager->processQueue(client);
1745 shader_src->processQueue();
1749 void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
1752 float profiler_print_interval =
1753 g_settings->getFloat("profiler_print_interval");
1754 bool print_to_log = true;
1756 if (profiler_print_interval == 0) {
1757 print_to_log = false;
1758 profiler_print_interval = 3;
1761 if (profiler_interval.step(dtime, profiler_print_interval)) {
1763 infostream << "Profiler:" << std::endl;
1764 g_profiler->print(infostream);
1767 m_game_ui->updateProfiler();
1768 g_profiler->clear();
1771 // Update update graphs
1772 g_profiler->graphAdd("Time non-rendering [ms]",
1773 draw_times.busy_time - stats.drawtime);
1775 g_profiler->graphAdd("Sleep [ms]", draw_times.sleep_time);
1776 g_profiler->graphAdd("FPS", 1.0f / dtime);
1779 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
1786 /* Time average and jitter calculation
1788 jp = &stats->dtime_jitter;
1789 jp->avg = jp->avg * 0.96 + dtime * 0.04;
1791 jitter = dtime - jp->avg;
1793 if (jitter > jp->max)
1796 jp->counter += dtime;
1798 if (jp->counter > 0.0) {
1800 jp->max_sample = jp->max;
1801 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
1805 /* Busytime average and jitter calculation
1807 jp = &stats->busy_time_jitter;
1808 jp->avg = jp->avg + draw_times.busy_time * 0.02;
1810 jitter = draw_times.busy_time - jp->avg;
1812 if (jitter > jp->max)
1814 if (jitter < jp->min)
1817 jp->counter += dtime;
1819 if (jp->counter > 0.0) {
1821 jp->max_sample = jp->max;
1822 jp->min_sample = jp->min;
1830 /****************************************************************************
1832 ****************************************************************************/
1834 void Game::processUserInput(f32 dtime)
1836 // Reset input if window not active or some menu is active
1837 if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
1839 #ifdef HAVE_TOUCHSCREENGUI
1840 g_touchscreengui->hide();
1843 #ifdef HAVE_TOUCHSCREENGUI
1844 else if (g_touchscreengui) {
1845 /* on touchscreengui step may generate own input events which ain't
1846 * what we want in case we just did clear them */
1847 g_touchscreengui->step(dtime);
1851 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
1852 gui_chat_console->closeConsoleAtOnce();
1855 // Input handler step() (used by the random input generator)
1859 auto formspec = m_game_ui->getFormspecGUI();
1861 formspec->getAndroidUIInput();
1863 handleAndroidChatInput();
1866 // Increase timer for double tap of "keymap_jump"
1867 if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
1868 runData.jump_timer += dtime;
1871 processItemSelection(&runData.new_playeritem);
1875 void Game::processKeyInput()
1877 if (wasKeyDown(KeyType::DROP)) {
1878 dropSelectedItem(isKeyDown(KeyType::SNEAK));
1879 } else if (wasKeyDown(KeyType::AUTOFORWARD)) {
1880 toggleAutoforward();
1881 } else if (wasKeyDown(KeyType::BACKWARD)) {
1882 if (g_settings->getBool("continuous_forward"))
1883 toggleAutoforward();
1884 } else if (wasKeyDown(KeyType::INVENTORY)) {
1886 } else if (input->cancelPressed()) {
1888 m_android_chat_open = false;
1890 if (!gui_chat_console->isOpenInhibited()) {
1893 } else if (wasKeyDown(KeyType::CHAT)) {
1894 openConsole(0.2, L"");
1895 } else if (wasKeyDown(KeyType::CMD)) {
1896 openConsole(0.2, L"/");
1897 } else if (wasKeyDown(KeyType::CMD_LOCAL)) {
1898 if (client->modsLoaded())
1899 openConsole(0.2, L".");
1901 m_game_ui->showStatusText(wgettext("Client side scripting is disabled"));
1902 } else if (wasKeyDown(KeyType::CONSOLE)) {
1903 openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
1904 } else if (wasKeyDown(KeyType::FREEMOVE)) {
1906 } else if (wasKeyDown(KeyType::JUMP)) {
1907 toggleFreeMoveAlt();
1908 } else if (wasKeyDown(KeyType::PITCHMOVE)) {
1910 } else if (wasKeyDown(KeyType::FASTMOVE)) {
1912 } else if (wasKeyDown(KeyType::NOCLIP)) {
1915 } else if (wasKeyDown(KeyType::MUTE)) {
1916 if (g_settings->getBool("enable_sound")) {
1917 bool new_mute_sound = !g_settings->getBool("mute_sound");
1918 g_settings->setBool("mute_sound", new_mute_sound);
1920 m_game_ui->showTranslatedStatusText("Sound muted");
1922 m_game_ui->showTranslatedStatusText("Sound unmuted");
1924 m_game_ui->showTranslatedStatusText("Sound system is disabled");
1926 } else if (wasKeyDown(KeyType::INC_VOLUME)) {
1927 if (g_settings->getBool("enable_sound")) {
1928 float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
1930 g_settings->setFloat("sound_volume", new_volume);
1931 const wchar_t *str = wgettext("Volume changed to %d%%");
1932 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
1934 m_game_ui->showStatusText(buf);
1936 m_game_ui->showTranslatedStatusText("Sound system is disabled");
1938 } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
1939 if (g_settings->getBool("enable_sound")) {
1940 float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
1942 g_settings->setFloat("sound_volume", new_volume);
1943 const wchar_t *str = wgettext("Volume changed to %d%%");
1944 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
1946 m_game_ui->showStatusText(buf);
1948 m_game_ui->showTranslatedStatusText("Sound system is disabled");
1951 } else if (wasKeyDown(KeyType::MUTE) || wasKeyDown(KeyType::INC_VOLUME)
1952 || wasKeyDown(KeyType::DEC_VOLUME)) {
1953 m_game_ui->showTranslatedStatusText("Sound system is not supported on this build");
1955 } else if (wasKeyDown(KeyType::CINEMATIC)) {
1957 } else if (wasKeyDown(KeyType::SCREENSHOT)) {
1958 client->makeScreenshot();
1959 } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
1960 m_game_ui->toggleHud();
1961 } else if (wasKeyDown(KeyType::MINIMAP)) {
1962 toggleMinimap(isKeyDown(KeyType::SNEAK));
1963 } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
1964 m_game_ui->toggleChat();
1965 } else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
1967 } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
1968 toggleUpdateCamera();
1969 } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
1971 } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
1972 m_game_ui->toggleProfiler();
1973 } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
1974 increaseViewRange();
1975 } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
1976 decreaseViewRange();
1977 } else if (wasKeyDown(KeyType::RANGESELECT)) {
1978 toggleFullViewRange();
1979 } else if (wasKeyDown(KeyType::ZOOM)) {
1981 } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
1983 } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
1985 } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
1987 } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
1991 if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
1992 runData.reset_jump_timer = false;
1993 runData.jump_timer = 0.0f;
1996 if (quicktune->hasMessage()) {
1997 m_game_ui->showStatusText(utf8_to_wide(quicktune->getMessage()));
2001 void Game::processItemSelection(u16 *new_playeritem)
2003 LocalPlayer *player = client->getEnv().getLocalPlayer();
2005 /* Item selection using mouse wheel
2007 *new_playeritem = player->getWieldIndex();
2009 s32 wheel = input->getMouseWheel();
2010 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2011 player->hud_hotbar_itemcount - 1);
2015 if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
2016 wasKeyDown(KeyType::HOTBAR_NEXT)) {
2020 if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
2021 wasKeyDown(KeyType::HOTBAR_PREV)) {
2026 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2028 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2031 /* Item selection using hotbar slot keys
2033 for (u16 i = 0; i <= max_item; i++) {
2034 if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
2035 *new_playeritem = i;
2042 void Game::dropSelectedItem(bool single_item)
2044 IDropAction *a = new IDropAction();
2045 a->count = single_item ? 1 : 0;
2046 a->from_inv.setCurrentPlayer();
2047 a->from_list = "main";
2048 a->from_i = client->getEnv().getLocalPlayer()->getWieldIndex();
2049 client->inventoryAction(a);
2053 void Game::openInventory()
2056 * Don't permit to open inventory is CAO or player doesn't exists.
2057 * This prevent showing an empty inventory at player load
2060 LocalPlayer *player = client->getEnv().getLocalPlayer();
2061 if (!player || !player->getCAO())
2064 infostream << "Game: Launching inventory" << std::endl;
2066 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2068 InventoryLocation inventoryloc;
2069 inventoryloc.setCurrentPlayer();
2071 if (!client->modsLoaded()
2072 || !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
2073 TextDest *txt_dst = new TextDestPlayerInventory(client);
2074 auto *&formspec = m_game_ui->updateFormspec("");
2075 GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
2076 txt_dst, client->getFormspecPrepend());
2078 formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2083 void Game::openConsole(float scale, const wchar_t *line)
2085 assert(scale > 0.0f && scale <= 1.0f);
2088 porting::showInputDialog(gettext("ok"), "", "", 2);
2089 m_android_chat_open = true;
2091 if (gui_chat_console->isOpenInhibited())
2093 gui_chat_console->openConsole(scale);
2095 gui_chat_console->setCloseOnEnter(true);
2096 gui_chat_console->replaceAndAddToHistory(line);
2102 void Game::handleAndroidChatInput()
2104 if (m_android_chat_open && porting::getInputDialogState() == 0) {
2105 std::string text = porting::getInputDialogValue();
2106 client->typeChatMessage(utf8_to_wide(text));
2107 m_android_chat_open = false;
2113 void Game::toggleFreeMove()
2115 bool free_move = !g_settings->getBool("free_move");
2116 g_settings->set("free_move", bool_to_cstr(free_move));
2119 if (client->checkPrivilege("fly")) {
2120 m_game_ui->showTranslatedStatusText("Fly mode enabled");
2122 m_game_ui->showTranslatedStatusText("Fly mode enabled (note: no 'fly' privilege)");
2125 m_game_ui->showTranslatedStatusText("Fly mode disabled");
2129 void Game::toggleFreeMoveAlt()
2131 if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
2134 runData.reset_jump_timer = true;
2138 void Game::togglePitchMove()
2140 bool pitch_move = !g_settings->getBool("pitch_move");
2141 g_settings->set("pitch_move", bool_to_cstr(pitch_move));
2144 m_game_ui->showTranslatedStatusText("Pitch move mode enabled");
2146 m_game_ui->showTranslatedStatusText("Pitch move mode disabled");
2151 void Game::toggleFast()
2153 bool fast_move = !g_settings->getBool("fast_move");
2154 bool has_fast_privs = client->checkPrivilege("fast");
2155 g_settings->set("fast_move", bool_to_cstr(fast_move));
2158 if (has_fast_privs) {
2159 m_game_ui->showTranslatedStatusText("Fast mode enabled");
2161 m_game_ui->showTranslatedStatusText("Fast mode enabled (note: no 'fast' privilege)");
2164 m_game_ui->showTranslatedStatusText("Fast mode disabled");
2168 m_cache_hold_aux1 = fast_move && has_fast_privs;
2173 void Game::toggleNoClip()
2175 bool noclip = !g_settings->getBool("noclip");
2176 g_settings->set("noclip", bool_to_cstr(noclip));
2179 if (client->checkPrivilege("noclip")) {
2180 m_game_ui->showTranslatedStatusText("Noclip mode enabled");
2182 m_game_ui->showTranslatedStatusText("Noclip mode enabled (note: no 'noclip' privilege)");
2185 m_game_ui->showTranslatedStatusText("Noclip mode disabled");
2189 void Game::toggleCinematic()
2191 bool cinematic = !g_settings->getBool("cinematic");
2192 g_settings->set("cinematic", bool_to_cstr(cinematic));
2195 m_game_ui->showTranslatedStatusText("Cinematic mode enabled");
2197 m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
2200 // Autoforward by toggling continuous forward.
2201 void Game::toggleAutoforward()
2203 bool autorun_enabled = !g_settings->getBool("continuous_forward");
2204 g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
2206 if (autorun_enabled)
2207 m_game_ui->showTranslatedStatusText("Automatic forward enabled");
2209 m_game_ui->showTranslatedStatusText("Automatic forward disabled");
2212 void Game::toggleMinimap(bool shift_pressed)
2214 if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
2217 if (shift_pressed) {
2218 mapper->toggleMinimapShape();
2222 u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
2224 MinimapMode mode = MINIMAP_MODE_OFF;
2225 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
2226 mode = mapper->getMinimapMode();
2227 mode = (MinimapMode)((int)mode + 1);
2228 // If radar is disabled and in, or switching to, radar mode
2229 if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
2230 mode = MINIMAP_MODE_OFF;
2233 m_game_ui->m_flags.show_minimap = true;
2235 case MINIMAP_MODE_SURFACEx1:
2236 m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
2238 case MINIMAP_MODE_SURFACEx2:
2239 m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
2241 case MINIMAP_MODE_SURFACEx4:
2242 m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
2244 case MINIMAP_MODE_RADARx1:
2245 m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
2247 case MINIMAP_MODE_RADARx2:
2248 m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
2250 case MINIMAP_MODE_RADARx4:
2251 m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
2254 mode = MINIMAP_MODE_OFF;
2255 m_game_ui->m_flags.show_minimap = false;
2256 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
2257 m_game_ui->showTranslatedStatusText("Minimap hidden");
2259 m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
2262 mapper->setMinimapMode(mode);
2265 void Game::toggleFog()
2267 bool fog_enabled = g_settings->getBool("enable_fog");
2268 g_settings->setBool("enable_fog", !fog_enabled);
2270 m_game_ui->showTranslatedStatusText("Fog disabled");
2272 m_game_ui->showTranslatedStatusText("Fog enabled");
2276 void Game::toggleDebug()
2278 // Initial / 4x toggle: Chat only
2279 // 1x toggle: Debug text with chat
2280 // 2x toggle: Debug text with profiler graph
2281 // 3x toggle: Debug text and wireframe
2282 if (!m_game_ui->m_flags.show_debug) {
2283 m_game_ui->m_flags.show_debug = true;
2284 m_game_ui->m_flags.show_profiler_graph = false;
2285 draw_control->show_wireframe = false;
2286 m_game_ui->showTranslatedStatusText("Debug info shown");
2287 } else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
2288 m_game_ui->m_flags.show_profiler_graph = true;
2289 m_game_ui->showTranslatedStatusText("Profiler graph shown");
2290 } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
2291 m_game_ui->m_flags.show_profiler_graph = false;
2292 draw_control->show_wireframe = true;
2293 m_game_ui->showTranslatedStatusText("Wireframe shown");
2295 m_game_ui->m_flags.show_debug = false;
2296 m_game_ui->m_flags.show_profiler_graph = false;
2297 draw_control->show_wireframe = false;
2298 if (client->checkPrivilege("debug")) {
2299 m_game_ui->showTranslatedStatusText("Debug info, profiler graph, and wireframe hidden");
2301 m_game_ui->showTranslatedStatusText("Debug info and profiler graph hidden");
2307 void Game::toggleUpdateCamera()
2309 m_flags.disable_camera_update = !m_flags.disable_camera_update;
2310 if (m_flags.disable_camera_update)
2311 m_game_ui->showTranslatedStatusText("Camera update disabled");
2313 m_game_ui->showTranslatedStatusText("Camera update enabled");
2317 void Game::increaseViewRange()
2319 s16 range = g_settings->getS16("viewing_range");
2320 s16 range_new = range + 10;
2324 if (range_new > 4000) {
2326 str = wgettext("Viewing range is at maximum: %d");
2327 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
2329 m_game_ui->showStatusText(buf);
2332 str = wgettext("Viewing range changed to %d");
2333 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
2335 m_game_ui->showStatusText(buf);
2337 g_settings->set("viewing_range", itos(range_new));
2341 void Game::decreaseViewRange()
2343 s16 range = g_settings->getS16("viewing_range");
2344 s16 range_new = range - 10;
2348 if (range_new < 20) {
2350 str = wgettext("Viewing range is at minimum: %d");
2351 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
2353 m_game_ui->showStatusText(buf);
2355 str = wgettext("Viewing range changed to %d");
2356 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
2358 m_game_ui->showStatusText(buf);
2360 g_settings->set("viewing_range", itos(range_new));
2364 void Game::toggleFullViewRange()
2366 draw_control->range_all = !draw_control->range_all;
2367 if (draw_control->range_all)
2368 m_game_ui->showTranslatedStatusText("Enabled unlimited viewing range");
2370 m_game_ui->showTranslatedStatusText("Disabled unlimited viewing range");
2374 void Game::checkZoomEnabled()
2376 LocalPlayer *player = client->getEnv().getLocalPlayer();
2377 if (player->getZoomFOV() < 0.001f || player->getFov().fov > 0.0f)
2378 m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
2382 void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
2384 if ((device->isWindowActive() && device->isWindowFocused()
2385 && !isMenuActive()) || input->isRandom()) {
2388 if (!input->isRandom()) {
2389 // Mac OSX gets upset if this is set every frame
2390 if (device->getCursorControl()->isVisible())
2391 device->getCursorControl()->setVisible(false);
2395 if (m_first_loop_after_window_activation) {
2396 m_first_loop_after_window_activation = false;
2398 input->setMousePos(driver->getScreenSize().Width / 2,
2399 driver->getScreenSize().Height / 2);
2401 updateCameraOrientation(cam, dtime);
2407 // Mac OSX gets upset if this is set every frame
2408 if (!device->getCursorControl()->isVisible())
2409 device->getCursorControl()->setVisible(true);
2412 m_first_loop_after_window_activation = true;
2417 void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
2419 #ifdef HAVE_TOUCHSCREENGUI
2420 if (g_touchscreengui) {
2421 cam->camera_yaw += g_touchscreengui->getYawChange();
2422 cam->camera_pitch = g_touchscreengui->getPitch();
2425 v2s32 center(driver->getScreenSize().Width / 2, driver->getScreenSize().Height / 2);
2426 v2s32 dist = input->getMousePos() - center;
2428 if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
2432 cam->camera_yaw -= dist.X * m_cache_mouse_sensitivity;
2433 cam->camera_pitch += dist.Y * m_cache_mouse_sensitivity;
2435 if (dist.X != 0 || dist.Y != 0)
2436 input->setMousePos(center.X, center.Y);
2437 #ifdef HAVE_TOUCHSCREENGUI
2441 if (m_cache_enable_joysticks) {
2442 f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
2443 cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
2444 cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
2447 cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
2451 void Game::updatePlayerControl(const CameraOrientation &cam)
2453 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
2455 // DO NOT use the isKeyDown method for the forward, backward, left, right
2456 // buttons, as the code that uses the controls needs to be able to
2457 // distinguish between the two in order to know when to use joysticks.
2459 PlayerControl control(
2460 input->isKeyDown(KeyType::FORWARD),
2461 input->isKeyDown(KeyType::BACKWARD),
2462 input->isKeyDown(KeyType::LEFT),
2463 input->isKeyDown(KeyType::RIGHT),
2464 isKeyDown(KeyType::JUMP),
2465 isKeyDown(KeyType::SPECIAL1),
2466 isKeyDown(KeyType::SNEAK),
2467 isKeyDown(KeyType::ZOOM),
2468 input->getLeftState(),
2469 input->getRightState(),
2472 input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
2473 input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
2476 u32 keypress_bits = (
2477 ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
2478 ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
2479 ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
2480 ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
2481 ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
2482 ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
2483 ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
2484 ( (u32)(input->getLeftState() & 0x1) << 7) |
2485 ( (u32)(input->getRightState() & 0x1) << 8) |
2486 ( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9)
2490 /* For Android, simulate holding down AUX1 (fast move) if the user has
2491 * the fast_move setting toggled on. If there is an aux1 key defined for
2492 * Android then its meaning is inverted (i.e. holding aux1 means walk and
2495 if (m_cache_hold_aux1) {
2496 control.aux1 = control.aux1 ^ true;
2497 keypress_bits ^= ((u32)(1U << 5));
2501 LocalPlayer *player = client->getEnv().getLocalPlayer();
2503 // autojump if set: simulate "jump" key
2504 if (player->getAutojump()) {
2505 control.jump = true;
2506 keypress_bits |= 1U << 4;
2509 // autoforward if set: simulate "up" key
2510 if (player->getPlayerSettings().continuous_forward &&
2511 client->activeObjectsReceived() && !player->isDead()) {
2513 keypress_bits |= 1U << 0;
2516 client->setPlayerControl(control);
2517 player->keyPressed = keypress_bits;
2523 inline void Game::step(f32 *dtime)
2525 bool can_be_and_is_paused =
2526 (simple_singleplayer_mode && g_menumgr.pausesGame());
2528 if (can_be_and_is_paused) { // This is for a singleplayer server
2529 *dtime = 0; // No time passes
2532 server->step(*dtime);
2534 client->step(*dtime);
2538 const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
2539 {&Game::handleClientEvent_None},
2540 {&Game::handleClientEvent_PlayerDamage},
2541 {&Game::handleClientEvent_PlayerForceMove},
2542 {&Game::handleClientEvent_Deathscreen},
2543 {&Game::handleClientEvent_ShowFormSpec},
2544 {&Game::handleClientEvent_ShowLocalFormSpec},
2545 {&Game::handleClientEvent_HandleParticleEvent},
2546 {&Game::handleClientEvent_HandleParticleEvent},
2547 {&Game::handleClientEvent_HandleParticleEvent},
2548 {&Game::handleClientEvent_HudAdd},
2549 {&Game::handleClientEvent_HudRemove},
2550 {&Game::handleClientEvent_HudChange},
2551 {&Game::handleClientEvent_SetSky},
2552 {&Game::handleClientEvent_SetSun},
2553 {&Game::handleClientEvent_SetMoon},
2554 {&Game::handleClientEvent_SetStars},
2555 {&Game::handleClientEvent_OverrideDayNigthRatio},
2556 {&Game::handleClientEvent_CloudParams},
2559 void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
2561 FATAL_ERROR("ClientEvent type None received");
2564 void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
2566 if (client->modsLoaded())
2567 client->getScript()->on_damage_taken(event->player_damage.amount);
2569 // Damage flash and hurt tilt are not used at death
2570 if (client->getHP() > 0) {
2571 runData.damage_flash += 95.0f + 3.2f * event->player_damage.amount;
2572 runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
2574 LocalPlayer *player = client->getEnv().getLocalPlayer();
2576 player->hurt_tilt_timer = 1.5f;
2577 player->hurt_tilt_strength =
2578 rangelim(event->player_damage.amount / 4.0f, 1.0f, 4.0f);
2581 // Play damage sound
2582 client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_DAMAGE));
2585 void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
2587 cam->camera_yaw = event->player_force_move.yaw;
2588 cam->camera_pitch = event->player_force_move.pitch;
2591 void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
2593 // If client scripting is enabled, deathscreen is handled by CSM code in
2594 // builtin/client/init.lua
2595 if (client->modsLoaded())
2596 client->getScript()->on_death();
2598 showDeathFormspec();
2600 /* Handle visualization */
2601 LocalPlayer *player = client->getEnv().getLocalPlayer();
2602 runData.damage_flash = 0;
2603 player->hurt_tilt_timer = 0;
2604 player->hurt_tilt_strength = 0;
2607 void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
2609 if (event->show_formspec.formspec->empty()) {
2610 auto formspec = m_game_ui->getFormspecGUI();
2611 if (formspec && (event->show_formspec.formname->empty()
2612 || *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
2613 formspec->quitMenu();
2616 FormspecFormSource *fs_src =
2617 new FormspecFormSource(*(event->show_formspec.formspec));
2618 TextDestPlayerInventory *txt_dst =
2619 new TextDestPlayerInventory(client, *(event->show_formspec.formname));
2621 auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
2622 GUIFormSpecMenu::create(formspec, client, &input->joystick,
2623 fs_src, txt_dst, client->getFormspecPrepend());
2626 delete event->show_formspec.formspec;
2627 delete event->show_formspec.formname;
2630 void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
2632 FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
2633 LocalFormspecHandler *txt_dst =
2634 new LocalFormspecHandler(*event->show_formspec.formname, client);
2635 GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
2636 fs_src, txt_dst, client->getFormspecPrepend());
2638 delete event->show_formspec.formspec;
2639 delete event->show_formspec.formname;
2642 void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
2643 CameraOrientation *cam)
2645 LocalPlayer *player = client->getEnv().getLocalPlayer();
2646 client->getParticleManager()->handleParticleEvent(event, client, player);
2649 void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
2651 LocalPlayer *player = client->getEnv().getLocalPlayer();
2652 auto &hud_server_to_client = client->getHUDTranslationMap();
2654 u32 server_id = event->hudadd.server_id;
2655 // ignore if we already have a HUD with that ID
2656 auto i = hud_server_to_client.find(server_id);
2657 if (i != hud_server_to_client.end()) {
2658 delete event->hudadd.pos;
2659 delete event->hudadd.name;
2660 delete event->hudadd.scale;
2661 delete event->hudadd.text;
2662 delete event->hudadd.align;
2663 delete event->hudadd.offset;
2664 delete event->hudadd.world_pos;
2665 delete event->hudadd.size;
2666 delete event->hudadd.text2;
2670 HudElement *e = new HudElement;
2671 e->type = (HudElementType)event->hudadd.type;
2672 e->pos = *event->hudadd.pos;
2673 e->name = *event->hudadd.name;
2674 e->scale = *event->hudadd.scale;
2675 e->text = *event->hudadd.text;
2676 e->number = event->hudadd.number;
2677 e->item = event->hudadd.item;
2678 e->dir = event->hudadd.dir;
2679 e->align = *event->hudadd.align;
2680 e->offset = *event->hudadd.offset;
2681 e->world_pos = *event->hudadd.world_pos;
2682 e->size = *event->hudadd.size;
2683 e->z_index = event->hudadd.z_index;
2684 e->text2 = *event->hudadd.text2;
2685 hud_server_to_client[server_id] = player->addHud(e);
2687 delete event->hudadd.pos;
2688 delete event->hudadd.name;
2689 delete event->hudadd.scale;
2690 delete event->hudadd.text;
2691 delete event->hudadd.align;
2692 delete event->hudadd.offset;
2693 delete event->hudadd.world_pos;
2694 delete event->hudadd.size;
2695 delete event->hudadd.text2;
2698 void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
2700 LocalPlayer *player = client->getEnv().getLocalPlayer();
2701 HudElement *e = player->removeHud(event->hudrm.id);
2705 void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
2707 LocalPlayer *player = client->getEnv().getLocalPlayer();
2709 u32 id = event->hudchange.id;
2710 HudElement *e = player->getHud(id);
2713 delete event->hudchange.v3fdata;
2714 delete event->hudchange.v2fdata;
2715 delete event->hudchange.sdata;
2716 delete event->hudchange.v2s32data;
2720 switch (event->hudchange.stat) {
2722 e->pos = *event->hudchange.v2fdata;
2726 e->name = *event->hudchange.sdata;
2729 case HUD_STAT_SCALE:
2730 e->scale = *event->hudchange.v2fdata;
2734 e->text = *event->hudchange.sdata;
2737 case HUD_STAT_NUMBER:
2738 e->number = event->hudchange.data;
2742 e->item = event->hudchange.data;
2746 e->dir = event->hudchange.data;
2749 case HUD_STAT_ALIGN:
2750 e->align = *event->hudchange.v2fdata;
2753 case HUD_STAT_OFFSET:
2754 e->offset = *event->hudchange.v2fdata;
2757 case HUD_STAT_WORLD_POS:
2758 e->world_pos = *event->hudchange.v3fdata;
2762 e->size = *event->hudchange.v2s32data;
2765 case HUD_STAT_Z_INDEX:
2766 e->z_index = event->hudchange.data;
2769 case HUD_STAT_TEXT2:
2770 e->text2 = *event->hudchange.sdata;
2774 delete event->hudchange.v3fdata;
2775 delete event->hudchange.v2fdata;
2776 delete event->hudchange.sdata;
2777 delete event->hudchange.v2s32data;
2780 void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
2782 sky->setVisible(false);
2783 // Whether clouds are visible in front of a custom skybox.
2784 sky->setCloudsEnabled(event->set_sky->clouds);
2790 // Clear the old textures out in case we switch rendering type.
2791 sky->clearSkyboxTextures();
2792 // Handle according to type
2793 if (event->set_sky->type == "regular") {
2794 // Shows the mesh skybox
2795 sky->setVisible(true);
2796 // Update mesh based skybox colours if applicable.
2797 sky->setSkyColors(event->set_sky->sky_color);
2798 sky->setHorizonTint(
2799 event->set_sky->fog_sun_tint,
2800 event->set_sky->fog_moon_tint,
2801 event->set_sky->fog_tint_type
2803 } else if (event->set_sky->type == "skybox" &&
2804 event->set_sky->textures.size() == 6) {
2805 // Disable the dyanmic mesh skybox:
2806 sky->setVisible(false);
2808 sky->setFallbackBgColor(event->set_sky->bgcolor);
2809 // Set sunrise and sunset fog tinting:
2810 sky->setHorizonTint(
2811 event->set_sky->fog_sun_tint,
2812 event->set_sky->fog_moon_tint,
2813 event->set_sky->fog_tint_type
2815 // Add textures to skybox.
2816 for (int i = 0; i < 6; i++)
2817 sky->addTextureToSkybox(event->set_sky->textures[i], i, texture_src);
2819 // Handle everything else as plain color.
2820 if (event->set_sky->type != "plain")
2821 infostream << "Unknown sky type: "
2822 << (event->set_sky->type) << std::endl;
2823 sky->setVisible(false);
2824 sky->setFallbackBgColor(event->set_sky->bgcolor);
2825 // Disable directional sun/moon tinting on plain or invalid skyboxes.
2826 sky->setHorizonTint(
2827 event->set_sky->bgcolor,
2828 event->set_sky->bgcolor,
2832 delete event->set_sky;
2835 void Game::handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam)
2837 sky->setSunVisible(event->sun_params->visible);
2838 sky->setSunTexture(event->sun_params->texture,
2839 event->sun_params->tonemap, texture_src);
2840 sky->setSunScale(event->sun_params->scale);
2841 sky->setSunriseVisible(event->sun_params->sunrise_visible);
2842 sky->setSunriseTexture(event->sun_params->sunrise, texture_src);
2843 delete event->sun_params;
2846 void Game::handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam)
2848 sky->setMoonVisible(event->moon_params->visible);
2849 sky->setMoonTexture(event->moon_params->texture,
2850 event->moon_params->tonemap, texture_src);
2851 sky->setMoonScale(event->moon_params->scale);
2852 delete event->moon_params;
2855 void Game::handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam)
2857 sky->setStarsVisible(event->star_params->visible);
2858 sky->setStarCount(event->star_params->count, false);
2859 sky->setStarColor(event->star_params->starcolor);
2860 sky->setStarScale(event->star_params->scale);
2861 delete event->star_params;
2864 void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
2865 CameraOrientation *cam)
2867 client->getEnv().setDayNightRatioOverride(
2868 event->override_day_night_ratio.do_override,
2869 event->override_day_night_ratio.ratio_f * 1000.0f);
2872 void Game::handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)
2877 clouds->setDensity(event->cloud_params.density);
2878 clouds->setColorBright(video::SColor(event->cloud_params.color_bright));
2879 clouds->setColorAmbient(video::SColor(event->cloud_params.color_ambient));
2880 clouds->setHeight(event->cloud_params.height);
2881 clouds->setThickness(event->cloud_params.thickness);
2882 clouds->setSpeed(v2f(event->cloud_params.speed_x, event->cloud_params.speed_y));
2885 void Game::processClientEvents(CameraOrientation *cam)
2887 while (client->hasClientEvents()) {
2888 std::unique_ptr<ClientEvent> event(client->getClientEvent());
2889 FATAL_ERROR_IF(event->type >= CLIENTEVENT_MAX, "Invalid clientevent type");
2890 const ClientEventHandler& evHandler = clientEventHandler[event->type];
2891 (this->*evHandler.handler)(event.get(), cam);
2895 void Game::updateChat(f32 dtime, const v2u32 &screensize)
2897 // Get new messages from error log buffer
2898 while (!m_chat_log_buf.empty())
2899 chat_backend->addMessage(L"", utf8_to_wide(m_chat_log_buf.get()));
2901 // Get new messages from client
2902 std::wstring message;
2903 while (client->getChatMessage(message)) {
2904 chat_backend->addUnparsedMessage(message);
2907 // Remove old messages
2908 chat_backend->step(dtime);
2910 // Display all messages in a static text element
2911 m_game_ui->setChatText(chat_backend->getRecentChat(),
2912 chat_backend->getRecentBuffer().getLineCount());
2915 void Game::updateCamera(u32 busy_time, f32 dtime)
2917 LocalPlayer *player = client->getEnv().getLocalPlayer();
2920 For interaction purposes, get info about the held item
2922 - Is it a usable item?
2923 - Can it point to liquids?
2925 ItemStack playeritem;
2927 ItemStack selected, hand;
2928 playeritem = player->getWieldedItem(&selected, &hand);
2931 ToolCapabilities playeritem_toolcap =
2932 playeritem.getToolCapabilities(itemdef_manager);
2934 v3s16 old_camera_offset = camera->getOffset();
2936 if (wasKeyDown(KeyType::CAMERA_MODE)) {
2937 GenericCAO *playercao = player->getCAO();
2939 // If playercao not loaded, don't change camera
2943 camera->toggleCameraMode();
2945 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
2946 playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
2949 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2950 float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
2952 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2953 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
2954 camera->step(dtime);
2956 v3f camera_position = camera->getPosition();
2957 v3f camera_direction = camera->getDirection();
2958 f32 camera_fov = camera->getFovMax();
2959 v3s16 camera_offset = camera->getOffset();
2961 m_camera_offset_changed = (camera_offset != old_camera_offset);
2963 if (!m_flags.disable_camera_update) {
2964 client->getEnv().getClientMap().updateCamera(camera_position,
2965 camera_direction, camera_fov, camera_offset);
2967 if (m_camera_offset_changed) {
2968 client->updateCameraOffset(camera_offset);
2969 client->getEnv().updateCameraOffset(camera_offset);
2972 clouds->updateCameraOffset(camera_offset);
2978 void Game::updateSound(f32 dtime)
2980 // Update sound listener
2981 v3s16 camera_offset = camera->getOffset();
2982 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
2983 v3f(0, 0, 0), // velocity
2984 camera->getDirection(),
2985 camera->getCameraNode()->getUpVector());
2987 bool mute_sound = g_settings->getBool("mute_sound");
2989 sound->setListenerGain(0.0f);
2991 // Check if volume is in the proper range, else fix it.
2992 float old_volume = g_settings->getFloat("sound_volume");
2993 float new_volume = rangelim(old_volume, 0.0f, 1.0f);
2994 sound->setListenerGain(new_volume);
2996 if (old_volume != new_volume) {
2997 g_settings->setFloat("sound_volume", new_volume);
3001 LocalPlayer *player = client->getEnv().getLocalPlayer();
3003 // Tell the sound maker whether to make footstep sounds
3004 soundmaker->makes_footstep_sound = player->makes_footstep_sound;
3006 // Update sound maker
3007 if (player->makes_footstep_sound)
3008 soundmaker->step(dtime);
3010 ClientMap &map = client->getEnv().getClientMap();
3011 MapNode n = map.getNode(player->getFootstepNodePos());
3012 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3016 void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
3018 LocalPlayer *player = client->getEnv().getLocalPlayer();
3020 const v3f camera_direction = camera->getDirection();
3021 const v3s16 camera_offset = camera->getOffset();
3024 Calculate what block is the crosshair pointing to
3027 ItemStack selected_item, hand_item;
3028 const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
3030 const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
3031 f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
3033 core::line3d<f32> shootline;
3035 switch (camera->getCameraMode()) {
3036 case CAMERA_MODE_FIRST:
3037 // Shoot from camera position, with bobbing
3038 shootline.start = camera->getPosition();
3040 case CAMERA_MODE_THIRD:
3041 // Shoot from player head, no bobbing
3042 shootline.start = camera->getHeadPosition();
3044 case CAMERA_MODE_THIRD_FRONT:
3045 shootline.start = camera->getHeadPosition();
3046 // prevent player pointing anything in front-view
3050 shootline.end = shootline.start + camera_direction * BS * d;
3052 #ifdef HAVE_TOUCHSCREENGUI
3054 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3055 shootline = g_touchscreengui->getShootline();
3056 // Scale shootline to the acual distance the player can reach
3057 shootline.end = shootline.start
3058 + shootline.getVector().normalize() * BS * d;
3059 shootline.start += intToFloat(camera_offset, BS);
3060 shootline.end += intToFloat(camera_offset, BS);
3065 PointedThing pointed = updatePointedThing(shootline,
3066 selected_def.liquids_pointable,
3067 !runData.ldown_for_dig,
3070 if (pointed != runData.pointed_old) {
3071 infostream << "Pointing at " << pointed.dump() << std::endl;
3072 hud->updateSelectionMesh(camera_offset);
3075 if (runData.digging_blocked && !input->getLeftState()) {
3076 // allow digging again if button is not pressed
3077 runData.digging_blocked = false;
3082 - releasing left mouse button
3083 - pointing away from node
3085 if (runData.digging) {
3086 if (input->getLeftReleased()) {
3087 infostream << "Left button released"
3088 << " (stopped digging)" << std::endl;
3089 runData.digging = false;
3090 } else if (pointed != runData.pointed_old) {
3091 if (pointed.type == POINTEDTHING_NODE
3092 && runData.pointed_old.type == POINTEDTHING_NODE
3093 && pointed.node_undersurface
3094 == runData.pointed_old.node_undersurface) {
3095 // Still pointing to the same node, but a different face.
3098 infostream << "Pointing away from node"
3099 << " (stopped digging)" << std::endl;
3100 runData.digging = false;
3101 hud->updateSelectionMesh(camera_offset);
3105 if (!runData.digging) {
3106 client->interact(INTERACT_STOP_DIGGING, runData.pointed_old);
3107 client->setCrack(-1, v3s16(0, 0, 0));
3108 runData.dig_time = 0.0;
3110 } else if (runData.dig_instantly && input->getLeftReleased()) {
3111 // Remove e.g. torches faster when clicking instead of holding LMB
3112 runData.nodig_delay_timer = 0;
3113 runData.dig_instantly = false;
3116 if (!runData.digging && runData.ldown_for_dig && !input->getLeftState()) {
3117 runData.ldown_for_dig = false;
3120 runData.left_punch = false;
3122 soundmaker->m_player_leftpunch_sound.name = "";
3124 // Prepare for repeating, unless we're not supposed to
3125 if (input->getRightState() && !g_settings->getBool("safe_dig_and_place"))
3126 runData.repeat_rightclick_timer += dtime;
3128 runData.repeat_rightclick_timer = 0;
3130 if (selected_def.usable && input->getLeftState()) {
3131 if (input->getLeftClicked() && (!client->modsLoaded()
3132 || !client->getScript()->on_item_use(selected_item, pointed)))
3133 client->interact(INTERACT_USE, pointed);
3134 } else if (pointed.type == POINTEDTHING_NODE) {
3135 handlePointingAtNode(pointed, selected_item, hand_item, dtime);
3136 } else if (pointed.type == POINTEDTHING_OBJECT) {
3137 v3f player_position = player->getPosition();
3138 handlePointingAtObject(pointed, tool_item, player_position, show_debug);
3139 } else if (input->getLeftState()) {
3140 // When button is held down in air, show continuous animation
3141 runData.left_punch = true;
3142 // Run callback even though item is not usable
3143 if (input->getLeftClicked() && client->modsLoaded())
3144 client->getScript()->on_item_use(selected_item, pointed);
3145 } else if (input->getRightClicked()) {
3146 handlePointingAtNothing(selected_item);
3149 runData.pointed_old = pointed;
3151 if (runData.left_punch || input->getLeftClicked())
3152 camera->setDigging(0); // left click animation
3154 input->resetLeftClicked();
3155 input->resetRightClicked();
3157 input->resetLeftReleased();
3158 input->resetRightReleased();
3162 PointedThing Game::updatePointedThing(
3163 const core::line3d<f32> &shootline,
3164 bool liquids_pointable,
3165 bool look_for_object,
3166 const v3s16 &camera_offset)
3168 std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
3169 selectionboxes->clear();
3170 hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
3171 static thread_local const bool show_entity_selectionbox = g_settings->getBool(
3172 "show_entity_selectionbox");
3174 ClientEnvironment &env = client->getEnv();
3175 ClientMap &map = env.getClientMap();
3176 const NodeDefManager *nodedef = map.getNodeDefManager();
3178 runData.selected_object = NULL;
3179 hud->pointing_at_object = false;
3181 RaycastState s(shootline, look_for_object, liquids_pointable);
3182 PointedThing result;
3183 env.continueRaycast(&s, &result);
3184 if (result.type == POINTEDTHING_OBJECT) {
3185 hud->pointing_at_object = true;
3187 runData.selected_object = client->getEnv().getActiveObject(result.object_id);
3188 aabb3f selection_box;
3189 if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
3190 runData.selected_object->getSelectionBox(&selection_box)) {
3191 v3f pos = runData.selected_object->getPosition();
3192 selectionboxes->push_back(aabb3f(selection_box));
3193 hud->setSelectionPos(pos, camera_offset);
3195 } else if (result.type == POINTEDTHING_NODE) {
3196 // Update selection boxes
3197 MapNode n = map.getNode(result.node_undersurface);
3198 std::vector<aabb3f> boxes;
3199 n.getSelectionBoxes(nodedef, &boxes,
3200 n.getNeighbors(result.node_undersurface, &map));
3203 for (std::vector<aabb3f>::const_iterator i = boxes.begin();
3204 i != boxes.end(); ++i) {
3206 box.MinEdge -= v3f(d, d, d);
3207 box.MaxEdge += v3f(d, d, d);
3208 selectionboxes->push_back(box);
3210 hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
3212 hud->setSelectedFaceNormal(v3f(
3213 result.intersection_normal.X,
3214 result.intersection_normal.Y,
3215 result.intersection_normal.Z));
3218 // Update selection mesh light level and vertex colors
3219 if (!selectionboxes->empty()) {
3220 v3f pf = hud->getSelectionPos();
3221 v3s16 p = floatToInt(pf, BS);
3223 // Get selection mesh light level
3224 MapNode n = map.getNode(p);
3225 u16 node_light = getInteriorLight(n, -1, nodedef);
3226 u16 light_level = node_light;
3228 for (const v3s16 &dir : g_6dirs) {
3229 n = map.getNode(p + dir);
3230 node_light = getInteriorLight(n, -1, nodedef);
3231 if (node_light > light_level)
3232 light_level = node_light;
3235 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3237 final_color_blend(&c, light_level, daynight_ratio);
3239 // Modify final color a bit with time
3240 u32 timer = porting::getTimeMs() % 5000;
3241 float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
3242 float sin_r = 0.08f * std::sin(timerf);
3243 float sin_g = 0.08f * std::sin(timerf + irr::core::PI * 0.5f);
3244 float sin_b = 0.08f * std::sin(timerf + irr::core::PI);
3245 c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
3246 c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
3247 c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
3249 // Set mesh final color
3250 hud->setSelectionMeshColor(c);
3256 void Game::handlePointingAtNothing(const ItemStack &playerItem)
3258 infostream << "Right Clicked in Air" << std::endl;
3259 PointedThing fauxPointed;
3260 fauxPointed.type = POINTEDTHING_NOTHING;
3261 client->interact(INTERACT_ACTIVATE, fauxPointed);
3265 void Game::handlePointingAtNode(const PointedThing &pointed,
3266 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
3268 v3s16 nodepos = pointed.node_undersurface;
3269 v3s16 neighbourpos = pointed.node_abovesurface;
3272 Check information text of node
3275 ClientMap &map = client->getEnv().getClientMap();
3277 if (runData.nodig_delay_timer <= 0.0 && input->getLeftState()
3278 && !runData.digging_blocked
3279 && client->checkPrivilege("interact")) {
3280 handleDigging(pointed, nodepos, selected_item, hand_item, dtime);
3283 // This should be done after digging handling
3284 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3287 m_game_ui->setInfoText(unescape_translate(utf8_to_wide(
3288 meta->getString("infotext"))));
3290 MapNode n = map.getNode(nodepos);
3292 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3293 m_game_ui->setInfoText(L"Unknown node: " +
3294 utf8_to_wide(nodedef_manager->get(n).name));
3298 if ((input->getRightClicked() ||
3299 runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
3300 client->checkPrivilege("interact")) {
3301 runData.repeat_rightclick_timer = 0;
3302 infostream << "Ground right-clicked" << std::endl;
3304 camera->setDigging(1); // right click animation (always shown for feedback)
3306 soundmaker->m_player_rightpunch_sound = SimpleSoundSpec();
3308 // If the wielded item has node placement prediction,
3310 // And also set the sound and send the interact
3311 // But first check for meta formspec and rightclickable
3312 auto &def = selected_item.getDefinition(itemdef_manager);
3313 bool placed = nodePlacement(def, selected_item, nodepos, neighbourpos,
3316 if (placed && client->modsLoaded())
3317 client->getScript()->on_placenode(pointed, def);
3321 bool Game::nodePlacement(const ItemDefinition &selected_def,
3322 const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos,
3323 const PointedThing &pointed, const NodeMetadata *meta)
3325 std::string prediction = selected_def.node_placement_prediction;
3326 const NodeDefManager *nodedef = client->ndef();
3327 ClientMap &map = client->getEnv().getClientMap();
3329 bool is_valid_position;
3331 node = map.getNode(nodepos, &is_valid_position);
3332 if (!is_valid_position) {
3333 soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
3338 if (meta && !meta->getString("formspec").empty() && !input->isRandom()
3339 && !isKeyDown(KeyType::SNEAK)) {
3340 // on_rightclick callbacks are called anyway
3341 if (nodedef_manager->get(map.getNode(nodepos)).rightclickable)
3342 client->interact(INTERACT_PLACE, pointed);
3344 infostream << "Launching custom inventory view" << std::endl;
3346 InventoryLocation inventoryloc;
3347 inventoryloc.setNodeMeta(nodepos);
3349 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3350 &client->getEnv().getClientMap(), nodepos);
3351 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3353 auto *&formspec = m_game_ui->updateFormspec("");
3354 GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
3355 txt_dst, client->getFormspecPrepend());
3357 formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3361 // on_rightclick callback
3362 if (prediction.empty() || (nodedef->get(node).rightclickable &&
3363 !isKeyDown(KeyType::SNEAK))) {
3365 client->interact(INTERACT_PLACE, pointed);
3369 verbosestream << "Node placement prediction for "
3370 << selected_def.name << " is "
3371 << prediction << std::endl;
3372 v3s16 p = neighbourpos;
3374 // Place inside node itself if buildable_to
3375 MapNode n_under = map.getNode(nodepos, &is_valid_position);
3376 if (is_valid_position) {
3377 if (nodedef->get(n_under).buildable_to) {
3380 node = map.getNode(p, &is_valid_position);
3381 if (is_valid_position && !nodedef->get(node).buildable_to) {
3382 soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
3384 client->interact(INTERACT_PLACE, pointed);
3390 // Find id of predicted node
3392 bool found = nodedef->getId(prediction, id);
3395 errorstream << "Node placement prediction failed for "
3396 << selected_def.name << " (places "
3398 << ") - Name not known" << std::endl;
3399 // Handle this as if prediction was empty
3401 client->interact(INTERACT_PLACE, pointed);
3405 const ContentFeatures &predicted_f = nodedef->get(id);
3407 // Predict param2 for facedir and wallmounted nodes
3410 if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
3411 predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
3412 v3s16 dir = nodepos - neighbourpos;
3414 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
3415 param2 = dir.Y < 0 ? 1 : 0;
3416 } else if (abs(dir.X) > abs(dir.Z)) {
3417 param2 = dir.X < 0 ? 3 : 2;
3419 param2 = dir.Z < 0 ? 5 : 4;
3423 if (predicted_f.param_type_2 == CPT2_FACEDIR ||
3424 predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
3425 v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
3427 if (abs(dir.X) > abs(dir.Z)) {
3428 param2 = dir.X < 0 ? 3 : 1;
3430 param2 = dir.Z < 0 ? 2 : 0;
3434 assert(param2 <= 5);
3436 //Check attachment if node is in group attached_node
3437 if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
3438 static v3s16 wallmounted_dirs[8] = {
3448 if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
3449 predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
3450 pp = p + wallmounted_dirs[param2];
3452 pp = p + v3s16(0, -1, 0);
3454 if (!nodedef->get(map.getNode(pp)).walkable) {
3455 soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
3457 client->interact(INTERACT_PLACE, pointed);
3463 if ((predicted_f.param_type_2 == CPT2_COLOR
3464 || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
3465 || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
3466 const std::string &indexstr = selected_item.metadata.getString(
3467 "palette_index", 0);
3468 if (!indexstr.empty()) {
3469 s32 index = mystoi(indexstr);
3470 if (predicted_f.param_type_2 == CPT2_COLOR) {
3472 } else if (predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
3473 // param2 = pure palette index + other
3474 param2 = (index & 0xf8) | (param2 & 0x07);
3475 } else if (predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
3476 // param2 = pure palette index + other
3477 param2 = (index & 0xe0) | (param2 & 0x1f);
3482 // Add node to client map
3483 MapNode n(id, 0, param2);
3486 LocalPlayer *player = client->getEnv().getLocalPlayer();
3488 // Dont place node when player would be inside new node
3489 // NOTE: This is to be eventually implemented by a mod as client-side Lua
3490 if (!nodedef->get(n).walkable ||
3491 g_settings->getBool("enable_build_where_you_stand") ||
3492 (client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
3493 (nodedef->get(n).walkable &&
3494 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
3495 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
3496 // This triggers the required mesh update too
3497 client->addNode(p, n);
3499 client->interact(INTERACT_PLACE, pointed);
3500 // A node is predicted, also play a sound
3501 soundmaker->m_player_rightpunch_sound = selected_def.sound_place;
3504 soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
3507 } catch (InvalidPositionException &e) {
3508 errorstream << "Node placement prediction failed for "
3509 << selected_def.name << " (places "
3511 << ") - Position not loaded" << std::endl;
3512 soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
3517 void Game::handlePointingAtObject(const PointedThing &pointed,
3518 const ItemStack &tool_item, const v3f &player_position, bool show_debug)
3520 std::wstring infotext = unescape_translate(
3521 utf8_to_wide(runData.selected_object->infoText()));
3524 if (!infotext.empty()) {
3527 infotext += utf8_to_wide(runData.selected_object->debugInfoText());
3530 m_game_ui->setInfoText(infotext);
3532 if (input->getLeftState()) {
3533 bool do_punch = false;
3534 bool do_punch_damage = false;
3536 if (runData.object_hit_delay_timer <= 0.0) {
3538 do_punch_damage = true;
3539 runData.object_hit_delay_timer = object_hit_delay;
3542 if (input->getLeftClicked())
3546 infostream << "Left-clicked object" << std::endl;
3547 runData.left_punch = true;
3550 if (do_punch_damage) {
3551 // Report direct punch
3552 v3f objpos = runData.selected_object->getPosition();
3553 v3f dir = (objpos - player_position).normalize();
3555 bool disable_send = runData.selected_object->directReportPunch(
3556 dir, &tool_item, runData.time_from_last_punch);
3557 runData.time_from_last_punch = 0;
3560 client->interact(INTERACT_START_DIGGING, pointed);
3562 } else if (input->getRightClicked()) {
3563 infostream << "Right-clicked object" << std::endl;
3564 client->interact(INTERACT_PLACE, pointed); // place
3569 void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
3570 const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
3572 // See also: serverpackethandle.cpp, action == 2
3573 LocalPlayer *player = client->getEnv().getLocalPlayer();
3574 ClientMap &map = client->getEnv().getClientMap();
3575 MapNode n = client->getEnv().getClientMap().getNode(nodepos);
3577 // NOTE: Similar piece of code exists on the server side for
3579 // Get digging parameters
3580 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3581 &selected_item.getToolCapabilities(itemdef_manager));
3583 // If can't dig, try hand
3584 if (!params.diggable) {
3585 params = getDigParams(nodedef_manager->get(n).groups,
3586 &hand_item.getToolCapabilities(itemdef_manager));
3589 if (!params.diggable) {
3590 // I guess nobody will wait for this long
3591 runData.dig_time_complete = 10000000.0;
3593 runData.dig_time_complete = params.time;
3595 if (m_cache_enable_particles) {
3596 const ContentFeatures &features = client->getNodeDefManager()->get(n);
3597 client->getParticleManager()->addNodeParticle(client,
3598 player, nodepos, n, features);
3602 if (!runData.digging) {
3603 infostream << "Started digging" << std::endl;
3604 runData.dig_instantly = runData.dig_time_complete == 0;
3605 if (client->modsLoaded() && client->getScript()->on_punchnode(nodepos, n))
3607 client->interact(INTERACT_START_DIGGING, pointed);
3608 runData.digging = true;
3609 runData.ldown_for_dig = true;
3612 if (!runData.dig_instantly) {
3613 runData.dig_index = (float)crack_animation_length
3615 / runData.dig_time_complete;
3617 // This is for e.g. torches
3618 runData.dig_index = crack_animation_length;
3621 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3623 if (sound_dig.exists() && params.diggable) {
3624 if (sound_dig.name == "__group") {
3625 if (!params.main_group.empty()) {
3626 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3627 soundmaker->m_player_leftpunch_sound.name =
3628 std::string("default_dig_") +
3632 soundmaker->m_player_leftpunch_sound = sound_dig;
3636 // Don't show cracks if not diggable
3637 if (runData.dig_time_complete >= 100000.0) {
3638 } else if (runData.dig_index < crack_animation_length) {
3639 //TimeTaker timer("client.setTempMod");
3640 //infostream<<"dig_index="<<dig_index<<std::endl;
3641 client->setCrack(runData.dig_index, nodepos);
3643 infostream << "Digging completed" << std::endl;
3644 client->setCrack(-1, v3s16(0, 0, 0));
3646 runData.dig_time = 0;
3647 runData.digging = false;
3648 // we successfully dug, now block it from repeating if we want to be safe
3649 if (g_settings->getBool("safe_dig_and_place"))
3650 runData.digging_blocked = true;
3652 runData.nodig_delay_timer =
3653 runData.dig_time_complete / (float)crack_animation_length;
3655 // We don't want a corresponding delay to very time consuming nodes
3656 // and nodes without digging time (e.g. torches) get a fixed delay.
3657 if (runData.nodig_delay_timer > 0.3)
3658 runData.nodig_delay_timer = 0.3;
3659 else if (runData.dig_instantly)
3660 runData.nodig_delay_timer = 0.15;
3662 bool is_valid_position;
3663 MapNode wasnode = map.getNode(nodepos, &is_valid_position);
3664 if (is_valid_position) {
3665 if (client->modsLoaded() &&
3666 client->getScript()->on_dignode(nodepos, wasnode)) {
3670 const ContentFeatures &f = client->ndef()->get(wasnode);
3671 if (f.node_dig_prediction == "air") {
3672 client->removeNode(nodepos);
3673 } else if (!f.node_dig_prediction.empty()) {
3675 bool found = client->ndef()->getId(f.node_dig_prediction, id);
3677 client->addNode(nodepos, id, true);
3679 // implicit else: no prediction
3682 client->interact(INTERACT_DIGGING_COMPLETED, pointed);
3684 if (m_cache_enable_particles) {
3685 const ContentFeatures &features =
3686 client->getNodeDefManager()->get(wasnode);
3687 client->getParticleManager()->addDiggingParticles(client,
3688 player, nodepos, wasnode, features);
3692 // Send event to trigger sound
3693 client->getEventManager()->put(new NodeDugEvent(nodepos, wasnode));
3696 if (runData.dig_time_complete < 100000.0) {
3697 runData.dig_time += dtime;
3699 runData.dig_time = 0;
3700 client->setCrack(-1, nodepos);
3703 camera->setDigging(0); // left click animation
3707 void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
3708 const CameraOrientation &cam)
3710 TimeTaker tt_update("Game::updateFrame()");
3711 LocalPlayer *player = client->getEnv().getLocalPlayer();
3717 if (draw_control->range_all) {
3718 runData.fog_range = 100000 * BS;
3720 runData.fog_range = draw_control->wanted_range * BS;
3724 Calculate general brightness
3726 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3727 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3728 float direct_brightness;
3731 if (m_cache_enable_noclip && m_cache_enable_free_move) {
3732 direct_brightness = time_brightness;
3733 sunlight_seen = true;
3735 float old_brightness = sky->getBrightness();
3736 direct_brightness = client->getEnv().getClientMap()
3737 .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
3738 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3742 float time_of_day_smooth = runData.time_of_day_smooth;
3743 float time_of_day = client->getEnv().getTimeOfDayF();
3745 static const float maxsm = 0.05f;
3746 static const float todsm = 0.05f;
3748 if (std::fabs(time_of_day - time_of_day_smooth) > maxsm &&
3749 std::fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3750 std::fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3751 time_of_day_smooth = time_of_day;
3753 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3754 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3755 + (time_of_day + 1.0) * todsm;
3757 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3758 + time_of_day * todsm;
3760 runData.time_of_day_smooth = time_of_day_smooth;
3762 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3763 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3764 player->getPitch());
3770 if (sky->getCloudsVisible()) {
3771 clouds->setVisible(true);
3772 clouds->step(dtime);
3773 // camera->getPosition is not enough for 3rd person views
3774 v3f camera_node_position = camera->getCameraNode()->getPosition();
3775 v3s16 camera_offset = camera->getOffset();
3776 camera_node_position.X = camera_node_position.X + camera_offset.X * BS;
3777 camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
3778 camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
3779 clouds->update(camera_node_position,
3780 sky->getCloudColor());
3781 if (clouds->isCameraInsideCloud() && m_cache_enable_fog) {
3782 // if inside clouds, and fog enabled, use that as sky
3784 video::SColor clouds_dark = clouds->getColor()
3785 .getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
3786 sky->overrideColors(clouds_dark, clouds->getColor());
3787 sky->setInClouds(true);
3788 runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
3789 // do not draw clouds after all
3790 clouds->setVisible(false);
3793 clouds->setVisible(false);
3800 client->getParticleManager()->step(dtime);
3806 if (m_cache_enable_fog) {
3809 video::EFT_FOG_LINEAR,
3810 runData.fog_range * m_cache_fog_start,
3811 runData.fog_range * 1.0,
3819 video::EFT_FOG_LINEAR,
3829 Get chat messages from client
3832 v2u32 screensize = driver->getScreenSize();
3834 updateChat(dtime, screensize);
3840 if (player->getWieldIndex() != runData.new_playeritem)
3841 client->setPlayerItem(runData.new_playeritem);
3843 if (client->updateWieldedItem()) {
3844 // Update wielded tool
3845 ItemStack selected_item, hand_item;
3846 ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
3847 camera->wield(tool_item);
3851 Update block draw list every 200ms or when camera direction has
3854 runData.update_draw_list_timer += dtime;
3856 v3f camera_direction = camera->getDirection();
3857 if (runData.update_draw_list_timer >= 0.2
3858 || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
3859 || m_camera_offset_changed) {
3860 runData.update_draw_list_timer = 0;
3861 client->getEnv().getClientMap().updateDrawList();
3862 runData.update_draw_list_last_cam_dir = camera_direction;
3865 m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, gui_chat_console, dtime);
3868 make sure menu is on top
3869 1. Delete formspec menu reference if menu was removed
3870 2. Else, make sure formspec menu is on top
3872 auto formspec = m_game_ui->getFormspecGUI();
3873 do { // breakable. only runs for one iteration
3877 if (formspec->getReferenceCount() == 1) {
3878 m_game_ui->deleteFormspec();
3882 auto &loc = formspec->getFormspecLocation();
3883 if (loc.type == InventoryLocation::NODEMETA) {
3884 NodeMetadata *meta = client->getEnv().getClientMap().getNodeMetadata(loc.p);
3885 if (!meta || meta->getString("formspec").empty()) {
3886 formspec->quitMenu();
3892 guiroot->bringToFront(formspec);
3898 const video::SColor &skycolor = sky->getSkyColor();
3900 TimeTaker tt_draw("Draw scene");
3901 driver->beginScene(true, true, skycolor);
3903 bool draw_wield_tool = (m_game_ui->m_flags.show_hud &&
3904 (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
3905 (camera->getCameraMode() == CAMERA_MODE_FIRST));
3906 bool draw_crosshair = (
3907 (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
3908 (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
3909 #ifdef HAVE_TOUCHSCREENGUI
3911 draw_crosshair = !g_settings->getBool("touchtarget");
3912 } catch (SettingNotFoundException) {
3915 RenderingEngine::draw_scene(skycolor, m_game_ui->m_flags.show_hud,
3916 m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair);
3921 if (m_game_ui->m_flags.show_profiler_graph)
3922 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
3927 if (runData.damage_flash > 0.0f) {
3928 video::SColor color(runData.damage_flash, 180, 0, 0);
3929 driver->draw2DRectangle(color,
3930 core::rect<s32>(0, 0, screensize.X, screensize.Y),
3933 runData.damage_flash -= 384.0f * dtime;
3939 if (player->hurt_tilt_timer > 0.0f) {
3940 player->hurt_tilt_timer -= dtime * 6.0f;
3942 if (player->hurt_tilt_timer < 0.0f)
3943 player->hurt_tilt_strength = 0.0f;
3947 Update minimap pos and rotation
3949 if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
3950 mapper->setPos(floatToInt(player->getPosition(), BS));
3951 mapper->setAngle(player->getYaw());
3959 stats->drawtime = tt_draw.stop(true);
3960 g_profiler->avg("Game::updateFrame(): draw scene [ms]", stats->drawtime);
3961 g_profiler->graphAdd("Update frame [ms]", tt_update.stop(true));
3964 /* Log times and stuff for visualization */
3965 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
3967 Profiler::GraphValues values;
3968 g_profiler->graphGet(values);
3974 /****************************************************************************
3976 ****************************************************************************/
3978 /* On some computers framerate doesn't seem to be automatically limited
3980 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
3982 // not using getRealTime is necessary for wine
3983 device->getTimer()->tick(); // Maker sure device time is up-to-date
3984 u32 time = device->getTimer()->getTime();
3985 u32 last_time = fps_timings->last_time;
3987 if (time > last_time) // Make sure time hasn't overflowed
3988 fps_timings->busy_time = time - last_time;
3990 fps_timings->busy_time = 0;
3992 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
3993 ? g_settings->getFloat("pause_fps_max")
3994 : g_settings->getFloat("fps_max"));
3996 if (fps_timings->busy_time < frametime_min) {
3997 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
3998 device->sleep(fps_timings->sleep_time);
4000 fps_timings->sleep_time = 0;
4003 /* Get the new value of the device timer. Note that device->sleep() may
4004 * not sleep for the entire requested time as sleep may be interrupted and
4005 * therefore it is arguably more accurate to get the new time from the
4006 * device rather than calculating it by adding sleep_time to time.
4009 device->getTimer()->tick(); // Update device timer
4010 time = device->getTimer()->getTime();
4012 if (time > last_time) // Make sure last_time hasn't overflowed
4013 *dtime = (time - last_time) / 1000.0;
4017 fps_timings->last_time = time;
4020 void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
4022 const wchar_t *wmsg = wgettext(msg);
4023 RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
4028 void Game::settingChangedCallback(const std::string &setting_name, void *data)
4030 ((Game *)data)->readSettings();
4033 void Game::readSettings()
4035 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
4036 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
4037 m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
4038 m_cache_enable_particles = g_settings->getBool("enable_particles");
4039 m_cache_enable_fog = g_settings->getBool("enable_fog");
4040 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
4041 m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
4042 m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
4044 m_cache_enable_noclip = g_settings->getBool("noclip");
4045 m_cache_enable_free_move = g_settings->getBool("free_move");
4047 m_cache_fog_start = g_settings->getFloat("fog_start");
4049 m_cache_cam_smoothing = 0;
4050 if (g_settings->getBool("cinematic"))
4051 m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
4053 m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
4055 m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
4056 m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
4057 m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
4059 m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
4062 /****************************************************************************/
4063 /****************************************************************************
4065 ****************************************************************************/
4066 /****************************************************************************/
4068 void Game::extendedResourceCleanup()
4070 // Extended resource accounting
4071 infostream << "Irrlicht resources after cleanup:" << std::endl;
4072 infostream << "\tRemaining meshes : "
4073 << RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
4074 infostream << "\tRemaining textures : "
4075 << driver->getTextureCount() << std::endl;
4077 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4078 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4079 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4083 clearTextureNameCache();
4084 infostream << "\tRemaining materials: "
4085 << driver-> getMaterialRendererCount()
4086 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4089 void Game::showDeathFormspec()
4091 static std::string formspec_str =
4092 std::string("formspec_version[1]") +
4094 "bgcolor[#320000b4;true]"
4095 "label[4.85,1.35;" + gettext("You died") + "]"
4096 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
4100 /* Note: FormspecFormSource and LocalFormspecHandler *
4101 * are deleted by guiFormSpecMenu */
4102 FormspecFormSource *fs_src = new FormspecFormSource(formspec_str);
4103 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
4105 auto *&formspec = m_game_ui->getFormspecGUI();
4106 GUIFormSpecMenu::create(formspec, client, &input->joystick,
4107 fs_src, txt_dst, client->getFormspecPrepend());
4108 formspec->setFocus("btn_respawn");
4111 #define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
4112 void Game::showPauseMenu()
4115 static const std::string control_text = strgettext("Default Controls:\n"
4116 "No menu visible:\n"
4117 "- single tap: button activate\n"
4118 "- double tap: place/use\n"
4119 "- slide finger: look around\n"
4120 "Menu/Inventory visible:\n"
4121 "- double tap (outside):\n"
4123 "- touch stack, touch slot:\n"
4125 "- touch&drag, tap 2nd finger\n"
4126 " --> place single item to slot\n"
4129 static const std::string control_text_template = strgettext("Controls:\n"
4130 "- %s: move forwards\n"
4131 "- %s: move backwards\n"
4133 "- %s: move right\n"
4134 "- %s: jump/climb\n"
4135 "- %s: sneak/go down\n"
4138 "- Mouse: turn/look\n"
4139 "- Mouse left: dig/punch\n"
4140 "- Mouse right: place/use\n"
4141 "- Mouse wheel: select item\n"
4145 char control_text_buf[600];
4147 porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
4148 GET_KEY_NAME(keymap_forward),
4149 GET_KEY_NAME(keymap_backward),
4150 GET_KEY_NAME(keymap_left),
4151 GET_KEY_NAME(keymap_right),
4152 GET_KEY_NAME(keymap_jump),
4153 GET_KEY_NAME(keymap_sneak),
4154 GET_KEY_NAME(keymap_drop),
4155 GET_KEY_NAME(keymap_inventory),
4156 GET_KEY_NAME(keymap_chat)
4159 std::string control_text = std::string(control_text_buf);
4160 str_formspec_escape(control_text);
4163 float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
4164 std::ostringstream os;
4166 os << "formspec_version[1]" << SIZE_TAG
4167 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
4168 << strgettext("Continue") << "]";
4170 if (!simple_singleplayer_mode) {
4171 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
4172 << strgettext("Change Password") << "]";
4174 os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
4179 if (g_settings->getBool("enable_sound")) {
4180 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
4181 << strgettext("Sound Volume") << "]";
4184 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
4185 << strgettext("Change Keys") << "]";
4187 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
4188 << strgettext("Exit to Menu") << "]";
4189 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
4190 << strgettext("Exit to OS") << "]"
4191 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
4192 << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
4194 << strgettext("Game info:") << "\n";
4195 const std::string &address = client->getAddressName();
4196 static const std::string mode = strgettext("- Mode: ");
4197 if (!simple_singleplayer_mode) {
4198 Address serverAddress = client->getServerAddress();
4199 if (!address.empty()) {
4200 os << mode << strgettext("Remote server") << "\n"
4201 << strgettext("- Address: ") << address;
4203 os << mode << strgettext("Hosting server");
4205 os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
4207 os << mode << strgettext("Singleplayer") << "\n";
4209 if (simple_singleplayer_mode || address.empty()) {
4210 static const std::string on = strgettext("On");
4211 static const std::string off = strgettext("Off");
4212 const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
4213 const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
4214 const std::string &announced = g_settings->getBool("server_announce") ? on : off;
4215 os << strgettext("- Damage: ") << damage << "\n"
4216 << strgettext("- Creative Mode: ") << creative << "\n";
4217 if (!simple_singleplayer_mode) {
4218 const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
4219 //~ PvP = Player versus Player
4220 os << strgettext("- PvP: ") << pvp << "\n"
4221 << strgettext("- Public: ") << announced << "\n";
4222 std::string server_name = g_settings->get("server_name");
4223 str_formspec_escape(server_name);
4224 if (announced == on && !server_name.empty())
4225 os << strgettext("- Server Name: ") << server_name;
4232 /* Note: FormspecFormSource and LocalFormspecHandler *
4233 * are deleted by guiFormSpecMenu */
4234 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
4235 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
4237 auto *&formspec = m_game_ui->getFormspecGUI();
4238 GUIFormSpecMenu::create(formspec, client, &input->joystick,
4239 fs_src, txt_dst, client->getFormspecPrepend());
4240 formspec->setFocus("btn_continue");
4241 formspec->doPause = true;
4244 /****************************************************************************/
4245 /****************************************************************************
4246 extern function for launching the game
4247 ****************************************************************************/
4248 /****************************************************************************/
4250 void the_game(bool *kill,
4251 InputHandler *input,
4252 const GameStartData &start_data,
4253 std::string &error_message,
4254 ChatBackend &chat_backend,
4255 bool *reconnect_requested) // Used for local game
4259 /* Make a copy of the server address because if a local singleplayer server
4260 * is created then this is updated and we don't want to change the value
4261 * passed to us by the calling function
4266 if (game.startup(kill, input, start_data, error_message,
4267 reconnect_requested, &chat_backend)) {
4271 } catch (SerializationError &e) {
4272 error_message = std::string("A serialization error occurred:\n")
4273 + e.what() + "\n\nThe server is probably "
4274 " running a different version of " PROJECT_NAME_C ".";
4275 errorstream << error_message << std::endl;
4276 } catch (ServerError &e) {
4277 error_message = e.what();
4278 errorstream << "ServerError: " << error_message << std::endl;
4279 } catch (ModError &e) {
4280 error_message = std::string("ModError: ") + e.what() +
4281 strgettext("\nCheck debug.txt for details.");
4282 errorstream << error_message << std::endl;